The death of [49 Warrior] Fosho (Thri-Kreen)

in Cavern of the Thri-kreen Warrior

from the perspective of [50 Forrestal] Batman (Phantom)

<primary weapon>     a flaming sabre (glowing)
<secondary weapon>   a flaming sabre (glowing)

You feel infused by 10th circle DARK powers!
A Lich clambers to his feet.

< 333h/333H 118v/130V Pos: standing >
A Lich starts casting a spell.

< 333h/333H 120v/130V Pos: standing >

		Score information for Batman

Level: 50   Race: Phantom   Class: Ranger Druid Sex: Male
Hit points: 333(333)  Moves: 125(130)
Coins carried:    0 platinum     4 gold     2 silver     5 copper
Coins in bank: 8904 platinum    80 gold     0 silver     0 copper
Playing time: 0 days / 7 hours/ 55 minutes
Received data: 0.1661 MB this session.
Send data:     0.0059 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
         Fireshielded
Epic points(total): 10876(10876) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (60.00%)
Frags:   +23.50   Deaths:   7
Enchantments:    Ultravision Fly Aware
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points: 3206 

Active Spells:
--------------
rested bonus (93 minutes)


< 333h/333H 125v/130V Pos: standing >
A Lich completes his spell...
A Lich utters the word 'candusgjfcandusqh'
An aura of intense bitter darkness surrounds a Thri-Kreen for a moment.
A Thri-Kreen comes to life again! Taking a deep breath, a Thri-Kreen opens his eyes!

< 333h/333H 128v/130V Pos: standing >

< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!

< 333h/333H 130v/130V Pos: standing >
Epic Bonus:

You are currently benefiting from the Epic Points Bonus (60.00%).

You can choose from the following bonuses:
      none (MAX:   0%) - No Epic Bonus
     cargo (Max:  40%) - Cargo Discount
      shop (Max:  60%) - Shop Discount
       exp (Max:  80%) - Experience Bonus
      epic (Max:  60%) - Epic Points Bonus
    health (Max: 400%) - Health Regen Bonus
     moves (Max: 100%) - Movement Regen Bonus


< 333h/333H 130v/130V Pos: standing >
You feel infused by 7th circle DARK powers!

< 333h/333H 130v/130V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 333h/333H 130v/130V Pos: standing >
You start chanting...

< 333h/333H 130v/130V Pos: standing >
Casting: sunray **

< 333h/333H 130v/130V Pos: standing >
Casting: sunray *

< 333h/333H 130v/130V Pos: standing >
Casting: sunray 

< 333h/333H 130v/130V Pos: standing >
You complete your spell...
[Damage: 156 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!
A Thri-Kreen attacks you. [0 hits]

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 You start chanting...

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 Casting: sunray **

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 Casting: sunray *

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 Casting: sunray 

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 You complete your spell...
A Thri-Kreen seems to be blinded!
[Damage: 124 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 [Damage:  3 ] You attack a Thri-Kreen. [1 hits]

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You start chanting...

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You feel your skill in parry improving.
A Thri-Kreen attacks you. [0 hits]

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 Casting: sunray **

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 Casting: sunray *

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 Casting: sunray 

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You complete your spell...
[Damage: 107 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You must commune with nature more before invoking its power.

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen attacks you. [0 hits]

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You haven't the necessary body parts to do that.

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 [Damage:  4 ] [Damage:  4 ] You feel your skill in 1h slashing improving.
[Damage:  4 ] You attack a Thri-Kreen. [3 hits]

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You feel your skill in riposte improving.
A Thri-Kreen attacks you. [0 hits]

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 [Damage:  3 ] [Damage:  3 ] You attack a Thri-Kreen. [2 hits]

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You haven't the necessary body parts to do that.

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage:  3 ] [Damage:  2 ] A Thri-Kreen is incapacitated and will slowly die, if not aided.
A Thri-Kreen slumps to the ground.
You attack a Thri-Kreen. [2 hits]

< 333h/333H 130v/130V Pos: standing >
<You haven't the necessary body parts to do that.

