<worn as a badge> a magical diamond badge from The Ruins of Tharnadia's Old Quarter
<worn on head> a rusty ivory hat from Sea Kingdom [89%]
<worn on eyes> a black opal eyepiece (magic)
<worn in ear> a jeweled dragonscale stud
<worn in ear> an anti-matter earring [86%]
<worn on face> a jeweled softwood veil from Kobold Settlement
<worn around neck> a decent softwood gorget from Kobold Settlement [86%]
<worn around neck> a well-crafted dragonscale pendant from The Temple to Skrentherlog
<worn on body> an unearthly stone tunic from Father Tel's Holy Cloister
<worn about body> a fragile softwood mantle from Kobold Settlement
<worn as quiver> a brutal marble quiver from The Savannah of Broken Trusts
<worn about waist> an ashen adamantium belt
<worn on belt buckle>an arcane spellbook covered with runes
<worn on arms> some spiked ivory arm plates from The Lizardman Swamps of Clavikord
<worn around wrist> a blood-stained softwood bracelet from Kobold Settlement [72%]
<worn around wrist> a hardened dragonscale bracelet
<worn on hands> some burnt silver mitts
<worn on finger> a gleaming softwood ring from Kobold Settlement
<worn on finger> an ashen softwood ring
<primary weapon> a cold saber called 'icicle' (magic)[205h 23m 1s]
<held> the epic lyre of healing and harming (magic)
<worn on legs> some human-made granite leg plates from The Prisons of Carthapia
<worn on feet> some ashen softwood boots from Kobold Settlement
A magnificent heavy warhorse attacks the town crier. [0 hits]
Bisil attacks the town crier. [2 hits]
< 959h/959H 397v/397V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 959h/959H 397v/397V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A militia guard stands in mid-air here, fighting Bisil.
A young man in leather armor seems to be patrolling the area.
Bisil (Devil)(medium) in mid-air sits atop a magnificent heavy warhorse, fighting the town crier.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier crouches in mid-air here, fighting Bisil.(Gold Aura)
< 959h/959H 397v/397V Pos: standing >
Bisil dismounts a magnificent heavy warhorse.
< 959h/959H 397v/397V Pos: standing >
The town crier avoids being bashed by Bisil, who loses his balance and falls.
< 959h/959H 397v/397V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
A militia guard attacks Bisil. [0 hits]
< 959h/959H 397v/397V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a stray cat is lying here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 959h/959H 396v/397V Pos: standing >
The blood-red glow surrounding you fades away.
Kieta's Adventurer Supply Shoppe
This small shop serves as a supplier of goods for the adventurer.
Many sorts of items can be purchased frrom within this store. There
is a large supply rack against the eastern wall which displays
various goods. There is only one exit out of this store which
leads back into Tharnadia.
Obvious exits: -West
Kieta is stocking the shelves of her store.(Gold Aura)
< 959h/959H 395v/397V Pos: standing >
Alas, you cannot go that way. . . .
< 959h/959H 395v/397V Pos: standing >
Alas, you cannot go that way. . . .
< 959h/959H 395v/397V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a stray cat is lying here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 959h/959H 394v/397V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 959h/959H 394v/397V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
< 959h/959H 393v/397V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 959h/959H 392v/397V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
< 959h/959H 393v/397V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 959h/959H 392v/397V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 959h/959H 392v/397V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
The corpse of a magnificent heavy warhorse is lying here.
< 959h/959H 391v/397V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[6] A small bandage rests upon the ground here.
[2] A steel dagger has been tossed aside here.
< 959h/959H 391v/397V Pos: standing >
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
< 959h/959H 390v/397V Pos: standing >
Alas, you cannot go that way. . . .
< 959h/959H 390v/397V Pos: standing >
Alas, you cannot go that way. . . .
< 959h/959H 391v/397V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 959h/959H 392v/397V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Hamy
An evil aura fills the area.
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
a satchel used to hold various items lies here. (magic) (illuminating)
a satchel used to hold various items lies here. (magic)
A bottomless bag of the shield dwarves has been left here.
An ornate chest bearing items that are unsorted.
