<worn as a badge> a craftsman's pin of Dweefniggle's workshop [superior] [82%]
<worn on head> the helmet of corruption (glowing)
<worn on eyes> the eyepatch of immortality with a strange dark bloodstone (magic) (glowing) [85%]
<worn in ear> a tiny endurium earring of cold protection [superior] made by Dahamma (magic)
<worn in ear> a black pearl earring
<worn on face> the mask of the plague of health
<worn around neck> the medallion of kossuth (magic) [84%]
<worn around neck> the necklace of regeneration (magic) (glowing) (humming)
<worn on body> the platemail of life [poor] (magic) [89%]
<worn about body> the cloak of the overseer (magic) (glowing) [76%]
<worn as quiver> a quiver smeared with blood
<worn about waist> a waistband of rock and stone [poor] (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt> a glowing azure potion (magic) (glowing) [62%]
<worn on arms> some glowing dragonscale vambraces from Zalkapfaan, City of the Headless Horde [83%]
<held as shield> a glowing dragonscale shield [88%]
<worn around wrist> a fragile dragonscale wristguard [85%]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [29%]
<worn on hands> the hands of justice (magic) (glowing) [77%]
<worn on finger> some mithril ringlets (magic)
<worn on finger> a gleaming platinum ring [poor] (magic) [87%]
<held> a fire-imbued totem of Kossuth (magic) [87%]
<worn on legs> a pair of shadow leggings (magic) [72%]
<worn on feet> a pair of boots emitting dust [superior] (magic) (glowing) [86%]
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 836h/861H 221v/221V Pos: standing >
< 836h/861H 221v/221V Pos: standing >
You quickly scan the area.
Ibaolle the faerie warrior who is close by to your north.
< 836h/861H 221v/221V Pos: standing >
Your group consists of ( 3/30):
( Head) 837/861 hit, 221/221 move Vokir
(Front) 1307/671 hit, 246/246 move Baz
(Front) a water elemental
< 837h/861H 221v/221V Pos: standing >
You nod.
< 837h/861H 221v/221V Pos: standing >
As you rub your necklace of regeneration, a single drop of water drips out...
< 837h/861H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 837h/861H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 838h/861H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 838h/861H 221v/221V Pos: standing >
You quickly scan the area.
Ibaolle the faerie warrior who is close by to your north.
< 838h/861H 221v/221V Pos: standing >
< 838h/861H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 839h/861H 221v/221V Pos: standing >
You quickly scan the area.
Ibaolle the faerie warrior who is close by to your north.
< 839h/861H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 839h/861H 221v/221V Pos: standing >
You feel like a potion could do you good once again.
Your endurance fades away.
< 841h/861H 221v/221V Pos: standing >
< 842h/861H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 842h/861H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 842h/861H 221v/221V Pos: standing >
You get a potion of endurance from a bottomless bag of the shield dwarves.
< 842h/861H 221v/221V Pos: standing >
As you quaff a potion of endurance, the vial disappears in a bright flash of light!
You feel energy begin to surge through your limbs.
< 843h/861H 221v/221V Pos: standing >
< 843h/861H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 844h/861H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 844h/861H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 844h/861H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.
< 844h/861H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 844h/861H 221v/221V Pos: standing >
< 844h/861H 221v/221V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the shield dwarves
< 844h/861H 221v/221V Pos: standing >
< 845h/861H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 845h/861H 221v/221V Pos: standing >
As you rub your necklace of regeneration, a single drop of water drips out...
< 846h/861H 221v/221V Pos: standing >
< 846h/861H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 846h/861H 221v/221V Pos: standing >
< 846h/861H 221v/221V Pos: standing >
< 846h/861H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 847h/861H 221v/221V Pos: standing >
Score information for Vokir
Level: 52 Race: Drow Elf Class: Shaman / Spiritualist Sex: Male
Hit points: 847(861) Moves: 221(221)
Coins carried: 48 platinum 25 gold 4 silver 3 copper
Coins in bank: 26234 platinum 4751 gold 0 silver 0 copper
Playing time: 10 days / 20 hours/ 27 minutes
Received data: 3.1764 MB this session.
