The death of [50 Warrior] Lvlbot (Thri-Kreen)

in Cavern of the Thri-kreen Warrior

from the perspective of [50 Forrestal] Batman (Phantom)


Autosaving...

< 625h/625H 180v/180V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 625h/625H 180v/180V Pos: standing >
You are carrying: (1/13)
a silvery sack

< 625h/625H 180v/180V Pos: standing >
You are using:
<worn on head>       a mighty crown of thunder (magic)
<worn on eyes>       a dark dragonscale visor from Nax
<worn in ear>        a small nightstone earring [poor] (magic)
<worn in ear>        a knight's hide earring from Ixarkon
<worn on face>       the mask of draconic deviance (glowing)
<worn around neck>   a studded dragonscale neckguard [superior]
<worn around neck>   a gorget of bronze dragonscale (magic)
<worn on body>       the ghostly armor of the abyssal lord (humming) [80%]
<worn about body>    a shimmering green cloak (magic)
<worn as quiver>     the frost giant's axe (magic)
<worn about waist>   a belt of iron bands (magic) [49%]
<worn on arms>       the pauldrons of the tide [poor] (glowing)
<worn around wrist>  an adamantium bracer of Tarkorsh of speed [poor] made by Dahamma
<worn around wrist>  a hunting arm bracer of good detection [superior] made by Znarc (magic)
<worn on hands>      some sparkling flesh gauntlets from The Fortress of Dreams
<worn on finger>     a tiny bone ring of the Vampire [superior] made by Azar
<worn on finger>     a beautiful dragonscale signet
<primary weapon>     a cold saber called 'icicle' (magic)[239h 57m 37s]
<secondary weapon>   the bastard sword 'Stalker' (magic)
<worn on legs>       a pair of vapor leggings [superior] [79%]
<worn on feet>       some tight black shoes with durithalite buckles of endurance

< 625h/625H 180v/180V Pos: standing >
a silvery sack
   Made from a silvery cloth like material, the bag seems relativly
normal in all respects.  It appears to be of average strength and holding
capacity.
A silvery sack is made of silver and appears to be excellently made.
A silvery sack has an item value of 1.
a silvery sack can hold around 471 pounds, and is as good as empty.
a silvery sack currently contains:
A silvery sack contains:

a rugged adventurers satchel (magic)
[35] a slab of beef

< 625h/625H 180v/180V Pos: standing >

< 625h/625H 180v/180V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 625h/625H 180v/180V Pos: standing >

< 625h/625H 180v/180V Pos: standing >
Fasho has entered the game.

< 625h/625H 180v/180V Pos: standing >
You are using:
<worn on head>       a mighty crown of thunder (magic)
<worn on eyes>       a dark dragonscale visor from Nax
<worn in ear>        a small nightstone earring [poor] (magic)
<worn in ear>        a knight's hide earring from Ixarkon
<worn on face>       the mask of draconic deviance (glowing)
<worn around neck>   a studded dragonscale neckguard [superior]
<worn around neck>   a gorget of bronze dragonscale (magic)
<worn on body>       the ghostly armor of the abyssal lord (humming) [80%]
<worn about body>    a shimmering green cloak (magic)
<worn as quiver>     the frost giant's axe (magic)
<worn about waist>   a belt of iron bands (magic) [49%]
<worn on arms>       the pauldrons of the tide [poor] (glowing)
<worn around wrist>  an adamantium bracer of Tarkorsh of speed [poor] made by Dahamma
<worn around wrist>  a hunting arm bracer of good detection [superior] made by Znarc (magic)
<worn on hands>      some sparkling flesh gauntlets from The Fortress of Dreams
<worn on finger>     a tiny bone ring of the Vampire [superior] made by Azar
<worn on finger>     a beautiful dragonscale signet
<primary weapon>     a cold saber called 'icicle' (magic)[239h 55m 10s]
<secondary weapon>   the bastard sword 'Stalker' (magic)
<worn on legs>       a pair of vapor leggings [superior] [79%]
<worn on feet>       some tight black shoes with durithalite buckles of endurance

