<worn on head> a drow-made emerald circlet from Pharr Valley
<worn on eyes> a ghastly leather visor
<worn in ear> a tiger's tooth earring [poor]
<worn on face> a patched gem mask
<worn around neck> a daisy necklace (illuminating)
<worn around neck> a choker with red, white and a blue gems
<worn on body> a sinister granite tunic
<worn about body> a large sand covered apron
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a shimmering glass belt buckle from The Forest City of Aravne
<worn on arms> some blood-stained ivory sleeves
<held as shield> a fine adamantium buckler from Harrow -The Gnome Village
<worn around wrist> a glittering gold bracelet from Khildarak Stronghold
<worn around wrist> a bracelet of the earth (magic)
<worn on hands> some twisted granite gauntlets from Pharr Valley
<worn on finger> a ring of sand blasting (magic)
<primary weapon> a misshaped copper quarterstaff (magic)
<worn on feet> a pair of high-soft leather boots
Obvious exits: -North -East -South -West
< 250h/317H 42v/124V Pos: standing >
*****
..@**
^.*M*
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
< 250h/317H 42v/124V Pos: standing >
*********
***********
.M..*******
^....@*****
.^^^^.*****
^M^M^.P****
MMMM^...*
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
< 251h/317H 40v/124V Pos: standing >
*********
***********
..M..******
^^...@.****
^.^^^^.****
M^M^M^.P***
^MMMM^...
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
< 251h/317H 38v/124V Pos: standing >
*********
.**********
...M..*****
^^^..@..***
^^.^^^^.***
MM^M^M^.P**
M^MMMM^..
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
< 251h/317H 37v/124V Pos: standing >
*********
..*********
....M..****
M^^^.@...**
M^^.^^^^.**
MMM^M^M^.P*
MM^MMMM^.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
< 251h/317H 35v/124V Pos: standing >
*********
M..********
^....M..***
^M^^^@....*
^M^^.^^^^.*
MMMM^M^M^.P
MMM^MMMM^
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
< 251h/317H 34v/124V Pos: standing >
*********
.M..*******
^^....M..**
M^M^^@.....
M^M^^.^^^^.
MMMMM^M^M^.
MMMM^MMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 251h/317H 31v/124V Pos: standing >
M..******
^^....M..**
M^M^^^.....
M^M^^@^^^^.
MMMMM^M^M^.
MMMMM^MMMM^
^^^^^MMMM
Lush Grasslands of a Temperate Valley
Obvious exits: -North -East -South -West
< 251h/317H 30v/124V Pos: standing >
^....M..*
M^M^^^.....
M^M^^.^^^^.
MMMMM@M^M^.
MMMMM^MMMM^
M^^^^^MMMMM
MMMM^MMMM
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -North -East -South -West
< 251h/317H 27v/124V Pos: standing >
^M^^^....
M^M^^.^^^^.
MMMMM^M^M^.
MMMMM@MMMM^
M^^^^^MMMMM
MMMMM^MMMMM
^DMM^MMMM
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -North -East -South -West
< 251h/317H 25v/124V Pos: standing >
^M^^.^^^^
MMMMM^M^M^.
MMMMM^MMMM^
M^^^^@MMMMM
MMMMM^MMMMM
M^DMM^MMMMM
MMMM^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 251h/317H 22v/124V Pos: standing >
MMMM^M^M^
MMMMM^MMMM^
M^^^^^MMMMM
MMMMM@MMMMM
M^DMM^MMMMM
MMMMM^^MMMM
MMM^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 251h/317H 19v/124V Pos: standing >
Pardon?
< 252h/317H 22v/124V Pos: standing >
^M^^P^^^^
MMMMM^M^M^.
MMMMM^MMMM^
M^^^^@MMMMM
MMMMM^MMMMM
M^DMM^MMMMM
MMMM^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 252h/317H 21v/124V Pos: standing >
A Lich enters from the north.
< 252h/317H 21v/124V Pos: standing >
A Lich leaves south.
< 252h/317H 22v/124V Pos: standing >
M^M^^.^^^
MMMMMM^M^M^
MMMMMM^MMMM
MM^^^@^MMMM
MMMMMMPMMMM
MM^DMM^MMMM
MMMMM^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 253h/317H 19v/124V Pos: standing >
MM^M^^.^^
MMMMMMM^M^M
MMMMMMM^MMM
MMM^^@^^MMM
MMMMMMMPMMM
MMM^DMM^MMM
^MMMMM^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 253h/317H 16v/124V Pos: standing >
MMM^M^^.^
MMMMMMMM^M^
MMMMMMMM^MM
MMMM^@^^^MM
^MMMMMMMPMM
^MMM^DMM^MM
^^MMMMM^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 253h/317H 13v/124V Pos: standing >
A Mountain Trail
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 253h/317H 12v/124V Pos: standing >
The East Gates of Kimordril
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
< 253h/317H 11v/124V Pos: standing >
Ok.