Send data: 0.0189 MB this session.
Compression ratio: none
Title: Magister Equitum of The Empire
Followers:
a water elemental
Status: Standing.
Soulshielded
Epic points(total): 2542(16317) Current task: find runestone of The Obsidian Citadel
Epic Bonus: Movement Regen Bonus (12.42%)
Frags: +4.57 Deaths: 25
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Haste Waterbreathing Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 1176
Active Spells:
--------------
endurance (9 minutes)
detect invisibility (51 minutes)
vitality (9 minutes)
stone skin (less than a minute remaining)
guardian spirits (11 minutes)
globe of darkness (2 minutes)
elephantstrength (18 minutes)
ravenflight (17 minutes)
greater spirit sight (20 minutes)
spirit armor (23 minutes)
pantherspeed (18 minutes)
rested bonus (53 minutes)
< 847h/861H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 848h/861H 221v/221V Pos: standing >
Top Fraggers
Yansy 8.14
Teru 7.07
Grotar 6.68
Liels 5.94
Col 4.07
Vokir 4.07
Nil 3.99
Straut 3.68
Kir 3.45
Om 3.20
Lowest Fraggers
Chanachazi -1.22
Nagruk -0.97
Huni -0.83
Moxo -0.47
Dzyi -0.37
Kak -0.33
Ath -0.20
Solpwn -0.16
Nauraki -0.10
Nobody 0.00
< 849h/861H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 850h/861H 221v/221V Pos: standing >
Score information for Vokir
Level: 52 Race: Drow Elf Class: Shaman / Spiritualist Sex: Male
Hit points: 850(861) Moves: 221(221)
Coins carried: 48 platinum 25 gold 4 silver 3 copper
Coins in bank: 26234 platinum 4751 gold 0 silver 0 copper
Playing time: 10 days / 20 hours/ 27 minutes
Received data: 3.1814 MB this session.
Send data: 0.0189 MB this session.
Compression ratio: none
Title: Magister Equitum of The Empire
Followers:
a water elemental
Status: Standing.
Soulshielded
Epic points(total): 2542(16317) Current task: find runestone of The Obsidian Citadel
Epic Bonus: Movement Regen Bonus (12.42%)
Frags: +4.57 Deaths: 25
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Haste Waterbreathing Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 1176
Active Spells:
--------------
endurance (9 minutes)
detect invisibility (51 minutes)
vitality (9 minutes)
stone skin (less than a minute remaining)
guardian spirits (11 minutes)
globe of darkness (2 minutes)
elephantstrength (18 minutes)
ravenflight (17 minutes)
greater spirit sight (20 minutes)
spirit armor (23 minutes)
pantherspeed (18 minutes)
rested bonus (53 minutes)
< 850h/861H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.
< 850h/861H 221v/221V Pos: standing >
Baz gets a thick cyan potion from his portable hole.
< 851h/861H 221v/221V Pos: standing >
Baz's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 851h/861H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 873h/883H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.