< 625h/625H 180v/180V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 625h/625H 180v/180V Pos: standing >
You stop using a tiny bone ring of the Vampire [superior] made by Azar.
You stop using a beautiful dragonscale signet.
You stop using a studded dragonscale neckguard [superior].
You stop using a gorget of bronze dragonscale.
You stop using the ghostly armor of the abyssal lord.
You stop using a mighty crown of thunder.
You stop using a pair of vapor leggings [superior].
You stop using some tight black shoes with durithalite buckles of endurance.
You stop using some sparkling flesh gauntlets from the Fortress of Dreams.
You stop using the pauldrons of the tide [poor].
You stop using a shimmering green cloak.
You can't carry that many items.

< 572h/572H 180v/180V Pos: standing >
You put 11 items into a silvery sack.

< 572h/572H 180v/180V Pos: standing >

< 572h/572H 180v/180V Pos: standing >
You stop using a belt of iron bands.
You stop using an adamantium bracer of Tarkorsh of speed [poor] made by Dahamma.
You stop using a hunting arm bracer of good detection [superior] made by Znarc.
You stop using a cold saber called 'icicle'.
You stop using the bastard sword 'Stalker'.
You stop using a dark dragonscale visor from Nax.
You stop using the mask of draconic deviance.
You stop using a small nightstone earring [poor].
You stop using a knight's hide earring from Ixarkon.
You stop using the frost giant's axe.

< 503h/503H 180v/180V Pos: standing >
You put 9 items into a silvery sack.

< 503h/503H 180v/180V Pos: standing >
You are quite naked at the moment.

< 503h/503H 180v/180V Pos: standing >

< 503h/503H 180v/180V Pos: standing >
You are quite naked at the moment.

< 503h/503H 180v/180V Pos: standing >

< 503h/503H 180v/180V Pos: standing >
Fasho seems to have his hands full.

< 503h/503H 180v/180V Pos: standing >
You are carrying: (2/12)
a cold saber called 'icicle'
a silvery sack

< 503h/503H 180v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] Someone has left a crystalline chatkcha here. (glowing)
[4] A double-bladed weapon lies here.
[10] A small bandage rests upon the ground here.
[22] The corpse of a Thri-Kreen is lying here.
Fasho (Thri-Kreen)(medium) stands here.
Slipper relaxes and prepares to train warriors.

< 503h/503H 180v/180V Pos: standing >
Fasho drops a little round wooden shield.
Fasho drops a small bandage.
Fasho drops a small bandage.
Fasho drops a small bandage.
Fasho drops a small bandage.
Fasho drops a small bandage.
Fasho drops a double-bladed gythka.
Fasho drops a double-bladed gythka.
Fasho drops a crystalline chatkcha.
Fasho drops a crystalline chatkcha.
Fasho drops a crystalline chatkcha.
Fasho drops a crystalline chatkcha.
Fasho drops a bronze skull cap.
Fasho drops a thick spiked leather bracer.
Fasho drops a thick spiked leather bracer.
Fasho drops a thick spiked leather bracer.
Fasho drops a thick spiked leather bracer.
Fasho drops some thick leather gloves.
Fasho drops some thick leather gloves.
Fasho drops a pair of studded leather leggings.
Fasho drops a pair of studded leather sleeves.
Fasho drops a pair of studded leather sleeves.
Fasho drops a thin batwing cloak.
Fasho drops a thick leather belt.
Fasho drops a large wooden torch.
Fasho drops a large wooden torch.
Fasho drops a large snakeskin bag.
Fasho drops a stout oaken cudgel.
Fasho drops a steel warhammer.
Fasho drops a two-handed sword.
Fasho drops a thin steel dagger.
Fasho drops a steel short sword.
Fasho drops a steel long sword.
Fasho drops a small wooden mace.

