The death of [51 Storm Druid] Kerz (Centaur)

in A Path Carved Through the Forest by Animals

from the perspective of [51 Storm Druid] Kerz (Centaur)

<worn on head>       a magical bone skull from Vella's Bordello
<worn on eyes>       a knight's limestone eyepatch
<worn around neck>   a masterly-crafted dragonscale collar
<worn around neck>   a stylish mithril gorget from Vella's Bordello
<worn on body>       a hardened ivory ringmail
<worn on horse body> a leather saddle
<worn about body>    a patched gem bodycloak from Khildarak Stronghold
<worn about waist>   a fine clay belt from Vella's Bordello
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some humming diamond vambraces from The Undead Outpost
<held as shield>     a bloody copper buckler

Casting: sunray 

< 759h/836H 350v/350V Pos: standing >
< T: Kerz TP: sta TC:few scratches E: An Illithid sta EP: excellent >
 You complete your spell...
[Damage: 120 ] You unleash light in a focused, searing ray at an Illithid!

< 759h/836H 350v/350V Pos: standing >
< T: Kerz TP: sta TC:few scratches E: An Illithid sta EP: pretty hurt >
 Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!
Your shield flares up and discharges a bolt of lightning towards an Illithid.
Your spell flows around an Illithid, leaving it unharmed!
You block an Illithid's lunge at you.

< 623h/836H 350v/350V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: An Illithid sta EP: pretty hurt >
 An Illithid dodges your futile attack.

< 623h/836H 350v/350V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: An Illithid sta EP: pretty hurt >
 You start chanting...

< 623h/836H 350v/350V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: An Illithid sta EP: pretty hurt >
 Tiny explosions wrack your body with pain!

< 549h/836H 350v/350V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: An Illithid sta EP: pretty hurt >
 Casting: sunray *

< 549h/836H 350v/350V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: An Illithid sta EP: pretty hurt >
 Casting: sunray 
Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!

< 400h/836H 350v/350V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: An Illithid sta EP: pretty hurt >
 You complete your spell...
Your spell flows around an Illithid, leaving it unharmed!

< 400h/836H 350v/350V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: An Illithid sta EP: pretty hurt >
 You block an Illithid's lunge at you.

< 400h/836H 350v/350V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: An Illithid sta EP: pretty hurt >
 Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!

< 257h/836H 350v/350V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: An Illithid sta EP: pretty hurt >
 An Illithid dodges your futile attack.

< 257h/836H 350v/350V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: An Illithid sta EP: pretty hurt >
 Tiny explosions wrack your body with pain!
YIKES!  Another hit like that, and you've had it!!

< 113h/836H 350v/350V Pos: standing >
< T: Kerz TP: sta TC: awful E: An Illithid sta EP: pretty hurt >
 You attempt to flee...
 
 *****  
 ..@M.  
 ****.  
A Path Carved Through the Forest by Animals
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.
You flee northward!

< 113h/836H 327v/350V Pos: standing >
An Illithid enters from the south.
 
 ****.  
 **@**  
 ..PM.  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.

< 116h/836H 328v/350V Pos: standing >
 
 ....^  
 **@*.  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.

< 116h/836H 327v/350V Pos: standing >
 
 ^....  
 ..@.^  
 ****.  
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.

< 117h/836H 326v/350V Pos: standing >
 
 ^.M^.  
 ^.@..  
 ....^  
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.

< 118h/836H 324v/350V Pos: standing >
 
 ..^^.  
 ^.@^.  
 ^....  
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
One of the guards of Evermeet patrols the countryside.
Oops, trying to juggle too many loose coins, you drop a few.

< 118h/836H 323v/350V Pos: standing >
 
 .^^MM  
 ..@^.  
 ^.M^.  
Along the Ragged Sylvan Bluffs
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.

< 119h/836H 322v/350V Pos: standing >
 
 .^MMM  
 .^@MM  
 ..^^.  
Along the Ragged Sylvan Bluffs
Obvious exits: -North -East -South -West

< 119h/836H 319v/350V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 120h/836H 320v/350V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 120h/836H 320v/350V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 121h/836H 321v/350V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 121h/836H 322v/350V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 122h/836H 322v/350V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 123h/836H 323v/350V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 123h/836H 324v/350V Pos: standing >
 
 ^MMMM  
 ^^@MM  
 .^^.^  
A High Egress Along the Sylvan Bluffs
A soothing aura fills the area.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A menacing gargoyle sorcerer from The Mountain Settlement of the Harpies. (casting) (Red Aura)
(Q)Krethin the Centaur Peak Seer stands here, looking across the mountains.

