<worn as a badge> an icy copper badge from Morg's Place
<worn on head> a rusty ivory hat from Sea Kingdom
<worn on eyes> a finely-woven mesh eyepatch made by Znarc
<worn in ear> a well-crafted softwood stud from Kobold Settlement
<worn in ear> a diabolical clay stud from Krethik Keep
<worn on face> an icy sapphire mask from Tharnadia - City of Humans
<worn around neck> an unearthly softwood torque from Kobold Settlement
<worn around neck> a decent softwood gorget from Kobold Settlement [86%]
<worn on body> an unearthly stone tunic from Father Tel's Holy Cloister
<worn about body> a fragile softwood mantle from Kobold Settlement
<worn as quiver> a hardened bark quiver
<worn about waist> an ashen adamantium belt
<worn on belt buckle>a shimmering glass belt buckle from The Forest City of Aravne
<worn on arms> some spiked ivory arm plates from The Lizardman Swamps of Clavikord
<worn around wrist> a blood-stained softwood bracelet from Kobold Settlement
<worn around wrist> a frost-rimed bronze bracelet [69%]
<worn on hands> some ghastly softwood talons from Kobold Settlement
<worn on finger> a gleaming softwood ring from Kobold Settlement
<worn on finger> a masterly-crafted gem signet from The Prisons of Carthapia
<held> an arcane spellbook covered with runes
<held> a glowing quill (glowing)
<worn on legs> some sparkling dragonscale pants
<worn on feet> a pair of dusty boots (glowing) [89%]
M^..+........
...M.+..^...^^.
*.^.^+..^...M.^
++++++.@...^...
****.+......^..
....^+....^....
^MM.+.^^.....
^..+.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 324h/324H 32v/166V Pos: standing >
^...+..M
.M^..+.......
....M.+..^...^^
**.^.^+..^...M.
+++++++@....^..
.****.+......^.
*....^+....^...
.^MM.+.^^....
M^..+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 324h/324H 30v/166V Pos: standing >
M^...+..M
^.M^..+......
*....M.+..^...^
^**.^.^+..^...M
+++++++@.....^.
*.****.+......^
**....^+....^..
..^MM.+.^^...
^M^..+.....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
[4] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
< 324h/324H 29v/166V Pos: standing >
^M^...+..M
^^.M^..+.....
**....M.+..^...
*^**.^.^+..^...
+++++++@+.....^
^*.****.+......
***....^+....^.
^..^MM.+.^^..
.^M^..+....
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 324h/324H 28v/166V Pos: standing >
.^M^...+..M
.^^.M^..+....
***....M.+..^..
**^**.^.^+..^..
+++++++@++.....
*^*.****.+.....
****....^+....^
*^..^MM.+.^^.
..^M^..+...
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 324h/324H 27v/166V Pos: standing >
..^M^...+..
*.^^.M^..+...
****....M.+..^.
+**^**.^.^+..^.
+++++++@+++....
+*^*.****.+....
*****....^+....
**^..^MM.+.^^
*..^M^..+..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 324h/324H 27v/166V Pos: standing >
*..^M^...+.
^*.^^.M^..+..
*****....M.+..^
M+**^**.^.^+..^
^++++++@++++...
M+*^*.****.+...
******....^+...
***^..^MM.+.^
^*..^M^..+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 324h/324H 26v/166V Pos: standing >
**..^M^...+
*^*.^^.M^..+.
******....M.+..
*M+**^**.^.^+..
^+++++@+++++..
*M+*^*.****.+..
^******....^+..
^***^..^MM.+.
*^*..^M^..+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 324h/324H 26v/166V Pos: standing >
***..^M^...
**^*.^^.M^..+
*******....M.+.
*M+**^**.^.^+.
^++++@++++++.
*M+*^*.****.+.
M^******....^+.
M^***^..^MM.+
M*^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 324h/324H 25v/166V Pos: standing >
^***..^M^..
^**^*.^^.M^..
*******....M.+
*M+**^**.^.^+
^+++@+++++++
*M+*^*.****.+
M^******....^+
MM^***^..^MM.
MM*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 324h/324H 24v/166V Pos: standing >
M^***..^M^.
M^**^*.^^.M^.
*******....M.
*M+**^**.^.^
^++@+++++++
*M+*^*.****.
M^******....^
MMM^***^..^MM
MMM*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A bent brass scrap has been left here.
< 324h/324H 24v/166V Pos: standing >
MM^***..^M^
M^**^*.^^.M^
*******....M
*M+**^**.^.
^+@+++++++
*M+*^*.****
M^******....
MMMM^***^..^M
MMMM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 324h/324H 23v/166V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*M+*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 324h/324H 23v/166V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A tough looking warrior is scanning the landscape beyond the walls.
< 324h/324H 22v/166V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 324h/324H 22v/166V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 324h/324H 20v/166V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 324h/324H 18v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 324h/324H 19v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 324h/324H 19v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 324h/324H 20v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 324h/324H 20v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 324h/324H 20v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 324h/324H 21v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 324h/324H 21v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 324h/324H 22v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 324h/324H 22v/166V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 324h/324H 21v/166V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 324h/324H 19v/166V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A young man in leather armor seems to be patrolling outside the gates.
< 324h/324H 17v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 324h/324H 18v/166V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
< 324h/324H 17v/166V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 324h/324H 15v/166V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 324h/324H 14v/166V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
< 324h/324H 12v/166V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 324h/324H 11v/166V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 324h/324H 11v/166V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A wooden stall stands here, goods displayed upon its counter.
