A Thri-Kreen chitters 'fosrettam ?'
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
You nod.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen chitters in thrikreen 'churop ?'
< 625h/625H 180v/180V Pos: standing >
You feel infused by 10th circle DARK powers!
< 625h/625H 180v/180V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.
< 625h/625H 180v/180V Pos: standing >
You say in common 'hrm'
< 625h/625H 180v/180V Pos: standing >
You feel infused by 6th circle DARK powers!
Your communion with nature is now complete...
< 625h/625H 180v/180V Pos: standing >
You say in common 'churop?'
< 625h/625H 180v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] Someone has left a crystalline chatkcha here. (glowing)
[4] A double-bladed weapon lies here.
[10] A small bandage rests upon the ground here.
[19] The corpse of a Thri-Kreen is lying here.
A Thri-Kreen (medium) stands here.
Slipper relaxes and prepares to train warriors.
< 625h/625H 180v/180V Pos: standing >
You are carrying: (0/13)
Nothing.
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
You do not see or have the sack.
< 625h/625H 180v/180V Pos: standing >
You do not see or have the sack.
< 625h/625H 180v/180V Pos: standing >
You do not see or have the sack.
< 625h/625H 180v/180V Pos: standing >
You do not see or have the sack.
< 625h/625H 180v/180V Pos: standing >
You do not see or have the sack.
< 625h/625H 180v/180V Pos: standing >
You are carrying: (0/13)
Nothing.
< 625h/625H 180v/180V Pos: standing >
You do not see that here.
< 625h/625H 180v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] Someone has left a crystalline chatkcha here. (glowing)
[4] A double-bladed weapon lies here.
[10] A small bandage rests upon the ground here.
[19] The corpse of a Thri-Kreen is lying here.
A Thri-Kreen (medium) stands here.
Slipper relaxes and prepares to train warriors.
< 625h/625H 180v/180V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Fosho is made of flesh and appears to be of slightly below average quality.
The corpse of Fosho has an item value of 1.
It appears to be the corpse of Fosho.
a silvery sack
< 625h/625H 180v/180V Pos: standing >
You get a silvery sack from the corpse of Fosho.
< 625h/625H 180v/180V Pos: standing >
You get a Magical Green Mushroom from the Sylvan Woods from a silvery sack.
You get a Magical Green Mushroom from the Sylvan Woods from a silvery sack.
You get a Magical Green Mushroom from the Sylvan Woods from a silvery sack.
You get a Magical Green Mushroom from the Sylvan Woods from a silvery sack.
You get a Magical Green Mushroom from the Sylvan Woods from a silvery sack.
< 625h/625H 180v/180V Pos: standing >
You drop 5 mushroom(s).
< 625h/625H 180v/180V Pos: standing >
Hint: Try 'toggle battle' before your next fight. It displays attacks a little more vividly.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a Magical Green Mushroom from the Sylvan Woods.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a Magical Green Mushroom from the Sylvan Woods.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a Magical Green Mushroom from the Sylvan Woods.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a Magical Green Mushroom from the Sylvan Woods.
< 625h/625H 180v/180V Pos: standing >
Slipper gets a Magical Green Mushroom from the Sylvan Woods.
Slipper grabs a Magical Green Mushroom from the Sylvan Woods.
< 625h/625H 180v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] Someone has left a crystalline chatkcha here. (glowing)
[4] A double-bladed weapon lies here.
[10] A small bandage rests upon the ground here.
[19] The corpse of a Thri-Kreen is lying here.
A Thri-Kreen (medium) stands here.
Slipper relaxes and prepares to train warriors.
< 625h/625H 180v/180V Pos: standing >
Are you mad!?
< 625h/625H 180v/180V Pos: standing >
You try to calm Slipper down.
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 11 ] [Damage: 10 ]
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: nasty wounds >
A Thri-Kreen leaps into the air, avoiding your attack.
[Damage: 9 ] [Damage: 11 ] [Damage: 10 ] You attack a Thri-Kreen. [3 hits]
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You start chanting...
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
A Thri-Kreen suddenly appears a bit confused!
You watch in glee as a Thri-Kreen looks dazzled.