< 124h/836H 321v/350V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 124h/836H 322v/350V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 125h/836H 323v/350V Pos: standing >
 
 .^MMM  
 .^@MM  
 ..^^.  
Along the Ragged Sylvan Bluffs
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.

< 126h/836H 320v/350V Pos: standing >
 
 ^.^MM  
 ^.@^M  
 ...P^  
Along the Ragged Sylvan Bluffs
Obvious exits: -North -East -South -West

< 127h/836H 318v/350V Pos: standing >
 
 ^^.^M  
 .^@^P  
 ....^  
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East -South -West

< 128h/836H 316v/350V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
 
 ^^^.^  
 ..@.^  
 ^....  
Along the Ragged Sylvan Bluffs
Obvious exits: -North -East -South -West

< 128h/836H 315v/350V Pos: standing >
 
 ^^^^.  
 ..@^.  
 .^...  
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East -South -West

< 129h/836H 314v/350V Pos: standing >
 
 ^^^^^  
 ..@.^  
 ..^..  
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East -South -West

< 129h/836H 312v/350V Pos: standing >
 
 ^^^^^  
 M.@..  
 ^..^.  
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East -South -West

< 130h/836H 311v/350V Pos: standing >
 
 ^^^^^  
 .M@..  
 .^..^  
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East -South -West

< 130h/836H 310v/350V Pos: standing >
 
 .^^^^  
 ..@..  
 ..^..  
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Frazundil the shade sorcerer from An Ancient Bridge.(Red Aura)

< 131h/836H 308v/350V Pos: standing >
 
 ..^^^  
 ..@M.  
 ...^.  
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East -South -West

< 131h/836H 307v/350V Pos: standing >
 
 ...^^  
 ^.@.M  
 ....^  
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East -South -West

< 132h/836H 306v/350V Pos: standing >
 
 ....^  
 .^@..  
 .....  
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East -South -West

< 133h/836H 304v/350V Pos: standing >
 
 ^....  
 ..@..  
 M....  
Along the Ragged Sylvan Bluffs
Obvious exits: -North -East -South -West

< 133h/836H 303v/350V Pos: standing >
 
 M^...  
 ..@^.  
 .M...  
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East -South -West

< 134h/836H 302v/350V Pos: standing >
 
 ^M^..  
 ..@.^  
 ^.M..  
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East -South -West

< 134h/836H 300v/350V Pos: standing >
 
 ....^  
 ^.@..  
 .M.**  
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A hungry owlbear stalks through here, looking for something to eat.

< 135h/836H 299v/350V Pos: standing >
 
 ^.M..  
 .M@**  
 *****  
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East -South -West

< 135h/836H 297v/350V Pos: standing >
 
 .M.**  
 **@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 136h/836H 296v/350V Pos: standing >
 
 *****  
 **@**  
 ***.*  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 136h/836H 295v/350V Pos: standing >
 
 *****  
 **@.*  
 *.*^^  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 137h/836H 293v/350V Pos: standing >
 
 ***.*  
 *.@^^  
 *.M^.  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West

< 138h/836H 292v/350V Pos: standing >
 
 *.*^^  
 *.@^.  
 **..^  
Gentle Gnolls of Soft Grass
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Lanoic the illithid mindflayer from Ixarkon.(Red Aura)

< 138h/836H 291v/350V Pos: standing >
 
 *.M^.  
 **@.^  
 **.^^  
A Path Carved Through the Forest by Animals
Obvious exits: -North -East -South -West

< 139h/836H 289v/350V Pos: standing >
 
 **..^  
 **@^^  
 **.*.  
A Path Carved Through the Forest by Animals
Obvious exits: -North -East -South -West

< 139h/836H 288v/350V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
 
 **.^^  
 **@*.  
 **.**  
A Path Carved Through the Forest by Animals
Obvious exits: -North -East -South -West

< 140h/836H 287v/350V Pos: standing >
You start chanting...

< 140h/836H 287v/350V Pos: standing >
Casting: natures touch *

< 143h/836H 290v/350V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 145h/836H 293v/350V Pos: standing >
You start chanting...

< 289h/836H 297v/350V Pos: standing >
Casting: natures touch *

< 292h/836H 300v/350V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 294h/836H 303v/350V Pos: standing >
An Illithid enters from the north.

