The death of [51 Warrior] Drongla (Thri-Kreen)

in Cavern of the Thri-kreen Warrior

from the perspective of [55 Assassin] Chorob Justice League (Avatar)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on horns>      a jagged nightstone ring (glowing)
<worn on head>       a derroskin admiral's hat [poor]
<worn on eyes>       the eye of the ogre [poor] (magic) (glowing) (humming)
<worn in ear>        a dangling crimson earring made by Dahamma
<worn in ear>        a bone pick of dexterity
<worn on face>       a pitch-black leather mask (magic)
<worn around neck>   an amulet of creation (magic) (humming)
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn on body>       a cuirass emblazoned with the mantis sigil (humming)
<worn about body>    the masters cloak (glowing)
<worn on tail>       a hammered silver tail ring
<worn as quiver>     a beautiful crystal quiver from Tiamat
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>lucky alchemist sack
<worn on arms>       some well-used dragonscale sleeves from The Citadel
<worn around wrist>  a bracelet of purple mist of damage
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone of agility (magic)
<worn on hands>      some gauntlets of might of power
<worn on finger>     Finn's signet ring [superior] (magic)
<worn on finger>     a carved jade ring [superior] (magic) (glowing)
<primary weapon>     a wicked black dagger named 'Sanguine Blessing' (magic)
<secondary weapon>   a magical dragonscale switchblade (magic)
<worn on legs>       some wolf hide pants [poor]
<worn on feet>       a pair of dusty boots (glowing)

[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
Slipper relaxes and prepares to train warriors.

< 893h/893H 340v/340V Pos: standing >
Backstab who?

< 893h/893H 340v/340V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -East
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
Slipper relaxes and prepares to train warriors.

< 893h/893H 340v/340V Pos: standing >
Backstab who?

< 893h/893H 340v/340V Pos: standing >
Backstab who?

< 893h/893H 340v/340V Pos: standing >
Races
=========================================
Your race is defined by the path you choose to take in the Land of Duris.
Each race has its own strengths and weaknesses and your race should be 
chosen carefully.

Note: If you are new to Duris, it is recommended that you play a Good race
character, as the other sides are designed toward highly advanced players.
For more information on each race, type "help <racename>."  This will give
you a brief description of each race, its strengths and weaknesses, the
bonus system that applies to it, and its innate abilities, if any. It will also tell
you which classes are available for that race. For information about the 
general theme of Duris, with particular attention to the division between
good, evil and undead races, type "help racewars."

==Racial Stat Scale==

Atrociously Bad (Worst)
Very Bad
Bad
Poor
Below Average
Average
Above Average
Good
Very Good
Formidable
Excellent
Awesome
Incredible (Best)

==See also==
Commands
Innate
Newbie
Racewars

The following races are currently available on Duris DikuMUD:

==Good Races==
* Human
* Barbarian
* Grey Elf
* Dwarf
* Halfling
* Gnome
* Centaur
* Githzerai
* Firbolg

==Evil Races==
* Drow Elf
* Duergar
* Ogre
* Troll
* Orc
* Githyanki
* Goblin
* Drider
* Kobold

==Neutral Races==
* Thri-Kreen
* Minotaur


< 893h/893H 340v/340V Pos: standing >
You snap into visibility.
[Damage: 133 ] Slipper makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
With a swift tug you wrench the weapon free, ramming it into Slipper's spine!.
[Damage: 58 ] Slipper makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
[Damage: 80 ] Slipper makes a strange sound as you place a magical dragonscale switchblade in his back.

< 893h/893H 340v/340V Pos: standing >
< T: Chorob TP: sta TC:excellent E: slipper sta EP:  small wounds >
 Slipper's fine punch wounds you.
[Damage:  1 ] Slipper ignites into black flames as he hits you!
Slipper's fine punch wounds you.
[Damage:  1 ] Slipper ignites into black flames as he hits you!
Slipper's fine punch wounds you.
[Damage:  1 ] Slipper ignites into black flames as he hits you!
You parry Slipper's lunge at you.
Slipper leaps towards you and sinks his jaws dripping with venom deep in your flesh.
You feel very sick.

< 804h/893H 340v/340V Pos: standing >
< T: Chorob TP: sta TC:few scratches E: slipper sta EP:  small wounds >
 Slipper dodges your futile attack.
Slipper dodges your futile attack.
You snap into visibility.
[Damage: 21 ] Your impressive pierce wounds Slipper.
Slipper dodges your futile attack.

< 820h/893H 340v/340V Pos: standing >
< T: Chorob TP: sta TC:few scratches E: slipper sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 820h/893H 340v/340V Pos: standing >
< T: Chorob TP: sta TC:few scratches E: slipper sta EP:  small wounds >
 You attempt to flee...
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!

< 820h/893H 324v/340V Pos: standing >
Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
Slipper relaxes and prepares to train warriors.

< 821h/893H 324v/340V Pos: standing >
You snap into visibility.
[Damage: 132 ] Slipper makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
[Damage: 80 ] Slipper makes a strange sound as you place a magical dragonscale switchblade in his back.