A Thri-Kreen attacks you. [0 hits]
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
Casting: sunray *
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
Casting: sunray
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You complete your spell...
A Thri-Kreen seems to be blinded!
[Damage: 123 ] You unleash light in a focused, searing ray at a Thri-Kreen!
A Thri-Kreen is incapacitated and will slowly die, if not aided.
Your improved dexterity grants you an additional attack!
[Damage: 14 ] You beautifully slash a Thri-Kreen into two parts - both dead.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 284 epic points.
You feel a light sense of satisfaction from somewhere...
A look of horror and a silent scream are a Thri-Kreen's last actions in this world.
< 625h/625H 180v/180V Pos: standing >
Congratulations! You have completed the Let's Get Dirty achievement!
Autosaving...
< 625h/625H 180v/180V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen has returned from the dead.
< 625h/625H 180v/180V Pos: standing >
You feel infused by 10th circle DARK powers!
Your communion with nature is now complete...
< 625h/625H 180v/180V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 12 ] Your final slash sends a Thri-Kreen's head bouncing along the ground.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 288 epic points.
You feel a light sense of satisfaction from somewhere...
You feel the bloodlust in your heart as you hear the death cry of a Thri-Kreen.
aww, leave them alone, they are dead already.
< 625h/625H 180v/180V Pos: standing >
Score information for Batman
Level: 50 Race: Phantom Class: Ranger Druid Sex: Male
Hit points: 625(625) Moves: 180(180)
Coins carried: 0 platinum 4 gold 2 silver 5 copper
Coins in bank: 8904 platinum 80 gold 0 silver 0 copper
Playing time: 0 days / 7 hours/ 9 minutes
Received data: 0.1018 MB this session.
Send data: 0.0029 MB this session.
Compression ratio: 83%
83%
Status: Standing.
Epic points(total): 3786(3786) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (22.00%)
Frags: +2.50 Deaths: 7
Detecting: Invisible Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Haste Levitation Sneaking Sparkling
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 826
Active Spells:
--------------
dazzle (22 minutes)
mielikki vitality (2 minutes)
rested bonus (129 minutes)
< 625h/625H 180v/180V Pos: standing >
Experience till level: -38491705
< 625h/625H 180v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Puddles of fresh blood cover the ground.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] Someone has left a crystalline chatkcha here. (glowing)
[4] A double-bladed weapon lies here.
[10] A small bandage rests upon the ground here.
[21] The corpse of a Thri-Kreen is lying here.
Slipper relaxes and prepares to train warriors.
< 625h/625H 180v/180V Pos: standing >
Score information for Batman
Level: 50 Race: Phantom Class: Ranger Druid Sex: Male
Hit points: 625(625) Moves: 180(180)
Coins carried: 0 platinum 4 gold 2 silver 5 copper
Coins in bank: 8904 platinum 80 gold 0 silver 0 copper
Playing time: 0 days / 7 hours/ 9 minutes
Received data: 0.1028 MB this session.
Send data: 0.0029 MB this session.
Compression ratio: 83%
83%
Status: Standing.
Epic points(total): 3786(3786) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (22.00%)
Frags: +2.50 Deaths: 7
Detecting: Invisible Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Haste Levitation Sneaking Sparkling
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 826
Active Spells:
--------------
dazzle (22 minutes)
mielikki vitality (2 minutes)
rested bonus (129 minutes)
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Experience till level: -38491705
< 625h/625H 180v/180V Pos: standing >
Experience till level: -38491705
< 625h/625H 180v/180V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Epic
=========================================
The epics needed to progress past level 50 are as follows...
* 51: 1000 + touch Charcoal Palace, The Great Shaboath, or Lost Temple of Tikitzopl
* 52: 2500 + touch Plane of Fire-Brass, Githzerai Stronghold or Temple of Earth.
* 53: 4500 + touch Ceothia or Tiamat
* 54: 7000 + touch Bahamut's Palace, Apocalypse Castle or Vecna's tomb
* 55: 10000 + touch Negative Material Plane or Bronze Citadel
* 56: 13500 + touch Celestial Plane, Castle Ravenloft, Ny'Neth Stronghold Continued or
The 222nd Layer of the Abyss
You can gain these epic points from either finding and touching the many runestones and monoliths hidden about the land, or by tasting the blood of your enemies.
