<worn as a badge> a drow-made gem badge
<worn on head> an ancient crown of elven royalty of damage (magic) (glowing) (humming) [81%]
<worn on eyes> the severed eyes of a demon (magic)
<worn in ear> a holy earring (magic) (humming)
<worn in ear> a glowing jade earring (glowing)
<worn on face> a misty blue mask of gauze
<worn around neck> some prayer beads of Kossuth (glowing)
<worn around neck> a twisted crystal choker from The Surface Realm of Duris
<worn on body> a suit of flame-wreathed platemail
<worn on horse body> a decent dragonscale saddle from The Prisons of Carthapia
<worn about body> a delicate feathered bodycloak of magic detection [superior] made by Znarc
<worn on tail> an icy platinum tail protector
<worn as quiver> a stylish glass quiver from Valley of Crushk [88%]
<worn about waist> a segmented endurium belt (magic) (glowing)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt> a fine copper belt buckle
<worn on arms> some masterly-crafted emerald arm plates
<held as shield> a sparkling marble shield
<worn around wrist> a sparkling steel bracer
<worn around wrist> a dark ivory wristguard
<worn on hands> some misshaped limestone claws
<worn on finger> a ghastly silver ring
<worn on finger> a gleaming platinum ring of endurance (magic) [68%]
Leather alchemist sack contains:
some well-crafted granite mitts
some dark copper claws
an angelic bone tunic
a tarnished marble belt buckle
a fragile dragonscale band
some dented ruby moccasins from Plane of Earth
a fanged copper platemail
a cracked bronze spider armor
some beautiful hide moccasins
some static bronze leggings from Vast Hidden Grove
a boreal copper band
some dented emerald leggings
a humming bronze horn
a legendary limestone band
a skin-wrapped ruby coif
a twined bone veil
a fragile bone platemail
a tarnished brass quiver
some glowing bone gauntlets
some hardened granite sleeves from Strathor Valley of the Storm Giants
the crown of dragons with a strange dark bloodstone (magic)
[15] a Magical Green Mushroom from the Sylvan Woods (glowing)
< 1082h/1081H 295v/295V Pos: standing >
Znarc enters from the west.
< 1082h/1081H 295v/295V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
The corpse of a Centaur is lying here.
The corpse of a stray cat is lying here.
Znarc Durian Addicts (Lich)(medium) stands in mid-air here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1082h/1081H 295v/295V Pos: standing >
You attempt to give consent...
< 1082h/1081H 295v/295V Pos: standing >
You are now a member of Znarc's group.
< 1082h/1081H 295v/295V Pos: standing >
Znarc leaves east.
< 1082h/1081H 295v/295V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
The corpse of a Centaur is lying here.
The corpse of a stray cat is lying here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1082h/1081H 295v/295V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
There is a slight disturbance in nature.
< 1082h/1081H 294v/295V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling outside the gates.
There is a slight disturbance in nature.
< 1082h/1081H 292v/295V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.
An odd little man, with a shaved head and an orange robe, hums something.
< 1082h/1081H 290v/295V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
< 1082h/1081H 291v/295V Pos: standing >
Alas, you cannot go that way. . . .
< 1082h/1081H 292v/295V Pos: standing >
Alas, you cannot go that way. . . .
< 1082h/1081H 293v/295V Pos: standing >
Alas, you cannot go that way. . . .
< 1082h/1081H 293v/295V Pos: standing >
Alas, you cannot go that way. . . .
< 1082h/1081H 294v/295V Pos: standing >
Alas, you cannot go that way. . . .
< 1082h/1081H 295v/295V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 1082h/1081H 293v/295V Pos: standing >
Alas, you cannot go that way. . . .
< 1082h/1081H 293v/295V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 1082h/1081H 291v/295V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 1082h/1081H 289v/295V Pos: standing >
Alas, you cannot go that way. . . .
< 1082h/1081H 290v/295V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
The corpse of a militia guard is lying here.
The corpse of a homeless peasant is lying here.
< 1082h/1081H 289v/295V Pos: standing >
< 1082h/1081H 295v/295V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -Down
The corpse of a militia guard is lying here.
The corpse of a homeless peasant is lying here.
< 1082h/1081H 295v/295V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A red shape who is rather far off to your east.
< 1082h/1081H 295v/295V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 1082h/1081H 293v/295V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 1082h/1081H 291v/295V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A strange looking monkey-like creature clings to a nearby branch.
A tough looking warrior is scanning the landscape beyond the walls.
< 1082h/1081H 290v/295V Pos: standing >
*****
*M+**^
^@+++
*D+*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 1082h/1081H 289v/295V Pos: standing >
*****
*M+**^*
^M@++P
*D+*^*.