< 503h/503H 180v/180V Pos: standing >
A little round wooden shield crumbles to dust and blows away.
A bronze skull cap crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A thin batwing cloak crumbles to dust and blows away.
A thick leather belt crumbles to dust and blows away.
A large snakeskin bag crumbles to dust and blows away.

< 503h/503H 180v/180V Pos: standing >
Ok.

< 503h/503H 180v/180V Pos: standing >
Ok.

< 503h/503H 180v/180V Pos: standing >
Fasho leaves east.

< 503h/503H 180v/180V Pos: standing >
Fasho enters from the east.

< 503h/503H 180v/180V Pos: standing >
Fasho leaves east.

< 503h/503H 180v/180V Pos: standing >

< 503h/503H 180v/180V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 503h/503H 180v/180V Pos: standing >

< 503h/503H 180v/180V Pos: standing >
Autosaving...

< 503h/503H 180v/180V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 503h/503H 180v/180V Pos: standing >

< 503h/503H 180v/180V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 503h/503H 180v/180V Pos: standing >

< 503h/503H 180v/180V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 503h/503H 180v/180V Pos: standing >

< 503h/503H 180v/180V Pos: standing >
A Thri-Kreen has returned from the dead.

< 503h/503H 180v/180V Pos: standing >
You start chanting...

< 503h/503H 180v/180V Pos: standing >
Casting: sunray 

< 503h/503H 180v/180V Pos: standing >
You complete your spell...
A Thri-Kreen seems to be blinded!
[Damage: 114 ] A Thri-Kreen is struck by your ray of sunlight, and is destroyed instantly!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 296 epic points.
A Thri-Kreen's death cry reverberates in your head as he falls to the ground.

< 503h/503H 180v/180V Pos: standing >
You feel infused by 10th circle DARK powers!
Your communion with nature is now complete...

< 503h/503H 180v/180V Pos: standing >

		Score information for Batman

Level: 50   Race: Phantom   Class: Ranger Druid Sex: Male
Hit points: 503(503)  Moves: 180(180)
Coins carried:    0 platinum     4 gold     2 silver     5 copper
Coins in bank: 8904 platinum    80 gold     0 silver     0 copper
Playing time: 0 days / 7 hours/ 23 minutes
Received data: 0.1112 MB this session.
Send data:     0.0032 MB this session.
Compression ratio: 83%
83%
Status:  Standing.
Epic points(total): 4374(4374) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (25.52%)
Frags:   +4.50   Deaths:   7
Enchantments:    Ultravision Fly Sparkling
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points: 1053 

Active Spells:
--------------
mielikki vitality (8 minutes)
dazzle (12 minutes)
rested bonus (119 minutes)


< 503h/503H 180v/180V Pos: standing >

< 503h/503H 180v/180V Pos: standing >

< 503h/503H 180v/180V Pos: standing >
The Gods of Duris have given you and your allies the following boons:
ID       Duration Racewar Description
1618   R Forever  All     Receive 'a slab of beef' when you kill 3 Herbivore(s).
1621   R Forever  All     Gain 100% bonus to exp when you kill 1 Quadruped(s).
1624   R Forever  All     Gain 200% bonus to exp when you kill 1 Humanoid(s).
1625   R Forever  All     Receive 100 platinum when you kill 1 Human(s).
1633   R Forever  Good    Receive 'a Magical Green Mushroom from the Sylvan Woods' when you kill 1 a grinning merchant(s).
1634   R Forever  All     Receive 100 platinum when you kill 1 Drow Elf(s).
1635   R Forever  All     Gain 30 epics when you kill 1 random mob prototype(s).
1636   R Forever  Good    Receive 'a Magical Green Mushroom from the Sylvan Woods' when you kill 1 a sex crazed prostitute(s).
1638   R Forever  All     Gain 500% bonus to exp when you kill 1 random mob prototype(s).
1639   R Forever  All     Gain exp when you kill 1 a thri-kreen(s).
Displaying 10 result(s).