< 893h/893H 324v/340V Pos: standing >
< T: Chorob TP: sta TC:excellent E: slipper sta EP:  few wounds >
 You parry Slipper's lunge at you.
You parry Slipper's lunge at you.
You parry Slipper's lunge at you.
Slipper leaps towards you and sinks his jaws dripping with venom deep in your flesh.
You feel even more ill.

< 858h/893H 325v/340V Pos: standing >
< T: Chorob TP: sta TC:few scratches E: slipper sta EP:  few wounds >
 You attempt to flee...
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!

< 858h/893H 313v/340V Pos: standing >
Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
Slipper relaxes and prepares to train warriors.

< 858h/893H 312v/340V Pos: standing >
[Damage: 136 ] Slipper makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
With a swift tug you wrench the weapon free, ramming it into Slipper's spine!.
[Damage: 59 ] Slipper makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
[Damage: 82 ] Slipper makes a strange sound as you place a magical dragonscale switchblade in his back.

< 893h/893H 312v/340V Pos: standing >
< T: Chorob TP: sta TC:excellent E: slipper sta EP:  nasty wounds >
 You attempt to flee...
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!

< 893h/893H 304v/340V Pos: standing >
Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
Slipper relaxes and prepares to train warriors.
There are some tracks heading east.

< 893h/893H 303v/340V Pos: standing >
[Damage:  1 ] Slipper ignites into black flames as he hits you!
You are knocked to the ground by Slipper's mighty bash!

< 891h/893H 303v/340V Pos: sitting >
< T: Chorob TP: sit TC:few scratches E: slipper sta EP:  nasty wounds >
 Slipper dodges your futile attack.
Slipper dodges your futile attack.

< 891h/893H 303v/340V Pos: sitting >
< T: Chorob TP: sit TC:few scratches E: slipper sta EP:  nasty wounds >
 Slipper's punch wounds you.
[Damage:  1 ] Slipper ignites into black flames as he hits you!
Slipper's fine punch wounds you.
[Damage:  1 ] Slipper ignites into black flames as he hits you!
Slipper's fine punch wounds you.
[Damage:  1 ] Slipper ignites into black flames as he hits you!
Slipper's fine punch wounds you.
[Damage:  1 ] Slipper ignites into black flames as he hits you!

< 816h/893H 303v/340V Pos: sitting >
< T: Chorob TP: sit TC:few scratches E: slipper sta EP:  nasty wounds >
 [Damage: 20 ] Your impressive pierce strikes Slipper.
You score a CRITICAL HIT!!!!!
[Damage: 42 ] Your powerful pierce strikes Slipper hard.

< 863h/893H 303v/340V Pos: sitting >
< T: Chorob TP: sit TC:few scratches E: slipper sta EP: pretty hurt >
 Slipper suddenly appears a bit confused!
You watch in glee as Slipper looks dazzled.
Slipper's punch wounds you.
[Damage:  1 ] Slipper ignites into black flames as he hits you!
Slipper's punch wounds you.
[Damage:  1 ] Slipper ignites into black flames as he hits you!
Slipper's fine punch wounds you.
[Damage:  1 ] Slipper ignites into black flames as he hits you!

< 810h/893H 303v/340V Pos: sitting >
< T: Chorob TP: sit TC:few scratches E: slipper sta EP: pretty hurt >
 Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.

< 810h/893H 303v/340V Pos: sitting >
< T: Chorob TP: sit TC:few scratches E: slipper sta EP: pretty hurt >
 You scramble madly to your feet!

< 810h/893H 303v/340V Pos: standing >
< T: Chorob TP: sta TC:few scratches E: slipper sta EP: pretty hurt >
 You attempt to flee...
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!

< 811h/893H 290v/340V Pos: standing >
Saving Chorob.

< 811h/893H 290v/340V Pos: standing >
Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
Slipper relaxes and prepares to train warriors.
There are some tracks heading east.

< 811h/893H 289v/340V Pos: standing >
Your muscles contract suddenly as toxin attacks your neural system.

< 811h/893H 290v/340V Pos: standing >
You snap into visibility.
[Damage: 137 ] Slipper makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
With a swift tug you wrench the weapon free, ramming it into Slipper's spine!.
[Damage: 50 ] Slipper makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
[Damage: 82 ] Slipper makes a strange sound as you place a magical dragonscale switchblade in his back.

< 893h/893H 295v/340V Pos: standing >
< T: Chorob TP: sta TC:excellent E: slipper sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 893h/893H 296v/340V Pos: standing >
< T: Chorob TP: sta TC:excellent E: slipper sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 893h/893H 296v/340V Pos: standing >
< T: Chorob TP: sta TC:excellent E: slipper sta EP:  awful >
 You attempt to flee...
PANIC!  You couldn't escape!

