The death of [ 1 Warrior] Koirr (Thri-Kreen)

in Cavern of the Thri-kreen Warrior

from the perspective of [52 BeRSeRKeR] Chogod (Avatar)

<primary weapon>     a steel warhammer
<secondary weapon>   a stout oaken cudgel

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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 979h/979H 287v/321V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 979h/979H 286v/321V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 979h/979H 284v/321V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 979h/979H 282v/321V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 979h/979H 280v/321V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 979h/979H 279v/321V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 979h/979H 277v/321V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 979h/979H 275v/321V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 979h/979H 274v/321V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 979h/979H 272v/321V Pos: standing >
 
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The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West

< 979h/979H 270v/321V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 979h/979H 269v/321V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 979h/979H 267v/321V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 979h/979H 265v/321V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 979h/979H 264v/321V Pos: standing >
 
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 979h/979H 262v/321V Pos: standing >
 
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 979h/979H 260v/321V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West

< 979h/979H 259v/321V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West

< 979h/979H 258v/321V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West

< 979h/979H 257v/321V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West

< 979h/979H 257v/321V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West

< 979h/979H 256v/321V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West

< 979h/979H 255v/321V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West

< 979h/979H 255v/321V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West

< 979h/979H 254v/321V Pos: standing >
 
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West

< 979h/979H 253v/321V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.

< 979h/979H 253v/321V Pos: standing >
The Edge of a River
   The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -East -West

< 979h/979H 251v/321V Pos: standing >
On a Flowing River
   The river is flowing steadily to the northeast. A few fish leap out of the
water and reenter the river in with a loud splash. The water is fresh, which is
convenient for those who would wish to bathe. The huge tropical trees on the
edge of the river sprout up about thirty or forty feet into the air, they must
be a couple of hundred years old. The vines that dangle down from them hide
any possible traversable escape from from the river's current, which runs east.
Obvious exits: -North -East
A large bass splashes in the water.

< 979h/979H 249v/321V Pos: standing >
Alas, you cannot go that way. . . .

< 979h/979H 249v/321V Pos: standing >
Alas, you cannot go that way. . . .

< 979h/979H 250v/321V Pos: standing >
Alas, you cannot go that way. . . .

< 979h/979H 250v/321V Pos: standing >
The Edge of a River
   The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -East -West

< 979h/979H 248v/321V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.

< 979h/979H 247v/321V Pos: standing >
Deep Within a Ravine
   The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up -Down#

< 979h/979H 245v/321V Pos: standing >
The boulder seems to be closed.

< 979h/979H 245v/321V Pos: standing >
The boulder seems to be closed.

< 979h/979H 246v/321V Pos: standing >
The boulder seems to be closed.

< 979h/979H 246v/321V Pos: standing >
The boulder seems to be closed.

< 979h/979H 246v/321V Pos: standing >
Ok.

< 979h/979H 248v/321V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down

< 979h/979H 247v/321V Pos: standing >
Ok.

< 979h/979H 248v/321V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up -Down

< 979h/979H 247v/321V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West -Up -Down

< 979h/979H 247v/321V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down

< 979h/979H 246v/321V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up

< 979h/979H 245v/321V Pos: standing >
Alas, you cannot go that way. . . .

< 979h/979H 245v/321V Pos: standing >
Alas, you cannot go that way. . . .

< 979h/979H 246v/321V Pos: standing >
Alas, you cannot go that way. . . .

< 979h/979H 247v/321V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West

< 979h/979H 246v/321V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West

< 979h/979H 245v/321V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
A slimy mold oozes across the cavern floor.

< 979h/979H 245v/321V Pos: standing >
A Treacherous Turning Point
   This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A duergar assassin hides here.

< 979h/979H 244v/321V Pos: standing >
A duergar assassin suddenly attacks YOU!
A duergar assassin misses you.