The escort says 'You have 49 items, this cost you 1 gold, 4 silver, and 8 copper'
< 959h/959H 393v/397V Pos: standing >
A large wooden chest contains:
some scintillating sleeves of regeneration (magic)
the boots of the war giant Torg [poor] (magic) (humming)
an elven bracelet of precision (magic)
a delicate chrome bracelet [poor] (magic)
a necklace of serpent's fangs (magic)
a thick leather eyepiece
a moonstone greatsword with a strange black stone
a pitch-black leather mask (magic)
an arcane spellbook covered with runes
a potion of endurance
a cloak of deva's feathers [poor] [83%]
a crude steel lance
a frozen ivory flail from Plane of Fire, Brass
an unique gold mace
a small wooden drum
a small wooden horn
a plain wooden lyre
a small wooden flute
a small wooden harp
a small wooden mandolin
a quill
[2] a tome of mysticism (magic) (glowing)
a small ruby
a magical essence of Move Regen
a magical essence of Wisdom
the gauntlets of the lifestealer (magic) (glowing) [88%]
a spiked pair of azure leg plates
a dangling dematite earring [poor]
some superior mithril sleeves
some diabolical dragonscale boots
a twined adamantium bracer
a fragile dragonscale bracer from Mazzolin
a fragile leather wristguard
a knight's bronze medallion
an ashen copper pendant from Nax
a ghastly iron eyepatch
a humming steel tower shield from Morg's Place
an angelic adamantium bodycloak from Drifting Realm
a bloody iron veil
a rusty dragonscale veil from Fort Marigot
a flaming platinum badge from Faang
a blood-stained bark earring
some frozen copper leg plates
a spiked softwood robe from Kobold Settlement
< 959h/959H 396v/397V Pos: standing >
The world is deathly silent, and no noise forms...
< 959h/959H 397v/397V Pos: standing >
You get a moonstone greatsword with a strange black stone from a large wooden chest.
< 959h/959H 397v/397V Pos: standing >
Ok.
< 959h/959H 397v/397V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
< 959h/959H 396v/397V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[6] A small bandage rests upon the ground here.
[2] A steel dagger has been tossed aside here.
< 959h/959H 395v/397V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
The corpse of a magnificent heavy warhorse is lying here.
A stray tomcat is darting after rodents, here.
< 959h/959H 394v/397V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 959h/959H 393v/397V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
< 959h/959H 392v/397V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 959h/959H 393v/397V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 959h/959H 392v/397V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
< 959h/959H 391v/397V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 959h/959H 391v/397V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
< 959h/959H 391v/397V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 959h/959H 391v/397V Pos: standing >
Alas, you cannot go that way. . . .
< 959h/959H 391v/397V Pos: standing >
Alas, you cannot go that way. . . .
< 959h/959H 391v/397V Pos: standing >
Alas, you cannot go that way. . . .
< 959h/959H 392v/397V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a stray cat is lying here.
< 959h/959H 391v/397V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
A bright light fills this area.
Obvious exits: -North -East -South -West
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A militia guard stands in mid-air here, fighting Bisil.
A young man in leather armor seems to be patrolling the area.
Bisil (Devil)(medium) stands in mid-air here, fighting the town crier.(Gold Aura)
A magnificent heavy warhorse stands in mid-air here, fighting the town crier. (minion) (Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier stands in mid-air here, fighting Bisil.(Gold Aura)
< 959h/959H 390v/397V Pos: standing >
Bisil easily dodges a militia guard's feeble leg sweep.
A militia guard attacks Bisil. [0 hits]
< 959h/959H 391v/397V Pos: standing >
A magnificent heavy warhorse attacks the town crier. [0 hits]
< 959h/959H 391v/397V Pos: standing >
The town crier is knocked to the ground by Bisil's mighty bash!
< 959h/959H 393v/397V Pos: standing >
Bisil attacks the town crier. [3 hits]
< 959h/959H 394v/397V Pos: standing >
Ok.
< 959h/959H 395v/397V Pos: standing >
You are surrounded by a blood-red glow.
