<worn as a badge> a badge of promise (glowing)
<worn on head> halo of the maelstrom [81%]
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a tiny orb of obsidian (magic) [76%]
<worn in ear> an enchanted earring of constitution [74%]
<worn on face> a white hot mask of living flame (glowing) [79%]
<worn around neck> the pendant of the aboleth (magic) [87%]
<worn around neck> a stylish dragonscale collar [45%]
<worn on body> the robe of Lost Souls (magic)[239h 58m 22s]
<worn about body> the living oceanic cloak [poor] (magic) (glowing) [70%]
<worn on back> an embroidered illithid-hide backsheath (magic) [73%]
<worn as quiver> an unique silver quiver from The Jade Empire
<worn about waist> a belt of skulls of endurance (magic) [77%]
<worn on belt buckle>a soul sceptre [superior] with a strange dark bloodstone (magic) (glowing) [39%]
<attached to belt> a midnight blue tome with silver bindings (glowing) [80%]
<attached to belt> a tome of wizardry [82%]
<worn on arms> the sleeves of sorcery (magic) (glowing) [53%]
<held as shield> a summoner's shield (magic) (humming) [84%]
<worn around wrist> a bracelet of influence [superior] (magic) [74%]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [78%]
<worn on hands> some ancient Tukluk spellshield gloves [85%]
<worn on finger> the ring of celestial wonders (glowing)
<worn on finger> a yellow ring of chrysoberyl [poor] (magic)
<primary weapon> the orb of destruction (magic)
<worn on legs> some angel feather leggings [poor] (magic) [59%]
<worn on feet> some boots of enchantment [superior] (glowing) [62%]
A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A tough looking warrior is scanning the landscape beyond the walls.
< 935h/852H 163v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A strange looking monkey-like creature clings to a nearby branch.
< 935h/852H 163v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 935h/852H 162v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of a homeless peasant is lying here.
< 935h/852H 160v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 935h/852H 161v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 935h/852H 162v/174V Pos: standing >
You failed.
< 935h/852H 162v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Fresh blood splatters cover the area.
< 935h/852H 161v/174V Pos: standing >
You failed.
< 935h/852H 162v/174V Pos: standing >
You quickly scan the area.
You see nothing.
< 935h/852H 163v/174V Pos: standing >
You quickly scan the area.
You see nothing.
< 935h/852H 164v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
< 935h/852H 163v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood covers everything in the area.
< 935h/852H 161v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 935h/852H 162v/174V Pos: standing >
You quickly scan the area.
You see nothing.
< 935h/852H 163v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
< 935h/852H 161v/174V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your west.
A militia guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
A militia guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 935h/852H 162v/174V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your west.
A militia guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 935h/852H 163v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood covers everything in the area.
< 934h/852H 163v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
< 934h/852H 161v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Fresh blood splatters cover the area.
< 934h/852H 160v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 934h/852H 160v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of a homeless peasant is lying here.
< 934h/852H 159v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 934h/852H 158v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A strange looking monkey-like creature clings to a nearby branch.
< 934h/852H 156v/174V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A Vampire (medium) Durian Addicts sits resting.
A tough looking warrior is scanning the landscape beyond the walls.
< 934h/852H 155v/174V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@++DC++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A Decorated Town Guardian stands watch over the city gates.
< 934h/852H 155v/174V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^M@+DC+++
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 934h/852H 154v/174V Pos: standing >
^***..^M^
^**^*.^^.M^
*******....M
*M+**^**.^.
^M+@DC+++M
*M+*^*.****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A bent brass scrap has been left here.
An elite highwayman stands here, protecting the roads of Tharnadia.
< 934h/852H 154v/174V Pos: standing >
An elite highwayman enters from the east.
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^M@MDC+++
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 934h/852H 154v/174V Pos: standing >
An elite highwayman enters from the east.
< 934h/852H 155v/174V Pos: standing >
An elite highwayman suddenly attacks YOU!
An elite highwayman's punch grazes you.
< 931h/852H 155v/174V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 931h/852H 155v/174V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 931h/852H 155v/174V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: few scratches >
You attempt to flee...
^MMMD
M+@^*
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
You flee southward!
< 931h/852H 125v/174V Pos: standing >
**^*.^^.M
*******....
*M+**^**.^.
^MMMDC+++M
*M+*@*.****
M^******....