From level 51 onwards, you must seek out a specific stone (listed above) and touch it to receive the level. You may also level by accruing 2x the required amount of epics, then touching any stone. The cost to you will remain the same. You will not be charged double epics for touching a runestone that is not specific to your level.
**Multi-classes no longer need double epics to level.**
==See also==
* Monoliths
* Skills
* Runestone
The following help topics also matched your search:
Epic agility
Epic Bonus
Epic charisma
Epic Constitution
Epic dexterity
Epic intelligence
Epic luck
Epic power
Epic Skill Cost
Epic skills
Epic strength
Epic trophy
Epic wisdom
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen has returned from the dead.
< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen suddenly appears a bit confused!
You watch in glee as a Thri-Kreen looks dazzled.
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
Your improved dexterity grants you an additional attack!
[Damage: 9 ] A Thri-Kreen is mortally wounded, and will die soon, if not aided.
[Damage: 15 ] Your final slash sends a Thri-Kreen's head bouncing along the ground.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 292 epic points.
You feel a light sense of satisfaction from somewhere...
A look of horror and a silent scream are a Thri-Kreen's last actions in this world.
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Score information for Batman
Level: 50 Race: Phantom Class: Ranger Druid Sex: Male
Hit points: 625(625) Moves: 180(180)
Coins carried: 0 platinum 4 gold 2 silver 5 copper
Coins in bank: 8904 platinum 80 gold 0 silver 0 copper
Playing time: 0 days / 7 hours/ 12 minutes
Received data: 0.1047 MB this session.
Send data: 0.0029 MB this session.
Compression ratio: 83%
83%
Status: Standing.
Epic points(total): 4078(4078) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (23.75%)
Frags: +3.50 Deaths: 7
Detecting: Invisible Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Haste Levitation Sneaking Sparkling
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 940
Active Spells:
--------------
dazzle (20 minutes)
mielikki vitality (less than a minute remaining)
rested bonus (127 minutes)
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Mielikki's blessing fades.
Mielikki's blessing fades.
Mielikki's blessing fades.
< 450h/450H 130v/130V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle. Try them out! Some are quite handy.
< 450h/450H 130v/130V Pos: standing >
You start chanting...
< 450h/450H 130v/130V Pos: standing >
Casting: mielikki vitality
< 450h/450H 130v/130V Pos: standing >
You complete your spell...
You feel the warm breath of the Goddess Mielikki.
< 450h/450H 130v/130V Pos: standing >
You feel infused by 8th circle DARK powers!
Your communion with nature is now complete...
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Experience till level: -51825038
< 625h/625H 180v/180V Pos: standing >
Score information for Batman
Level: 50 Race: Phantom Class: Ranger Druid Sex: Male
Hit points: 625(625) Moves: 180(180)
Coins carried: 0 platinum 4 gold 2 silver 5 copper
Coins in bank: 8904 platinum 80 gold 0 silver 0 copper
Playing time: 0 days / 7 hours/ 14 minutes
Received data: 0.1056 MB this session.
Send data: 0.0030 MB this session.
Compression ratio: 83%
83%
Status: Standing.
Epic points(total): 4078(4078) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (23.75%)
Frags: +3.50 Deaths: 7
Detecting: Invisible Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Haste Levitation Sneaking Sparkling
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 940
Active Spells:
--------------
mielikki vitality (15 minutes)
dazzle (19 minutes)
rested bonus (126 minutes)
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Autosaving...