< 333h/333H 130v/130V Pos: standing >
<Your improved dexterity grants you an additional attack!
You feel your skill in 1h slashing improving.
[Damage:  6 ] A Thri-Kreen is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] Your final slash sends a Thri-Kreen's head bouncing along the ground.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 384 epic points.
The unmistakable scent of fresh blood can be smelled as a Thri-Kreen dies in agony.

< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!

< 333h/333H 130v/130V Pos: standing >
A Lich starts casting a spell.

< 333h/333H 130v/130V Pos: standing >

< 333h/333H 130v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Fresh blood covers everything in the area.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[24] The corpse of a Thri-Kreen is lying here.
A Lich (medium) Skeletor stands in mid-air here. (casting) 
Slipper relaxes and prepares to train warriors.

< 333h/333H 130v/130V Pos: standing >
A Lich completes his spell...
A Lich utters the word 'candusgjfcandusqh'
An aura of intense bitter darkness surrounds a Thri-Kreen for a moment.
A Thri-Kreen comes to life again! Taking a deep breath, a Thri-Kreen opens his eyes!

< 333h/333H 130v/130V Pos: standing >

		Score information for Batman

Level: 50   Race: Phantom   Class: Ranger Druid Sex: Male
Hit points: 333(333)  Moves: 130(130)
Coins carried:    0 platinum     4 gold     2 silver     5 copper
Coins in bank: 8904 platinum    80 gold     0 silver     0 copper
Playing time: 0 days / 7 hours/ 56 minutes
Received data: 0.1690 MB this session.
Send data:     0.0060 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
         Fireshielded
Epic points(total): 11260(11260) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (60.00%)
Frags:   +24.50   Deaths:   7
Enchantments:    Ultravision Fly Aware
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points: 3320 

Active Spells:
--------------
rested bonus (92 minutes)


< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!

< 333h/333H 130v/130V Pos: standing >
You currently have the following spell slots available:
  1st circle:  6 of  6
  2nd circle:  5 of  5
  3rd circle:  5 of  5
  4th circle:  3 of  5   (  12 seconds)
  5th circle:  4 of  4
  6th circle:  4 of  4
  7th circle:  3 of  3
  8th circle:  3 of  3
  9th circle:  3 of  3
 10th circle:  2 of  2

< 333h/333H 130v/130V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 333h/333H 130v/130V Pos: standing >
Casting: sunray 

< 333h/333H 130v/130V Pos: standing >
You complete your spell...
[Damage: 124 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 333h/333H 130v/130V Pos: standing >
A Thri-Kreen attacks you. [0 hits]

< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!

< 333h/333H 130v/130V Pos: standing >
You start chanting...

< 333h/333H 130v/130V Pos: standing >
Casting: sunray **

< 333h/333H 130v/130V Pos: standing >
Casting: sunray *

< 333h/333H 130v/130V Pos: standing >
Casting: sunray 

< 333h/333H 130v/130V Pos: standing >
You complete your spell...
[Damage: 157 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 333h/333H 130v/130V Pos: standing >
A Thri-Kreen attacks you. [0 hits]

< 333h/333H 130v/130V Pos: standing >
You start chanting...

< 333h/333H 130v/130V Pos: standing >
Casting: sunray **

< 333h/333H 130v/130V Pos: standing >
Casting: sunray *

< 333h/333H 130v/130V Pos: standing >
Casting: sunray 

< 333h/333H 130v/130V Pos: standing >
You complete your spell...
[Damage: 163 ] A Thri-Kreen is struck by your ray of sunlight, and is destroyed instantly!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 384 epic points.
A Thri-Kreen's death cry reverberates in your head as he falls to the ground.

< 333h/333H 130v/130V Pos: standing >

		Score information for Batman

Level: 50   Race: Phantom   Class: Ranger Druid Sex: Male
Hit points: 333(333)  Moves: 130(130)
Coins carried:    0 platinum     4 gold     2 silver     5 copper
Coins in bank: 8904 platinum    80 gold     0 silver     0 copper
Playing time: 0 days / 7 hours/ 57 minutes
Received data: 0.1700 MB this session.
Send data:     0.0061 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
         Fireshielded
Epic points(total): 11644(11644) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (60.00%)
Frags:   +25.50   Deaths:   7
Enchantments:    Ultravision Fly Aware
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points: 3433 

Active Spells:
--------------
rested bonus (92 minutes)


< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!

