The death of [51 MindFlayer] Id (Lich)

in The Great Bazaar

from the perspective of [50 Gypsy] Hamy (Human)

<worn as a badge>    an icy copper badge from Morg's Place
<worn on head>       a rusty ivory hat from Sea Kingdom
<worn on eyes>       a twined limestone visor
<worn in ear>        a well-crafted softwood stud from Kobold Settlement
<worn in ear>        a tarnished platinum stud from Pine Hollow
<worn on face>       a rusty dragonscale veil from Fort Marigot
<worn around neck>   an unearthly softwood torque from Kobold Settlement
<worn around neck>   a decent softwood gorget from Kobold Settlement [86%]
<worn on body>       an unearthly stone tunic from Father Tel's Holy Cloister
<worn about body>    a fragile softwood mantle from Kobold Settlement
<worn as quiver>     a hardened bark quiver
<worn about waist>   a soft leather belt
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   an arcane spellbook covered with runes
<worn on arms>       some fanged softwood sleeves from Kobold Settlement
<held as shield>     a humming steel tower shield from Morg's Place
<worn around wrist>  a blood-stained softwood bracelet from Kobold Settlement
<worn around wrist>  a well-used stone wristguard
<worn on hands>      some ghastly softwood talons from Kobold Settlement
<worn on finger>     a gleaming softwood ring from Kobold Settlement
<worn on finger>     a masterly-crafted gem signet from The Prisons of Carthapia
<held>               a plain wooden lyre
<worn on legs>       some spiked hardwood leggings
<worn on feet>       a pair of dusty boots (glowing)


< 487h/487H 111v/112V Pos: standing >
You start chanting...

< 487h/487H 111v/112V Pos: standing >
Casting: fireball **
A Lich leaves east.

< 487h/487H 111v/112V Pos: standing >
You abort your spell before it's done!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 487h/487H 111v/112V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[2] The corpse of a Githzerai is lying here.
A large sign hangs from the front of the counter here.
Kralli (Phantom)(medium) stands in mid-air here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 487h/487H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 487h/487H 110v/112V Pos: standing >
Kralli leaves down.

< 487h/487H 110v/112V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Lich (medium) Allid Noego stands in mid-air here, fighting Kralli.(Red Aura)
Kralli (Phantom)(medium) stands in mid-air here, fighting a Lich.(Gold Aura)

< 487h/487H 110v/112V Pos: standing >
It's already closed!

< 487h/487H 111v/112V Pos: standing >
A Lich attempts to flee.
A Lich leaves up.
Alarm bells sound, signalling an invasion!

< 487h/487H 111v/112V Pos: standing >
It's already closed!

< 487h/487H 112v/112V Pos: standing >
It's already closed!

< 487h/487H 112v/112V Pos: standing >
It's already closed!

< 487h/487H 112v/112V Pos: standing >
It's already closed!

< 487h/487H 112v/112V Pos: standing >
It's already closed!

< 487h/487H 112v/112V Pos: standing >
It's already closed!

< 487h/487H 112v/112V Pos: standing >
It's already closed!

< 487h/487H 112v/112V Pos: standing >
It's already closed!

< 487h/487H 112v/112V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[2] The corpse of a Githzerai is lying here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 487h/487H 111v/112V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 487h/487H 111v/112V Pos: standing >
You quickly scan the area.
Reth who is in the distance to your west.
Kralli who is close by below you.
The mailman who is not far off below you.

< 487h/487H 112v/112V Pos: standing >
Kralli enters from below.

< 487h/487H 112v/112V Pos: standing >
You sit down and relax.

< 487h/487H 112v/112V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               3 - group stone skin
( 9th circle)  1 - relocate
( 8th circle)  1 - detect invisibility
               3 - disintegrate
               1 - improved invisibility
( 7th circle)  2 - fireball
               1 - haste
               2 - dimension door
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               4 - wall of stone
( 4th circle)  4 - lightning bolt
               5 - wall of force
( 3rd circle)  1 - strength
               5 - dispel magic
               1 - mage flame
               2 - agility
( 2nd circle)  4 - chill touch
               3 - sleep
               3 - mirror image
( 1st circle)  5 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    6 seconds:  ( 9th) bigbys clenched fist
   13 seconds:  ( 9th) bigbys clenched fist
   20 seconds:  ( 9th) bigbys clenched fist
   27 seconds:  ( 9th) bigbys clenched fist
   33 seconds:  ( 7th) fireball

You can memorize no more spells.
You continue your study.