The town crier attacks Bisil. [0 hits]
< 959h/959H 396v/397V Pos: standing >
A magnificent heavy warhorse attacks the town crier. [0 hits]
A militia guard attacks Bisil. [0 hits]
< 959h/959H 396v/397V Pos: standing >
You stop using the epic lyre of healing and harming.
< 903h/903H 397v/397V Pos: standing >
You hold the epic lyre of healing and harming.
< 903h/903H 397v/397V Pos: standing >
You start playing your epic lyre of healing and harming and singing aloud.
< 959h/959H 397v/397V Pos: standing >
Bisil attacks the town crier. [4 hits]
< 959h/959H 397v/397V Pos: standing >
A magnificent heavy warhorse attacks the town crier. [0 hits]
The town crier attacks Bisil. [0 hits]
< 959h/959H 397v/397V Pos: standing >
Bisil easily ducks under a militia guard's lame kick.
A militia guard attacks Bisil. [0 hits]
< 959h/959H 397v/397V Pos: standing >
The town crier clambers to his feet.
< 959h/959H 397v/397V Pos: standing >
Bisil attacks the town crier. [4 hits]
< 959h/959H 397v/397V Pos: standing >
< 959h/959H 397v/397V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
A magnificent heavy warhorse attacks the town crier. [1 hits]
< 959h/959H 397v/397V Pos: standing >
The town crier turns to focus his attack on a magnificent heavy warhorse!
The town crier attacks Bisil. [1 hits]
< 959h/959H 397v/397V Pos: standing >
A militia guard attacks Bisil. [0 hits]
< 959h/959H 397v/397V Pos: standing >
You sit down and relax.
< 959h/959H 397v/397V Pos: sitting >
Bisil attacks the town crier. [2 hits]
< 959h/959H 397v/397V Pos: sitting >
You currently have the following spell slots available:
1st circle: 10 of 12 ( 3 seconds)
2nd circle: 10 of 11 ( 2 seconds)
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 5 of 5
9th circle: 5 of 5
10th circle: 4 of 4
11th circle: 2 of 2
You call to the heavens above for the gift of magic.
< 959h/959H 397v/397V Pos: sitting >
A magnificent heavy warhorse attacks the town crier. [0 hits]
< 959h/959H 397v/397V Pos: sitting >
The town crier attacks a magnificent heavy warhorse. [2 hits]
You start meditating...
< 959h/959H 397v/397V Pos: sitting >
You feel illuminated with a 2nd circle spell.
Bisil avoids being bashed by a militia guard, who loses his balance and falls.
A militia guard attacks Bisil. [0 hits]
< 959h/959H 397v/397V Pos: sitting >
You feel illuminated with a 1st circle spell.
Bisil attacks the town crier. [3 hits]
< 959h/959H 397v/397V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
A Dracolich enters from the east.
< 959h/959H 397v/397V Pos: sitting >
The Tharnadian Quartermaster suddenly attacks a Dracolich!
A Dracolich leaves south.
< 959h/959H 397v/397V Pos: sitting >
A militia guard leaves south.
< 959h/959H 397v/397V Pos: sitting >
You feel illuminated with a 1st circle spell.
You feel fully infused...
Your gift from above is now complete.
< 959h/959H 397v/397V Pos: sitting >
A magnificent heavy warhorse attacks the town crier. [1 hits]
< 959h/959H 397v/397V Pos: sitting >
Bisil stops using a tower shield caked with blood.
< 959h/959H 397v/397V Pos: sitting >
Bisil stops using a ghastly emerald falchion from City of Torrhan.
< 959h/959H 397v/397V Pos: sitting >
A magnificent heavy warhorse's snout is smashed as the town crier relocates it with his foot.
The town crier attacks a magnificent heavy warhorse. [3 hits]
Bisil wields a moonstone greatsword with a strange black stone.
< 959h/959H 397v/397V Pos: sitting >
Bisil's a moonstone greatsword with a strange black stone eminates a soft glow and Bisil looks refreshed!
Bisil attacks the town crier. [3 hits]
A Dracolich enters from the south.
< 959h/959H 397v/397V Pos: sitting >
A Dracolich leaves north.
