<worn on head> a mighty crown of thunder (magic)
<worn on eyes> a dark dragonscale visor from Nax
<worn in ear> a small nightstone earring [poor] (magic)
<worn in ear> a knight's hide earring from Ixarkon
<worn on face> the mask of draconic deviance (glowing)
<worn around neck> a studded dragonscale neckguard [superior]
<worn around neck> a gorget of bronze dragonscale (magic)
<worn on body> the ghostly armor of the abyssal lord (humming) [80%]
<worn about body> a shimmering green cloak (magic)
<worn as quiver> the frost giant's axe (magic)
<worn about waist> a belt of iron bands (magic) [49%]
<worn on arms> the pauldrons of the tide [poor] (glowing)
<worn around wrist> an adamantium bracer of Tarkorsh of speed [poor] made by Dahamma
<worn around wrist> a hunting arm bracer of good detection [superior] made by Znarc (magic)
<worn on hands> some sparkling flesh gauntlets from The Fortress of Dreams
<worn on finger> a tiny bone ring of the Vampire [superior] made by Azar
<worn on finger> a beautiful dragonscale signet
<primary weapon> a cold saber called 'icicle' (magic)[239h 52m 44s]
<secondary weapon> the bastard sword 'Stalker' (magic)
<worn on legs> a pair of vapor leggings [superior] [79%]
<worn on feet> some tight black shoes with durithalite buckles of endurance
Casting: sunray *
A Thri-Kreen attacks you. [0 hits]
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
Casting: sunray
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
You complete your spell...
A Thri-Kreen seems to be blinded!
[Damage: 148 ] You unleash light in a focused, searing ray at a Thri-Kreen!
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
You start chanting...
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
Casting: sunray *
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
Casting: sunray
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
A Thri-Kreen attacks you. [0 hits]
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
You complete your spell...
[Damage: 134 ] You unleash light in a focused, searing ray at a Thri-Kreen!
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: awful >
You must commune with nature more before invoking its power.
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP: awful >
Your improved dexterity grants you an additional attack!
[Damage: 12 ] [Damage: 10 ] A Thri-Kreen is stunned!
[Damage: 12 ] Your final slash sends a Thri-Kreen's head bouncing along the ground.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 272 epic points.
You feel a deep sense of satisfaction from somewhere...
A Thri-Kreen's death cry reverberates in your head as he falls to the ground.
< 625h/625H 180v/180V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 625h/625H 180v/180V Pos: standing >
Experience till level: 14841627
< 625h/625H 180v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Fresh blood covers everything in the area.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] Someone has left a crystalline chatkcha here. (glowing)
[4] A double-bladed weapon lies here.
[10] A small bandage rests upon the ground here.
[17] The corpse of a Thri-Kreen is lying here.
Slipper relaxes and prepares to train warriors.
< 625h/625H 180v/180V Pos: standing >
You feel infused by 10th circle DARK powers!
< 625h/625H 180v/180V Pos: standing >
You feel infused by 10th circle DARK powers!
Your communion with nature is now complete...
Score information for Batman
Level: 50 Race: Phantom Class: Ranger Druid Sex: Male
Hit points: 625(625) Moves: 180(180)
Coins carried: 0 platinum 4 gold 2 silver 5 copper
Coins in bank: 8904 platinum 80 gold 0 silver 0 copper
Playing time: 0 days / 6 hours/ 56 minutes
Received data: 0.0907 MB this session.
Send data: 0.0024 MB this session.
Compression ratio: 83%
83%
Status: Standing.
Epic points(total): 2658(2658) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (15.23%)
Frags: -1.50 Deaths: 7
Detecting: Invisible Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Armor Haste Levitation Sneaking Sparkling
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 373
Active Spells:
--------------
mielikki vitality (13 minutes)
rested bonus (140 minutes)
barkskin (7 minutes)
dazzle (7 minutes)
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
< 625h/625H 180v/180V Pos: standing >
Experience till level: 14841627
< 625h/625H 180v/180V Pos: standing >
You are carrying: (0/13)
Nothing.