< 893h/893H 296v/340V Pos: standing >
< T: Chorob TP: sta TC:excellent E: slipper sta EP:  awful >
 You dodge Slipper's vicious attack.
Slipper's punch wounds you.
[Damage:  1 ] Slipper ignites into black flames as he hits you!
Slipper's fine punch wounds you.
[Damage:  1 ] Slipper ignites into black flames as he hits you!
[Damage:  1 ] Slipper ignites into black flames as he hits you!
[Damage: 21 ] Your impressive pierce seriously wounds Slipper.
[Damage: 20 ] Your pierce enshrouds Slipper in a mist of blood.
[Damage: 20 ] Your impressive pierce causes Slipper to grimace in pain.
[Damage: 21 ] Your impressive pierce hits Slipper.
Slipper is mortally wounded, and will die soon, if not aided.
You attempt to flee...
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!

< 893h/893H 282v/340V Pos: standing >
Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
Slipper is lying here, mortally wounded.

< 893h/893H 281v/340V Pos: standing >
[Damage: 200 ] Slipper makes a strange sound but is suddenly very silent as you place a wicked black dagger named 'Sanguine Blessing' in his back.
Slipper is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of Slipper.

< 893h/893H 281v/340V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
The corpse of slipper is lying here.
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.

< 893h/893H 285v/340V Pos: standing >
You quickly scan the area.
You see nothing.

< 893h/893H 286v/340V Pos: standing >
Backstab who?

< 893h/893H 297v/340V Pos: standing >
You don't know that spell!

< 893h/893H 299v/340V Pos: standing >
Your muscles contract suddenly as toxin attacks your neural system.

< 893h/893H 314v/340V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 893h/893H 320v/340V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
The corpse of slipper is lying here.
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.

< 893h/893H 327v/340V Pos: standing >
Saving Chorob.

< 893h/893H 328v/340V Pos: standing >
Races
=========================================
Your race is defined by the path you choose to take in the Land of Duris.
Each race has its own strengths and weaknesses and your race should be 
chosen carefully.

Note: If you are new to Duris, it is recommended that you play a Good race
character, as the other sides are designed toward highly advanced players.
For more information on each race, type "help <racename>."  This will give
you a brief description of each race, its strengths and weaknesses, the
bonus system that applies to it, and its innate abilities, if any. It will also tell
you which classes are available for that race. For information about the 
general theme of Duris, with particular attention to the division between
good, evil and undead races, type "help racewars."

==Racial Stat Scale==

Atrociously Bad (Worst)
Very Bad
Bad
Poor
Below Average
Average
Above Average
Good
Very Good
Formidable
Excellent
Awesome
Incredible (Best)

==See also==
Commands
Innate
Newbie
Racewars

The following races are currently available on Duris DikuMUD:

==Good Races==
* Human
* Barbarian
* Grey Elf
* Dwarf
* Halfling
* Gnome
* Centaur
* Githzerai
* Firbolg

==Evil Races==
* Drow Elf
* Duergar
* Ogre
* Troll
* Orc
* Githyanki
* Goblin
* Drider
* Kobold

==Neutral Races==
* Thri-Kreen
* Minotaur


< 893h/893H 336v/340V Pos: standing >
Backstab who?

< 893h/893H 338v/340V Pos: standing >
Backstab who?

< 893h/893H 340v/340V Pos: standing >
Order who to do what?

< 893h/893H 340v/340V Pos: standing >
Backstab who?

< 893h/893H 340v/340V Pos: standing >
Backstab who?

< 893h/893H 340v/340V Pos: standing >
Slay whom?

< 893h/893H 340v/340V Pos: standing >
Your muscles contract suddenly as toxin attacks your neural system.

< 893h/893H 340v/340V Pos: standing >
Backstab who?

< 893h/893H 340v/340V Pos: standing >
Saving Chorob.

< 893h/893H 340v/340V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
The corpse of slipper is lying here.
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.

< 893h/893H 340v/340V Pos: standing >
Your muscles contract suddenly as toxin attacks your neural system.

< 893h/893H 340v/340V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
The corpse of slipper is lying here.
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.

< 893h/893H 340v/340V Pos: standing >
Your muscles contract suddenly as toxin attacks your neural system.

< 893h/893H 340v/340V Pos: standing >
Autosaving...

< 893h/893H 340v/340V Pos: standing >
You feel like a potion could do you good once again.

< 893h/893H 340v/340V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 893h/893H 340v/340V Pos: standing >
A Thri-Kreen has entered the game.

< 893h/893H 340v/340V Pos: standing >
You score a CRITICAL HIT!!!
You snap into visibility.
[Damage: 176 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
You twist the blade and watch as a a Thri-Kreen writhes in agony.
[Damage: 82 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.

< 893h/893H 340v/340V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You dodge a Thri-Kreen's vicious attack.
You snap into visibility.

< 893h/893H 340v/340V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You attempt to flee...
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!

< 893h/893H 333v/340V Pos: standing >
Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
The corpse of slipper is lying here.
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)

< 893h/893H 333v/340V Pos: standing >
You snap into visibility.
[Damage: 136 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
With a swift tug you wrench the weapon free, ramming it into a Thri-Kreen's spine!.
[Damage: 45 ] A Thri-Kreen makes a strange sound but is suddenly very silent as you place a wicked black dagger named 'Sanguine Blessing' in his back.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.