< 625h/625H 180v/180V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
< 625h/625H 180v/180V Pos: standing >
You are carrying: (1/13)
a silvery sack
< 625h/625H 180v/180V Pos: standing >
You are using:
<worn on head> a mighty crown of thunder (magic)
<worn on eyes> a dark dragonscale visor from Nax
<worn in ear> a small nightstone earring [poor] (magic)
<worn in ear> a knight's hide earring from Ixarkon
<worn on face> the mask of draconic deviance (glowing)
<worn around neck> a studded dragonscale neckguard [superior]
<worn around neck> a gorget of bronze dragonscale (magic)
<worn on body> the ghostly armor of the abyssal lord (humming) [80%]
<worn about body> a shimmering green cloak (magic)
<worn as quiver> the frost giant's axe (magic)
<worn about waist> a belt of iron bands (magic) [49%]
<worn on arms> the pauldrons of the tide [poor] (glowing)
<worn around wrist> an adamantium bracer of Tarkorsh of speed [poor] made by Dahamma
<worn around wrist> a hunting arm bracer of good detection [superior] made by Znarc (magic)
<worn on hands> some sparkling flesh gauntlets from The Fortress of Dreams
<worn on finger> a tiny bone ring of the Vampire [superior] made by Azar
<worn on finger> a beautiful dragonscale signet
<primary weapon> a cold saber called 'icicle' (magic)[239h 57m 37s]
<secondary weapon> the bastard sword 'Stalker' (magic)
<worn on legs> a pair of vapor leggings [superior] [79%]
<worn on feet> some tight black shoes with durithalite buckles of endurance
< 625h/625H 180v/180V Pos: standing >
a silvery sack
Made from a silvery cloth like material, the bag seems relativly
normal in all respects. It appears to be of average strength and holding
capacity.
A silvery sack is made of silver and appears to be excellently made.
A silvery sack has an item value of 1.
a silvery sack can hold around 471 pounds, and is as good as empty.
a silvery sack currently contains:
A silvery sack contains:
a rugged adventurers satchel (magic)
[35] a slab of beef
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.
< 625h/625H 180v/180V Pos: standing >
< 625h/625H 180v/180V Pos: standing >
Fasho has entered the game.
< 625h/625H 180v/180V Pos: standing >
You are using:
<worn on head> a mighty crown of thunder (magic)
<worn on eyes> a dark dragonscale visor from Nax
<worn in ear> a small nightstone earring [poor] (magic)
<worn in ear> a knight's hide earring from Ixarkon
<worn on face> the mask of draconic deviance (glowing)
<worn around neck> a studded dragonscale neckguard [superior]
<worn around neck> a gorget of bronze dragonscale (magic)
<worn on body> the ghostly armor of the abyssal lord (humming) [80%]
<worn about body> a shimmering green cloak (magic)
<worn as quiver> the frost giant's axe (magic)
<worn about waist> a belt of iron bands (magic) [49%]
<worn on arms> the pauldrons of the tide [poor] (glowing)
<worn around wrist> an adamantium bracer of Tarkorsh of speed [poor] made by Dahamma
<worn around wrist> a hunting arm bracer of good detection [superior] made by Znarc (magic)
<worn on hands> some sparkling flesh gauntlets from The Fortress of Dreams
<worn on finger> a tiny bone ring of the Vampire [superior] made by Azar
<worn on finger> a beautiful dragonscale signet
<primary weapon> a cold saber called 'icicle' (magic)[239h 55m 10s]
<secondary weapon> the bastard sword 'Stalker' (magic)
<worn on legs> a pair of vapor leggings [superior] [79%]
<worn on feet> some tight black shoes with durithalite buckles of endurance
< 625h/625H 180v/180V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
< 625h/625H 180v/180V Pos: standing >
You stop using a tiny bone ring of the Vampire [superior] made by Azar.
You stop using a beautiful dragonscale signet.
You stop using a studded dragonscale neckguard [superior].
You stop using a gorget of bronze dragonscale.
You stop using the ghostly armor of the abyssal lord.
You stop using a mighty crown of thunder.
You stop using a pair of vapor leggings [superior].
You stop using some tight black shoes with durithalite buckles of endurance.
You stop using some sparkling flesh gauntlets from the Fortress of Dreams.
You stop using the pauldrons of the tide [poor].
You stop using a shimmering green cloak.
You can't carry that many items.
< 572h/572H 180v/180V Pos: standing >
You put 11 items into a silvery sack.
< 572h/572H 180v/180V Pos: standing >
< 572h/572H 180v/180V Pos: standing >
You stop using a belt of iron bands.
You stop using an adamantium bracer of Tarkorsh of speed [poor] made by Dahamma.
You stop using a hunting arm bracer of good detection [superior] made by Znarc.
You stop using a cold saber called 'icicle'.
You stop using the bastard sword 'Stalker'.