*****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1082h/1081H 289v/295V Pos: standing >
****.
M+**^**
^M+@+P+
D+*^*.*
*****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A bent brass scrap has been left here.
< 1082h/1081H 290v/295V Pos: standing >
***..
+**^**.
M++@P++
+*^*.**
****.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1082h/1081H 290v/295V Pos: standing >
**...
**^**.^
+++@+++
*^*.***
***..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
*A Revenant (large) Magister Equitum of The Empire stands in mid-air here.
An impenetrable globe of darkness floats near a Revenant's head.
A Kobold (small) Magister Militum of The Empire stands in mid-air here. (casting)
< 1082h/1081H 290v/295V Pos: standing >
*....
*^**.^.
++P@+++
^*.****
**...
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1082h/1081H 289v/295V Pos: standing >
....M
^**.^.^
+P+@+++
*.****.
*....
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1082h/1081H 294v/295V Pos: standing >
...M.
**.^.^+
P++@++M
.****.M
....^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1082h/1081H 293v/295V Pos: standing >
..M.+
*.^.^+.
+++@+M.
****.M.
...^+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1082h/1081H 292v/295V Pos: standing >
...M.
**.^.^+
P++@+M+
.****.M
....^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1082h/1081H 291v/295V Pos: standing >
....M
^**.^.^
PP+@++M
*.****.
*....
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1082h/1081H 291v/295V Pos: standing >
^.M^.
*....M.
^**@^.^
+PP+++M
.****
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1082h/1081H 291v/295V Pos: standing >
^^.M^
**....M
*^*@.^.
++P+P++
*.***
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 1082h/1081H 290v/295V Pos: standing >
.^^.M
***....
**^@*.^
+++P++P
^*.**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A few coins lie scattered here.
< 1082h/1081H 289v/295V Pos: standing >
*.^^.
****...
+**@**.
P+++P++
*^*.*
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 1082h/1081H 288v/295V Pos: standing >
***..
+**^**.
P++@P++
+*^*.**
****.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1082h/1081H 287v/295V Pos: standing >
****.
M+**^**
^P+@+P+
D+*^*.*
*****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A bent brass scrap has been left here.
< 1082h/1081H 287v/295V Pos: standing >
*****
*M+**^*
^P@++P
*D+*^*.
*****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1082h/1081H 287v/295V Pos: standing >
*****
*M+**^
^@+++
*D+*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Znarc Durian Addicts (Lich)(medium) stands in mid-air here.
A Decorated Town Guardian stands watch over the city gates.
< 1082h/1081H 286v/295V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A strange looking monkey-like creature clings to a nearby branch.
A tough looking warrior is scanning the landscape beyond the walls.
< 1082h/1081H 288v/295V Pos: standing >
< 1082h/1081H 289v/295V Pos: standing >
*****
*M+**^
^@+++
*D+*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Kobold (small) Magister Militum of The Empire stands in mid-air here.
Znarc Durian Addicts (Lich)(medium) stands in mid-air here. (casting)
A Decorated Town Guardian stands watch over the city gates.
< 1082h/1081H 290v/295V Pos: standing >
Znarc completes his spell...
Znarc utters the word 'candusounsozfahuai'
A Kobold leaves west.
< 1082h/1081H 291v/295V Pos: standing >
A Kobold enters from the west.
< 1082h/1081H 294v/295V Pos: standing >
A Kobold leaves east.
< 1082h/1081H 295v/295V Pos: standing >
A highwayman shouts in common 'Guards! Come destroy this trash which threatens our road!'
*****
*M+**^
^@P++
*MD*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Znarc Durian Addicts (Lich)(medium) stands in mid-air here.
A Decorated Town Guardian stands watch over the city gates.
< 1082h/1081H 295v/295V Pos: standing >
Znarc leaves west.
< 1082h/1081H 295v/295V Pos: standing >
*****
*M+**^
^@+++
*MD*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 1082h/1081H 295v/295V Pos: standing >
Znarc enters from the west.
< 1082h/1081H 295v/295V Pos: standing >
*****
*M+**^*
^P@++P
*MD*^*.
*****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Znarc enters from the west.
< 1082h/1081H 294v/295V Pos: standing >
****.
M+**^**
^MP@+P+
MD*^*.*
*****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A bent brass scrap has been left here.
< 1082h/1081H 293v/295V Pos: standing >
***..
+**^**.
MP+@P++
D*^*.**
****.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1082h/1081H 292v/295V Pos: standing >
**...
**^**.^
P++@+++
*^*.***
***..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
A Kobold (small) Magister Militum of The Empire stands in mid-air here.
