<primary weapon> a flaming sabre (glowing)
<secondary weapon> a flaming sabre (glowing)
< 333h/333H 110v/130V Pos: standing >
You must commune with nature more before invoking its power.
< 333h/333H 111v/130V Pos: standing >
You must commune with nature more before invoking its power.
< 333h/333H 112v/130V Pos: standing >
You must commune with nature more before invoking its power.
< 333h/333H 113v/130V Pos: standing >
You must commune with nature more before invoking its power.
< 333h/333H 114v/130V Pos: standing >
You must commune with nature more before invoking its power.
< 333h/333H 115v/130V Pos: standing >
You must commune with nature more before invoking its power.
< 333h/333H 117v/130V Pos: standing >
Hint: Type "score" to get some information about your character.
< 333h/333H 118v/130V Pos: standing >
You feel infused by 10th circle DARK powers!
< 333h/333H 119v/130V Pos: standing >
You start chanting...
< 333h/333H 120v/130V Pos: standing >
Casting: sunray
< 333h/333H 122v/130V Pos: standing >
You complete your spell...
A Thri-Kreen seems to be blinded!
[Damage: 111 ] You unleash light in a focused, searing ray at a Thri-Kreen!
< 333h/333H 123v/130V Pos: standing >
You must commune with nature more before invoking its power.
< 333h/333H 125v/130V Pos: standing >
< 333h/333H 125v/130V Pos: standing >
A Thri-Kreen attacks you. [0 hits]
< 333h/333H 126v/130V Pos: standing >
A Thri-Kreen attacks you. [0 hits]
< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!
< 333h/333H 130v/130V Pos: standing >
You start chanting...
< 333h/333H 130v/130V Pos: standing >
Casting: sunray **
< 333h/333H 130v/130V Pos: standing >
Casting: sunray *
< 333h/333H 130v/130V Pos: standing >
Casting: sunray
< 333h/333H 130v/130V Pos: standing >
You complete your spell...
[Damage: 106 ] A Thri-Kreen is struck by your ray of sunlight, and is destroyed instantly!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 384 epic points.
A Thri-Kreen's death cry reverberates in your head as he falls to the ground.
< 333h/333H 130v/130V Pos: standing >
< 333h/333H 130v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Fresh blood splatters cover the area.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[24] The corpse of a Thri-Kreen is lying here.
A Lich (medium) Skeletor stands in mid-air here.
Slipper relaxes and prepares to train warriors.
< 333h/333H 130v/130V Pos: standing >
You currently have the following spell slots available:
1st circle: 6 of 6
2nd circle: 5 of 5
3rd circle: 5 of 5
4th circle: 5 of 5
5th circle: 4 of 4
6th circle: 4 of 4
7th circle: 3 of 3
8th circle: 3 of 3
9th circle: 3 of 3
10th circle: 0 of 2 ( 19 seconds)
< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!
< 333h/333H 130v/130V Pos: standing >
Score information for Batman
Level: 50 Race: Phantom Class: Ranger Druid Sex: Male
Hit points: 333(333) Moves: 130(130)
Coins carried: 0 platinum 4 gold 2 silver 5 copper
Coins in bank: 8904 platinum 80 gold 0 silver 0 copper
Playing time: 0 days / 7 hours/ 59 minutes
Received data: 0.1738 MB this session.
Send data: 0.0066 MB this session.
Compression ratio: 82%
82%
Status: Standing.
Fireshielded
Epic points(total): 12028(12028) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (60.00%)
Frags: +26.50 Deaths: 7
Enchantments: Ultravision Fly Aware
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 3546
Active Spells:
--------------
rested bonus (90 minutes)
< 333h/333H 130v/130V Pos: standing >
A Lich starts casting a spell.
< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!
Your communion with nature is now complete...
< 333h/333H 130v/130V Pos: standing >
A Lich completes his spell...
A Lich utters the word 'candusgjfcandusqh'
An aura of intense bitter darkness surrounds a Thri-Kreen for a moment.
A Thri-Kreen comes to life again! Taking a deep breath, a Thri-Kreen opens his eyes!
< 333h/333H 130v/130V Pos: standing >
You start chanting...
< 333h/333H 130v/130V Pos: standing >
Casting: sunray **
< 333h/333H 130v/130V Pos: standing >
Casting: sunray *
< 333h/333H 130v/130V Pos: standing >
Casting: sunray
< 333h/333H 130v/130V Pos: standing >
You complete your spell...
[Damage: 166 ] You unleash light in a focused, searing ray at a Thri-Kreen!
< 333h/333H 130v/130V Pos: standing >
A Thri-Kreen attacks you. [0 hits]
< 333h/333H 130v/130V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.
< 333h/333H 130v/130V Pos: standing >
Casting: sunray
< 333h/333H 130v/130V Pos: standing >
You complete your spell...
[Damage: 141 ] You unleash light in a focused, searing ray at a Thri-Kreen!