< 625h/625H 180v/180V Pos: standing >
Score information for Batman
Level: 50 Race: Phantom Class: Ranger Druid Sex: Male
Hit points: 625(625) Moves: 180(180)
Coins carried: 0 platinum 4 gold 2 silver 5 copper
Coins in bank: 8904 platinum 80 gold 0 silver 0 copper
Playing time: 0 days / 6 hours/ 57 minutes
Received data: 0.0919 MB this session.
Send data: 0.0024 MB this session.
Compression ratio: 83%
83%
Status: Standing.
Epic points(total): 2658(2658) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (15.23%)
Frags: -1.50 Deaths: 7
Detecting: Invisible Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Armor Haste Levitation Sneaking Sparkling
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 373
Active Spells:
--------------
mielikki vitality (12 minutes)
rested bonus (139 minutes)
barkskin (6 minutes)
dazzle (6 minutes)
< 625h/625H 180v/180V Pos: standing >
You are using:
<worn on head> a mighty crown of thunder (magic)
<worn on eyes> a dark dragonscale visor from Nax
<worn in ear> a small nightstone earring [poor] (magic)
<worn in ear> a knight's hide earring from Ixarkon
<worn on face> the mask of draconic deviance (glowing)
<worn around neck> a studded dragonscale neckguard [superior]
<worn around neck> a gorget of bronze dragonscale (magic)
<worn on body> the ghostly armor of the abyssal lord (humming) [80%]
<worn about body> a shimmering green cloak (magic)
<worn as quiver> the frost giant's axe (magic)
<worn about waist> a belt of iron bands (magic) [49%]
<worn on arms> the pauldrons of the tide [poor] (glowing)
<worn around wrist> an adamantium bracer of Tarkorsh of speed [poor] made by Dahamma
<worn around wrist> a hunting arm bracer of good detection [superior] made by Znarc (magic)
<worn on hands> some sparkling flesh gauntlets from The Fortress of Dreams
<worn on finger> a tiny bone ring of the Vampire [superior] made by Azar
<worn on finger> a beautiful dragonscale signet
<primary weapon> a cold saber called 'icicle' (magic)[239h 58m 43s]
<secondary weapon> the bastard sword 'Stalker' (magic)
<worn on legs> a pair of vapor leggings [superior] [79%]
<worn on feet> some tight black shoes with durithalite buckles of endurance
< 625h/625H 180v/180V Pos: standing >
You are carrying: (0/13)
Nothing.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen has returned from the dead.
< 625h/625H 180v/180V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 11 ] A Thri-Kreen is mortally wounded, and will die soon, if not aided.
[Damage: 12 ] Your final slash sends a Thri-Kreen's head bouncing along the ground.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 276 epic points.
You feel a light sense of satisfaction from somewhere...
The unmistakable scent of fresh blood can be smelled as a Thri-Kreen dies in agony.
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Experience till level: 1508294
< 625h/625H 180v/180V Pos: standing >
Score information for Batman
Level: 50 Race: Phantom Class: Ranger Druid Sex: Male
Hit points: 625(625) Moves: 180(180)
Coins carried: 0 platinum 4 gold 2 silver 5 copper
Coins in bank: 8904 platinum 80 gold 0 silver 0 copper
Playing time: 0 days / 6 hours/ 58 minutes
Received data: 0.0935 MB this session.
Send data: 0.0024 MB this session.
Compression ratio: 83%
83%
Status: Standing.
Epic points(total): 2934(2934) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (16.88%)
Frags: -0.50 Deaths: 7
Detecting: Invisible Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Armor Haste Levitation Sneaking Sparkling
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 486
Active Spells:
--------------
mielikki vitality (12 minutes)
rested bonus (139 minutes)
barkskin (6 minutes)
dazzle (6 minutes)
< 625h/625H 180v/180V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Autosaving...
< 625h/625H 180v/180V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] Someone has left a crystalline chatkcha here. (glowing)
[4] A double-bladed weapon lies here.
[10] A small bandage rests upon the ground here.
[18] The corpse of a Thri-Kreen is lying here.
Slipper relaxes and prepares to train warriors.