< 487h/487H 112v/112V Pos: sitting >
A water elemental stops following you.
Your group has been disbanded.
You start meditating...

< 487h/487H 112v/112V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 487h/487H 112v/112V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 487h/487H 112v/112V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 487h/487H 112v/112V Pos: sitting >
You stop meditating.
The Ogre's Foot Inn
Obvious exits: -West -Down
[2] The corpse of a Githzerai is lying here.
A large sign hangs from the front of the counter here.
Kralli (Phantom)(medium) stands in mid-air here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 487h/487H 112v/112V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 487h/487H 112v/112V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               3 - group stone skin
( 9th circle)  2 - bigbys clenched fist
               1 - relocate
( 8th circle)  1 - detect invisibility
               3 - disintegrate
               1 - improved invisibility
( 7th circle)  2 - fireball
               1 - haste
               2 - dimension door
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               4 - wall of stone
( 4th circle)  4 - lightning bolt
               5 - wall of force
( 3rd circle)  1 - strength
               5 - dispel magic
               1 - mage flame
               2 - agility
( 2nd circle)  4 - chill touch
               3 - sleep
               3 - mirror image
( 1st circle)  5 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 9th) bigbys clenched fist
    8 seconds:  ( 9th) bigbys clenched fist
   14 seconds:  ( 7th) fireball

You can memorize no more spells.

< 487h/487H 112v/112V Pos: sitting >
You start meditating...

< 487h/487H 112v/112V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 487h/487H 112v/112V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 487h/487H 112v/112V Pos: sitting >
You stop meditating.
The Ogre's Foot Inn
Obvious exits: -West -Down
[2] The corpse of a Githzerai is lying here.
A large sign hangs from the front of the counter here.
Kralli (Phantom)(medium) stands in mid-air here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 487h/487H 112v/112V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 487h/487H 112v/112V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 487h/487H 112v/112V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 487h/487H 112v/112V Pos: sitting >
You clamber to your feet.

< 487h/487H 112v/112V Pos: standing >
You are already standing.

< 487h/487H 112v/112V Pos: standing >
You start chanting...

< 487h/487H 112v/112V Pos: standing >
Casting: mirror image 

< 487h/487H 112v/112V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 487h/487H 112v/112V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A Lich enters from the west.

< 487h/487H 112v/112V Pos: standing >
A Lich leaves down.

< 487h/487H 112v/112V Pos: standing >
Hamy is now a member of your group.
Hamy is now a member of your group.
Hamy is now a member of your group.
Hamy is now a member of your group.

< 487h/487H 112v/112V Pos: standing >
You quickly scan the area.
Reth who is not far off to your west.
A Lich who is not far off below you.
The mailman who is not far off below you.

< 487h/487H 112v/112V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Hamy enters from above.
Hamy enters from above.
Hamy enters from above.
Hamy enters from above.

< 487h/487H 111v/112V Pos: standing >
A Lich enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 487h/487H 111v/112V Pos: standing >
It's already closed!
A Lich leaves north.

< 487h/487H 111v/112V Pos: standing >
Autosaving...

< 487h/487H 111v/112V Pos: standing >
It's already closed!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 487h/487H 111v/112V Pos: standing >
It's already closed!

< 487h/487H 111v/112V Pos: standing >
It's already closed!

< 487h/487H 111v/112V Pos: standing >
It's already closed!

< 487h/487H 112v/112V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Ok.

< 487h/487H 112v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Hamy enters from the south.
Hamy enters from the south.
Hamy enters from the south.
Hamy enters from the south.

< 487h/487H 111v/112V Pos: standing >
Ok.

< 487h/487H 111v/112V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A stray tomcat is darting after rodents, here.
Hamy enters from the west.
Hamy enters from the west.
Hamy enters from the west.
Hamy enters from the west.

< 487h/487H 110v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Hamy enters from the north.
Hamy enters from the north.
Hamy enters from the north.
Hamy enters from the north.

