<worn on head> a mighty crown of thunder (magic)
<worn on eyes> a dark dragonscale visor from Nax
<worn in ear> a small nightstone earring [poor] (magic)
<worn in ear> a knight's hide earring from Ixarkon
<worn on face> the mask of draconic deviance (glowing)
<worn around neck> a studded dragonscale neckguard [superior]
<worn around neck> a gorget of bronze dragonscale (magic)
<worn on body> the ghostly armor of the abyssal lord (humming) [80%]
<worn about body> a shimmering green cloak (magic)
<worn as quiver> the frost giant's axe (magic)
<worn about waist> a belt of iron bands (magic) [49%]
<worn on arms> the pauldrons of the tide [poor] (glowing)
<worn around wrist> an adamantium bracer of Tarkorsh of speed [poor] made by Dahamma
<worn around wrist> a hunting arm bracer of good detection [superior] made by Znarc (magic)
<worn on hands> some sparkling flesh gauntlets from The Fortress of Dreams
<worn on finger> a tiny bone ring of the Vampire [superior] made by Azar
<worn on finger> a beautiful dragonscale signet
<primary weapon> a cold saber called 'icicle' (magic)[239h 58m 31s]
<secondary weapon> the bastard sword 'Stalker' (magic)
<worn on legs> a pair of vapor leggings [superior] [79%]
<worn on feet> some tight black shoes with durithalite buckles of endurance
^^^^^^^..^.
^^.^***^^....
.^*******^^^^
.***.^@***^..
.**...^***...
^**^.M^..^^M^
***.^.^^^^^
+++++++++
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 625h/625H 146v/180V Pos: standing >
MMMM^^^^.
M^^^^^^^..^
M^^.^***^^...
^.^*******^^^
..***.@.***^.
^.**...^***..
^^**^.M^..^^M
****.^.^^^^
+++++++++
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 625h/625H 145v/180V Pos: standing >
MMMMM^^^^
MM^^^^^^^..
MM^^.^***^^..
^^.^*******^^
^..***@^.***^
^^.**...^***.
^^^**^.M^..^^
*****.^.^^^
+++++++++
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 625h/625H 144v/180V Pos: standing >
^M***
**@.^
**...
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W
< 625h/625H 143v/180V Pos: standing >
.^M**
.*@*.
.**..
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W
< 625h/625H 142v/180V Pos: standing >
.***.
.*@..
^M*^.
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W
< 625h/625H 141v/180V Pos: standing >
.**..
^M@^.
****.
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W
< 625h/625H 139v/180V Pos: standing >
^M*^.
**@*.
+++++
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W
< 625h/625H 138v/180V Pos: standing >
^..***.^.
.^^.**...^*
..^^^**^.M^..
*^^*****.^.^^
^+++++@++++++
*M.*****.^..^
*.******.^^..
.*********^
********^
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
< 625h/625H 137v/180V Pos: standing >
^^..***.^
^.^^.**...^
^..^^^**^.M^.
**^^*****.^.^
^^++++@++++++
^*M.*****.^..
**.******.^^.
*.*********
.********
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
< 625h/625H 137v/180V Pos: standing >
^^^..***.
^^.^^.**...
^^..^^^**^.M^
.**^^*****.^.
.^^+++@++++++
*^*M.*****.^.
***.******.^^
**.********
..*******
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
< 625h/625H 137v/180V Pos: standing >
M^^^..***
M^^.^^.**..
M^^..^^^**^.M
M.**^^*****.^
^.^^++@++++++
.*^*M.*****.^
^***.******.^
***.*******
*..******
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
< 625h/625H 137v/180V Pos: standing >
MM^^^..**
MM^^.^^.**.
MM^^..^^^**^.
MM.**^^*****.
M^.^^+@++++++
^.*^*M.*****.
.^***.******.
****.******
**..*****
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
< 625h/625H 137v/180V Pos: standing >
MMM^^^..*
MMM^^.^^.**
MMM^^..^^^**^
MMM.**^^*****
MM^.^^@++++++
M^.*^*M.*****
^.^***.******
*****.*****
***..****
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
< 625h/625H 136v/180V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
< 625h/625H 136v/180V Pos: standing >
The Edge of a River
Obvious exits: -E -W
< 625h/625H 135v/180V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
< 625h/625H 137v/180V Pos: standing >
Deep Within a Ravine
Obvious exits: -U -D#
< 625h/625H 136v/180V Pos: standing >
The boulder seems to be closed.