< 323h/836H 304v/350V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 409h/836H 306v/350V Pos: standing >
You start chanting...

< 438h/836H 306v/350V Pos: standing >
An Illithid suddenly attacks YOU!
An Illithid misses you.

< 438h/836H 307v/350V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: An Illithid sta EP: pretty hurt >
 Casting: natures touch *

< 439h/836H 308v/350V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: An Illithid sta EP: pretty hurt >
 You complete your spell...
The warmth of nature fills your body.

< 439h/836H 308v/350V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: An Illithid sta EP: pretty hurt >
 You start chanting...

< 581h/836H 308v/350V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: An Illithid sta EP: pretty hurt >
 Your shield flares up and discharges a bolt of lightning towards an Illithid.
[Damage: 33 ] The lightning bolt hits an Illithid with full impact.
An Illithid is mortally wounded, and will die soon, if not aided.
You block an Illithid's lunge at you.

< 581h/836H 308v/350V Pos: standing >
<Casting: natures touch *

< 581h/836H 308v/350V Pos: standing >
<You complete your spell...
The warmth of nature fills your body.

< 581h/836H 308v/350V Pos: standing >
<You start chanting...

< 723h/836H 308v/350V Pos: standing >
<Casting: natures touch *

< 723h/836H 308v/350V Pos: standing >
<You complete your spell...
The warmth of nature fills your body.

< 723h/836H 308v/350V Pos: standing >
<[Damage:  1 ] -=[Your weak slash enshrouds an Illithid in a mist of blood.]=-
An Illithid is mortally wounded, and will die soon, if not aided.

< 751h/836H 308v/350V Pos: standing >
<You attempt to flee...
 
 *.^^*  
 *P@.*  
 *.***  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
You flee eastward!

< 837h/836H 286v/350V Pos: standing >
You failed.

< 837h/836H 286v/350V Pos: standing >
 
 **.^^  
 **@*.  
 **.**  
A Path Carved Through the Forest by Animals
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
An Illithid (medium) is lying here, mortally wounded.(Red Aura)

< 837h/836H 288v/350V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 837h/836H 289v/350V Pos: standing >
You tense up and prepare to rearkick an Illithid with your hind legs!
[Damage:  5 ] You shift your weight and viciously slam your rear hooves into an Illithid, you feel this was the last thing it could take.
An Illithid is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 240 epic points.
An Illithid's death cry reverberates in your head as it falls to the ground.

< 837h/836H 292v/350V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 837h/836H 304v/350V Pos: standing >
It appears to be the corpse of Cuy.
a static bronze bracelet
some misshaped mithril sleeves
some dwarven-made hide gauntlets from Plane of Water
some jeweled emerald greaves
some spiked gold cuirass
a hardened ivory ringmail

< 837h/836H 313v/350V Pos: standing >
Experience till level: 24163781

< 837h/836H 314v/350V Pos: standing >
the corpse of Cuy appears to be empty.

< 837h/836H 314v/350V Pos: standing >
Into what?

< 837h/836H 315v/350V Pos: standing >
Into what?

< 837h/836H 315v/350V Pos: standing >

< 837h/836H 326v/350V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 837h/836H 327v/350V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 837h/836H 342v/350V Pos: standing >
the corpse of Cuy does not contain the al.

< 837h/836H 350v/350V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...

< 837h/836H 350v/350V Pos: standing >
You get a static bronze bracelet from the corpse of Cuy.
You get some misshaped mithril sleeves from the corpse of Cuy.
You get some dwarven-made hide gauntlets from Plane of Water from the corpse of Cuy.
You get some jeweled emerald greaves from the corpse of Cuy.
You get some spiked gold cuirass from the corpse of Cuy.
You get a hardened ivory ringmail from the corpse of Cuy.

< 837h/836H 350v/350V Pos: standing >
The red aura around you flashes blue and is gone.

< 837h/836H 350v/350V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 837h/836H 350v/350V Pos: standing >

< 837h/836H 350v/350V Pos: standing >
You are carrying: (6/11)
a hardened ivory ringmail
some spiked gold cuirass
some jeweled emerald greaves
some dwarven-made hide gauntlets from Plane of Water
some misshaped mithril sleeves
a static bronze bracelet

< 837h/836H 350v/350V Pos: standing >

This item is from the zone: Heaven.
'a hardened ivory ringmail'
Weight 5, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 8
This item will also affect your CON_MAX positively.
A hardened ivory ringmail has an item value of 61.
A hardened ivory ringmail is made of ivory and appears to be of average quality.
A hardened ivory ringmail has an item value of 61.