< 333h/333H 130v/130V Pos: standing >
You currently have the following spell slots available:
1st circle: 6 of 6
2nd circle: 5 of 5
3rd circle: 5 of 5
4th circle: 5 of 5
5th circle: 4 of 4
6th circle: 4 of 4
7th circle: 3 of 3
8th circle: 3 of 3
9th circle: 3 of 3
10th circle: 0 of 2 ( 19 seconds)
< 333h/333H 130v/130V Pos: standing >
A Thri-Kreen attacks you. [0 hits]
You must commune with nature more before invoking its power.
< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You must commune with nature more before invoking its power.
< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
[Damage: 3 ] You attack a Thri-Kreen. [1 hits]
You start chanting...
< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
Casting: earthen maul **
< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
Casting: earthen maul *
< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
Casting: earthen maul
You feel your skill in parry improving.
[Damage: 1 ] A Thri-Kreen is burned severely as he hits you!
A Thri-Kreen attacks you. [1 hits]
< 331h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:few scratches E: A Thri-Kreen sta EP: pretty hurt >
You complete your spell...
[Damage: 81 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
Your improved dexterity grants you an additional attack!
[Damage: 2 ] A Thri-Kreen leaps into the air, avoiding your attack.
You attack a Thri-Kreen. [1 hits]
< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
You start chanting...
< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
Casting: earthen maul **
< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
Casting: earthen maul *
< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
Casting: earthen maul
< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
You complete your spell...
[Damage: 164 ] Your earthen fist leaves only a battered corpse of a Thri-Kreen behind!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 384 epic points.
The last gasps of a Thri-Kreen cause a sickening chill to run up your spine.
< 333h/333H 130v/130V Pos: standing >
Score information for Batman
Level: 50 Race: Phantom Class: Ranger Druid Sex: Male
Hit points: 333(333) Moves: 130(130)
Coins carried: 0 platinum 4 gold 2 silver 5 copper
Coins in bank: 8904 platinum 80 gold 0 silver 0 copper
Playing time: 0 days / 7 hours/ 59 minutes
Received data: 0.1757 MB this session.
Send data: 0.0068 MB this session.
Compression ratio: 82%
82%
Status: Standing.
Fireshielded
Epic points(total): 12412(12412) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (60.00%)
Frags: +27.50 Deaths: 7
Enchantments: Ultravision Fly Aware
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 3660
Active Spells:
--------------
rested bonus (90 minutes)
< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!
< 333h/333H 130v/130V Pos: standing >
Autosaving...
< 333h/333H 130v/130V Pos: standing >
< 333h/333H 130v/130V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 333h/333H 130v/130V Pos: standing >
You currently have the following spell slots available:
1st circle: 6 of 6
2nd circle: 5 of 5
3rd circle: 5 of 5
4th circle: 5 of 5
5th circle: 4 of 4
6th circle: 4 of 4
7th circle: 1 of 3 ( 16 seconds)
8th circle: 3 of 3
9th circle: 3 of 3
10th circle: 1 of 2 ( 9 seconds)
< 333h/333H 130v/130V Pos: standing >
You start chanting...
< 333h/333H 130v/130V Pos: standing >
Casting: sunray **
< 333h/333H 130v/130V Pos: standing >
Casting: sunray *
< 333h/333H 130v/130V Pos: standing >
Casting: sunray
< 333h/333H 130v/130V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving him unharmed!
< 333h/333H 130v/130V Pos: standing >
A Lich says 'Beh fur gorhivinets end be sawed!'
A Lich attacks you. [0 hits]
< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!
< 333h/333H 130v/130V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
< 333h/333H 129v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[24] The corpse of a Thri-Kreen is lying here.
A Lich (medium) Skeletor stands in mid-air here.
Slipper relaxes and prepares to train warriors.
< 333h/333H 129v/130V Pos: standing >
You start chanting...
< 333h/333H 129v/130V Pos: standing >
Casting: sunray **
< 333h/333H 129v/130V Pos: standing >
Casting: sunray *
< 333h/333H 129v/130V Pos: standing >
Casting: sunray
< 333h/333H 129v/130V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving him unharmed!
< 333h/333H 129v/130V Pos: standing >
You feel infused by 10th circle DARK powers!
< 333h/333H 129v/130V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
< 333h/333H 128v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[24] The corpse of a Thri-Kreen is lying here.
A Lich (medium) Skeletor stands in mid-air here, fighting YOU!
Slipper relaxes and prepares to train warriors.
< 333h/333H 129v/130V Pos: standing >
A Lich attacks you. [0 hits]
< 333h/333H 129v/130V Pos: standing >
You start chanting...
< 333h/333H 129v/130V Pos: standing >
Casting: sunray **
< 333h/333H 130v/130V Pos: standing >
Casting: sunray *
< 333h/333H 130v/130V Pos: standing >
A Lich attacks you. [0 hits]
< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Lich sta EP: excellent >
Casting: sunray
< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Lich sta EP: excellent >
You complete your spell...
Your spell flows around a Lich, leaving him unharmed!
< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Lich sta EP: excellent >
You attempt to flee...