< 625h/625H 136v/180V Pos: standing >
The boulder seems to be closed.
< 625h/625H 137v/180V Pos: standing >
The boulder seems to be closed.
< 625h/625H 138v/180V Pos: standing >
The boulder seems to be closed.
< 625h/625H 139v/180V Pos: standing >
The boulder seems to be closed.
< 625h/625H 140v/180V Pos: standing >
The boulder seems to be closed.
< 625h/625H 141v/180V Pos: standing >
Ok.
< 625h/625H 142v/180V Pos: standing >
A Long Narrow Shaft
Obvious exits: -U -D
< 625h/625H 141v/180V Pos: standing >
Ok.
< 625h/625H 145v/180V Pos: standing >
A Long Narrow Shaft
Obvious exits: -E -W -U -D
< 625h/625H 145v/180V Pos: standing >
A Long Narrow Shaft
Obvious exits: -N -S -W -U -D
< 625h/625H 144v/180V Pos: standing >
A Long Narrow Shaft
Obvious exits: -U -D
< 625h/625H 144v/180V Pos: standing >
A Long Narrow Shaft
Obvious exits: -E -W -U
< 625h/625H 144v/180V Pos: standing >
Autosaving...
Alas, you cannot go that way. . . .
< 625h/625H 145v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 625h/625H 146v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 625h/625H 147v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 625h/625H 148v/180V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W
< 625h/625H 148v/180V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W
< 625h/625H 147v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 625h/625H 149v/180V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -E -S -W
A slimy mold oozes across the cavern floor.
A slimy mold oozes across the cavern floor.
A slimy mold oozes across the cavern floor.
< 625h/625H 150v/180V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -W
< 625h/625H 151v/180V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -E -S
< 625h/625H 151v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 625h/625H 156v/180V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
< 625h/625H 155v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A gnoby piece of wood, perhaps a small mace, lies here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A double-bladed weapon lies here.
[5] A small bandage rests upon the ground here.
[16] The corpse of a Thri-Kreen is lying here.
A Thri-Kreen (medium) stands here.
Slipper relaxes and prepares to train warriors.
< 625h/625H 155v/180V Pos: standing >
< 625h/625H 158v/180V Pos: standing >
You are carrying: (1/13)
a silvery sack
< 625h/625H 159v/180V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
< 625h/625H 160v/180V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
< 625h/625H 166v/180V Pos: standing >
< 625h/625H 178v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A gnoby piece of wood, perhaps a small mace, lies here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A double-bladed weapon lies here.
[5] A small bandage rests upon the ground here.
[16] The corpse of a Thri-Kreen is lying here.
A Thri-Kreen (medium) stands here.
Slipper relaxes and prepares to train warriors.
< 625h/625H 179v/180V Pos: standing >
You drop a silvery sack.
< 625h/625H 179v/180V Pos: standing >
A Thri-Kreen drops a little round wooden shield.
A Thri-Kreen drops a small bandage.
A Thri-Kreen drops a small bandage.
A Thri-Kreen drops a small bandage.
A Thri-Kreen drops a small bandage.
A Thri-Kreen drops a small bandage.
A Thri-Kreen drops a double-bladed gythka.
A Thri-Kreen drops a double-bladed gythka.
A Thri-Kreen drops a crystalline chatkcha.
A Thri-Kreen drops a crystalline chatkcha.
A Thri-Kreen drops a crystalline chatkcha.
A Thri-Kreen drops a crystalline chatkcha.
A Thri-Kreen drops a bronze skull cap.
A Thri-Kreen drops a thick spiked leather bracer.
A Thri-Kreen drops a thick spiked leather bracer.
A Thri-Kreen drops a thick spiked leather bracer.
A Thri-Kreen drops a thick spiked leather bracer.
A Thri-Kreen drops some thick leather gloves.
A Thri-Kreen drops some thick leather gloves.
A Thri-Kreen drops a pair of studded leather leggings.
A Thri-Kreen drops a pair of studded leather sleeves.
A Thri-Kreen drops a pair of studded leather sleeves.
A Thri-Kreen drops a reptile skin cloak.
