The death of [51 Warrior] Onlyk (Thri-Kreen)

in Cavern of the Thri-kreen Warrior

from the perspective of [56 Assassin] Chorob Justice League (Avatar)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on horns>      a jagged nightstone ring (glowing)
<worn on head>       a derroskin admiral's hat [poor]
<worn on eyes>       the eye of the ogre [poor] (magic) (glowing) (humming)
<worn in ear>        a dangling crimson earring made by Dahamma
<worn in ear>        a bone pick of dexterity
<worn on face>       a pitch-black leather mask (magic)
<worn around neck>   an amulet of creation (magic) (humming)
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn on body>       a cuirass emblazoned with the mantis sigil (humming)
<worn about body>    the masters cloak (glowing)
<worn on tail>       a hammered silver tail ring
<worn as quiver>     a beautiful crystal quiver from Tiamat
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>lucky alchemist sack
<worn on arms>       some well-used dragonscale sleeves from The Citadel
<worn around wrist>  a bracelet of purple mist of damage
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone of agility (magic)
<worn on hands>      some gauntlets of might of power
<worn on finger>     Finn's signet ring [superior] (magic)
<worn on finger>     a carved jade ring [superior] (magic) (glowing)
<primary weapon>     a wicked black dagger named 'Sanguine Blessing' (magic)
<secondary weapon>   a magical dragonscale switchblade (magic)
<worn on legs>       some wolf hide pants [poor]
<worn on feet>       a pair of dusty boots (glowing)

Fresh blood covers everything in the area.
[2] The corpse of a Thri-Kreen is lying here.
The corpse of slipper is lying here.
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)
There are some tracks heading east.

< 293h/293H 115v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 15 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
With a swift tug you wrench the weapon free, ramming it into a Thri-Kreen's spine!.
[Damage: 15 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You score a CRITICAL HIT!!!
[Damage: 11 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
You twist the blade and watch as a a Thri-Kreen writhes in agony.

< 293h/293H 115v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses you.
You snap into visibility.
You attempt to flee...
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!

< 293h/293H 105v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
Fresh blood covers everything in the area.
[2] The corpse of a Thri-Kreen is lying here.
The corpse of slipper is lying here.
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)

< 293h/293H 105v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 14 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You score a CRITICAL HIT!!!
[Damage: 10 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
You twist the blade and watch as a a Thri-Kreen writhes in agony.

< 293h/293H 105v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 293h/293H 106v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 293h/293H 106v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 293h/293H 106v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 You attempt to flee...
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!

< 293h/293H 95v/140V Pos: standing >
Backstab who?

< 293h/293H 95v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
Fresh blood covers everything in the area.
[2] The corpse of a Thri-Kreen is lying here.
The corpse of slipper is lying here.
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)

< 293h/293H 94v/140V Pos: standing >
You snap into visibility.
[Damage: 57 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
You score a CRITICAL HIT!!!
[Damage: 42 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.
You twist the blade and watch as a a Thri-Kreen writhes in agony.

< 293h/293H 94v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 293h/293H 94v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You attempt to flee...
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!

< 293h/293H 81v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
Fresh blood covers everything in the area.
[2] The corpse of a Thri-Kreen is lying here.
The corpse of slipper is lying here.
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)

< 293h/293H 81v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 15 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  8 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.

< 293h/293H 81v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.
You snap into visibility.

< 293h/293H 82v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 293h/293H 82v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You attempt to flee...
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!

< 293h/293H 66v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
Fresh blood covers everything in the area.
[2] The corpse of a Thri-Kreen is lying here.
The corpse of slipper is lying here.
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)

< 293h/293H 66v/140V Pos: standing >
You snap into visibility.
[Damage: 60 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
[Damage: 34 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.

< 293h/293H 66v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You attempt to flee...
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!

< 293h/293H 57v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
Fresh blood covers everything in the area.
[2] The corpse of a Thri-Kreen is lying here.
The corpse of slipper is lying here.
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)

< 293h/293H 56v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 15 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  8 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.

< 293h/293H 57v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
You snap into visibility.

< 293h/293H 57v/140V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You attempt to flee...
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!