Among the Cracked Tunnels
Obvious exits: -N -S -W
You flee eastward!
< 333h/333H 106v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[24] The corpse of a Thri-Kreen is lying here.
A Lich (medium) Skeletor stands in mid-air here.
Slipper relaxes and prepares to train warriors.
< 333h/333H 106v/130V Pos: standing >
You start chanting...
< 333h/333H 108v/130V Pos: standing >
Casting: earthen maul
< 333h/333H 109v/130V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving him unharmed!
< 333h/333H 110v/130V Pos: standing >
You feel infused by 10th circle DARK powers!
< 333h/333H 112v/130V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
< 333h/333H 111v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[24] The corpse of a Thri-Kreen is lying here.
A Lich (medium) Skeletor stands in mid-air here, fighting YOU!
Slipper relaxes and prepares to train warriors.
< 333h/333H 111v/130V Pos: standing >
A Lich says 'The non-believer must be punished!
A Lich says 'Whet unci wes mosv, os pow foynd upun your tkuml!'
You deflect a Lich's blow and strike back at him!
[Damage: 2 ] A Lich attacks you. [0 hits]
You must commune with nature more before invoking its power.
< 333h/333H 111v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Lich sta EP: few scratches >
You attempt to flee...
Among the Cracked Tunnels
Obvious exits: -N -S -W
You flee eastward!
< 333h/333H 80v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[24] The corpse of a Thri-Kreen is lying here.
A Lich (medium) Skeletor stands in mid-air here.
Slipper relaxes and prepares to train warriors.
< 333h/333H 80v/130V Pos: standing >
You start chanting...
< 333h/333H 81v/130V Pos: standing >
Casting: sunray
< 333h/333H 83v/130V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving him unharmed!
< 333h/333H 84v/130V Pos: standing >
You must commune with nature more before invoking its power.
< 333h/333H 86v/130V Pos: standing >
A Lich attacks you. [0 hits]
< 333h/333H 87v/130V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
< 333h/333H 86v/130V Pos: standing >
You feel infused by 10th circle DARK powers!
< 333h/333H 88v/130V Pos: standing >
2nd CIRCLE:
animal friendship
fortitude
pulchritude
3rd CIRCLE:
aid
detect evil
detect good
detect magic
disease
sticks to snakes
4th CIRCLE:
faerie fire
faerie fog
flame blade
protection from animals
protection from evil
5th CIRCLE:
barkskin
create spring
invigorate
lightning bolt
poison
serendipity
6th CIRCLE:
cure blind
earthquake
natures touch
sense life
tranquility
7th CIRCLE:
earthen maul
endurance
infravision
regeneration
8th CIRCLE:
cyclone
dispel magic
mielikki vitality
9th CIRCLE:
farsee
haste
pass without trace
10th CIRCLE:
consecrate land
dazzle
sunray
tree
wandering woods
11th CIRCLE:
animal vision
blur
creeping doom
moonwell
natures blessing
12th CIRCLE:
elemental aura
< 333h/333H 89v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[24] The corpse of a Thri-Kreen is lying here.
A Lich (medium) Skeletor stands in mid-air here.
Slipper relaxes and prepares to train warriors.
< 333h/333H 90v/130V Pos: standing >
You start chanting...
< 333h/333H 91v/130V Pos: standing >
Casting: sunray **
< 333h/333H 93v/130V Pos: standing >
Casting: sunray *
< 333h/333H 94v/130V Pos: standing >
Casting: sunray
< 333h/333H 95v/130V Pos: standing >
You complete your spell...
A Lich absorbs the power of your spell!
< 333h/333H 96v/130V Pos: standing >
You must commune with nature more before invoking its power.
< 333h/333H 99v/130V Pos: standing >
You deflect a Lich's blow and strike back at him!
[Damage: 3 ] A Lich attacks you. [0 hits]
< 333h/333H 101v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Lich sta EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 3 ] [Damage: 4 ] [Damage: 3 ] You attack a Lich. [3 hits]
< 333h/333H 101v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Lich sta EP: few scratches >
You attempt to flee...
Among the Cracked Tunnels
Obvious exits: -N -S -W
You flee eastward!
< 333h/333H 80v/130V Pos: standing >
< 333h/333H 80v/130V Pos: standing >
You feel infused by 10th circle DARK powers!
< 333h/333H 81v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[24] The corpse of a Thri-Kreen is lying here.
A Lich (medium) Skeletor stands in mid-air here.
Slipper relaxes and prepares to train warriors.
< 333h/333H 80v/130V Pos: standing >
You start chanting...
< 333h/333H 81v/130V Pos: standing >
Casting: sunray **
< 333h/333H 82v/130V Pos: standing >
Casting: sunray *
< 333h/333H 84v/130V Pos: standing >
Casting: sunray
< 333h/333H 85v/130V Pos: standing >
You complete your spell...
[Damage: 164 ] A Lich is struck by your ray of sunlight, and is destroyed instantly!
A Lich is dead! R.I.P.
You receive your share of experience.