<worn as a badge> a wisp of living wind
<worn on head> the headdress of the Hammer
<worn on eyes> an emerald-rimmed glass monocle
<worn in ear> a tiny amethyst earring
<worn in ear> the royal clasp of Bloodstone
<worn on face> a tight facemask of human flesh
<worn around neck> a well-used emerald pendant from Kobold Settlement
<worn around neck> a sapphire necklace (glowing)
<worn on body> a long flowing black robe
<worn about body> a cloak of eternal fire
<worn about waist> a pitch-black sash of the Bloodhawk gang
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt> the scalp of Pijn
<attached to belt> a rugged adventurers satchel (magic)
<worn on arms> some mantis sleeves
<held as shield> a human-made obsidian shield
<worn around wrist> a bracelet of twisted roots of dexterity (glowing)
<worn around wrist> a bracelet of twisted roots (glowing)
<worn on hands> some superior iron talons from Kobold Settlement
<worn on finger> an exquisite granite signet from Kobold Settlement
<worn on finger> a polished scarlet ring (magic)
<primary weapon> a twined copper falchion from Kobold Settlement (magic)
<worn on legs> some cracked cured leather leg plates from Kobold Settlement
<worn on feet> some legendary ruby shoes from Kobold Settlement
Puddles of fresh blood cover the ground.
Some crude dragonscale leg plates lie here on the ground.
A misshaped cured leather tail protector lies here on the ground.
< 365h/365H 132v/132V Pos: standing >
You quickly scan the area.
A rabbit who is not far off to your west.
A hideous looking gargoyle sorcerer who is rather far off to your west.
< 365h/365H 132v/132V Pos: standing >
Experience till level: -4734152
< 365h/365H 132v/132V Pos: standing >
^^.^^^.^^
^^...^....^
.^^^.^...^^
...^.@^^MM^
.M^M..^.^^.
.^..^^.^^^.
..^^^...^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 365h/365H 130v/132V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your east.
A gnomish grenadier who is rather far off to your east.
< 365h/365H 130v/132V Pos: standing >
.^.^^.^^M
^^^.^^^.^^^
^^...^....^
.^^^.@...^^
...^..^^MM^
.M^M..^.^^.
^..^^.^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 365h/365H 128v/132V Pos: standing >
You quickly scan the area.
You see nothing.
< 365h/365H 128v/132V Pos: standing >
^D^^^M^MM
^.^.^^.^^MM
^^^.^^^.^^^
^^...@....^
.^^^.^...^^
...^..^^MM^
M^M..^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 365h/365H 126v/132V Pos: standing >
You quickly scan the area.
You see nothing.
< 365h/365H 126v/132V Pos: standing >
.^MM^^^MM
.^D^^^M^MMM
^.^.^^.^^MM
^^^.^@^.^^^
^^...^....^
.^^^.^...^^
..^..^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 365h/365H 124v/132V Pos: standing >
You quickly scan the area.
You see nothing.
< 365h/365H 124v/132V Pos: standing >
MMMMMM^MM
M.^MM^^^MMM
.^D^^^M^MMM
^.^.^@.^^MM
^^^.^^^.^^^
^^...^....^
^^^.^...^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 365h/365H 123v/132V Pos: standing >
You quickly scan the area.
You see nothing.
< 365h/365H 123v/132V Pos: standing >
M^DMM^MMM
^MMMMMM^MMM
M.^MM^^^MMM
.^D^^@M^MMM
^.^.^^.^^MM
^^^.^^^.^^^
^...^....
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 365h/365H 121v/132V Pos: standing >
You quickly scan the area.
A timber wolf who is a brief walk away to your west.
A menacing demon shaman who is a brief walk away to your west.
< 365h/365H 122v/132V Pos: standing >
The sun starts to set in the south.
