<worn as a badge> the insignia of swirling feathers and flowing water
<worn on horns> a jagged nightstone ring (glowing)
<worn on head> a derroskin admiral's hat [poor]
<worn on eyes> the eye of the ogre [poor] (magic) (glowing) (humming)
<worn in ear> a dangling crimson earring made by Dahamma
<worn in ear> a bone pick of dexterity
<worn on face> a pitch-black leather mask (magic)
<worn around neck> an amulet of creation (magic) (humming)
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn on body> a cuirass emblazoned with the mantis sigil (humming)
<worn about body> the masters cloak (glowing)
<worn on tail> a hammered silver tail ring
<worn as quiver> a beautiful crystal quiver from Tiamat
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>lucky alchemist sack
<worn on arms> some well-used dragonscale sleeves from The Citadel
<worn around wrist> a bracelet of purple mist of damage
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone of agility (magic)
<worn on hands> some gauntlets of might of power
<worn on finger> Finn's signet ring [superior] (magic)
<worn on finger> a carved jade ring [superior] (magic) (glowing)
<primary weapon> a wicked black dagger named 'Sanguine Blessing' (magic)
<secondary weapon> a magical dragonscale switchblade (magic)
<worn on legs> some wolf hide pants [poor]
<worn on feet> a pair of dusty boots (glowing)
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
Slipper relaxes and prepares to train warriors.
< 284h/284H 75v/140V Pos: standing >
A Thri-Kreen has entered the game.
< 284h/284H 140v/140V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.
< 284h/284H 140v/140V Pos: standing >
You snap into visibility.
[Damage: 58 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
[Damage: 33 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
With a swift tug you wrench the weapon free, ramming it into a Thri-Kreen's spine!.
[Damage: 65 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 284h/284H 140v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
You dodge a Thri-Kreen's vicious attack.
You snap into visibility.
< 284h/284H 140v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 284h/284H 126v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
Fresh blood covers everything in the area.
[5] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 284h/284H 126v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 14 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 8 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 284h/284H 127v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
You kick up a cloud of dust at a Thri-Kreen!
A Thri-Kreen seems to be blinded!
< 284h/284H 128v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
A Thri-Kreen dodges your futile attack.
A Thri-Kreen dodges your futile attack.
You snap into visibility.
[Damage: 11 ] Your fine pierce strikes a Thri-Kreen.
[Damage: 10 ] Your fine pierce strikes a Thri-Kreen.
< 284h/284H 128v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.
You snap into visibility.
< 284h/284H 128v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 284h/284H 128v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 284h/284H 128v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 284h/284H 128v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 284h/284H 128v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 284h/284H 119v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
Fresh blood covers everything in the area.
[5] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 284h/284H 118v/140V Pos: standing >
You snap into visibility.
[Damage: 55 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
[Damage: 34 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
With a swift tug you wrench the weapon free, ramming it into a Thri-Kreen's spine!.
[Damage: 65 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 284h/284H 118v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You attempt to flee...
PANIC! You couldn't escape!
< 284h/284H 118v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You parry a Thri-Kreen's lunge at you.
You snap into visibility.
< 284h/284H 118v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 284h/284H 106v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
Fresh blood covers everything in the area.
[5] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 284h/284H 105v/140V Pos: standing >
You snap into visibility.
[Damage: 57 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
[Damage: 33 ] A Thri-Kreen makes a strange sound but is suddenly very silent as you place a magical dragonscale switchblade in his back.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You raise a level!
You just gained 1.00 frags!
Your guild gained prestige!
You have gained 328 epic points.
The last gasps of a Thri-Kreen cause a sickening chill to run up your spine.
< 286h/286H 105v/140V Pos: standing >
Score information for Chorob
Level: 54 Race: Lich Class: Rogue / Assassin Sex: Female
Hit points: 286(286) Moves: 111(140)
Coins carried: 0 platinum 2 gold 5 silver 5 copper
Coins in bank: 4259 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 7 hours/ 28 minutes
Received data: 0.2529 MB this session.