< 253h/317H 14v/124V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 254h/317H 17v/124V Pos: standing >
The East Gates of Kimordril
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
< 254h/317H 18v/124V Pos: standing >
You sit down and relax.
< 255h/317H 20v/124V Pos: sitting >
The gods ignore you.
< 255h/317H 20v/124V Pos: sitting >
The gods ignore you.
< 255h/317H 21v/124V Pos: sitting >
You start meditating...
< 255h/317H 21v/124V Pos: sitting >
An elite guard leaves west.
< 255h/317H 27v/124V Pos: sitting >
A Lich mentally beats upon your mind with stunning force!
< 249h/317H 27v/124V Pos: sitting >
A Lich mentally beats upon your mind with stunning force!
You resist the effects of a Lich's spell!
< 250h/317H 35v/124V Pos: sitting >
You stop meditating.
You clamber to your feet.
< 250h/317H 37v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 248h/317H 39v/124V Pos: standing >
An elite guard specialist lets loose with a powerful SCREAM!!
An elite guard specialist becomes alert and ready to fight.
< 248h/317H 40v/124V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 248h/317H 40v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
You resist the effects of a Lich's spell!
Who should the spell be cast upon? You must specify a target!
< 248h/317H 42v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 244h/317H 45v/124V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 244h/317H 46v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 241h/317H 47v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 237h/317H 50v/124V Pos: standing >
Pardon?
< 237h/317H 50v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 233h/317H 53v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
You resist the effects of a Lich's spell!
< 234h/317H 55v/124V Pos: standing >
Kick who?
< 234h/317H 56v/124V Pos: standing >
An elite guard specialist loses control, veins bulging with anger.
< 234h/317H 57v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 232h/317H 58v/124V Pos: standing >
Kick who?
< 232h/317H 58v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 229h/317H 61v/124V Pos: standing >
Kick who?
< 229h/317H 61v/124V Pos: standing >
Kick who?
< 229h/317H 62v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 221h/317H 63v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 217h/317H 66v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 212h/317H 69v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 211h/317H 71v/124V Pos: standing >
You failed.
< 211h/317H 73v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 207h/317H 74v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 203h/317H 77v/124V Pos: standing >
You failed.
< 203h/317H 78v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 201h/317H 79v/124V Pos: standing >
You failed.
< 201h/317H 80v/124V Pos: standing >
You failed.
< 201h/317H 81v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 199h/317H 82v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 193h/317H 85v/124V Pos: standing >
You begin to focus your will...
< 194h/317H 87v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 188h/317H 88v/124V Pos: standing >
Casting: tower of iron will ***
< 188h/317H 89v/124V Pos: standing >
Casting: tower of iron will **
< 188h/317H 90v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 179h/317H 90v/124V Pos: standing >
Casting: tower of iron will *
< 179h/317H 91v/124V Pos: standing >
Your mental manipulations become a reality...
Your mind will now be more resistant to psionic attack!
< 179h/317H 92v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
You resist the effects of a Lich's spell!
< 180h/317H 93v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 175h/317H 96v/124V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 175h/317H 97v/124V Pos: standing >
A Lich mentally beats upon your mind with stunning force!
< 172h/317H 98v/124V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 172h/317H 98v/124V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite dwarven guard of Kimordril is here.(Gold Aura)
< 173h/317H 102v/124V Pos: standing >
A Lich enters from the east.
< 173h/317H 104v/124V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 173h/317H 103v/124V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up
< 173h/317H 103v/124V Pos: standing >
Alas, you cannot go that way. . . .
< 173h/317H 104v/124V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down
< 174h/317H 104v/124V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 174h/317H 106v/124V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite dwarven guard of Kimordril is here.(Gold Aura)
< 174h/317H 106v/124V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 175h/317H 107v/124V Pos: standing >
East Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
< 175h/317H 107v/124V Pos: standing >
Northeast Corner of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A gully dwarf wanders around, collecting garbage.
< 176h/317H 110v/124V Pos: standing >
The Mother Lode
Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
A mighty board stands here held up by great swords reading 'Flame Board.'