MMM^***^..^MM
MMM*^*..^M^
M^^**..^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 931h/852H 123v/174V Pos: standing >
MMDC+
*^@.*
****.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 931h/852H 121v/174V Pos: standing >
You quickly scan the area.
A sinister demon dreadlord who is close by to your north.
< 931h/852H 122v/174V Pos: standing >
***..^M^.
**^*.^^.M^.
*******....M.
*M+**^**.^.^
^MMM@C+++M+
*M+*^*.****.
M^******....^
M^***^..^MM
M*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few coins lie scattered here.
Fresh blood covers everything in the area.
A sinister demon dreadlord from The Great Shaboath.
< 931h/852H 120v/174V Pos: standing >
You quickly scan the area.
A deformed beholder warlock who is in the distance to your east.
An elite highwayman who is close by to your west.
An elite highwayman who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.
A Vampire who is rather far off to your west.
An elite guard who is rather far off to your west.
A red-breasted tree-hugger who is in the distance to your west.
< 931h/852H 121v/174V Pos: standing >
**..^M^..
*^*.^^.M^..
******....M.+
*M+**^**.^.^+
^MM+D@+++M++
*M+*^*.****.+
^******....^+
^***^..^MM.
*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a highwayman is lying here.
The corpse of a Lich is lying here.
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
< 931h/852H 121v/174V Pos: standing >
*..^M^...
^*.^^.M^..+
*****....M.+.
M+**^**.^.^+.
^MM+DC@++M++.
M+*^*.****.+.
******....^+.
***^..^MM.+
^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 931h/852H 124v/174V Pos: standing >
DC+++
*.@**
**...
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 931h/852H 124v/174V Pos: standing >
^*.^^.M^.
*****....M.
*M+**^**.^.^+
^MM+DC+++M++
*MM*^*@****.+
^******....^+
M^***^..^MM.+
M*^*..^M^..
^**..^M..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A large rune-covered stone protrudes from the ground here.
< 931h/852H 124v/174V Pos: standing >
**..^M^..
*^*.^^.M^..
******....M.+
*M+**^**.^.^+
^M++D@+++M++
*MM*^*.****.+
^******....^+
^***^..^MM.
*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a highwayman is lying here.
The corpse of a Lich is lying here.
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
< 931h/852H 123v/174V Pos: standing >
You quickly scan the area.
A deformed beholder warlock who is rather far off to your east.
A sinister demon dreadlord who is close by to your west.
An elite highwayman who is rather far off to your west.
A Town Guardian who is rather far off to your west.
A red-breasted tree-hugger who is in the distance to your west.
A Vampire who is in the distance to your west.
An elite guard who is in the distance to your west.
< 931h/852H 124v/174V Pos: standing >
*..^M^...
^*.^^.M^..+
*****....M.+.
M+**^**.^.^+.
^M++DC@++M++.
MM*^*.****.+.
******....^+.
***^..^MM.+
^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 931h/852H 124v/174V Pos: standing >
You quickly scan the area.
A deformed beholder warlock who is a brief walk away to your east.
A sinister demon dreadlord who is not far off to your west.
An elite highwayman who is in the distance to your west.
A Town Guardian who is in the distance to your west.
A red-breasted tree-hugger who is almost out of sight to your west.
A Vampire who is almost out of sight to your west.
An elite guard who is almost out of sight to your west.
< 930h/852H 125v/174V Pos: standing >
< 930h/852H 126v/174V Pos: standing >
**..^M^..
*^*.^^.M^..
******....M.+
*M+**^**.^.^+
^M++D@+++M++
*MM*^*.****.+
^******....^+
^***^..^MM.
*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a highwayman is lying here.
The corpse of a Lich is lying here.
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
< 930h/852H 129v/174V Pos: standing >
You quickly scan the area.
A deformed beholder warlock who is rather far off to your east.
A sinister demon dreadlord who is close by to your west.
A Town Guardian who is rather far off to your west.
A red-breasted tree-hugger who is in the distance to your west.
A Vampire who is in the distance to your west.
An elite guard who is in the distance to your west.
< 930h/852H 131v/174V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 930h/852H 133v/174V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 930h/852H 135v/174V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 930h/852H 138v/174V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 930h/852H 139v/174V Pos: standing >
You get a thick cyan potion from a bottomless bag of the illithids.
< 930h/852H 141v/174V Pos: standing >
As you quaff a thick cyan potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.