< 365h/365H 122v/132V Pos: standing >
MMMM^MMMM
M^DMM^MMMMM
^MMMMMM^MMMMM
M.^MM^^^MMMMM
.^D^^^@^MMMMM
^.^.^^.^^MMMM
^^^.^^^.^^^MM
^...^....^^
^^.^...^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A gnomish grenadier walks through the area, looking towards the horizon.(Gold Aura)
< 365h/365H 122v/132V Pos: standing >
^^^^MMMMM
MMMMM^MMMMM
MM^DMM^MMMMMM
^MMMMMM^MMMMM
M.^MM^@^MMMMM
.^D^^^M^MMMMM
^.^.^^.^^MMMM
^^.^^^.^^^M
...^....^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 365h/365H 120v/132V Pos: standing >
MMMM^MMMM
M^^^^MMMMMM
MMMMMM^MMMMMM
MM^DMM^MMMMMM
^MMMMM@^MMMMM
M.^MM^^^MMMMM
.^D^^^M^MMMMM
.^.^^.^^MMM
^.^^^.^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A gnomish grenadier walks through the area, looking towards the horizon.(Gold Aura)
< 365h/365H 119v/132V Pos: standing >
MMMM^M^M^
MMMMM^MMMM^
MM^^^^MMMMMMM
MMMMMM^MMMMMM
MM^DMM@MMMMMM
^MMMMMM^MMMMM
M.^MM^^^MMMMM
^D^^^M^MMMM
^.^^.^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 365h/365H 117v/132V Pos: standing >
^M^^.^^^D
MMMMM^M^M^.
MMMMMM^MMMM^.
MM^^^^MMMMMMM
MMMMMM@MMMMMM
MM^DMM^MMMMMM
^MMMMMM^MMMMM
.^MM^^^MMMM
D^^^M^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 365h/365H 115v/132V Pos: standing >
^^M^^....
M^M^^.^^^D.
MMMMMM^M^M^..
MMMMMM^MMMM^.
MM^^^^@MMMMMM
MMMMMM^MMMMMM
MM^DMM^MMMMMM
MMMMMM^MMMM
^MM^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The corpse of a Mountain Dwarf is lying here.
A mountaineer walks through here, poised for combat.(Gold Aura)
< 365h/365H 113v/132V Pos: standing >
^.......*
M^^M^^.....
MM^M^^.^^^D.*
MMMMMM^M^M^..
MMMMMM@MMMM^.
MM^^^^MMMMMMM
MMMMMM^MMMMMM
M^DMM^MMMMM
MMMMM^MMM
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
< 365h/365H 112v/132V Pos: standing >
M..******
M^.......**
MM^^M^^.....*
MM^M^^.^^^D.*
MMMMMM@M^M^..
MMMMMM^MMMM^.
MM^^^^MMMMMMM
MMMMM^MMMMM
^DMM^MMMM
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
< 365h/365H 110v/132V Pos: standing >
^.......*
M^^M^^.....
MM^M^^.^^^D.*
MMMMMM^M^M^..
MMMMMM@MMMM^.
MM^^^^^MMMMMM
MMMMMM^MMMMMM
M^DMM^MMMMM
MMMMM^MMM
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.(Gold Aura)
< 365h/365H 109v/132V Pos: standing >
^^M^^....
M^M^^.^^^D.
MMMMMM^M^M^..
MMMMMMMMMMM^.
MM^^^^@MMMMMM
MMMMMM^MMMMMM
MM^DMM^MMMMMM
MMMMMM^MMMM
DMM^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The corpse of a Mountain Dwarf is lying here.
< 365h/365H 108v/132V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Fredriken is made of flesh and appears to be of average quality.
The corpse of Fredriken has an item value of 1.
It appears to be the corpse of Fredriken.
a little round wooden shield
[5] a small bandage
a large two-handed sword
a suit of spiked leather armor
a bronze skull cap
[2] a thick spiked leather bracer
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a boar skin cloak
a duergar skin belt
[2] a large wooden torch
a large burlap sack
a piece of rune covered granite
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
< 365h/365H 109v/132V Pos: standing >
^.......*
M^^M^^.....
MM^M^^.^^^D.*
MMMMMM^M^M^..
MMMMMM@MMMM^.
MM^^^^^MMMMMM
MMMMMM^MMMMMM
M^DMM^MMMMM
MMMMM^MMM
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.(Gold Aura)
< 365h/365H 108v/132V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is almost out of sight to your south.
< 365h/365H 108v/132V Pos: standing >
^^M^^....
M^M^^.^^^D.
MMMMMM^M^M^..
MMMMMMMMMMM^.
MM^^^^@MMMMMM
MMMMMM^MMMMMM
MM^DMM^MMMMMM
MMMMMM^MMMM
DMM^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The corpse of a Mountain Dwarf is lying here.
< 365h/365H 106v/132V Pos: standing >
M^^M^^...
MM^M^^.^^^D
MMMMMMM^M^M^.
MMMMMMMMMMMM^
MMM^^^@^MMMMM
MMMMMMM^MMMMM
MMM^DMM^MMMMM
^MMMMMM^MMM
.DMM^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
[3] A steel dagger has been tossed aside here.
