<worn as a badge> a drow-made gem badge
<worn in ear> a holy earring (magic) (humming)
<worn around neck> some prayer beads of Kossuth (glowing)
<worn about body> a delicate feathered bodycloak of magic detection [superior] made by Znarc
<worn as quiver> a stylish glass quiver from Valley of Crushk [80%]
<worn about waist> a decent bronze belt
<worn on arms> some masterly-crafted emerald arm plates
<held as shield> a sparkling marble shield
<worn around wrist> a dark ivory wristguard
<worn around wrist> a sparkling steel bracer
<worn on hands> some misshaped limestone claws
<worn on finger> a ghastly silver ring [87%]
< 791h/791H 378v/382V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection north of
here, while a tight and murky alley leads off to the west. Keats street heads
off to the south.
Obvious exits: -North -South -West
< 791h/791H 378v/382V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 791h/791H 379v/382V Pos: standing >
The Southern Keats Intersection
This enclosed intersection is where the southern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up
< 791h/791H 380v/382V Pos: standing >
Inside the Southern City Gates
Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the east and west.
Obvious exits: -East -South# -West
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 791h/791H 380v/382V Pos: standing >
Road Under the Southern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates. To the north a large dwelling takes up most of the
street. The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
A large stone warhammer has been dropped here. (illuminating)
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
< 791h/791H 381v/382V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
west, while to the north it bends east.
Obvious exits: -North -West
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
< 791h/791H 380v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 791h/791H 380v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 791h/791H 380v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 791h/791H 382v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 791h/791H 382v/382V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the south it bends west.
Obvious exits: -East -South
A large wandering dog is here, growling at you.
< 791h/791H 381v/382V Pos: standing >
The Southern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South# -West
< 791h/791H 380v/382V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
north and west.
Obvious exits: -North -West
< 791h/791H 379v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 791h/791H 379v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 791h/791H 380v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 791h/791H 381v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 791h/791H 381v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 791h/791H 382v/382V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A stray tomcat is darting after rodents, here.
< 791h/791H 381v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 791h/791H 381v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 791h/791H 381v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 791h/791H 381v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 791h/791H 381v/382V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a Devil is lying here.
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
< 791h/791H 380v/382V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A steel dagger has been tossed aside here.
[6] A small bandage rests upon the ground here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Avatar (huge) Allid Noego stands here, fighting a controller.
Swexx (Dragon)(medium) stands in mid-air here.
Lokkzz (Devil)(medium) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A controller stands in mid-air here, fighting an Avatar.
A tharnadian illusionist stands here watching for intruders.
An elite guard stands in mid-air here, fighting an Avatar.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There is a slight disturbance in nature.
< 791h/791H 379v/382V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[4] A small bandage rests upon the ground here.
< 791h/791H 377v/382V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 791h/791H 376v/382V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[4] A small bandage rests upon the ground here.
< 791h/791H 377v/382V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A steel dagger has been tossed aside here.
[6] A small bandage rests upon the ground here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Swexx (Dragon)(medium) stands in mid-air here.
Lokkzz (Devil)(medium) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There is a slight disturbance in nature.
< 791h/791H 380v/382V Pos: standing >
That's absurd.
< 791h/791H 380v/382V Pos: standing >
Swexx starts casting a spell.
< 791h/791H 380v/382V Pos: standing >
You quickly scan the area.
A homeless peasant who is a brief walk away to your east.
An Avatar who is close by to your west.
A human merchant who is in the distance to your west.
< 791h/791H 380v/382V Pos: standing >
An Avatar enters from the west.
Lokkzz suddenly attacks an Avatar!
Lokkzz misses an Avatar.
< 791h/791H 380v/382V Pos: standing >
An elite guard suddenly attacks an Avatar!
An elite guard's feeble punch grazes an Avatar.
< 791h/791H 380v/382V Pos: standing >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks an Avatar!
An elite guard's punch grazes an Avatar.
A controller suddenly attacks an Avatar!
The aura of displacement around an Avatar absorbs most of the assault!
A controller's punch grazes an Avatar.
Ok.
< 791h/791H 380v/382V Pos: standing >
Swexx completes his spell...
Swexx utters the words 'wuzruttu zuharuhl'
< 791h/791H 380v/382V Pos: standing >
An Avatar attempts to flee.
An Avatar leaves east.
< 791h/791H 380v/382V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[4] A small bandage rests upon the ground here.
A Avatar (huge) Allid Noego stands here.
< 791h/791H 378v/382V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.