< 959h/959H 397v/397V Pos: sitting >
A Dracolich enters from the north.
< 959h/959H 397v/397V Pos: sitting >
A Dracolich suddenly attacks Bisil!
< 959h/959H 397v/397V Pos: sitting >
< 959h/959H 397v/397V Pos: sitting >
The Tharnadian Quartermaster suddenly attacks a Dracolich!
The Tharnadian Quartermaster shivers as he hits a Dracolich.
< 959h/959H 397v/397V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 959h/959H 397v/397V Pos: sitting >
A magnificent heavy warhorse attacks the town crier. [0 hits]
< 959h/959H 397v/397V Pos: sitting >
A militia guard rises to his feet.
< 959h/959H 397v/397V Pos: sitting >
Bisil's skin seems to turn to stone.
The town crier attacks a magnificent heavy warhorse. [3 hits]
Bisil attacks the town crier. [2 hits]
You clamber to your feet.
< 959h/959H 397v/397V Pos: standing >
Bisil easily ducks under a militia guard's lame kick.
A militia guard attacks Bisil. [0 hits]
< 959h/959H 397v/397V Pos: standing >
A Dracolich attacks Bisil. [3 hits]
< 959h/959H 397v/397V Pos: standing >
The Tharnadian Quartermaster shivers as he hits a Dracolich.
A Dracolich sneers at the Tharnadian Quartermaster while sidestepping his kick.
The Tharnadian Quartermaster attacks a Dracolich. [1 hits]
You start chanting...
< 959h/959H 397v/397V Pos: standing >
A magnificent heavy warhorse attacks the town crier. [0 hits]
< 959h/959H 397v/397V Pos: standing >
A street sweeper enters from the west.
< 959h/959H 397v/397V Pos: standing >
Bisil attacks the town crier. [4 hits]
< 959h/959H 397v/397V Pos: standing >
A magnificent heavy warhorse's snout is smashed as the town crier relocates it with his foot.
The town crier attacks a magnificent heavy warhorse. [3 hits]
< 959h/959H 397v/397V Pos: standing >
A militia guard attacks Bisil. [0 hits]
< 959h/959H 397v/397V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 959h/959H 397v/397V Pos: standing >
You complete your spell...
[Damage: 182 ] Your giant fist of force causes a Dracolich to stagger in agony!
< 959h/959H 397v/397V Pos: standing >
A Dracolich attacks Bisil. [4 hits]
< 959h/959H 397v/397V Pos: standing >
You start chanting...
< 959h/959H 397v/397V Pos: standing >
The Tharnadian Quartermaster suddenly appears a bit confused!
The Tharnadian Quartermaster shivers as he hits a Dracolich.
The Tharnadian Quartermaster shivers as he hits a Dracolich.
The Tharnadian Quartermaster attacks a Dracolich. [2 hits]
< 959h/959H 397v/397V Pos: standing >
Casting: bigbys clenched fist
A magnificent heavy warhorse attacks the town crier. [0 hits]
< 959h/959H 397v/397V Pos: standing >
You complete your spell...
[Damage: 187 ] Your giant fist of force causes a Dracolich to stagger in agony!
< 959h/959H 397v/397V Pos: standing >
Bisil attacks the town crier. [1 hits]
You feel your skin soften and return to normal.
< 959h/959H 397v/397V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.
< 959h/959H 397v/397V Pos: standing >
A Dracolich attempts to flee.
A Dracolich leaves north.
< 959h/959H 397v/397V Pos: standing >
The town crier attacks a magnificent heavy warhorse. [2 hits]
< 959h/959H 397v/397V Pos: standing >
Bisil easily ducks under a militia guard's lame kick.
A militia guard attacks Bisil. [0 hits]
You failed.
< 959h/959H 397v/397V Pos: standing >
You say in common 'stone'
< 959h/959H 397v/397V Pos: standing >
You failed.
< 959h/959H 397v/397V Pos: standing >
A Dracolich enters from the north.
< 959h/959H 397v/397V Pos: standing >
The Tharnadian Quartermaster suddenly attacks a Dracolich!