< 324h/324H 11v/166V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
< 324h/324H 10v/166V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 324h/324H 10v/166V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 324h/324H 9v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 324h/324H 9v/166V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
[5] The corpse of a militia guard is lying here.
The corpse of a large rat is lying here.
[5] The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a militia guard is lying here.
[3] The corpse of a large rat is lying here.
A large wandering dog is here, growling at you.
< 324h/324H 10v/166V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 324h/324H 9v/166V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 324h/324H 9v/166V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 324h/324H 8v/166V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
'Try to get a portal out of here, or run to another exit!'
'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck.
Sorry, but you cannot do that here!
< 324h/324H 10v/166V Pos: standing >
Pardon?
< 324h/324H 11v/166V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 324h/324H 12v/166V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
The receptionist turns and says, 'The town is under attack!'
'Try to get a portal out of here, or run to another exit!'
'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck.
Sorry, but you cannot do that here!
< 324h/324H 14v/166V Pos: standing >
< 324h/324H 22v/166V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
'Try to get a portal out of here, or run to another exit!'
'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck.
Sorry, but you cannot do that here!
< 324h/324H 25v/166V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
'Try to get a portal out of here, or run to another exit!'
'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck.
Sorry, but you cannot do that here!
< 324h/324H 26v/166V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
'Try to get a portal out of here, or run to another exit!'
'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck.
Sorry, but you cannot do that here!
< 324h/324H 28v/166V Pos: standing >
You get a slab of beef from a rugged adventurers satchel.
< 324h/324H 34v/166V Pos: standing >
You feel sated already.
< 324h/324H 35v/166V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 324h/324H 35v/166V Pos: standing >
< 324h/324H 38v/166V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
'Try to get a portal out of here, or run to another exit!'
'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck.
Sorry, but you cannot do that here!
< 324h/324H 39v/166V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
'Try to get a portal out of here, or run to another exit!'
'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck.
Sorry, but you cannot do that here!
< 324h/324H 41v/166V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
'Try to get a portal out of here, or run to another exit!'
'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck.
Sorry, but you cannot do that here!
< 324h/324H 45v/166V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
'Try to get a portal out of here, or run to another exit!'
'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck.
Sorry, but you cannot do that here!
< 324h/324H 48v/166V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
'Try to get a portal out of here, or run to another exit!'
'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck.
Sorry, but you cannot do that here!
< 324h/324H 50v/166V Pos: standing >
< 324h/324H 52v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 324h/324H 54v/166V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
'Try to get a portal out of here, or run to another exit!'
'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck.
Sorry, but you cannot do that here!
< 324h/324H 58v/166V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
< 324h/324H 61v/166V Pos: standing >
You quickly scan the area.
A Lich who is close by to your west.
The mailman who is not far off below you.
A Lich enters from the west.
< 324h/324H 63v/166V Pos: standing >
You start chanting...
< 324h/324H 69v/166V Pos: standing >
A Lich snaps into visibility.
You feel your skill in arcane block improving.
You perform an arcane gesture dispersing some of a Lich's spell energy.
Tiny explosions wrack your body with pain!
OUCH! That really did HURT!
Your pair of dusty boots cracks as the tortured body writhes!
< 252h/324H 72v/166V Pos: standing >
You complete your spell...
[Damage: 161 ] Reality seems to twist and bend as your ray collides with a Lich's body!
You try to dispel a Lich's magic.
Your spell flows around a Lich, leaving it unharmed!
< 252h/324H 73v/166V Pos: standing >
You start chanting...
< 254h/324H 75v/166V Pos: standing >
Tiny explosions wrack your body with pain!
OUCH! That really did HURT!
< 182h/324H 75v/166V Pos: standing >
An elite guard stands to the side, evaluating the fray.
< 184h/324H 78v/166V Pos: standing >
You feel your skill in arcane riposte improving.
With great mastery you intercept a Lich's spell and hurl it back at it!
[Damage: 23 ] You feel a warm sense of satisfaction as explosions engulf a Lich.
You complete your spell...
[Damage: 153 ] A Lich is grabbed by your giant fist, which begins crushing it.
A Lich is mortally wounded, and will die soon, if not aided.
A Lich's morbid face of a stone golem of intelligence was damaged from the massive blow!
< 185h/324H 79v/166V Pos: standing >
You start chanting...
< 186h/324H 80v/166V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving it unharmed!
< 189h/324H 85v/166V Pos: standing >
You start chanting...
< 190h/324H 86v/166V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving it unharmed!
< 192h/324H 88v/166V Pos: standing >
You start chanting...
< 193h/324H 90v/166V Pos: standing >
Casting: bigbys crushing hand *
< 195h/324H 93v/166V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving it unharmed!
< 196h/324H 95v/166V Pos: standing >
You don't have that spell memorized.
< 197h/324H 96v/166V Pos: standing >
You start chanting...
< 199h/324H 98v/166V Pos: standing >
Casting: bigbys clenched fist *
< 200h/324H 100v/166V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving it unharmed!
< 201h/324H 102v/166V Pos: standing >
You start chanting...
< 203h/324H 104v/166V Pos: standing >
Casting: bigbys clenched fist *
< 204h/324H 106v/166V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving it unharmed!
< 205h/324H 108v/166V Pos: standing >
You start chanting...
< 207h/324H 109v/166V Pos: standing >
You complete your spell...
[Damage: 130 ] Your mighty fist smashes into a Lich's body, killing it instantly!
A Lich's some cracked copper leg plates was completely destroyed by the massive blow!
A Lich's boreal adamantium badge was completely destroyed by the massive blow!
A Lich is dead! R.I.P.
You receive your share of experience.