< 365h/365H 104v/132V Pos: standing >
MM^^M^^..
MMM^M^^.^^^
MMMMMMMM^M^M^
MMMMMMMMMMMMM
MMMM^^@^^MMMM
^MMMMMMM^MMMM
^MMM^DMM^MMMM
^^MMMMMM^MM
M.DMM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 365h/365H 103v/132V Pos: standing >
Score information for Abue
Level: 51 Race: Kobold Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 365(365) Moves: 103(132)
Coins carried: 26 platinum 25 gold 9 silver 15 copper
Coins in bank: 70298 platinum 1881 gold 59 silver 23 copper
Playing time: 8 days / 13 hours/ 37 minutes
Received data: 0.0831 MB this session.
Send data: 0.0026 MB this session.
Compression ratio: 80%
Title: Legionary of The Empire
Status: Standing.
Fireshielded
Epic points(total): 412(4562) Current task: find runestone of The Sky City of Ultarium
Epic Bonus: Cargo Discount (0.97%)
Frags: -2.50 Deaths: 31
In the illusion of: a chipmunk (fair)
Detecting: Illusions Invisible Evil Good Magic Life
Protected from: Evil Fire Cold Acid
Enchantments: Ultravision Farsee Fly Aware
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse: 11 Spell Pulse: 0.60
Leaderboard Points: 296
Active Spells:
--------------
stone skin (2 minutes)
well-rested bonus (127 minutes)
detect illusion (30 minutes)
fly (65 minutes)
farsee (21 minutes)
< 365h/365H 103v/132V Pos: standing >
You start chanting...
< 365h/365H 104v/132V Pos: standing >
You complete your spell...
You completely vanish.
< 365h/365H 105v/132V Pos: standing >
You are using:
<worn as a badge> a wisp of living wind
<worn on head> the headdress of the Hammer
<worn on eyes> an emerald-rimmed glass monocle
<worn in ear> a tiny amethyst earring
<worn in ear> the royal clasp of Bloodstone
<worn on face> a tight facemask of human flesh
<worn around neck> a well-used emerald pendant from Kobold Settlement
<worn around neck> a sapphire necklace (glowing)
<worn on body> a long flowing black robe
<worn about body> a cloak of eternal fire
<worn about waist> a pitch-black sash of the Bloodhawk gang
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt> the scalp of Pijn
<attached to belt> a rugged adventurers satchel (magic)
<worn on arms> some mantis sleeves
<held as shield> a human-made obsidian shield
<worn around wrist> a bracelet of twisted roots of dexterity (glowing)
<worn around wrist> a bracelet of twisted roots (glowing)
<worn on hands> some superior iron talons from Kobold Settlement
<worn on finger> an exquisite granite signet from Kobold Settlement
<worn on finger> a polished scarlet ring (magic)
<primary weapon> a twined copper falchion from Kobold Settlement (magic)
<worn on legs> some cracked cured leather leg plates from Kobold Settlement
<worn on feet> some legendary ruby shoes from Kobold Settlement
< 365h/365H 106v/132V Pos: standing >
You are carrying: (3/11)
a big big bag for a little person (illuminating)
a map of Tharnadia (illuminating)
a magical essence of Power
< 365h/365H 108v/132V Pos: standing >
You are using:
<worn as a badge> a wisp of living wind
<worn on head> the headdress of the Hammer
<worn on eyes> an emerald-rimmed glass monocle
<worn in ear> a tiny amethyst earring
<worn in ear> the royal clasp of Bloodstone
<worn on face> a tight facemask of human flesh
<worn around neck> a well-used emerald pendant from Kobold Settlement
<worn around neck> a sapphire necklace (glowing)
<worn on body> a long flowing black robe
<worn about body> a cloak of eternal fire
<worn about waist> a pitch-black sash of the Bloodhawk gang
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt> the scalp of Pijn
<attached to belt> a rugged adventurers satchel (magic)
<worn on arms> some mantis sleeves
<held as shield> a human-made obsidian shield
<worn around wrist> a bracelet of twisted roots of dexterity (glowing)
<worn around wrist> a bracelet of twisted roots (glowing)
<worn on hands> some superior iron talons from Kobold Settlement
<worn on finger> an exquisite granite signet from Kobold Settlement
<worn on finger> a polished scarlet ring (magic)
<primary weapon> a twined copper falchion from Kobold Settlement (magic)
<worn on legs> some cracked cured leather leg plates from Kobold Settlement
<worn on feet> some legendary ruby shoes from Kobold Settlement
< 365h/365H 109v/132V Pos: standing >
Pardon?