< 791h/791H 376v/382V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
< 791h/791H 374v/382V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.
< 791h/791H 374v/382V Pos: standing >
Slay whom?
< 791h/791H 381v/382V Pos: standing >
Slay whom?
< 791h/791H 382v/382V Pos: standing >
Slay whom?
< 791h/791H 382v/382V Pos: standing >
Slay whom?
< 791h/791H 382v/382V Pos: standing >
Slay whom?
< 791h/791H 382v/382V Pos: standing >
Slay whom?
< 791h/791H 382v/382V Pos: standing >
Slay whom?
< 791h/791H 382v/382V Pos: standing >
Slay whom?
< 791h/791H 382v/382V Pos: standing >
Slay whom?
< 791h/791H 382v/382V Pos: standing >
Slay whom?
< 791h/791H 382v/382V Pos: standing >
Alarm bells sound, signalling an invasion!
< 791h/791H 382v/382V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[4] A small bandage rests upon the ground here.
< 791h/791H 380v/382V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West#
A steel dagger has been tossed aside here.
[6] A small bandage rests upon the ground here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Swexx (Dragon)(medium) stands in mid-air here.
Lokkzz (Devil)(medium) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There is a slight disturbance in nature.
< 791h/791H 378v/382V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[4] A small bandage rests upon the ground here.
< 791h/791H 380v/382V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.
There is a slight disturbance in nature.
< 791h/791H 378v/382V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
< 791h/791H 376v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 791h/791H 376v/382V Pos: standing >
Alas, you cannot go that way. . . .
< 791h/791H 377v/382V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.
There is a slight disturbance in nature.
< 791h/791H 376v/382V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[4] A small bandage rests upon the ground here.
< 791h/791H 375v/382V Pos: standing >
A Path Through a Verdant Forest
This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light. Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions. The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness. The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West
< 791h/791H 374v/382V Pos: standing >
A Bend in the Path Through a Verdant Forest
Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions. Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light. The
dirt path leads deeper into the verdant forest to the south of Tharnadia. The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness. The path continues both
to the north and to the south. The forest here comes to a halt as the eastern
defensive wall towers over the treeline.
Obvious exits: -East -South
5 coins are scattered about here.
A cute and furry raccoon stands here.
A cute and furry raccoon stands here.
A parrot squawks at you.
< 791h/791H 374v/382V Pos: standing >
Your shield is no longer infused with pure energy.
You stop regenerating.
A Path Through a Verdant Forest
Running along the city walls, this small path leads deeper into the verdant
forest to the south of Tharnadia. Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.
Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions. The sound of small creatures echo through the
woods, creating a symphony that goes well with the colorful tones of the
wilderness. The path continues north, while to the south there is an
intersection of paths.
Obvious exits: -North -South
A parrot squawks at you.
< 791h/791H 374v/382V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
< 791h/791H 375v/382V Pos: standing >
A Bend in the Path Through a Verdant Forest
Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions. Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light. The
dirt path leads deeper into the verdant forest to the south of Tharnadia. The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness. The path continues both
to the north and to the south. The forest here comes to a halt as the eastern
defensive wall towers over the treeline.
Obvious exits: -East -South
5 coins are scattered about here.
A cute and furry raccoon stands here.
A cute and furry raccoon stands here.
A parrot squawks at you.
< 791h/791H 374v/382V Pos: standing >
A Path Through a Verdant Forest
This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light. Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions. The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness. The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West
< 791h/791H 372v/382V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[4] A small bandage rests upon the ground here.
< 791h/791H 372v/382V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West#
A steel dagger has been tossed aside here.
[6] A small bandage rests upon the ground here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Swexx (Dragon)(medium) stands in mid-air here.
Lokkzz (Devil)(medium) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders. (casting)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 791h/791H 372v/382V Pos: standing >
The gates seems to be closed.
< 791h/791H 373v/382V Pos: standing >
Ok.
< 791h/791H 376v/382V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a Devil is lying here.
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
A Avatar (huge) Allid Noego stands here.
A stray tomcat is darting after rodents, here.
< 791h/791H 374v/382V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
Swexx who is close by to your east.
Lokkzz who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 791h/791H 376v/382V Pos: standing >
You miss an Avatar.
< 791h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:excellent E: An Avatar sta EP: excellent >
An Avatar smiles happily.
Swexx lumbers in from the east.
< 791h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:excellent E: An Avatar sta EP: excellent >
Tiny explosions wrack your body with pain!