< 503h/503H 180v/180V Pos: standing >

		Score information for Batman

Level: 50   Race: Phantom   Class: Ranger Druid Sex: Male
Hit points: 503(503)  Moves: 180(180)
Coins carried:    0 platinum     4 gold     2 silver     5 copper
Coins in bank: 8904 platinum    80 gold     0 silver     0 copper
Playing time: 0 days / 7 hours/ 23 minutes
Received data: 0.1125 MB this session.
Send data:     0.0032 MB this session.
Compression ratio: 83%
83%
Status:  Standing.
Epic points(total): 4374(4374) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (25.52%)
Frags:   +4.50   Deaths:   7
Enchantments:    Ultravision Fly Sparkling
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points: 1053 

Active Spells:
--------------
mielikki vitality (8 minutes)
dazzle (12 minutes)
rested bonus (119 minutes)


< 503h/503H 180v/180V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 503h/503H 180v/180V Pos: standing >

		Score information for Batman

Level: 50   Race: Phantom   Class: Ranger Druid Sex: Male
Hit points: 503(503)  Moves: 180(180)
Coins carried:    0 platinum     4 gold     2 silver     5 copper
Coins in bank: 8904 platinum    80 gold     0 silver     0 copper
Playing time: 0 days / 7 hours/ 23 minutes
Received data: 0.1127 MB this session.
Send data:     0.0032 MB this session.
Compression ratio: 83%
83%
Status:  Standing.
Epic points(total): 4374(4374) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (25.52%)
Frags:   +4.50   Deaths:   7
Enchantments:    Ultravision Fly Sparkling
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points: 1053 

Active Spells:
--------------
mielikki vitality (7 minutes)
dazzle (11 minutes)
rested bonus (118 minutes)


< 503h/503H 180v/180V Pos: standing >
You aren't wearing anything!

< 503h/503H 180v/180V Pos: standing >
You are carrying: (0/12)
Nothing.

< 503h/503H 180v/180V Pos: standing >

		Score information for Batman

Level: 50   Race: Phantom   Class: Ranger Druid Sex: Male
Hit points: 503(503)  Moves: 180(180)
Coins carried:    0 platinum     4 gold     2 silver     5 copper
Coins in bank: 8904 platinum    80 gold     0 silver     0 copper
Playing time: 0 days / 7 hours/ 23 minutes
Received data: 0.1129 MB this session.
Send data:     0.0032 MB this session.
Compression ratio: 83%
83%
Status:  Standing.
Epic points(total): 4374(4374) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (25.52%)
Frags:   +4.50   Deaths:   7
Enchantments:    Ultravision Fly Sparkling
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points: 1053 

Active Spells:
--------------
mielikki vitality (7 minutes)
dazzle (11 minutes)
rested bonus (118 minutes)


< 503h/503H 180v/180V Pos: standing >
You aren't wearing anything!

< 503h/503H 180v/180V Pos: standing >

		Score information for Batman

Level: 50   Race: Phantom   Class: Ranger Druid Sex: Male
Hit points: 503(503)  Moves: 180(180)
Coins carried:    0 platinum     4 gold     2 silver     5 copper
Coins in bank: 8904 platinum    80 gold     0 silver     0 copper
Playing time: 0 days / 7 hours/ 23 minutes
Received data: 0.1130 MB this session.
Send data:     0.0032 MB this session.
Compression ratio: 83%
83%
Status:  Standing.
Epic points(total): 4374(4374) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (25.52%)
Frags:   +4.50   Deaths:   7
Enchantments:    Ultravision Fly Sparkling
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points: 1053 

Active Spells:
--------------
mielikki vitality (7 minutes)
dazzle (11 minutes)
rested bonus (118 minutes)


< 503h/503H 180v/180V Pos: standing >

< 503h/503H 180v/180V Pos: standing >
A Thri-Kreen has returned from the dead.

< 503h/503H 180v/180V Pos: standing >
Autosaving...
You start chanting...