A Thri-Kreen drops a belt made from assorted skins.
A Thri-Kreen drops a large snakeskin bag.
A Thri-Kreen drops a stout oaken cudgel.
A Thri-Kreen drops a steel warhammer.
A Thri-Kreen drops a two-handed sword.
A Thri-Kreen drops a thin steel dagger.
A Thri-Kreen drops a steel short sword.
A Thri-Kreen drops a steel long sword.
A Thri-Kreen drops a small wooden mace.
< 625h/625H 180v/180V Pos: standing >
A little round wooden shield crumbles to dust and blows away.
A bronze skull cap crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A reptile skin cloak crumbles to dust and blows away.
A belt made from assorted skins crumbles to dust and blows away.
A large snakeskin bag crumbles to dust and blows away.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a silvery sack.
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a bunch of stuff from a silvery sack.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a bunch of stuff from a silvery sack.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a bunch of stuff from a silvery sack.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a bunch of stuff from a silvery sack.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a bunch of stuff from a silvery sack.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a bunch of stuff from a silvery sack.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen puts a bunch of stuff into a silvery sack.
< 625h/625H 180v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] Someone has left a crystalline chatkcha here. (glowing)
[4] A double-bladed weapon lies here.
[10] A small bandage rests upon the ground here.
[16] The corpse of a Thri-Kreen is lying here.
A Thri-Kreen (medium) stands here.
Slipper relaxes and prepares to train warriors.
< 625h/625H 180v/180V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 11 ] [Damage: 9 ]
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Thri-Kreen leaps into the air, avoiding your attack.
A Thri-Kreen leaps into the air, avoiding your attack.
[Damage: 11 ] [Damage: 10 ] You attack a Thri-Kreen. [2 hits]
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: few scratches >
Hint: The 'who' command can sort players by name, level, race, class or specialization.
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: few scratches >
A Thri-Kreen attacks you. [0 hits]
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: few scratches >
You kneel.
< 625h/625H 180v/180V Pos: kneeling >
< T: Batman TP: kne TC:excellent E: A Thri-Kreen sta EP: few scratches >
Your spring at a Thri-Kreen sends him slightly off balance...
Unfortunately. a Thri-Kreen grabs your leg and yanks you down to the ground!
< 625h/625H 180v/180V Pos: sitting >
< T: Batman TP: sit TC:excellent E: A Thri-Kreen sit EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 13 ] [Damage: 10 ] [Damage: 11 ] You attack a Thri-Kreen. [3 hits]
< 625h/625H 180v/180V Pos: sitting >
< T: Batman TP: sit TC:excellent E: A Thri-Kreen sit EP: small wounds >
A Thri-Kreen suddenly appears a bit confused!
You watch in glee as a Thri-Kreen looks dazzled.
A Thri-Kreen attacks you. [0 hits]
< 625h/625H 180v/180V Pos: sitting >
< T: Batman TP: sit TC:excellent E: A Thri-Kreen sit EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 11 ] [Damage: 13 ] [Damage: 13 ] You attack a Thri-Kreen. [3 hits]
< 625h/625H 180v/180V Pos: sitting >
< T: Batman TP: sit TC:excellent E: A Thri-Kreen sit EP: few wounds >
You clamber to your feet.
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
You start chanting...
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
Casting: sunray *
A Thri-Kreen attacks you. [0 hits]
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
Casting: sunray
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
You complete your spell...
A Thri-Kreen seems to be blinded!
[Damage: 148 ] You unleash light in a focused, searing ray at a Thri-Kreen!
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
You start chanting...
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
Casting: sunray *
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
Casting: sunray
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
A Thri-Kreen attacks you. [0 hits]
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
You complete your spell...
[Damage: 134 ] You unleash light in a focused, searing ray at a Thri-Kreen!
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: awful >
You must commune with nature more before invoking its power.
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: awful >
Your improved dexterity grants you an additional attack!
[Damage: 12 ] [Damage: 10 ] A Thri-Kreen is stunned!
[Damage: 12 ] Your final slash sends a Thri-Kreen's head bouncing along the ground.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 272 epic points.
You feel a deep sense of satisfaction from somewhere...
A Thri-Kreen's death cry reverberates in your head as he falls to the ground.