< 365h/365H 110v/132V Pos: standing >
You appears to be Animal and is in excellent condition.
He's small in size.
He seems to waver slightly.
His body seems to be made of stone!
He is surrounded by burning flames!
< 365h/365H 111v/132V Pos: standing >
Score information for Abue
Level: 51 Race: Kobold Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 365(365) Moves: 112(132)
Coins carried: 26 platinum 25 gold 9 silver 15 copper
Coins in bank: 70298 platinum 1881 gold 59 silver 23 copper
Playing time: 8 days / 13 hours/ 37 minutes
Received data: 0.0854 MB this session.
Send data: 0.0026 MB this session.
Compression ratio: 80%
Title: Legionary of The Empire
Status: Standing.
Fireshielded
Epic points(total): 412(4562) Current task: find runestone of The Sky City of Ultarium
Epic Bonus: Cargo Discount (0.97%)
Frags: -2.50 Deaths: 31
In the illusion of: a chipmunk (fair)
Detecting: Illusions Invisible Evil Good Magic Life
Protected from: Evil Fire Cold Acid
Enchantments: Ultravision Farsee Fly Aware Invisibility
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse: 11 Spell Pulse: 0.60
Leaderboard Points: 296
Active Spells:
--------------
improved invisibility (24 minutes)
stone skin (1 minute)
well-rested bonus (126 minutes)
detect illusion (29 minutes)
fly (64 minutes)
farsee (20 minutes)
< 365h/365H 112v/132V Pos: standing >
^MM^^M^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMMMMMM
MMMMM^@^^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
M^^MMMMMM^M
M^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 365h/365H 110v/132V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
< 365h/365H 109v/132V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
< 365h/365H 110v/132V Pos: standing >
Ok.
< 365h/365H 110v/132V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 365h/365H 109v/132V Pos: standing >
Ok.
< 365h/365H 110v/132V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 365h/365H 109v/132V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 365h/365H 108v/132V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
< 365h/365H 107v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 365h/365H 107v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 365h/365H 108v/132V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
< 365h/365H 107v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 365h/365H 107v/132V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 365h/365H 106v/132V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 365h/365H 105v/132V Pos: standing >
You quickly scan the area.
A dwarven commoner who is not far off to your west.
A dwarven commoner who is not far off to your west.
A gully dwarf who is a brief walk away to your west.
A huge rat who is a brief walk away to your west.
A dwarven commoner who is a brief walk away to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
A young male dwarf who is in the distance to your west.
A young female dwarf who is in the distance to your west.
< 365h/365H 106v/132V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 365h/365H 105v/132V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven commoner is here, shopping around the square.(Gold Aura)
A dwarven commoner is here, shopping around the square.(Gold Aura)
< 365h/365H 104v/132V Pos: standing >
You quickly scan the area.
A Dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
A dwarven commoner who is not far off to your south.
A gully dwarf who is close by to your west.
A huge rat who is close by to your west.
A dwarven commoner who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A young male dwarf who is a brief walk away to your west.
A young female dwarf who is a brief walk away to your west.
A shopping commoner who is a brief walk away to your west.
< 365h/365H 105v/132V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
< 365h/365H 105v/132V Pos: standing >
A dwarven commoner enters from the south.
You quickly scan the area.
A Dwarf who is close by to your north.
A brutish bartender who is close by to your north.
A huge rat who is close by to your east.
Kalrin who is close by to your east.
A dwarven commoner who is close by to your south.
A dwarven commoner who is a brief walk away to your south.
A large dog who is not far off to your west.
Zarlir who is a brief walk away to your west.
< 365h/365H 105v/132V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Dwarf (medium) stands here.
A brutish bartender serves drinks to his patrons here.(Gold Aura)
< 365h/365H 104v/132V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A dwarven commoner who is close by to your south.
A dwarven commoner who is not far off to your south.
A dwarven commoner who is not far off to your south.
A dwarven commoner who is rather far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
< 365h/365H 105v/132V Pos: standing >
You see nothing special about him.
This Dwarf is in excellent condition.
He's medium in size.
< 365h/365H 107v/132V Pos: standing >
You start chanting...
You snap into visibility.
< 365h/365H 109v/132V Pos: standing >
Casting: asphyxiate *
< 365h/365H 110v/132V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 57 ] Your illusionary hands choke the life out of a Dwarf, who falls over dead and lifeless.
A Dwarf is dead! R.I.P.
You receive your share of experience.