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A brutish bartender serves drinks to his patrons here.(Gold Aura)
< 176h/317H 112v/124V Pos: standing >
Reception Room
A large desk is here with a large open book atop it for guests to be
recorded in. A long hallway leads into the side of a hill to the north,
lined with doors on each side, leading to different rooms for rent. A
stairway leads to the tavern below.
Obvious exits: -Down
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
< 177h/317H 114v/124V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
'Try to get a portal out of here, or run to another exit!'
'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck.
Sorry, but you cannot do that here!
< 178h/317H 118v/124V Pos: standing >
Autosaving...
< 178h/317H 120v/124V Pos: standing >
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
< 180h/317H 124v/124V Pos: standing >
< 181h/317H 124v/124V Pos: standing >
You begin to focus your will...
< 183h/317H 124v/124V Pos: standing >
Casting: wormhole *****
< 184h/317H 124v/124V Pos: standing >
Casting: wormhole ****
< 184h/317H 124v/124V Pos: standing >
Casting: wormhole ***
< 184h/317H 124v/124V Pos: standing >
Casting: wormhole **
< 184h/317H 124v/124V Pos: standing >
Casting: wormhole *
< 185h/317H 124v/124V Pos: standing >
Your mental manipulations become a reality...
The rift swirls for a moment and disperses.
< 185h/317H 124v/124V Pos: standing >
There is no rift here.
< 186h/317H 124v/124V Pos: standing >
You don't know that spell!
< 188h/317H 124v/124V Pos: standing >
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
< 190h/317H 124v/124V Pos: standing >
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
< 192h/317H 124v/124V Pos: standing >
Someone avoids being bashed by an elite guard, who loses his balance and falls.
A Lich snaps into visibility.
< 193h/317H 124v/124V Pos: standing >
The aura of displacement around a Lich absorbs most of the assault!
A Lich is knocked to the ground by an elite guard's mighty bash!
An elite guard's weak punch grazes a Lich.
An elite guard's weak punch grazes a Lich.
< 193h/317H 124v/124V Pos: standing >
A Lich's face flushes white for a moment.
< 193h/317H 124v/124V Pos: standing >
You are already standing.
< 193h/317H 124v/124V Pos: standing >
A patrolling guard enters from below.
A Lich misses an elite guard.
< 193h/317H 124v/124V Pos: standing >
A patrolling guard enters from below.
< 193h/317H 124v/124V Pos: standing >
A Lich avoids being bashed by a patrolling guard, who loses his balance and falls.
A patrolling guard suddenly attacks a Lich!
A patrolling guard's decent slash grazes a Lich.
< 193h/317H 124v/124V Pos: standing >
A Lich misses an elite guard.
< 194h/317H 124v/124V Pos: standing >
An elite guard's weak punch grazes a Lich.
An elite guard's weak punch grazes a Lich.
< 194h/317H 124v/124V Pos: standing >
A patrolling guard misses a Lich.
< 194h/317H 124v/124V Pos: standing >
A Lich avoids being bashed by a patrolling guard, who loses his balance and falls.
A patrolling guard suddenly attacks a Lich!
A patrolling guard misses a Lich.
A Lich misses an elite guard.
< 194h/317H 124v/124V Pos: standing >
A Lich clambers to its feet.
< 195h/317H 124v/124V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 195h/317H 124v/124V Pos: standing >
An elite guard rises to his feet.
Your instincts force you into a BloodLust!
A Lich dodges an elite guard's attack.
An elite guard's punch grazes a Lich.
The aura of displacement around a Lich absorbs most of the assault!
A Lich is knocked to the ground by an elite guard's mighty bash!
< 195h/317H 124v/124V Pos: standing >
An elite guard's punch grazes a Lich.
An elite guard's decent punch wounds a Lich.
You are too filled with RAGE to think!
< 383h/505H 124v/124V Pos: standing >
You are already standing.
< 383h/505H 124v/124V Pos: standing >
A patrolling guard misses a Lich.
A patrolling guard clambers to his feet.
A patrolling guard kicks a Lich causing parts of a Lich to cave in!
An elite guard dodges a Lich's attack.
< 383h/505H 124v/124V Pos: standing >
The aura of displacement around a Lich absorbs most of the assault!
A patrolling guard's feeble punch grazes a Lich.
< 383h/505H 124v/124V Pos: standing >
You are too filled with RAGE to think!
< 383h/505H 124v/124V Pos: standing >
An elite guard dodges a Lich's attack.
An elite guard's weak punch grazes a Lich.
