<worn as a badge> the insignia of swirling feathers and flowing water
<worn on horns> a jagged nightstone ring (glowing)
<worn on head> a derroskin admiral's hat [poor]
<worn on eyes> the eye of the ogre [poor] (magic) (glowing) (humming)
<worn in ear> a dangling crimson earring made by Dahamma
<worn in ear> a bone pick of dexterity
<worn on face> a pitch-black leather mask (magic)
<worn around neck> an amulet of creation (magic) (humming)
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn on body> a cuirass emblazoned with the mantis sigil (humming)
<worn about body> the masters cloak (glowing)
<worn on tail> a hammered silver tail ring
<worn as quiver> a beautiful crystal quiver from Tiamat
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>lucky alchemist sack
<worn on arms> some well-used dragonscale sleeves from The Citadel
<worn around wrist> a bracelet of purple mist of damage
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone of agility (magic)
<worn on hands> some gauntlets of might of power
<worn on finger> Finn's signet ring [superior] (magic)
<worn on finger> a carved jade ring [superior] (magic) (glowing)
<primary weapon> a wicked black dagger named 'Sanguine Blessing' (magic)
<secondary weapon> a magical dragonscale switchblade (magic)
<worn on legs> some wolf hide pants [poor]
<worn on feet> a pair of dusty boots (glowing)
Obvious exits: -North -East -South -West
< 284h/284H 89v/140V Pos: standing >
MM^.^**
MMM.*****
M^^^***D*..
...^^******..*
S..****@**...**
...***.*...****
..*M****..*****
.**D.M..*****
**M.*******
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 284h/284H 88v/140V Pos: standing >
MMM^.*^
MM^.^***
MMM.*****.
M^^^***D*..
...^^*@****..*
S..****.**...**
...***.*...****
.*M****..****
**D.M..****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 284h/284H 87v/140V Pos: standing >
MMM^.*^M
MM^.^***.
MMM.*****.*
M^^^***D*..M
...^^*.@***..**
..****.**...***
..***.*...*****
*M****..*****
*D.M..*****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 284h/284H 85v/140V Pos: standing >
MMM^.M^
MMM^.*^M.
MM^.^***.*
MMM.*****.*
M^^^@**D*..M
...^^*..***..**
..****.**...***
.***.*...****
M****..****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 284h/284H 84v/140V Pos: standing >
MMM^.M^+
MMM^.*^M..
MM^.^***.**
MMM.*****.**
M^^^*@*D*..M*
..^^*..***..***
.****.**...****
***.*...***.*
****..*****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 284h/284H 83v/140V Pos: standing >
MMM.**^
MMM^.M^++
MMM^.*^M..*
MM^.^***.**
MMM.@****.**
M^^^*.*D*..M*
..^^*..***..***
****.**...***
**.*...****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 284h/284H 82v/140V Pos: standing >
MMM.**^^
MMM^.M^+++
MMM^.*^M..**
MM^.^***.***
MMM.*@***.***
M^^^*.*D*..M**
.^^*..***..****
***.**...****
*.*...***.*
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 284h/284H 81v/140V Pos: standing >
MMM^^..^
MMM.**^^*
MMM^.M^++++
MMM^.*^*..**
MM^.@***.***
MMM.*****.***
M^^^*****..***
^^******..***
*****...***
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 284h/284H 80v/140V Pos: standing >
MMM^^..^^
MMM.**^M**
MMM^.M^+++++
MMM^.*^M..***
MM^..@**.****
MMM.*.***.****
M^^^*.*D*..M***
^*..***..****
*.**...****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 284h/284H 79v/140V Pos: standing >
MMM^^..^^^
MMM.**^M***
MMM^.M^++++++
MMM^.*^M..****
MM^...@*.*****
MMM.*.***.*****
^^^*.*D*..M****
*..***..*****
***...*****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 284h/284H 77v/140V Pos: standing >
MMM^^..^^^*
MMM.**^M***M
MMM^.M^+++++++
MMM^.*^M..*****
MM^...*@.******
MM.*.***.******
^^*.*D*..M*****
*.***..******
**...******
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 284h/284H 76v/140V Pos: standing >
MMM^^.^^.*
MMM^^..^^^**
MMM.**^M***M*
MMM^.M^+++++++
MMM^.*^@..*****
MM^...**.******
MM.*.***.******
^*.*D*..M****
****..*****
The Tropical Forests of Khomani-Khan
Obvious exits: -East -South -West
A huge grey ape swings lumbers through here with stern confidence.
< 284h/284H 77v/140V Pos: standing >
You quickly scan the area.
You see nothing.
< 284h/284H 78v/140V Pos: standing >
MMM^^.^^.**
MMM^^..^^^**^
MMM.**^M*****.
MMM^.M^++++++++
MM^.*^*@.*****.
M^..***.******.
M.*****.*******
*****..******
***..******
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 284h/284H 78v/140V Pos: standing >
MMM^^^..**
MMM^^.^^.**.