< 873h/883H 221v/221V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the shield dwarves
< 874h/883H 221v/221V Pos: standing >
A bottomless bag of the shield dwarves contains:
a band of pure negative energy (glowing)
a portable hole
a superior adamantium pendant from The Undead Outpost
a human-made dragonscale tower shield
a patched sapphire tail protector
a well-crafted ruby cloak
[2] some rune-covered silk (magic)
a clump of cosmic plasma (magic) (glowing)
a rare piece of cold-iron (magic)
a pile of coins
[112] a slab of beef
[4] a fiery red potion
an elixir of wellness (magic)
a clear crystal potion
a gnomish flamethrower (magic) (glowing)
a silvery potion (magic)
a staff of golem creation [superior] (magic) (humming)
[3] a gauze tourniquet bandage
[51] the opaque white potion of regeneration
[21] a potion of endurance
[4] the dazzling blue potion of lesser battle readiness
[46] a small vial full of green sludge
[43] a yellow potion
[14] a large medicated bandage
[4] a clear vial (glowing)
< 874h/883H 221v/221V Pos: standing >
Your group consists of ( 3/30):
( Head) 874/883 hit, 221/221 move Vokir
(Front) 1267/693 hit, 246/246 move Baz
(Front) a water elemental
< 874h/883H 221v/221V Pos: standing >
You are using:
<worn as a badge> a craftsman's pin of Dweefniggle's workshop [superior] [82%]
<worn on head> the helmet of corruption (glowing)
<worn on eyes> the eyepatch of immortality with a strange dark bloodstone (magic) (glowing) [85%]
<worn in ear> a tiny endurium earring of cold protection [superior] made by Dahamma (magic)
<worn in ear> a black pearl earring
<worn on face> the mask of the plague of health
<worn around neck> the medallion of kossuth (magic) [84%]
<worn around neck> the necklace of regeneration (magic) (glowing) (humming)
<worn on body> the platemail of life [poor] (magic) [89%]
<worn about body> the cloak of the overseer (magic) (glowing) [76%]
<worn as quiver> a quiver smeared with blood
<worn about waist> a waistband of rock and stone [poor] (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt> a glowing azure potion (magic) (glowing) [62%]
<worn on arms> some glowing dragonscale vambraces from Zalkapfaan, City of the Headless Horde [83%]
<held as shield> a glowing dragonscale shield [88%]
<worn around wrist> a fragile dragonscale wristguard [85%]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [29%]
<worn on hands> the hands of justice (magic) (glowing) [77%]
<worn on finger> some mithril ringlets (magic)
<worn on finger> a gleaming platinum ring [poor] (magic) [87%]
<held> a fire-imbued totem of Kossuth (magic) [87%]
<worn on legs> a pair of shadow leggings (magic) [72%]
<worn on feet> a pair of boots emitting dust [superior] (magic) (glowing) [86%]
< 875h/883H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 875h/883H 221v/221V Pos: standing >
Score information for Vokir
Level: 52 Race: Drow Elf Class: Shaman / Spiritualist Sex: Male
Hit points: 876(883) Moves: 221(221)
Coins carried: 48 platinum 25 gold 4 silver 3 copper
Coins in bank: 26234 platinum 4751 gold 0 silver 0 copper
Playing time: 10 days / 20 hours/ 27 minutes
Received data: 3.1916 MB this session.
Send data: 0.0189 MB this session.
Compression ratio: none
Title: Magister Equitum of The Empire
Followers:
a water elemental
Status: Standing.
Soulshielded
Epic points(total): 2542(16317) Current task: find runestone of The Obsidian Citadel
Epic Bonus: Movement Regen Bonus (12.42%)
Frags: +4.57 Deaths: 25
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Haste Waterbreathing Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 1176
Active Spells:
--------------
roar of heroes (5 minutes)
endurance (9 minutes)
detect invisibility (51 minutes)
vitality (9 minutes)
stone skin (less than a minute remaining)
guardian spirits (11 minutes)
globe of darkness (2 minutes)
elephantstrength (18 minutes)
ravenflight (17 minutes)
greater spirit sight (20 minutes)
spirit armor (23 minutes)
pantherspeed (18 minutes)
rested bonus (53 minutes)
< 876h/883H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.
< 876h/883H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.
< 876h/883H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.
< 876h/883H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 876h/883H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 876h/883H 221v/221V Pos: standing >
< 877h/883H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.
< 877h/883H 221v/221V Pos: standing >
As you rub your necklace of regeneration, water beings to flow out of your necklace of regeneration. As the
waters subside, the form of a water elemental is left before you.
A water elemental says 'How may I serve you'
A water elemental starts following you.
< 877h/883H 221v/221V Pos: standing >
A water elemental is now a member of your group.
< 877h/883H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 877h/883H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 877h/883H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.
< 878h/883H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 878h/883H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 878h/883H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.
< 878h/883H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 878h/883H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.
< 878h/883H 221v/221V Pos: standing >
You feel your skin soften and return to normal.