< 503h/503H 180v/180V Pos: standing >
Casting: sunray 

< 503h/503H 180v/180V Pos: standing >
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen suddenly appears a bit confused!
You watch in glee as a Thri-Kreen looks dazzled.

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You complete your spell...
[Damage: 115 ] A Thri-Kreen is struck by your ray of sunlight, and is destroyed instantly!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 300 epic points.
A look of horror and a silent scream are a Thri-Kreen's last actions in this world.

< 503h/503H 180v/180V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 503h/503H 180v/180V Pos: standing >
You feel infused by 10th circle DARK powers!
Your communion with nature is now complete...

< 503h/503H 180v/180V Pos: standing >

< 503h/503H 180v/180V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 503h/503H 180v/180V Pos: standing >

< 503h/503H 180v/180V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 503h/503H 180v/180V Pos: standing >

		Score information for Batman

Level: 50   Race: Phantom   Class: Ranger Druid Sex: Male
Hit points: 503(503)  Moves: 180(180)
Coins carried:    0 platinum     4 gold     2 silver     5 copper
Coins in bank: 8904 platinum    80 gold     0 silver     0 copper
Playing time: 0 days / 7 hours/ 27 minutes
Received data: 0.1142 MB this session.
Send data:     0.0032 MB this session.
Compression ratio: 83%
83%
Status:  Standing.
Epic points(total): 4674(4674) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (27.32%)
Frags:   +5.50   Deaths:   7
Enchantments:    Ultravision Fly Sparkling
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points: 1166 

Active Spells:
--------------
mielikki vitality (4 minutes)
dazzle (8 minutes)
rested bonus (115 minutes)


< 503h/503H 180v/180V Pos: standing >

< 503h/503H 180v/180V Pos: standing >

< 503h/503H 180v/180V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 503h/503H 180v/180V Pos: standing >

< 503h/503H 180v/180V Pos: standing >
Autosaving...

< 503h/503H 180v/180V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

< 503h/503H 180v/180V Pos: standing >

< 503h/503H 180v/180V Pos: standing >
A Lich enters from the east.

< 503h/503H 180v/180V Pos: standing >
A Lich starts casting a spell.

< 503h/503H 180v/180V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 503h/503H 180v/180V Pos: standing >
A Lich completes his spell...
A Lich utters the word 'candusgjfcandusqh'
An aura of intense bitter darkness surrounds a Thri-Kreen for a moment.
A Thri-Kreen comes to life again! Taking a deep breath, a Thri-Kreen opens his eyes!

< 503h/503H 180v/180V Pos: standing >
You start chanting...

< 503h/503H 180v/180V Pos: standing >
Casting: sunray **

< 503h/503H 180v/180V Pos: standing >
Casting: sunray *

< 503h/503H 180v/180V Pos: standing >
Casting: sunray 

< 503h/503H 180v/180V Pos: standing >
You complete your spell...
A Thri-Kreen seems to be blinded!
[Damage: 147 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 503h/503H 180v/180V Pos: standing >
You start chanting...

< 503h/503H 180v/180V Pos: standing >
A Thri-Kreen attacks you. [0 hits]

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 Casting: sunray **

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 Casting: sunray *

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 Casting: sunray 

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 You complete your spell...
[Damage: 111 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You attack a Thri-Kreen. [0 hits]

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You must commune with nature more before invoking its power.

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen attacks you. [0 hits]

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You start chanting...

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 Casting: cyclone **

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 Casting: cyclone *

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen panics, screams and runs in circles, waving his hands in the air.

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 Casting: cyclone 
A Thri-Kreen attacks you. [0 hits]

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You complete your spell...
[Damage: 115 ] The cyclone whirls and rips about, sending a Thri-Kreen reeling!

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage:  2 ] [Damage:  2 ] You attack a Thri-Kreen. [2 hits]
You start chanting...