< 487h/487H 109v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Hamy enters from the west.
Hamy enters from the west.
Hamy enters from the west.
Hamy enters from the west.

< 487h/487H 109v/112V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
Hamy enters from the west.
Hamy enters from the west.
Hamy enters from the west.
Hamy enters from the west.

< 487h/487H 108v/112V Pos: standing >
A human merchant leaves north.

< 487h/487H 108v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Hamy enters from the west.
Hamy enters from the west.
Hamy enters from the west.
Hamy enters from the west.

< 487h/487H 107v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Hamy enters from the west.
Hamy enters from the west.
Hamy enters from the west.
Hamy enters from the west.

< 487h/487H 107v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Hamy enters from the west.
Hamy enters from the west.
Hamy enters from the west.
Hamy enters from the west.

< 487h/487H 106v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Hamy enters from the west.
Hamy enters from the west.
Hamy enters from the west.
Hamy enters from the west.

< 487h/487H 106v/112V Pos: standing >
Ok.

< 487h/487H 107v/112V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
It's already closed!

< 487h/487H 107v/112V Pos: standing >
It's already closed!

< 487h/487H 108v/112V Pos: standing >
It's already closed!

< 487h/487H 108v/112V Pos: standing >
It's already closed!

< 487h/487H 108v/112V Pos: standing >
It's already closed!

< 487h/487H 109v/112V Pos: standing >
It's already closed!

< 487h/487H 109v/112V Pos: standing >
It's already closed!

< 487h/487H 109v/112V Pos: standing >
It's already closed!

< 487h/487H 109v/112V Pos: standing >
It's already closed!

< 487h/487H 110v/112V Pos: standing >
It's already closed!

< 487h/487H 110v/112V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is not far off to your east.
A religious zealot who is not far off to your east.
A militia guard who is a brief walk away to your east.
A large rat who is a brief walk away to your east.

< 487h/487H 110v/112V Pos: standing >
It's already closed!

< 487h/487H 111v/112V Pos: standing >
It's already closed!

< 487h/487H 111v/112V Pos: standing >
It's already closed!

< 487h/487H 112v/112V Pos: standing >
It's already closed!

< 487h/487H 112v/112V Pos: standing >
It's already closed!

< 487h/487H 112v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Hamy (Human)(medium) stands in mid-air here.
Hamy (Human)(medium) stands in mid-air here.
Hamy (Human)(medium) stands in mid-air here.
Hamy (Human)(medium) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 487h/487H 112v/112V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 487h/487H 112v/112V Pos: standing >
Ok.

< 487h/487H 112v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Hamy enters from the east.
Hamy enters from the east.
Hamy enters from the east.
Hamy enters from the east.

< 487h/487H 110v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray dog who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A street sweeper who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A large rat who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A religious zealot who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A stray cat who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 487h/487H 110v/112V Pos: standing >
A militia guard enters from the north.
A stray cat enters from the south.

< 487h/487H 110v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Hamy enters from the east.
Hamy enters from the east.
Hamy enters from the east.
Hamy enters from the east.

< 487h/487H 109v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A Lich (medium) Allid Noego stands in mid-air here.(Red Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Hamy enters from the east.
Hamy enters from the east.
Hamy enters from the east.
Hamy enters from the east.

< 487h/487H 108v/112V Pos: standing >
A militia guard enters from the west.
A militia guard suddenly attacks a Lich!
Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 487h/487H 108v/112V Pos: standing >
A militia guard suddenly attacks a Lich!

< 487h/487H 108v/112V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 487h/487H 109v/112V Pos: standing >
A Lich attempts to flee.
A Lich tries to flee, but can't make it out of here!

< 487h/487H 110v/112V Pos: standing >
You start chanting...

< 487h/487H 110v/112V Pos: standing >
A Lich attempts to flee.
A Lich leaves east.

< 487h/487H 110v/112V Pos: standing >
You abort your spell before it's done!

< 487h/487H 111v/112V Pos: standing >
A Lich enters from the east.

< 487h/487H 112v/112V Pos: standing >
A militia guard suddenly attacks a Lich!

< 487h/487H 112v/112V Pos: standing >
A militia guard suddenly attacks a Lich!