< 878h/883H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 879h/883H 221v/221V Pos: standing >
< 879h/883H 221v/221V Pos: standing >
< 879h/883H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 879h/883H 221v/221V Pos: standing >
< 880h/883H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 880h/883H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 880h/883H 221v/221V Pos: standing >
A Vampire sneaks in from the east.
A Dwarf enters from the east.
You quickly scan the area.
You see nothing.
< 880h/883H 221v/221V Pos: standing >
A Fading Pathway
Obvious exits: -N -E -S -W
A Dwarf (medium) stands in mid-air here.(Gold Aura)
A Vampire (medium) Durian Addicts stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Vampire's head.
A water elemental is here, flowing like a living current. (minion)
Baz Legionary of The Empire (Lich)(medium) stands in mid-air here.(Red Aura)
< 881h/883H 221v/221V Pos: standing >
A Vampire attempts to stab Baz in the back, but Baz's stone skin quickly absorbs the impact before fading away!
A Vampire places a diamondine short spear called 'Mankiller' in the back of Baz, resulting in some strange noises and some blood.
< 881h/883H 221v/221V Pos: standing >
A Vampire attacks Baz. [5 hits]
< 881h/883H 221v/221V Pos: standing >
Ok.
A Dwarf avoids being bashed by a water elemental, who loses its balance and falls.
< 881h/883H 221v/221V Pos: standing >
A Dwarf attacks a water elemental. [0 hits]
< 881h/883H 221v/221V Pos: standing >
Baz attacks a Vampire. [0 hits]
Baz sits down.
< 881h/883H 221v/221V Pos: standing >
A Vampire's diamondine short spear called 'Mankiller' emits an ear piercing SHRIEK!
A Vampire glares at Baz, and begins emanating a HORRIBLE sound!
You wince as a Vampire sends out an agonizing wave of sound at Baz!
A Vampire attacks Baz. [6 hits]
A Dwarf starts casting an offensive spell.
< 882h/883H 221v/221V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the words 'parl xafe'
A Dwarf sends a water elemental reeling with a holy word.
A Dwarf's spell flows around Baz, leaving him unharmed!
You are sent reeling by a Dwarf's holy word.
< 845h/883H 221v/221V Pos: standing >
< T: water TP: kne TC:few scratches E: A Dwarf sta EP: excellent >
Baz clambers to his feet.
< 845h/883H 221v/221V Pos: standing >
< T: water TP: kne TC:few scratches E: A Dwarf sta EP: excellent >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 845h/883H 221v/221V Pos: standing >
< T: water TP: kne TC:few scratches E: A Dwarf sta EP: excellent >
Baz starts casting an offensive spell.
< 845h/883H 221v/221V Pos: standing >
< T: water TP: kne TC:few scratches E: A Dwarf sta EP: excellent >
A Dwarf starts casting an offensive spell.
< 845h/883H 221v/221V Pos: standing >
< T: water TP: kne TC:few scratches E: A Dwarf sta EP: excellent >
You complete your spell...
You point at a Vampire.
[Damage: 122 ] Your blast of molten spray slams into a Vampire, burning holes into his flesh.
The vile creature burns and sizzles!
< 845h/883H 221v/221V Pos: standing >
< T: water TP: kne TC:few scratches E: A Dwarf sta EP: excellent >
A Dwarf completes his spell...
A Dwarf utters the words 'parl xafe'
A Dwarf sends a water elemental reeling with a holy word.
A Dwarf's spell flows around Baz, leaving him unharmed!
You are sent reeling by a Dwarf's holy word.
A Vampire lunges at Baz, crushing his windpipe!
Baz stops invoking abruptly!
< 808h/883H 221v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Dwarf sta EP: excellent >
A Vampire's intercepts Baz's attack with frost brand named 'Stormbringer' with eloquent ease.
Baz attacks a Vampire. [0 hits]
< 808h/883H 221v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Dwarf sta EP: excellent >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 808h/883H 221v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Dwarf sta EP: excellent >
A Dwarf attacks a water elemental. [0 hits]
< 808h/883H 221v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Dwarf sta EP: excellent >
You complete your spell...