< 333h/333H 130v/130V Pos: standing >
A Lich sits down in a comfortable spot.

< 333h/333H 130v/130V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!

< 333h/333H 130v/130V Pos: standing >
You feel infused by 4th circle DARK powers!

< 333h/333H 130v/130V Pos: standing >
You feel infused by 4th circle DARK powers!
Your communion with nature is now complete...

< 333h/333H 130v/130V Pos: standing >

< 333h/333H 130v/130V Pos: standing >
A Lich clambers to his feet.

< 333h/333H 130v/130V Pos: standing >
A Lich starts casting a spell.

< 333h/333H 130v/130V Pos: standing >
A Lich completes his spell...
A Lich utters the word 'candusgjfcandusqh'
An aura of intense bitter darkness surrounds a Thri-Kreen for a moment.
A Thri-Kreen comes to life again! Taking a deep breath, a Thri-Kreen opens his eyes!
You start chanting...

< 333h/333H 130v/130V Pos: standing >
Casting: sunray **

< 333h/333H 130v/130V Pos: standing >

< 333h/333H 130v/130V Pos: standing >
Casting: sunray *

< 333h/333H 130v/130V Pos: standing >
Casting: sunray 

< 333h/333H 130v/130V Pos: standing >
You complete your spell...
A Thri-Kreen seems to be blinded!
[Damage: 125 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 333h/333H 130v/130V Pos: standing >
A Thri-Kreen attacks you. [0 hits]

< 333h/333H 130v/130V Pos: standing >
You start chanting...

< 333h/333H 130v/130V Pos: standing >
Casting: sunray **

< 333h/333H 130v/130V Pos: standing >
Casting: sunray *

< 333h/333H 130v/130V Pos: standing >
Casting: sunray 

< 333h/333H 130v/130V Pos: standing >
You complete your spell...
[Damage: 140 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 333h/333H 130v/130V Pos: standing >
A Thri-Kreen attacks you. [0 hits]
You must commune with nature more before invoking its power.

< 333h/333H 130v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 130v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 130v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 130v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 130v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 130v/130V Pos: standing >
A Thri-Kreen attacks you. [0 hits]

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You must commune with nature more before invoking its power.

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You attempt to flee...
Among the Cracked Tunnels
Obvious exits: -N -S -W
You flee eastward!

< 333h/333H 102v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[23] The corpse of a Thri-Kreen is lying here.
A Thri-Kreen (medium) stands here.
A Lich (medium) Skeletor stands in mid-air here.
Slipper relaxes and prepares to train warriors.

< 333h/333H 103v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 105v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 107v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 109v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 109v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 110v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 111v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 112v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 113v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 114v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 115v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 117v/130V Pos: standing >
Hint: Type "score" to get some information about your character.

< 333h/333H 118v/130V Pos: standing >
You feel infused by 10th circle DARK powers!

< 333h/333H 119v/130V Pos: standing >
You start chanting...

< 333h/333H 120v/130V Pos: standing >
Casting: sunray 

< 333h/333H 122v/130V Pos: standing >
You complete your spell...
A Thri-Kreen seems to be blinded!
[Damage: 111 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 333h/333H 123v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 125v/130V Pos: standing >

< 333h/333H 125v/130V Pos: standing >
A Thri-Kreen attacks you. [0 hits]

< 333h/333H 126v/130V Pos: standing >
A Thri-Kreen attacks you. [0 hits]

< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!

< 333h/333H 130v/130V Pos: standing >
You start chanting...

< 333h/333H 130v/130V Pos: standing >
Casting: sunray **

< 333h/333H 130v/130V Pos: standing >
Casting: sunray *

< 333h/333H 130v/130V Pos: standing >
Casting: sunray 

< 333h/333H 130v/130V Pos: standing >
You complete your spell...
[Damage: 106 ] A Thri-Kreen is struck by your ray of sunlight, and is destroyed instantly!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 384 epic points.
A Thri-Kreen's death cry reverberates in your head as he falls to the ground.