< 625h/625H 180v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 625h/625H 180v/180V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
You do not see that here.
< 625h/625H 180v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] Someone has left a crystalline chatkcha here. (glowing)
[4] A double-bladed weapon lies here.
[10] A small bandage rests upon the ground here.
[18] The corpse of a Thri-Kreen is lying here.
Slipper relaxes and prepares to train warriors.
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Hint: Save money and buy a boat! There's a whole world out there waiting for you! Use help ship to learn how.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen has returned from the dead.
< 625h/625H 180v/180V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 11 ] A Thri-Kreen is mortally wounded, and will die soon, if not aided.
[Damage: 15 ] You beautifully slash a Thri-Kreen into two parts - both dead.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 280 epic points.
You feel a light sense of satisfaction from somewhere...
A Thri-Kreen's death cry reverberates in your head as he falls to the ground.
< 625h/625H 180v/180V Pos: standing >
Who do you wish to tell what??
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
No-one by that name here...
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Score information for Batman
Level: 50 Race: Phantom Class: Ranger Druid Sex: Male
Hit points: 625(625) Moves: 180(180)
Coins carried: 0 platinum 4 gold 2 silver 5 copper
Coins in bank: 8904 platinum 80 gold 0 silver 0 copper
Playing time: 0 days / 7 hours/ 2 minutes
Received data: 0.0954 MB this session.
Send data: 0.0025 MB this session.
Compression ratio: 83%
83%
Status: Standing.
Epic points(total): 3214(3214) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (18.56%)
Frags: +0.50 Deaths: 7
Detecting: Invisible Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Armor Haste Levitation Sneaking Sparkling
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 600
Active Spells:
--------------
mielikki vitality (8 minutes)
rested bonus (135 minutes)
barkskin (2 minutes)
dazzle (2 minutes)
< 625h/625H 180v/180V Pos: standing >
Experience till level: -11825039
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Experience till level: -11825039
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Autosaving...
< 625h/625H 180v/180V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] Someone has left a crystalline chatkcha here. (glowing)
[4] A double-bladed weapon lies here.
[10] A small bandage rests upon the ground here.
[19] The corpse of a Thri-Kreen is lying here.
Slipper relaxes and prepares to train warriors.
< 625h/625H 180v/180V Pos: standing >
Your skin loses its barklike texture.
You feel the energy seep out of you.
< 625h/625H 180v/180V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen has returned from the dead.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen chitters 'hi'
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen looks at you.
< 625h/625H 180v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] Someone has left a crystalline chatkcha here. (glowing)
[4] A double-bladed weapon lies here.
[10] A small bandage rests upon the ground here.
[19] The corpse of a Thri-Kreen is lying here.
A Thri-Kreen (medium) stands here.
Slipper relaxes and prepares to train warriors.
< 625h/625H 180v/180V Pos: standing >
You tip your hat at no one in particular.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen chitters 'whet ere yoy ?'
< 625h/625H 180v/180V Pos: standing >
You start chanting...
< 625h/625H 180v/180V Pos: standing >
Casting: natures touch *
< 625h/625H 180v/180V Pos: standing >
You complete your spell...
You gently touch a Thri-Kreen's body, and his wounds begin to heal!
< 625h/625H 180v/180V Pos: standing >
You start chanting...
< 625h/625H 180v/180V Pos: standing >
Casting: dazzle *
< 625h/625H 180v/180V Pos: standing >
Casting: dazzle
< 625h/625H 180v/180V Pos: standing >
You complete your spell...
You feel a surge of energy, as sparks arc between your fingers.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen chitters 'fosrettam ?'
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
You nod.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen chitters in thrikreen 'churop ?'
< 625h/625H 180v/180V Pos: standing >
You feel infused by 10th circle DARK powers!
< 625h/625H 180v/180V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.
< 625h/625H 180v/180V Pos: standing >
You say in common 'hrm'
< 625h/625H 180v/180V Pos: standing >
You feel infused by 6th circle DARK powers!
Your communion with nature is now complete...
< 625h/625H 180v/180V Pos: standing >
You say in common 'churop?'