Send data: 0.0057 MB this session.
Compression ratio: 86%
Title: Justice League
Status: Standing.
Negative Shielded
Epic points(total): 2619(6544) Current task: find runestone of The Githyanki Fortress
Epic Bonus: Epic Points Bonus (39.26%)
Frags: +8.50 Deaths: 3
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Gas Undead
Enchantments: Ultravision Fly Aware Haste Invisibility Waterbreathing Sparkling
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse: 12 Spell Pulse: 0.55
Leaderboard Points: 1393
Active Spells:
--------------
endurance (2 minutes)
dexterity (15 minutes)
strength (15 minutes)
< 286h/286H 111v/140V Pos: standing >
Saving Chorob.
< 286h/286H 114v/140V Pos: standing >
Experience till level: 35306988
< 286h/286H 119v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
[6] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
Slipper relaxes and prepares to train warriors.
< 286h/286H 140v/140V Pos: standing >
A Thri-Kreen has entered the game.
< 286h/286H 140v/140V Pos: standing >
You snap into visibility.
[Damage: 55 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
[Damage: 33 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 286h/286H 140v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: small wounds >
You parry a Thri-Kreen's lunge at you.
You snap into visibility.
< 286h/286H 140v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: small wounds >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 130v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
[6] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 286h/286H 129v/140V Pos: standing >
You snap into visibility.
[Damage: 12 ] Your fine pierce strikes a Thri-Kreen.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 9 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
With a swift tug you wrench the weapon free, ramming it into a Thri-Kreen's spine!.
[Damage: 12 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 286h/286H 130v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 119v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
[6] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 286h/286H 118v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 15 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
With a swift tug you wrench the weapon free, ramming it into a Thri-Kreen's spine!.
[Damage: 13 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 8 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 286h/286H 118v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
You parry a Thri-Kreen's lunge at you.
You snap into visibility.
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 103v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
[6] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 286h/286H 103v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You score a CRITICAL HIT!!!
You snap into visibility.
[Damage: 18 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
You twist the blade and watch as a a Thri-Kreen writhes in agony.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 8 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
With a swift tug you wrench the weapon free, ramming it into a Thri-Kreen's spine!.
[Damage: 13 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 286h/286H 103v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!
< 286h/286H 104v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 286h/286H 104v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: few wounds >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 98v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
[6] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
There are some tracks heading east.
< 286h/286H 98v/140V Pos: standing >
You snap into visibility.
[Damage: 61 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
[Damage: 33 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
< 286h/286H 98v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: nasty wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 286h/286H 99v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: nasty wounds >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 85v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
[6] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 286h/286H 85v/140V Pos: standing >
You snap into visibility.
[Damage: 55 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
[Damage: 9 ] Your fine pierce strikes a Thri-Kreen hard.
< 286h/286H 86v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.
You snap into visibility.
< 286h/286H 87v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You snap into visibility.
[Damage: 11 ] Your fine pierce strikes a Thri-Kreen very hard.
A Thri-Kreen dodges your futile attack.
[Damage: 10 ] Your fine pierce strikes a Thri-Kreen very hard.
[Damage: 11 ] Your fine pierce seriously wounds a Thri-Kreen.
< 286h/286H 87v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
You attempt to flee...
PANIC! You couldn't escape!
< 286h/286H 87v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
You attempt to flee...
PANIC! You couldn't escape!
< 286h/286H 87v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
You attempt to flee...
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!
< 286h/286H 78v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
[6] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
Slipper relaxes and prepares to train warriors.
< 286h/286H 77v/140V Pos: standing >
You snap into visibility.
[Damage: 58 ] A Thri-Kreen makes a strange sound but is suddenly very silent as you place a wicked black dagger named 'Sanguine Blessing' in his back.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.