< 293h/293H 45v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
Fresh blood covers everything in the area.
[2] The corpse of a Thri-Kreen is lying here.
The corpse of slipper is lying here.
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)

< 293h/293H 44v/140V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 14 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
With a swift tug you wrench the weapon free, ramming it into a Thri-Kreen's spine!.
[Damage: 16 ] A Thri-Kreen makes a strange sound but is suddenly very silent as you place a wicked black dagger named 'Sanguine Blessing' in his back.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You raise a level!
You just gained 1.00 frags!
Your guild gained prestige!
You have gained 358 epic points.
A look of horror and a silent scream are a Thri-Kreen's last actions in this world.

< 295h/295H 44v/140V Pos: standing >

		Score information for Chorob

Level: 56   Race: Lich   Class: Rogue / Assassin Sex: Female
Hit points: 295(295)  Moves: 50(140)
Coins carried:    0 platinum     2 gold     5 silver     5 copper
Coins in bank: 4259 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 7 hours/ 39 minutes
Received data: 0.2816 MB this session.
Send data:     0.0071 MB this session.
Compression ratio: 86%
Title: Justice League
Status:  Standing.
         Negative Shielded
Epic points(total): 4691(8616) Current task: find runestone of The Githyanki Fortress
Epic Bonus: Epic Points Bonus (51.70%)
Frags:   +14.50   Deaths:   3
Detecting:       Invisible Evil Good Magic Life Heat
Protected from:  Evil Good Fire Cold Gas Undead
Enchantments:    Ultravision Fly Armor Aware Haste Invisibility Waterbreathing Sparkling
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse:   12 Spell Pulse:  0.55 
Leaderboard Points: 2014 

Active Spells:
--------------
bless (19 minutes)
armor (14 minutes)
endurance (3 minutes)
dexterity (6 minutes)
strength (6 minutes)


< 295h/295H 50v/140V Pos: standing >
Experience till level: 35213985

< 295h/295H 52v/140V Pos: standing >
Saving Chorob.

< 295h/295H 54v/140V Pos: standing >
Experience till level: 35213985

< 295h/295H 55v/140V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -East
Fresh blood splatters cover the area.
[3] The corpse of a Thri-Kreen is lying here.
The corpse of slipper is lying here.
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.

< 295h/295H 56v/140V Pos: standing >

< 295h/295H 88v/140V Pos: standing >
You have been fully restored by Lohrr!
Autosaving...
Autosaving...

< 906h/906H 340v/340V Pos: standing >

< 906h/906H 340v/340V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -East
Fresh blood splatters cover the area.
[3] The corpse of a Thri-Kreen is lying here.
The corpse of slipper is lying here.
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.

< 906h/906H 340v/340V Pos: standing >
Saving Chorob.

< 906h/906H 340v/340V Pos: standing >
You attempt to hide yourself.

< 906h/906H 340v/340V Pos: standing >
A Thri-Kreen has entered the game.

< 906h/906H 340v/340V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 906h/906H 340v/340V Pos: standing >
You snap into visibility.
[Damage: 138 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
[Damage: 81 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.

< 906h/906H 340v/340V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen misses you.
You snap into visibility.

< 906h/906H 340v/340V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You attempt to flee...
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!

< 906h/906H 333v/340V Pos: standing >
Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
Fresh blood splatters cover the area.
[3] The corpse of a Thri-Kreen is lying here.
The corpse of slipper is lying here.
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)

< 906h/906H 332v/340V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 33 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 20 ] A Thri-Kreen makes a strange sound as you place a magical dragonscale switchblade in his back.

< 906h/906H 332v/340V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 906h/906H 333v/340V Pos: standing >
< T: Chorob TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You attempt to flee...
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
You flee eastward!

< 906h/906H 325v/340V Pos: standing >
Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
Fresh blood splatters cover the area.
[3] The corpse of a Thri-Kreen is lying here.
The corpse of slipper is lying here.
[9] The corpse of a Thri-Kreen is lying here.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.(Red Aura)

< 906h/906H 325v/340V Pos: standing >
You snap into visibility.
[Damage: 138 ] A Thri-Kreen makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.
[Damage: 81 ] A Thri-Kreen makes a strange sound but is suddenly very silent as you place a magical dragonscale switchblade in his back.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.