< 930h/852H 143v/174V Pos: standing >
Vosht enters from the north.
Vosht drops some platinum coins.
< 930h/852H 149v/174V Pos: standing >
You sit down and relax.
Vosht gets a handful of coins.
< 929h/852H 154v/174V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 4 of 6 ( 4 seconds)
8th circle: 5 of 5
9th circle: 5 of 5
10th circle: 4 of 4
11th circle: 3 of 3
You begin to invoke evil and assimilate the powers of darkness.
< 929h/852H 154v/174V Pos: sitting >
You start meditating...
< 929h/852H 156v/174V Pos: sitting >
Vosht puts a pile of coins into a bottomless bag of the shield dwarves.
< 929h/852H 161v/174V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 929h/852H 164v/174V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 929h/852H 170v/174V Pos: sitting >
A Vampire enters from the west.
< 929h/852H 174v/174V Pos: sitting >
**..^M^..
*^*.^^.M^..
******....M.+
*MM**^**.^.^+
^M++D@+++M++
*M+*^*.****.+
^******....^+
^***^..^MM.
*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a highwayman is lying here.
The corpse of a Lich is lying here.
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
A Vampire (medium) Durian Addicts stands here.
*Vosht Magister Equitum of The Empire (Revenant)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Vosht's head.
< 929h/852H 174v/174V Pos: sitting >
You clamber to your feet.
< 929h/852H 174v/174V Pos: standing >
Pardon?
< 929h/852H 174v/174V Pos: standing >
A Vampire looks at you.
You quickly scan the area.
A deformed beholder warlock who is rather far off to your east.
A red-breasted tree-hugger who is close by to your west.
A sinister demon dreadlord who is close by to your west.
A Town Guardian who is rather far off to your west.
An elite guard who is in the distance to your west.
< 929h/852H 174v/174V Pos: standing >
A sinister demon dreadlord enters from the west.
A Vampire leaves east.
You failed.
< 929h/852H 174v/174V Pos: standing >
A sinister demon dreadlord leaves east.
< 929h/852H 174v/174V Pos: standing >
***..^M^.
**^*.^^.M^.
*******....M.
*MM**^**.^.^
^M++@PD++M+
*M+*^*.****.
M^******....^
M^***^..^MM
M*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few coins lie scattered here.
Fresh blood covers everything in the area.
A strange looking monkey-like creature clings to a nearby branch.
< 929h/852H 173v/174V Pos: standing >
**..^M^..
*^*.^^.M^..
******....M.+
*MM**^**.^.^+
^M++M@D++M++
*M+*^*.****.+
^******....^+
^***^..^MM.
*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a highwayman is lying here.
The corpse of a Lich is lying here.
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
*Vosht Magister Equitum of The Empire (Revenant)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Vosht's head.
< 929h/852H 172v/174V Pos: standing >
*..^M^...
^*.^^.M^..+
*****....M.+.
MM**^**.^.^+.
^M++MP@++M++.
M+*^*.****.+.
******....^+.
***^..^MM.+
^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A sinister demon dreadlord stands in mid-air here, fighting a Vampire.
A Vampire (medium) Durian Addicts stands here, fighting a sinister demon dreadlord.
< 929h/852H 171v/174V Pos: standing >
A Vampire attempts to flee.
A Vampire leaves west.
< 929h/852H 171v/174V Pos: standing >
You failed.
< 929h/852H 174v/174V Pos: standing >
**..^M^..
*^*.^^.M^..
******....M.+
*MM**^**.^.^+
^M++M@D++M++
*M+*^*.****.+
^******....^+
^***^..^MM.
*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a highwayman is lying here.
The corpse of a Lich is lying here.
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
A Vampire (medium) Durian Addicts is lying here, fighting Vosht.
*Vosht Magister Equitum of The Empire (Revenant)(large) stands in mid-air here, fighting a Vampire.
An impenetrable globe of darkness floats near Vosht's head.
< 929h/852H 173v/174V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 929h/852H 173v/174V Pos: standing >
A sinister demon dreadlord enters from the east.
< 928h/852H 173v/174V Pos: standing >
You complete your spell...
A Vampire wavers in agony, as the positive energies purge your undead essence!
[Damage: 319 ] A Vampire's skin gains a little color.. then crumbles to dust!!!
A Vampire is dead! R.I.P.
You receive your share of experience.