<worn as a badge> the insignia of swirling feathers and flowing water
<worn on horns> a jagged nightstone ring (glowing)
<worn on head> a derroskin admiral's hat [poor]
<worn on eyes> the eye of the ogre [poor] (magic) (glowing) (humming)
<worn in ear> a dangling crimson earring made by Dahamma
<worn in ear> a bone pick of dexterity
<worn on face> a pitch-black leather mask (magic)
<worn around neck> an amulet of creation (magic) (humming)
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn on body> a cuirass emblazoned with the mantis sigil (humming)
<worn about body> the masters cloak (glowing)
<worn on tail> a hammered silver tail ring
<worn as quiver> a beautiful crystal quiver from Tiamat
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>lucky alchemist sack
<worn on arms> some well-used dragonscale sleeves from The Citadel
<worn around wrist> a bracelet of purple mist of damage
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone of agility (magic)
<worn on hands> some gauntlets of might of power
<worn on finger> Finn's signet ring [superior] (magic)
<worn on finger> a carved jade ring [superior] (magic) (glowing)
<primary weapon> a wicked black dagger named 'Sanguine Blessing' (magic)
<secondary weapon> a magical dragonscale switchblade (magic)
<worn on legs> some wolf hide pants [poor]
<worn on feet> a pair of dusty boots (glowing)
Slipper relaxes and prepares to train warriors.
< 286h/286H 96v/140V Pos: standing >
You snap into visibility.
[Damage: 57 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
With a swift tug you wrench the weapon free, ramming it into a Thri-Kreen's spine!.
[Damage: 41 ] A Thri-Kreen makes a strange sound but is suddenly very silent as you place a wicked black dagger named 'Sanguine Blessing' in his back.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
Your guild gained prestige!
You have gained 306 epic points.
You feel the bloodlust in your heart as you hear the death cry of a Thri-Kreen.
< 286h/286H 96v/140V Pos: standing >
Score information for Chorob
Level: 52 Race: Lich Class: Rogue / Assassin Sex: Female
Hit points: 286(286) Moves: 105(140)
Coins carried: 0 platinum 2 gold 5 silver 5 copper
Coins in bank: 4259 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 7 hours/ 21 minutes
Received data: 0.2363 MB this session.
Send data: 0.0049 MB this session.
Compression ratio: 85%
Title: Justice League
Status: Standing.
Negative Shielded
Epic points(total): 1023(4948) Current task: find runestone of The Githyanki Fortress
Epic Bonus: Epic Points Bonus (29.69%)
Frags: +3.50 Deaths: 3
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Gas Undead
Enchantments: Ultravision Fly Aware Haste Invisibility Waterbreathing Sparkling
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse: 12 Spell Pulse: 0.55
Leaderboard Points: 887
Active Spells:
--------------
endurance (8 minutes)
dexterity (21 minutes)
strength (21 minutes)
< 286h/286H 105v/140V Pos: standing >
Autosaving...
< 286h/286H 106v/140V Pos: standing >
Experience till level: 21973653
< 286h/286H 107v/140V Pos: standing >
Score information for Chorob
Level: 52 Race: Lich Class: Rogue / Assassin Sex: Female
Hit points: 286(286) Moves: 117(140)
Coins carried: 0 platinum 2 gold 5 silver 5 copper
Coins in bank: 4259 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 7 hours/ 21 minutes
Received data: 0.2374 MB this session.
Send data: 0.0049 MB this session.
Compression ratio: 85%
Title: Justice League
Status: Standing.
Negative Shielded
Epic points(total): 1023(4948) Current task: find runestone of The Githyanki Fortress
Epic Bonus: Epic Points Bonus (29.69%)
Frags: +3.50 Deaths: 3
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Gas Undead
Enchantments: Ultravision Fly Aware Haste Invisibility Waterbreathing Sparkling
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse: 12 Spell Pulse: 0.55
Leaderboard Points: 887
Active Spells:
--------------
endurance (8 minutes)
dexterity (21 minutes)
strength (21 minutes)
< 286h/286H 117v/140V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 286h/286H 140v/140V Pos: standing >
< 286h/286H 140v/140V Pos: standing >
A Thri-Kreen has entered the game.
< 286h/286H 140v/140V Pos: standing >
You snap into visibility.
[Damage: 54 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
You score a CRITICAL HIT!!!
[Damage: 45 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
You twist the blade and watch as a a Thri-Kreen writhes in agony.
< 286h/286H 140v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: small wounds >
A Thri-Kreen suddenly appears a bit confused!
You watch in glee as a Thri-Kreen looks dazzled.
A Thri-Kreen misses you.
You brandish your offhand dagger, intercepting a Thri-Kreen's blow, and countering his attack!
You snap into visibility.
[Damage: 11 ] Your fine pierce strikes a Thri-Kreen.
[Damage: 10 ] Your fine pierce strikes a Thri-Kreen.
< 286h/286H 140v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 124v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
Fresh blood splatters cover the area.
The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 286h/286H 123v/140V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 15 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 8 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 286h/286H 123v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 286h/286H 123v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 117v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 286h/286H 117v/140V Pos: standing >
You snap into visibility.
[Damage: 58 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
[Damage: 34 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 286h/286H 118v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: nasty wounds >
You parry a Thri-Kreen's lunge at you.
You snap into visibility.
< 286h/286H 119v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: nasty wounds >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 113v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 286h/286H 112v/140V Pos: standing >
You snap into visibility.
[Damage: 11 ] Your fine pierce strikes a Thri-Kreen.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 8 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 286h/286H 112v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: nasty wounds >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 106v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 286h/286H 105v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 14 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 8 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 286h/286H 105v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: nasty wounds >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 92v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 286h/286H 91v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 14 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 8 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 286h/286H 91v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You dodge a Thri-Kreen's vicious attack.
You snap into visibility.
< 286h/286H 92v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 81v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
There are some tracks heading east.
< 286h/286H 80v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 14 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You score a CRITICAL HIT!!!
[Damage: 10 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
You twist the blade and watch as a a Thri-Kreen writhes in agony.
< 286h/286H 80v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 65v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
There are some tracks heading east.
< 286h/286H 64v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 14 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
With a swift tug you wrench the weapon free, ramming it into a Thri-Kreen's spine!.
[Damage: 11 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 8 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 286h/286H 64v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You attempt to flee...
PANIC! You couldn't escape!
< 286h/286H 65v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 49v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 286h/286H 48v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 14 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 8 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 286h/286H 49v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.
You snap into visibility.
< 286h/286H 50v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
You attempt to flee...
PANIC! You couldn't escape!
< 286h/286H 50v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 44v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 286h/286H 43v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 13 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 8 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 286h/286H 44v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 37v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 286h/286H 36v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 14 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
With a swift tug you wrench the weapon free, ramming it into a Thri-Kreen's spine!.
[Damage: 10 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 8 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
A Thri-Kreen is mortally wounded, and will die soon, if not aided.
< 286h/286H 36v/140V Pos: standing >
<You stealthily position yourself behind a Thri-Kreen, circling him.
< 286h/286H 37v/140V Pos: standing >
<You snap into visibility.
[Damage: 17 ] You successfully stab a Thri-Kreen in the heart, killing him instantly.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.