The aura of displacement around a Lich absorbs most of the assault!
An elite guard's feeble punch grazes a Lich.
< 384h/505H 124v/124V Pos: standing >
An elite guard's weak punch grazes a Lich.
An elite guard's weak punch grazes a Lich.
An elite guard kicks a Lich causing parts of a Lich to cave in!
< 384h/505H 124v/124V Pos: standing >
A patrolling guard misses a Lich.
A patrolling guard's slash grazes a Lich.
You attempt to flee...
The Mother Lode
Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.(Gold Aura)
You flee downward!
< 384h/505H 99v/124V Pos: standing >
Being the ferocious sort, you charge at the enemy!
You miss a brutish bartender.
< 384h/505H 99v/124V Pos: standing >
< T: Brell TP: sta TC: small wounds E: brutish sta EP: excellent >
A Lich enters from above.
< 384h/505H 99v/124V Pos: standing >
< T: Brell TP: sta TC: small wounds E: brutish sta EP: excellent >
A patrolling guard enters from above.
< 384h/505H 99v/124V Pos: standing >
< T: Brell TP: sta TC: small wounds E: brutish sta EP: excellent >
A patrolling guard suddenly attacks a Lich!
A patrolling guard misses a Lich.
< 384h/505H 99v/124V Pos: standing >
< T: Brell TP: sta TC: small wounds E: brutish sta EP: excellent >
Tiny explosions wrack your body with pain!
OUCH! That really did HURT!
A brutish bartender's fine punch strikes you.
A brutish bartender's fine punch strikes you.
A brutish bartender misses you.
A brutish bartender's fine punch strikes you.
You miss a brutish bartender.
< 284h/505H 99v/124V Pos: standing >
< T: Brell TP: sta TC: few wounds E: brutish sta EP: excellent >
Your blood cools, and you no longer see targets everywhere.
Sorry, you aren't allowed to do that in combat.
< 96h/317H 99v/124V Pos: standing >
< T: Brell TP: sta TC: nasty wounds E: brutish sta EP: excellent >
Tiny explosions wrack a patrolling guard's body with pain!
A patrolling guard parries a Lich's lunge at him.
< 96h/317H 99v/124V Pos: standing >
< T: Brell TP: sta TC: nasty wounds E: brutish sta EP: excellent >
A Lich dodges a patrolling guard's attack.
< 96h/317H 99v/124V Pos: standing >
< T: Brell TP: sta TC: nasty wounds E: brutish sta EP: excellent >
You resist the effects of a Lich's spell!
< 96h/317H 99v/124V Pos: standing >
< T: Brell TP: sta TC: nasty wounds E: brutish sta EP: excellent >
You begin to focus your will...
< 96h/317H 99v/124V Pos: standing >
< T: Brell TP: sta TC: nasty wounds E: brutish sta EP: excellent >
A brutish bartender's fine punch strikes you very hard.
A brutish bartender's punch seriously wounds you.
A brutish bartender's fine punch seriously wounds you.
A brutish bartender misses you with his clumsy kick at your chest.
< 46h/317H 99v/124V Pos: standing >
< T: Brell TP: sta TC: awful E: brutish sta EP: excellent >
A patrolling guard enters from above.
Casting: psychic crush *
< 46h/317H 99v/124V Pos: standing >
< T: Brell TP: sta TC: awful E: brutish sta EP: excellent >
A patrolling guard suddenly attacks a Lich!
A patrolling guard's fine punch strikes a Lich.
< 46h/317H 99v/124V Pos: standing >
< T: Brell TP: sta TC: awful E: brutish sta EP: excellent >
Tiny explosions wrack a patrolling guard's body with pain!
< 46h/317H 99v/124V Pos: standing >
< T: Brell TP: sta TC: awful E: brutish sta EP: excellent >
Your mental manipulations become a reality...
A brutish bartender suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 196 ] A brutish bartender's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 46h/317H 99v/124V Pos: standing >
< T: Brell TP: sta TC: awful E: brutish sta EP: small wounds >
An elite guard enters from above.
A Lich dodges a patrolling guard's attack.
A patrolling guard misses a Lich.
A patrolling guard kicks a Lich causing parts of a Lich to cave in!
< 46h/317H 99v/124V Pos: standing >
< T: Brell TP: sta TC: awful E: brutish sta EP: small wounds >
Tiny explosions wrack your body with pain!
Your consciousness begins to fade in and out as your mortality slips away.....
< -7h/317H 99v/124V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -7h/317H 99v/124V Pos: standing >