MMM^^..^^^**^.
MMM.**^M*****.
MMM^.M^@+++++++
MM^.*^*..*****.
M^..***.******.
.*****.******
****..*****
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 284h/284H 77v/140V Pos: standing >
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 284h/284H 77v/140V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A chimp who is close by to your south.
A HuGE BumbleBEE who is close by to your south.
An ape who is close by to your south.
A crane fly who is close by to your south.
A crane fly who is not far off to your south.
A gigantic anaconda who is not far off to your south.
A large bass who is not far off to your west.
A small squirrel who is close by above you.
A small squirrel who is not far off above you.
A small squirrel who is a brief walk away above you.
< 284h/284H 78v/140V Pos: standing >
Deep Within a Ravine
The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up -Down#
< 284h/284H 79v/140V Pos: standing >
The boulder seems to be closed.
< 284h/284H 80v/140V Pos: standing >
The boulder seems to be closed.
< 284h/284H 81v/140V Pos: standing >
Ok.
< 284h/284H 87v/140V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down
< 284h/284H 86v/140V Pos: standing >
Ok.
< 284h/284H 89v/140V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up -Down
< 284h/284H 90v/140V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West -Up -Down
< 284h/284H 90v/140V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down
< 284h/284H 90v/140V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up
< 284h/284H 90v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 284h/284H 91v/140V Pos: standing >
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
< 284h/284H 92v/140V Pos: standing >
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
< 284h/284H 92v/140V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
< 284h/284H 92v/140V Pos: standing >
A Treacherous Turning Point
This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A duergar assassin hides here.(Red Aura)
< 284h/284H 92v/140V Pos: standing >
A Chamber Filled with Furs
Piles of furs, ranging from bear and boar, to deer and fox, take up most
of this room. Their mere presence seems to add warmth tot he cave, thought this
heat can also be contributed to the nearby cooking pit. Furs have been hung
from several locations along the stone walls, warding off any cold that may
try to seep through from the gray rock. A few broken weapons and tattered
pieces of armor can be seen amongst the furs, remains from those who were
ambushed by the thri-kreens years ago. From the plush surroundings it is
obvious that this area is used for sleeping and relaxation, which is peculiar.
Obvious exits: -East
A sleeping thri-kreen is stretched out, sound asleep.
A sleeping thri-kreen is stretched out, sound asleep.
Fongg, the receptionist, is ready to tuck you in.
< 284h/284H 92v/140V Pos: standing >
A Treacherous Turning Point
This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A duergar assassin hides here.(Red Aura)
There are some tracks heading east.
< 284h/284H 97v/140V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
< 284h/284H 97v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 284h/284H 98v/140V Pos: standing >
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
< 284h/284H 100v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
Slipper relaxes and prepares to train warriors.
< 284h/284H 100v/140V Pos: standing >
A Thri-Kreen has entered the game.
< 284h/284H 120v/140V Pos: standing >
You snap into visibility.
[Damage: 55 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
[Damage: 34 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 284h/284H 140v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: small wounds >
You dodge a Thri-Kreen's vicious attack.
You snap into visibility.
< 284h/284H 140v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: small wounds >
Cavern of the Thri-kreen Warrior
Obvious exits: -East
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here, fighting YOU!(Red Aura)
Slipper relaxes and prepares to train warriors.
< 284h/284H 140v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: small wounds >
You raise a level!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 24 ] Your pierce strikes a Thri-Kreen.
[Damage: 11 ] Your fine pierce strikes a Thri-Kreen.
[Damage: 11 ] Your fine pierce strikes a Thri-Kreen.
[Damage: 11 ] Your pierce strikes a Thri-Kreen.
< 286h/286H 140v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 130v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 286h/286H 129v/140V Pos: standing >
You snap into visibility.
[Damage: 55 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
[Damage: 33 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
With a swift tug you wrench the weapon free, ramming it into a Thri-Kreen's spine!.
[Damage: 46 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 286h/286H 129v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: nasty wounds >
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
You snap into visibility.
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 124v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 286h/286H 124v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 14 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 8 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 286h/286H 125v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 110v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 286h/286H 109v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 13 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 8 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
With a swift tug you wrench the weapon free, ramming it into a Thri-Kreen's spine!.
[Damage: 13 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 286h/286H 109v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You attempt to flee...
PANIC! You couldn't escape!
< 286h/286H 110v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You attempt to flee...
PANIC! You couldn't escape!
< 286h/286H 110v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 286h/286H 110v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 97v/140V Pos: standing >
Backstab who?
< 286h/286H 97v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 286h/286H 96v/140V Pos: standing >
You snap into visibility.
[Damage: 57 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
With a swift tug you wrench the weapon free, ramming it into a Thri-Kreen's spine!.
[Damage: 41 ] A Thri-Kreen makes a strange sound but is suddenly very silent as you place a wicked black dagger named 'Sanguine Blessing' in his back.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.