< 625h/625H 180v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] Someone has left a crystalline chatkcha here. (glowing)
[4] A double-bladed weapon lies here.
[10] A small bandage rests upon the ground here.
[19] The corpse of a Thri-Kreen is lying here.
A Thri-Kreen (medium) stands here.
Slipper relaxes and prepares to train warriors.
< 625h/625H 180v/180V Pos: standing >
You are carrying: (0/13)
Nothing.
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
You do not see or have the sack.
< 625h/625H 180v/180V Pos: standing >
You do not see or have the sack.
< 625h/625H 180v/180V Pos: standing >
You do not see or have the sack.
< 625h/625H 180v/180V Pos: standing >
You do not see or have the sack.
< 625h/625H 180v/180V Pos: standing >
You do not see or have the sack.
< 625h/625H 180v/180V Pos: standing >
You are carrying: (0/13)
Nothing.
< 625h/625H 180v/180V Pos: standing >
You do not see that here.
< 625h/625H 180v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] Someone has left a crystalline chatkcha here. (glowing)
[4] A double-bladed weapon lies here.
[10] A small bandage rests upon the ground here.
[19] The corpse of a Thri-Kreen is lying here.
A Thri-Kreen (medium) stands here.
Slipper relaxes and prepares to train warriors.
< 625h/625H 180v/180V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Fosho is made of flesh and appears to be of slightly below average quality.
The corpse of Fosho has an item value of 1.
It appears to be the corpse of Fosho.
a silvery sack
< 625h/625H 180v/180V Pos: standing >
You get a silvery sack from the corpse of Fosho.
< 625h/625H 180v/180V Pos: standing >
You get a Magical Green Mushroom from the Sylvan Woods from a silvery sack.
You get a Magical Green Mushroom from the Sylvan Woods from a silvery sack.
You get a Magical Green Mushroom from the Sylvan Woods from a silvery sack.
You get a Magical Green Mushroom from the Sylvan Woods from a silvery sack.
You get a Magical Green Mushroom from the Sylvan Woods from a silvery sack.
< 625h/625H 180v/180V Pos: standing >
You drop 5 mushroom(s).
< 625h/625H 180v/180V Pos: standing >
Hint: Try 'toggle battle' before your next fight. It displays attacks a little more vividly.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a Magical Green Mushroom from the Sylvan Woods.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a Magical Green Mushroom from the Sylvan Woods.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a Magical Green Mushroom from the Sylvan Woods.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a Magical Green Mushroom from the Sylvan Woods.
< 625h/625H 180v/180V Pos: standing >
Slipper gets a Magical Green Mushroom from the Sylvan Woods.
Slipper grabs a Magical Green Mushroom from the Sylvan Woods.
< 625h/625H 180v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] Someone has left a crystalline chatkcha here. (glowing)
[4] A double-bladed weapon lies here.
[10] A small bandage rests upon the ground here.
[19] The corpse of a Thri-Kreen is lying here.
A Thri-Kreen (medium) stands here.
Slipper relaxes and prepares to train warriors.
< 625h/625H 180v/180V Pos: standing >
Are you mad!?
< 625h/625H 180v/180V Pos: standing >
You try to calm Slipper down.
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 11 ] [Damage: 10 ]
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: nasty wounds >
A Thri-Kreen leaps into the air, avoiding your attack.
[Damage: 9 ] [Damage: 11 ] [Damage: 10 ] You attack a Thri-Kreen. [3 hits]
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You start chanting...
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
A Thri-Kreen suddenly appears a bit confused!
You watch in glee as a Thri-Kreen looks dazzled.
A Thri-Kreen attacks you. [0 hits]
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
Casting: sunray *
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
Casting: sunray
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You complete your spell...
A Thri-Kreen seems to be blinded!
[Damage: 123 ] You unleash light in a focused, searing ray at a Thri-Kreen!
A Thri-Kreen is incapacitated and will slowly die, if not aided.
Your improved dexterity grants you an additional attack!
[Damage: 14 ] You beautifully slash a Thri-Kreen into two parts - both dead.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.