A highwayman stands in mid-air here, fighting a Revenant.
A Revenant (large) Magister Equitum of The Empire stands in mid-air here, fighting a highwayman.
An impenetrable globe of darkness floats near a Revenant's head.
< 1082h/1081H 291v/295V Pos: standing >
*....
*^**.^.
P+P@+++
^*.****
**...
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1082h/1081H 291v/295V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
< 1082h/1081H 292v/295V Pos: standing >
**...
**^**.^
+++@+++
*^*.***
***..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
Znarc Durian Addicts (Lich)(medium) stands in mid-air here.
A Kobold (small) Magister Militum of The Empire stands in mid-air here.
A highwayman stands in mid-air here, fighting a Revenant.
*A Revenant (large) Magister Equitum of The Empire stands in mid-air here, fighting a highwayman.
An impenetrable globe of darkness floats near a Revenant's head.
Znarc leaves east.
< 1082h/1081H 292v/295V Pos: standing >
A Revenant attempts to flee.
A Revenant leaves south.
A Kobold leaves south.
< 1082h/1081H 294v/295V Pos: standing >
A highwayman leaves west.
Znarc enters from the east.
< 1082h/1081H 295v/295V Pos: standing >
A Revenant enters from the south.
A Kobold enters from the south.
< 1082h/1081H 295v/295V Pos: standing >
You failed.
Znarc starts casting an offensive spell.
< 1082h/1081H 295v/295V Pos: standing >
A Kobold starts casting an offensive spell.
A Revenant snaps into visibility.
A Revenant suddenly looks a bit dumb, and madly slams at Znarc!
< 1082h/1081H 295v/295V Pos: standing >
Znarc stops chanting abruptly!
< 1082h/1081H 295v/295V Pos: standing >
You failed.
< 1082h/1081H 295v/295V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
Your life energy was drained, leaving you a bit shaken.
< 985h/1081H 295v/295V Pos: standing >
A Revenant's impressive slash strikes Znarc.
A Revenant's mighty pierce strikes Znarc hard.
Znarc blocks a Revenant's lunge at him.
A Revenant's impressive slash strikes Znarc.
Znarc blocks a Revenant's lunge at him.
A Revenant's impressive slash strikes Znarc.
< 985h/1081H 295v/295V Pos: standing >
A Revenant dodges Znarc's attack.
A Revenant snaps into visibility.
You start chanting...
< 985h/1081H 295v/295V Pos: standing >
A Kobold starts casting an offensive spell.
< 985h/1081H 295v/295V Pos: standing >
Casting: sunray *
< 985h/1081H 295v/295V Pos: standing >
Casting: sunray
< 985h/1081H 295v/295V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'jioculoahp ha oculoahp'
Znarc wavers in agony, as the positive energies sent by a Kobold purge his essence!
A strange magical aura forms around Znarc.
< 985h/1081H 295v/295V Pos: standing >
You complete your spell...
The intense flames cause a Revenant's skin to smolder and burn!
A Revenant snaps into visibility.
[Damage: 158 ] You unleash light in a focused, searing ray at a Revenant!
< 985h/1081H 295v/295V Pos: standing >
A Revenant deflects Znarc's blow and strikes back at him!
A Revenant snaps into visibility.
A Revenant's impressive slash strikes Znarc hard.
A Revenant's green bladed dagger named 'Sepsis' [superior] with a strange black stone flashes into the path of Znarc's attack, then a Revenant delivers a graceful counter-attack!
A Revenant's powerful slash strikes Znarc very hard.
A Revenant's slash enshrouds Znarc in a mist of blood.
< 985h/1081H 295v/295V Pos: standing >
A Revenant snaps into visibility.
A Revenant's impressive slash seriously wounds Znarc.
A Revenant's powerful slash causes Znarc to grimace in pain.
Znarc blocks a Revenant's lunge at him.
A Revenant's impressive slash causes Znarc to grimace in pain.
A Kobold starts casting an offensive spell.
< 985h/1081H 295v/295V Pos: standing >
You start chanting...
< 985h/1081H 295v/295V Pos: standing >
Casting: sunray *
A Kobold completes his spell...
A Kobold utters the words 'jioculoahp ha oculoahp'
Znarc wavers in agony, as the positive energies sent by a Kobold purge his essence!
Znarc's skin gains a little color.. then crumbles to dust!!!
Znarc's gauntlets of the lifestealer shattered into a million pieces by the divine fury!
Znarc's tarnished dragonscale stud from the Fortress of Dreams shattered into a million pieces by the divine fury!
Znarc is dead! R.I.P.