< 333h/333H 130v/130V Pos: standing >

< 333h/333H 130v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Fresh blood splatters cover the area.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[24] The corpse of a Thri-Kreen is lying here.
A Lich (medium) Skeletor stands in mid-air here.
Slipper relaxes and prepares to train warriors.

< 333h/333H 130v/130V Pos: standing >
You currently have the following spell slots available:
  1st circle:  6 of  6
  2nd circle:  5 of  5
  3rd circle:  5 of  5
  4th circle:  5 of  5
  5th circle:  4 of  4
  6th circle:  4 of  4
  7th circle:  3 of  3
  8th circle:  3 of  3
  9th circle:  3 of  3
 10th circle:  0 of  2   (  19 seconds)

< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!

< 333h/333H 130v/130V Pos: standing >

		Score information for Batman

Level: 50   Race: Phantom   Class: Ranger Druid Sex: Male
Hit points: 333(333)  Moves: 130(130)
Coins carried:    0 platinum     4 gold     2 silver     5 copper
Coins in bank: 8904 platinum    80 gold     0 silver     0 copper
Playing time: 0 days / 7 hours/ 59 minutes
Received data: 0.1738 MB this session.
Send data:     0.0066 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
         Fireshielded
Epic points(total): 12028(12028) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (60.00%)
Frags:   +26.50   Deaths:   7
Enchantments:    Ultravision Fly Aware
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points: 3546 

Active Spells:
--------------
rested bonus (90 minutes)


< 333h/333H 130v/130V Pos: standing >
A Lich starts casting a spell.

< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!
Your communion with nature is now complete...

< 333h/333H 130v/130V Pos: standing >
A Lich completes his spell...
A Lich utters the word 'candusgjfcandusqh'
An aura of intense bitter darkness surrounds a Thri-Kreen for a moment.
A Thri-Kreen comes to life again! Taking a deep breath, a Thri-Kreen opens his eyes!

< 333h/333H 130v/130V Pos: standing >
You start chanting...

< 333h/333H 130v/130V Pos: standing >
Casting: sunray **

< 333h/333H 130v/130V Pos: standing >
Casting: sunray *

< 333h/333H 130v/130V Pos: standing >
Casting: sunray 

< 333h/333H 130v/130V Pos: standing >
You complete your spell...
[Damage: 166 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 333h/333H 130v/130V Pos: standing >
A Thri-Kreen attacks you. [0 hits]

< 333h/333H 130v/130V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 333h/333H 130v/130V Pos: standing >
Casting: sunray 

< 333h/333H 130v/130V Pos: standing >
You complete your spell...
[Damage: 141 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 333h/333H 130v/130V Pos: standing >
You currently have the following spell slots available:
  1st circle:  6 of  6
  2nd circle:  5 of  5
  3rd circle:  5 of  5
  4th circle:  5 of  5
  5th circle:  4 of  4
  6th circle:  4 of  4
  7th circle:  3 of  3
  8th circle:  3 of  3
  9th circle:  3 of  3
 10th circle:  0 of  2   (  19 seconds)

< 333h/333H 130v/130V Pos: standing >
A Thri-Kreen attacks you. [0 hits]
You must commune with nature more before invoking its power.

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 You must commune with nature more before invoking its power.

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 [Damage:  3 ] You attack a Thri-Kreen. [1 hits]
You start chanting...

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 Casting: earthen maul **

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 Casting: earthen maul *

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 Casting: earthen maul 
You feel your skill in parry improving.
[Damage:  1 ] A Thri-Kreen is burned severely as he hits you!
A Thri-Kreen attacks you. [1 hits]

< 331h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:few scratches E: A Thri-Kreen sta EP: pretty hurt >
 You complete your spell...
[Damage: 81 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage:  2 ] A Thri-Kreen leaps into the air, avoiding your attack.
You attack a Thri-Kreen. [1 hits]

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You start chanting...

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Casting: earthen maul **

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Casting: earthen maul *

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Casting: earthen maul 

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You complete your spell...
[Damage: 164 ] Your earthen fist leaves only a battered corpse of a Thri-Kreen behind!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.