< 837h/836H 350v/350V Pos: standing >

This item is from the zone: Heaven.
'some spiked gold cuirass'
Weight 3, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 10
This item will also affect your INT positively.
Some spiked gold cuirass has an item value of 80.
Some spiked gold cuirass is made of gold and appears to be of slightly below average quality.
Some spiked gold cuirass has an item value of 80.

< 837h/836H 350v/350V Pos: standing >
You stop using a suit of bark coated armor.
You shrug into a hardened ivory ringmail.

< 837h/836H 350v/350V Pos: standing >
You drop a suit of bark coated armor.

< 849h/848H 350v/350V Pos: standing >
A suit of bark coated armor crumbles to dust and blows away.

< 849h/848H 350v/350V Pos: standing >
You are carrying: (5/11)
some spiked gold cuirass
some jeweled emerald greaves
some dwarven-made hide gauntlets from Plane of Water
some misshaped mithril sleeves
a static bronze bracelet

< 849h/848H 350v/350V Pos: standing >

This item is from the zone: Heaven.
'some spiked gold cuirass'
Weight 3, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 10
This item will also affect your INT positively.
Some spiked gold cuirass has an item value of 80.
Some spiked gold cuirass is made of gold and appears to be of average quality.
Some spiked gold cuirass has an item value of 80.

< 849h/848H 350v/350V Pos: standing >
You drop some spiked gold cuirass.

< 849h/848H 350v/350V Pos: standing >

< 849h/848H 350v/350V Pos: standing >
Congratulations! You have completed the Let's Get Dirty achievement!
Autosaving...

< 854h/853H 350v/350V Pos: standing >
Lanoic the illithid mindflayer enters from the east.

< 854h/853H 350v/350V Pos: standing >
Hint: Been to the website yet?  Point your browser to http://www.durismud.com.

< 853h/853H 350v/350V Pos: standing >
Lanoic the illithid mindflayer leaves north.

< 853h/853H 350v/350V Pos: standing >
The snow is coming down faster now.

< 853h/853H 350v/350V Pos: standing >
Lanoic the illithid mindflayer enters from the north.

< 853h/853H 350v/350V Pos: standing >
Lanoic the illithid mindflayer leaves east.

< 853h/853H 350v/350V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.

< 853h/853H 350v/350V Pos: standing >
Beams of light appear from nowhere, and implode into an Illithid!

< 853h/853H 350v/350V Pos: standing >
Your instincts force you into a BloodLust!

< 853h/853H 350v/350V Pos: standing >
Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!

< 944h/1093H 350v/350V Pos: standing >
<Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!

< 795h/1093H 350v/350V Pos: standing >
<Tiny explosions wrack your body with pain!

< 720h/1093H 350v/350V Pos: standing >
<You feel your skill in double attack improving.
You miss an Illithid.

< 720h/1093H 350v/350V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: An Illithid sta EP: excellent >
 You block an Illithid's lunge at you.

< 720h/1093H 350v/350V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: An Illithid sta EP: excellent >
 Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!

< 563h/1093H 350v/350V Pos: standing >
< T: Kerz TP: sta TC: few wounds E: An Illithid sta EP: excellent >
 Tiny explosions wrack your body with pain!

< 485h/1093H 350v/350V Pos: standing >
< T: Kerz TP: sta TC: nasty wounds E: An Illithid sta EP: excellent >
 Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!

< 323h/1093H 350v/350V Pos: standing >
< T: Kerz TP: sta TC:pretty hurt E: An Illithid sta EP: excellent >
 You block an Illithid's lunge at you.

< 323h/1093H 350v/350V Pos: standing >
< T: Kerz TP: sta TC:pretty hurt E: An Illithid sta EP: excellent >
 Your blood cools, and you no longer see targets everywhere.
You feel your skill in double attack improving.
You feel your skill in 1h slashing improving.
You miss an Illithid.

< 83h/853H 350v/350V Pos: standing >
< T: Kerz TP: sta TC: awful E: An Illithid sta EP: excellent >
 Tiny explosions wrack your body with pain!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 9h/853H 350v/350V Pos: standing >
< T: Kerz TP: sta TC: awful E: An Illithid sta EP: excellent >
 Thousands of tiny explosions blast your soul away from your body.
Your flaming sabre shattered in bits as the tortured body spasms and quivers!
Your cracked adamantium tail protector shattered in bits as the tortured body spasms and quivers!