< 487h/487H 112v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Hamy enters from the west.
Hamy enters from the west.
Hamy enters from the west.
Hamy enters from the west.

< 487h/487H 111v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently. (casting) (Gold Aura)
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Hamy enters from the west.
Hamy enters from the west.
Hamy enters from the west.
Hamy enters from the west.

< 487h/487H 110v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Hamy enters from the east.
Hamy enters from the east.
Hamy enters from the east.
Hamy enters from the east.

< 487h/487H 109v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A Lich (medium) Allid Noego stands in mid-air here, fighting a militia guard.(Red Aura)
A militia guard stands here, fighting a Lich.(Gold Aura)
A militia guard stands here, fighting a Lich.(Gold Aura)
Hamy enters from the east.
Hamy enters from the east.
Hamy enters from the east.
Hamy enters from the east.

< 487h/487H 108v/112V Pos: standing >
You start chanting...

< 487h/487H 108v/112V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 487h/487H 109v/112V Pos: standing >
A Lich attacks a militia guard. [0 hits]

< 487h/487H 109v/112V Pos: standing >
Casting: bigbys clenched fist 

< 487h/487H 110v/112V Pos: standing >
You complete your spell...
[Damage: 125 ] Your giant fist of force causes a Lich to stagger in agony!
A Lich's legendary flesh signet from Desolate was damaged from the massive blow!

< 487h/487H 110v/112V Pos: standing >
A Lich sneers at a militia guard while sidestepping his kick.
A militia guard attacks a Lich. [0 hits]

< 487h/487H 110v/112V Pos: standing >
A militia guard attacks a Lich. [0 hits]

< 487h/487H 111v/112V Pos: standing >
You start chanting...

< 487h/487H 112v/112V Pos: standing >
A Lich sends out a wave of psionic death!
Hamy's body shivers and falls lifeless as a wave of death reaches him.
Upon being struck, Hamy disappears into thin air.
Hamy stops following you.
Hamy is no longer in your group.
Hamy's body shivers and falls lifeless as a wave of death reaches him.
Upon being struck, Hamy disappears into thin air.
Hamy stops following you.
Hamy is no longer in your group.
Hamy's body shivers and falls lifeless as a wave of death reaches him.
Upon being struck, Hamy disappears into thin air.
Hamy stops following you.
Hamy is no longer in your group.
Hamy's body shivers and falls lifeless as a wave of death reaches him.
Upon being struck, Hamy disappears into thin air.
Hamy stops following you.
Your group has been disbanded.
OUCH!  That really did HURT!
A militia guard's body shivers and falls lifeless as a wave of death reaches him.
A militia guard is dead! R.I.P.
A militia guard's death cry reverberates in your head as he falls to the ground.
A militia guard's body shivers and falls lifeless as a wave of death reaches him.
A militia guard is dead! R.I.P.
A look of horror and a silent scream are a militia guard's last actions in this world.

< 415h/487H 112v/112V Pos: standing >
Casting: bigbys clenched fist **

< 415h/487H 112v/112V Pos: standing >
Casting: bigbys clenched fist *

< 415h/487H 112v/112V Pos: standing >
A Lich gets something from the corpse of a militia guard.

< 415h/487H 112v/112V Pos: standing >
A Lich puts a small pile of coins into a small leather backpack.

< 415h/487H 112v/112V Pos: standing >
You complete your spell...
[Damage: 130 ] Your giant fist of force causes a Lich to stagger in agony!
A Lich is incapacitated and will slowly die, if not aided.
A Lich slumps to the ground.

< 415h/487H 112v/112V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 486h/487H 112v/112V Pos: standing >
You start chanting...

< 486h/487H 112v/112V Pos: standing >
Casting: bigbys clenched fist **

< 487h/487H 112v/112V Pos: standing >
Casting: bigbys clenched fist *

< 487h/487H 112v/112V Pos: standing >
You complete your spell...
[Damage: 125 ] Your mighty fist smashes into a Lich's body, killing it instantly!
A Lich's icy clay ringmail was completely destroyed by the massive blow!
A Lich's burnt glass cloak from the Troll Hills was completely destroyed by the massive blow!
A Lich is dead! R.I.P.
You receive your share of experience.