You point at a Vampire.
[Damage: 130 ] Your blast of molten spray slams into a Vampire, burning holes into his flesh.
The vile creature burns and sizzles!
A Vampire surprises Baz with a blow to his back, leaving him momentarily confused.
A Vampire's frost brand named 'Stormbringer' summons up a storm!
A Vampire's spell flows around Baz, leaving him unharmed!
A powerful thundercloud appears on the horizon.
A Vampire attacks Baz. [4 hits]
A Dwarf starts casting an offensive spell.
< 808h/883H 221v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Dwarf sta EP: excellent >
A Dwarf completes his spell...
A Dwarf utters the words 'parl xafe'
A Dwarf's spell flows around a water elemental, leaving it unharmed!
A Dwarf's spell flows around Baz, leaving him unharmed!
You are sent reeling by a Dwarf's holy word.
< 771h/883H 221v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Dwarf sta EP: excellent >
Baz attempts to flee.
Baz leaves south.
< 771h/883H 221v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Dwarf sta EP: excellent >
You start chanting...
< 771h/883H 221v/221V Pos: standing >
< T: water TP: kne TC: small wounds E: A Dwarf sta EP: excellent >
A water elemental rises to its feet.
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
Baz enters from the south.
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
You complete your spell...
You point at a Vampire.
[Damage: 133 ] Your blast of molten spray slams into a Vampire, burning holes into his flesh.
The vile creature burns and sizzles!
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
You attack a Dwarf. [0 hits]
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
A Vampire attempts to flee.
A Vampire leaves west.
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
You failed.
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
You failed.
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
A water elemental attacks a Dwarf. [1 hits]
You failed.
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
The air is filled with electric static.
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
A Dwarf attacks a water elemental. [0 hits]
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
Baz settles to his knees.
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
A MASSIVE lightning bolt strikes Baz from the sky!
Baz is momentarily dazed...
A clap of thunder bellows off in the distance.
Ok.
A Dwarf is knocked to the ground by a water elemental's mighty bash!
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sit EP: few scratches >
You attack a Dwarf. [0 hits]
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sit EP: few scratches >
Baz slithers south.
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sit EP: few scratches >
You resist the effects of a Vampire's spell!
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sit EP: few scratches >
A water elemental attacks a Dwarf. [1 hits]
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sit EP: few scratches >
A Dwarf attacks a water elemental. [0 hits]
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sit EP: few scratches >
You start chanting...
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sit EP: few scratches >
Baz enters from the south.
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sit EP: few scratches >
You complete your spell...
You point at a Dwarf.
[Damage: 133 ] Your iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sit EP: small wounds >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sit EP: small wounds >
You complete your spell...
You point at a Dwarf.
[Damage: 164 ] Your iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.
A water elemental attacks a Dwarf. [2 hits]
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sit EP: few wounds >
A Dwarf clambers to his feet.
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sta EP: few wounds >
A Dwarf attacks a water elemental. [0 hits]
A Dwarf starts casting a spell.
You start chanting...
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sta EP: few wounds >
Baz starts casting an offensive spell.
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sta EP: few wounds >
Baz completes his spell...
Baz utters the words 'unsozfol efaui'
Baz drains a Dwarf - what a waste of energy!
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sta EP: nasty wounds >
You complete your spell...
You point at a Dwarf.
[Damage: 137 ] Your iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.
< 771h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sta EP: pretty hurt >
Your forefathers manifest themselves in an attempt to protect you!
< 767h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sta EP: pretty hurt >
Baz starts casting an offensive spell.
Ok.
< 767h/883H 221v/221V Pos: standing >
< T: water TP: sta TC: small wounds E: A Dwarf sta EP: pretty hurt >
A Dwarf completes his spell...
A Dwarf utters the words 'yjrr pabraw'
A Dwarf's spell flows around a water elemental, leaving it unharmed!
Baz completes his spell...
Baz utters the words 'unsozfol efaui'
Baz drains the energy of a Dwarf who crumbles into a lifeless husk.
A Dwarf is dead! R.I.P.
You receive your share of experience.