You stop using a dark dragonscale visor from Nax.
You stop using the mask of draconic deviance.
You stop using a small nightstone earring [poor].
You stop using a knight's hide earring from Ixarkon.
You stop using the frost giant's axe.
< 503h/503H 180v/180V Pos: standing >
You put 9 items into a silvery sack.
< 503h/503H 180v/180V Pos: standing >
You are quite naked at the moment.
< 503h/503H 180v/180V Pos: standing >
< 503h/503H 180v/180V Pos: standing >
You are quite naked at the moment.
< 503h/503H 180v/180V Pos: standing >
< 503h/503H 180v/180V Pos: standing >
Fasho seems to have his hands full.
< 503h/503H 180v/180V Pos: standing >
You are carrying: (2/12)
a cold saber called 'icicle'
a silvery sack
< 503h/503H 180v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] Someone has left a crystalline chatkcha here. (glowing)
[4] A double-bladed weapon lies here.
[10] A small bandage rests upon the ground here.
[22] The corpse of a Thri-Kreen is lying here.
Fasho (Thri-Kreen)(medium) stands here.
Slipper relaxes and prepares to train warriors.
< 503h/503H 180v/180V Pos: standing >
Fasho drops a little round wooden shield.
Fasho drops a small bandage.
Fasho drops a small bandage.
Fasho drops a small bandage.
Fasho drops a small bandage.
Fasho drops a small bandage.
Fasho drops a double-bladed gythka.
Fasho drops a double-bladed gythka.
Fasho drops a crystalline chatkcha.
Fasho drops a crystalline chatkcha.
Fasho drops a crystalline chatkcha.
Fasho drops a crystalline chatkcha.
Fasho drops a bronze skull cap.
Fasho drops a thick spiked leather bracer.
Fasho drops a thick spiked leather bracer.
Fasho drops a thick spiked leather bracer.
Fasho drops a thick spiked leather bracer.
Fasho drops some thick leather gloves.
Fasho drops some thick leather gloves.
Fasho drops a pair of studded leather leggings.
Fasho drops a pair of studded leather sleeves.
Fasho drops a pair of studded leather sleeves.
Fasho drops a thin batwing cloak.
Fasho drops a thick leather belt.
Fasho drops a large wooden torch.
Fasho drops a large wooden torch.
Fasho drops a large snakeskin bag.
Fasho drops a stout oaken cudgel.
Fasho drops a steel warhammer.
Fasho drops a two-handed sword.
Fasho drops a thin steel dagger.
Fasho drops a steel short sword.
Fasho drops a steel long sword.
Fasho drops a small wooden mace.
< 503h/503H 180v/180V Pos: standing >
A little round wooden shield crumbles to dust and blows away.
A bronze skull cap crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A thin batwing cloak crumbles to dust and blows away.
A thick leather belt crumbles to dust and blows away.
A large snakeskin bag crumbles to dust and blows away.
< 503h/503H 180v/180V Pos: standing >
Ok.
< 503h/503H 180v/180V Pos: standing >
Ok.
< 503h/503H 180v/180V Pos: standing >
Fasho leaves east.
< 503h/503H 180v/180V Pos: standing >
Fasho enters from the east.
< 503h/503H 180v/180V Pos: standing >
Fasho leaves east.
< 503h/503H 180v/180V Pos: standing >
< 503h/503H 180v/180V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
< 503h/503H 180v/180V Pos: standing >
< 503h/503H 180v/180V Pos: standing >
Autosaving...
< 503h/503H 180v/180V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 503h/503H 180v/180V Pos: standing >
< 503h/503H 180v/180V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 503h/503H 180v/180V Pos: standing >
< 503h/503H 180v/180V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
< 503h/503H 180v/180V Pos: standing >
< 503h/503H 180v/180V Pos: standing >
A Thri-Kreen has returned from the dead.
< 503h/503H 180v/180V Pos: standing >
You start chanting...
< 503h/503H 180v/180V Pos: standing >
Casting: sunray
< 503h/503H 180v/180V Pos: standing >
You complete your spell...
A Thri-Kreen seems to be blinded!
[Damage: 114 ] A Thri-Kreen is struck by your ray of sunlight, and is destroyed instantly!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.