OUCH! That really did HURT!
An Avatar gracefully whirls around your attack.
< 702h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC: small wounds E: An Avatar sta EP: excellent >
You start chanting...
< 702h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC: small wounds E: An Avatar sta EP: excellent >
An Avatar begins moving into position for a combination...
Swexx starts casting an offensive spell.
< 702h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC: small wounds E: An Avatar sta EP: excellent >
Casting: sunray
< 702h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC: small wounds E: An Avatar sta EP: excellent >
You complete your spell...
[Damage: 105 ] You unleash light in a focused, searing ray at an Avatar!
< 780h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:few scratches E: An Avatar sta EP: small wounds >
You resist the effects of an Avatar's spell!
< 781h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:few scratches E: An Avatar sta EP: small wounds >
Swexx completes his spell...
Swexx utters the word 'gjifal'
Swexx unleashes light in a focused, searing ray at an Avatar!
You dodge an Avatar's vicious attack.
You block an Avatar's lunge at you.
< 781h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:few scratches E: An Avatar sta EP: small wounds >
You start chanting...
< 781h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:few scratches E: An Avatar sta EP: small wounds >
Swexx starts casting an offensive spell.
< 781h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:few scratches E: An Avatar sta EP: small wounds >
Casting: sunray
< 782h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:few scratches E: An Avatar sta EP: small wounds >
An elite guard frowns in boredom at the obviously one-sided struggle.
An Avatar's limbs begin to blur...
An Avatar pulls you's head down and brings its knee up, smashing it...
...then swings its elbow around, smashing your face...
...then smashes your head between its fists...
...then grabs you by the arm, twists you around, and kicks you in the back...
You complete your spell...
[Damage: 109 ] You unleash light in a focused, searing ray at an Avatar!
< 791h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:excellent E: An Avatar sta EP: few wounds >
Swexx completes his spell...
Swexx utters the word 'gjifal'
Swexx unleashes light in a focused, searing ray at an Avatar!
< 791h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:excellent E: An Avatar sta EP: few wounds >
An Avatar misses you.
You dodge an Avatar's vicious attack.
You start chanting...
< 791h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:excellent E: An Avatar sta EP: few wounds >
Casting: sunray
Swexx starts casting an offensive spell.
< 791h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:excellent E: An Avatar sta EP: few wounds >
You complete your spell...
[Damage: 115 ] You unleash light in a focused, searing ray at an Avatar!
< 791h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:excellent E: An Avatar sta EP: nasty wounds >
An Avatar gracefully whirls around your attack.
An Avatar gracefully whirls around your attack.
< 791h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:excellent E: An Avatar sta EP: nasty wounds >
Swexx completes his spell...
Swexx utters the word 'gjifal'
Swexx unleashes light in a focused, searing ray at an Avatar!
You start chanting...
< 791h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:excellent E: An Avatar sta EP: pretty hurt >
You dodge an Avatar's vicious attack.
You block an Avatar's lunge at you.
< 791h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:excellent E: An Avatar sta EP: pretty hurt >
Casting: sunray
< 791h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:excellent E: An Avatar sta EP: pretty hurt >
Swexx looks at an Avatar.
< 791h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:excellent E: An Avatar sta EP: pretty hurt >
An elite guard watches the area, making sure the battle does not get out of hand.
An elite guard watches the battle in amusement.
You complete your spell...
[Damage: 109 ] You unleash light in a focused, searing ray at an Avatar!
< 791h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:excellent E: An Avatar sta EP: awful >
Swexx starts casting an offensive spell.
< 791h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:excellent E: An Avatar sta EP: awful >
You start chanting...
< 791h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:excellent E: An Avatar sta EP: awful >
An elite guard watches the battle in amusement.
< 791h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:excellent E: An Avatar sta EP: awful >
Casting: sunray
You resist the effects of an Avatar's spell!
< 791h/791H 382v/382V Pos: standing >
< T: Saran TP: sta TC:excellent E: An Avatar sta EP: awful >
Swexx completes his spell...
Swexx utters the word 'gjifal'
Swexx unleashes light in a focused, searing ray at an Avatar!
You complete your spell...
[Damage: 126 ] An Avatar is struck by your ray of sunlight, and is destroyed instantly!
An Avatar's some bloody dragonscale gauntlets from Ixarkon melted from the intense heat!
An Avatar's ghastly leather visor melted from the intense heat!
An Avatar's fanged ivory earring melted from the intense heat!
An Avatar is dead! R.I.P.
You receive your share of experience.