< 979h/979H 245v/321V Pos: standing >
< T: Chogod TP: sta TC:excellent E: duergar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 979h/979H 245v/321V Pos: standing >
< T: Chogod TP: sta TC:excellent E: duergar sta EP: excellent >
 You fill with BLoodLuST and make a ferocious attack against a duergar assassin!
You knock a duergar assassin down with a mighty blow!
[Damage: 50 ] 
< 979h/979H 245v/321V Pos: standing >
< T: Chogod TP: sta TC:excellent E: duergar kne EP:  few wounds >
 [Damage: 17 ] Your powerful crush seriously wounds a duergar assassin.
[Damage: 15 ] Your crush enshrouds a duergar assassin in a mist of blood.
You score a CRITICAL HIT!!!!!
[Damage: 32 ] Your mighty crush hits a duergar assassin.
A duergar assassin is mortally wounded, and will die soon, if not aided.
[Damage: 14 ] You crushed a duergar assassin's skull, I'm afraid he's dead.
A duergar assassin is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a duergar assassin.

< 979h/979H 245v/321V Pos: standing >
A Treacherous Turning Point
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a duergar assassin is lying here.
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 979h/979H 247v/321V Pos: standing >
Saving Chogod.

< 979h/979H 247v/321V Pos: standing >
Autosaving...

< 979h/979H 265v/321V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 979h/979H 301v/321V Pos: standing >
A Chamber Filled with Furs
   Piles of furs, ranging from bear and boar, to deer and fox, take up most
of this room. Their mere presence seems to add warmth tot he cave, thought this
heat can also be contributed to the nearby cooking pit. Furs have been hung
from several locations along the stone walls, warding off any cold that may
try to seep through from the gray rock. A few broken weapons and tattered
pieces of armor can be seen amongst the furs, remains from those who were
ambushed by the thri-kreens years ago. From the plush surroundings it is
obvious that this area is used for sleeping and relaxation, which is peculiar.
Obvious exits: -East
A sleeping thri-kreen is stretched out, sound asleep.
A sleeping thri-kreen is stretched out, sound asleep.
Fongg, the receptionist, is ready to tuck you in.

< 979h/979H 305v/321V Pos: standing >
A Treacherous Turning Point
   This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a duergar assassin is lying here.
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 979h/979H 306v/321V Pos: standing >
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
A slimy mold oozes across the cavern floor.

< 979h/979H 306v/321V Pos: standing >
You quickly scan the area.
A thri-kreen warrior who is rather far off to your north.
A thri-kreen warrior who is rather far off to your north.
A junk dealer who is not far off to your south.

< 979h/979H 306v/321V Pos: standing >
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West

< 979h/979H 306v/321V Pos: standing >
You quickly scan the area.
A slimy mold who is close by to your north.
A thri-kreen warrior who is in the distance to your north.
A junk dealer who is close by to your south.
A Thri-Kreen who is close by to your west.
Slipper who is close by to your west.

< 979h/979H 306v/321V Pos: standing >
Cavern of the Thri-kreen Warrior
   Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
[2] A large wooden torch has been discarded here.
[15] A steel long sword has been left here.
[15] A steel short sword lies discarded here.
[15] A steel dagger has been tossed aside here.
[16] A gnoby piece of wood, perhaps a small mace, lies here.
[16] A two-handed sword, nearly six feet in length, lies here.
[16] A warhammer with a sturdy-looking steel head lies here.
[16] A stout cudgel carved from oak wood lies here.
[64] Someone has left a crystalline chatkcha here. (glowing)
[32] A double-bladed weapon lies here.
[80] A small bandage rests upon the ground here.
A Thri-Kreen (medium) stands here.
Slipper relaxes and prepares to train warriors.

< 979h/979H 307v/321V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 24 ] Your mighty crush grievously wounds a Thri-Kreen.

< 979h/979H 309v/321V Pos: standing >
< T: Chogod TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 [Damage: 20 ] Your final crushing blow caves in a Thri-Kreen's chest, and he dies rather quickly.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.