< 625h/625H 180v/180V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 625h/625H 180v/180V Pos: standing >
Experience till level: 14841627
< 625h/625H 180v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Fresh blood covers everything in the area.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] Someone has left a crystalline chatkcha here. (glowing)
[4] A double-bladed weapon lies here.
[10] A small bandage rests upon the ground here.
[17] The corpse of a Thri-Kreen is lying here.
Slipper relaxes and prepares to train warriors.
< 625h/625H 180v/180V Pos: standing >
You feel infused by 10th circle DARK powers!
< 625h/625H 180v/180V Pos: standing >
You feel infused by 10th circle DARK powers!
Your communion with nature is now complete...
Score information for Batman
Level: 50 Race: Phantom Class: Ranger Druid Sex: Male
Hit points: 625(625) Moves: 180(180)
Coins carried: 0 platinum 4 gold 2 silver 5 copper
Coins in bank: 8904 platinum 80 gold 0 silver 0 copper
Playing time: 0 days / 6 hours/ 56 minutes
Received data: 0.0907 MB this session.
Send data: 0.0024 MB this session.
Compression ratio: 83%
83%
Status: Standing.
Epic points(total): 2658(2658) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (15.23%)
Frags: -1.50 Deaths: 7
Detecting: Invisible Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Armor Haste Levitation Sneaking Sparkling
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 373
Active Spells:
--------------
mielikki vitality (13 minutes)
rested bonus (140 minutes)
barkskin (7 minutes)
dazzle (7 minutes)
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
< 625h/625H 180v/180V Pos: standing >
Experience till level: 14841627
< 625h/625H 180v/180V Pos: standing >
You are carrying: (0/13)
Nothing.
< 625h/625H 180v/180V Pos: standing >
Score information for Batman
Level: 50 Race: Phantom Class: Ranger Druid Sex: Male
Hit points: 625(625) Moves: 180(180)
Coins carried: 0 platinum 4 gold 2 silver 5 copper
Coins in bank: 8904 platinum 80 gold 0 silver 0 copper
Playing time: 0 days / 6 hours/ 57 minutes
Received data: 0.0919 MB this session.
Send data: 0.0024 MB this session.
Compression ratio: 83%
83%
Status: Standing.
Epic points(total): 2658(2658) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (15.23%)
Frags: -1.50 Deaths: 7
Detecting: Invisible Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Armor Haste Levitation Sneaking Sparkling
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 373
Active Spells:
--------------
mielikki vitality (12 minutes)
rested bonus (139 minutes)
barkskin (6 minutes)
dazzle (6 minutes)
< 625h/625H 180v/180V Pos: standing >
You are using:
<worn on head> a mighty crown of thunder (magic)
<worn on eyes> a dark dragonscale visor from Nax
<worn in ear> a small nightstone earring [poor] (magic)
<worn in ear> a knight's hide earring from Ixarkon
<worn on face> the mask of draconic deviance (glowing)
<worn around neck> a studded dragonscale neckguard [superior]
<worn around neck> a gorget of bronze dragonscale (magic)
<worn on body> the ghostly armor of the abyssal lord (humming) [80%]
<worn about body> a shimmering green cloak (magic)
<worn as quiver> the frost giant's axe (magic)
<worn about waist> a belt of iron bands (magic) [49%]
<worn on arms> the pauldrons of the tide [poor] (glowing)
<worn around wrist> an adamantium bracer of Tarkorsh of speed [poor] made by Dahamma
<worn around wrist> a hunting arm bracer of good detection [superior] made by Znarc (magic)
<worn on hands> some sparkling flesh gauntlets from The Fortress of Dreams
<worn on finger> a tiny bone ring of the Vampire [superior] made by Azar
<worn on finger> a beautiful dragonscale signet
<primary weapon> a cold saber called 'icicle' (magic)[239h 58m 43s]
<secondary weapon> the bastard sword 'Stalker' (magic)
<worn on legs> a pair of vapor leggings [superior] [79%]
<worn on feet> some tight black shoes with durithalite buckles of endurance
< 625h/625H 180v/180V Pos: standing >
You are carrying: (0/13)
Nothing.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen has returned from the dead.
< 625h/625H 180v/180V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 11 ] A Thri-Kreen is mortally wounded, and will die soon, if not aided.
[Damage: 12 ] Your final slash sends a Thri-Kreen's head bouncing along the ground.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.