< 959h/959H 397v/397V Pos: standing >
Bisil looks at a Dracolich.
< 959h/959H 397v/397V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 959h/959H 397v/397V Pos: standing >
The town crier is mortally wounded, and will die soon, if not aided.
A magnificent heavy warhorse attacks the town crier. [1 hits]
You start chanting...
< 959h/959H 397v/397V Pos: standing >
A halo of white light settles over Bisil as he charges into battle.
A Dracolich is knocked to the ground by Bisil's mighty bash!
< 959h/959H 397v/397V Pos: standing >
Casting: bigbys clenched fist
< 959h/959H 397v/397V Pos: standing >
Your flesh melds with conjured rocks, turning it to stone.
The spirits of Kobold Settlement grant you their protection.
You complete your spell...
[Damage: 192 ] Your giant fist of force causes a Dracolich to stagger in agony!
A Dracolich's token of the faeries was damaged from the massive blow!
Bisil attacks a Dracolich. [5 hits]
< 959h/959H 397v/397V Pos: standing >
A magnificent heavy warhorse growls at a Dracolich.
A magnificent heavy warhorse suddenly attacks a Dracolich!
A magnificent heavy warhorse suddenly appears a bit confused!
A militia guard attacks Bisil. [0 hits]
< 959h/959H 397v/397V Pos: standing >
The chilling ice surrounding a Dracolich's weapon suddenly begin to vibrate as they strike the Tharnadian Quartermaster!
A Dracolich attacks the Tharnadian Quartermaster. [3 hits]
< 959h/959H 397v/397V Pos: standing >
The Tharnadian Quartermaster shivers as he hits a Dracolich.
A Dracolich sneers at the Tharnadian Quartermaster while sidestepping his kick.
The Tharnadian Quartermaster attacks a Dracolich. [1 hits]
< 959h/959H 397v/397V Pos: standing >
You start chanting...
< 959h/959H 397v/397V Pos: standing >
Aetzz enters from the south.
< 959h/959H 397v/397V Pos: standing >
Bisil attacks a Dracolich. [6 hits]
< 959h/959H 397v/397V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 959h/959H 397v/397V Pos: standing >
A magnificent heavy warhorse attacks a Dracolich. [0 hits]
< 959h/959H 397v/397V Pos: standing >
A Dracolich's mace of light and darkness flares with darkness, unleashing the wrath of the underworld upon the Tharnadian Quartermaster!
The Tharnadian Quartermaster screams in utter terror as he is judged before a Dracolich's God.
A Dracolich attacks the Tharnadian Quartermaster. [3 hits]
< 959h/959H 397v/397V Pos: standing >
You complete your spell...
[Damage: 190 ] Your giant fist of force causes a Dracolich to stagger in agony!
A militia guard attacks Bisil. [0 hits]
< 959h/959H 397v/397V Pos: standing >
The Tharnadian Quartermaster suddenly appears a bit confused!
The Tharnadian Quartermaster shivers as he hits a Dracolich.
The Tharnadian Quartermaster shivers as he hits a Dracolich.
The Tharnadian Quartermaster attacks a Dracolich. [2 hits]
Swexx lumbers in from the east.
< 959h/959H 397v/397V Pos: standing >
Aetzz leaves south.
You start chanting...
< 959h/959H 397v/397V Pos: standing >
Autosaving...
< 959h/959H 397v/397V Pos: standing >
Casting: bigbys clenched fist
< 959h/959H 397v/397V Pos: standing >
You complete your spell...
[Damage: 174 ] Your mighty fist smashes into a Dracolich's body, killing him instantly!
A Dracolich's long, flowing cape of hellfire was completely destroyed by the massive blow!
A Dracolich's armplates of armageddon of precision was completely destroyed by the massive blow!
A Dracolich's ring of dexterity was completely destroyed by the massive blow!
A Dracolich's black pearl earring was completely destroyed by the massive blow!
A Dracolich's mystical sash of the Netherworld of wisdom was completely destroyed by the massive blow!
A Dracolich is dead! R.I.P.
You receive your share of experience.