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Casting: cyclone **

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Casting: cyclone *

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Casting: cyclone 

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You complete your spell...
[Damage: 120 ] The violent winds prove too much for a Thri-Kreen!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 304 epic points.
The unmistakable scent of fresh blood can be smelled as a Thri-Kreen dies in agony.

< 503h/503H 180v/180V Pos: standing >
You feel infused by 10th circle DARK powers!

< 503h/503H 180v/180V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 503h/503H 180v/180V Pos: standing >
You currently have the following spell slots available:
  1st circle:  6 of  6
  2nd circle:  5 of  5
  3rd circle:  5 of  5
  4th circle:  5 of  5
  5th circle:  4 of  4
  6th circle:  4 of  4
  7th circle:  3 of  3
  8th circle:  1 of  3   (  19 seconds)
  9th circle:  3 of  3
 10th circle:  1 of  2   (  10 seconds)

< 503h/503H 180v/180V Pos: standing >
You feel infused by 10th circle DARK powers!

< 503h/503H 180v/180V Pos: standing >
You feel infused by 8th circle DARK powers!

< 503h/503H 180v/180V Pos: standing >
A Lich sits down in a comfortable spot.

< 503h/503H 180v/180V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 503h/503H 180v/180V Pos: standing >
You feel infused by 8th circle DARK powers!
Your communion with nature is now complete...

< 503h/503H 180v/180V Pos: standing >
A Lich clambers to his feet.
A Lich moans loudly in confusion as his contact with dark powers is disturbed.

< 503h/503H 180v/180V Pos: standing >

< 503h/503H 180v/180V Pos: standing >
A Lich starts casting a spell.

< 503h/503H 180v/180V Pos: standing >
A Lich completes his spell...
A Lich utters the word 'candusgjfcandusqh'
An aura of intense bitter darkness surrounds a Thri-Kreen for a moment.
A Thri-Kreen comes to life again! Taking a deep breath, a Thri-Kreen opens his eyes!

< 503h/503H 180v/180V Pos: standing >
You start chanting...

< 503h/503H 180v/180V Pos: standing >
Casting: sunray **

< 503h/503H 180v/180V Pos: standing >
Casting: sunray *

< 503h/503H 180v/180V Pos: standing >
Casting: sunray 

< 503h/503H 180v/180V Pos: standing >
You complete your spell...
A Thri-Kreen seems to be blinded!
[Damage: 151 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 503h/503H 180v/180V Pos: standing >
A Thri-Kreen attacks you. [0 hits]

< 503h/503H 180v/180V Pos: standing >
You start chanting...

< 503h/503H 180v/180V Pos: standing >
Casting: sunray **

< 503h/503H 180v/180V Pos: standing >
Casting: sunray *

< 503h/503H 180v/180V Pos: standing >
Casting: sunray 

< 503h/503H 180v/180V Pos: standing >
You complete your spell...
[Damage: 145 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 503h/503H 180v/180V Pos: standing >
A Thri-Kreen attacks you. [0 hits]

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 You must commune with nature more before invoking its power.

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage:  2 ] [Damage:  2 ] You attack a Thri-Kreen. [2 hits]
You must commune with nature more before invoking its power.

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 You must commune with nature more before invoking its power.

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 You must commune with nature more before invoking its power.

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 You start chanting...

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 Casting: cyclone **

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 Casting: cyclone *

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 A Thri-Kreen attacks you. [0 hits]

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 Casting: cyclone 

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 You complete your spell...
[Damage: 54 ] The cyclone whirls and rips about, sending a Thri-Kreen reeling!

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You start chanting...

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Casting: cyclone 

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You complete your spell...
[Damage: 55 ] The cyclone whirls and rips about, sending a Thri-Kreen reeling!

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen attacks you. [0 hits]
You start chanting...

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Casting: cyclone **

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Casting: cyclone *

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Casting: cyclone 

< 503h/503H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You complete your spell...
[Damage: 101 ] The violent winds prove too much for a Thri-Kreen!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.