<worn as a badge> emblem of the maelstrom (illuminating)
<worn on head> the band of focusing (magic)
<worn on eyes> a dead eyestalk (magic) (glowing) (humming)
<worn in ear> a mithril stud carved like a fist [superior] (magic)
<worn in ear> a durithalite earring shaped like a dagger [superior] (magic)
<worn on face> a tribal warlord mask
<worn around neck> a cloak of demonic subterfuge (magic)
<worn around neck> the infinity collar (magic)
<worn on body> a suit of spiked chromium dragonscale platemail (magic)
<worn about body> a blue mantle embroided with symbols of fortune (magic)
<worn as quiver> the masters quiver (magic) (glowing)
<worn about waist> a belt of fresh blood
<worn on belt buckle>a snuggly cuddlebunny (humming)
<worn on arms> a deep-blue set of sleeves (magic)
<worn on finger> a spider-shaped diorite ring (magic)
<worn on finger> the ring of the legendary hunter (magic) (glowing) (humming)
<worn on legs> some beautiful gem leg plates from Tiamat
<worn on feet> some human-made cured leather moccasins
83%
Title: Allid Noego
Status: Standing.
Epic points(total): 5544(8244) Current task: find runestone of Valley of the Snow Ogres
Epic Bonus: Health Regen Bonus (125.08%)
Frags: +3.25 Deaths: 44
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Animals
Protected by: Slow Poison
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Ectoplasmic form Listen Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse: 8 Spell Pulse: 0.70
Leaderboard Points: 845
Active Spells:
--------------
ectoplasmic form (25 minutes)
biofeedback (2 minutes)
inertial barrier (14 minutes)
cannibalize (37 minutes)
tower of iron will (10 minutes)
intellect fortress (8 minutes)
flesh armor (9 minutes)
energy containment (17 minutes)
aura sight (20 minutes)
enhance agility (37 minutes)
enhance strength (37 minutes)
enhance dexterity (37 minutes)
enhance constitution (37 minutes)
displacement (32 minutes)
natures blessing (29 minutes)
adrenaline control (5 minutes)
enhance armor (10 minutes)
fly (90 minutes)
combat mind (40 minutes)
< 433h/433H 241v/241V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
4 coins are scattered about here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 433h/433H 241v/241V Pos: standing >
You quickly scan the area.
You see nothing.
< 433h/433H 241v/241V Pos: standing >
The door seems to be closed.
< 433h/433H 241v/241V Pos: standing >
Ok.
< 433h/433H 241v/241V Pos: standing >
You quickly scan the area.
You see nothing.
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: molecular control
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
You gain a keener understanding of your molecules!
< 433h/433H 241v/241V Pos: standing >
Ok.
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: adrenaline control
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
Any more of an adrenaline rush, and yer heart would stop.
< 433h/433H 241v/241V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
4 coins are scattered about here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: combat mind
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
< 433h/433H 241v/241V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
4 coins are scattered about here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: enhance constitution
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
You can't get any more virile than this.
< 433h/433H 241v/241V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
4 coins are scattered about here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: enhance dexterity
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
You can't get any more dextrous than this.
< 433h/433H 241v/241V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
4 coins are scattered about here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: enhance strength
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
You can't get any stronger than this.
< 433h/433H 241v/241V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
4 coins are scattered about here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: enhance agility
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
You can't get any more agile than this.
< 433h/433H 241v/241V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
4 coins are scattered about here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: aura sight
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
< 433h/433H 241v/241V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
4 coins are scattered about here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: energy containment
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
< 433h/433H 241v/241V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
4 coins are scattered about here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: flesh armor
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
Your flesh rehardens.
< 433h/433H 241v/241V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
4 coins are scattered about here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: cell adjustment
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
< 433h/433H 241v/241V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
4 coins are scattered about here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: flight
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
< 433h/433H 241v/241V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
4 coins are scattered about here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: intellect fortress
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
< 433h/433H 241v/241V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
4 coins are scattered about here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: tower of iron will *
< 433h/433H 241v/241V Pos: standing >
Casting: tower of iron will
< 433h/433H 241v/241V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
Your mental manipulations become a reality...
< 433h/433H 241v/241V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
4 coins are scattered about here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: cannibalize
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
< 433h/433H 241v/241V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
4 coins are scattered about here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: ectoplasmic form
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
< 433h/433H 241v/241V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
4 coins are scattered about here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: inertial barrier
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
< 433h/433H 241v/241V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
4 coins are scattered about here.
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: biofeedback
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
Nothing happens.
< 433h/433H 241v/241V Pos: standing >
Character attributes for Id
Level: 53 Race: Faerie Class: MindFlayer Monk
Age: 72 yrs / 13 mths Height: 72 inches Weight: 129 lbs Size: tiny
Actual (Base) Actual (Base)
Str: 65 (108) Pow: 147 ( 98)
Dex: 130 (100) Int: 120 (100)
Agi: 160 (100) Wis: 76 ( 84)
Con: 105 (111) Cha: 104 ( 80) Luk: 117 ( 90)
Equipped Items: 18 Carried weight: 12
Armor Points: -435 Reduces melee damage taken by 43.5%
Melee Critical Percentage(int): 12%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 14%
HP Vamp Cap Percentage(pow): 163%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 16 Damroll: 22 Barehand Damage: 7d7
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[7] FEA[2]
BRE[35] SPE[-15]
Load carried: Paltry
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: displacement
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
You're already affected by displacement!
< 433h/433H 241v/241V Pos: standing >
You begin to focus your will...
< 433h/433H 241v/241V Pos: standing >
Casting: enhance armor
< 433h/433H 241v/241V Pos: standing >
Your mental manipulations become a reality...
The bands of psionic force are refreshed!
< 433h/433H 241v/241V Pos: standing >
Autosaving...
< 433h/433H 241v/241V Pos: standing >
You sit down and relax.
< 433h/433H 241v/241V Pos: sitting >
You aren't trained in magic.
< 433h/433H 241v/241V Pos: sitting >
You start meditating...
< 433h/433H 241v/241V Pos: sitting >
Experience till level: 38393310
< 433h/433H 241v/241V Pos: sitting >
< 433h/433H 241v/241V Pos: sitting >
< 433h/433H 241v/241V Pos: sitting >
You stop meditating.
You clamber to your feet.
< 433h/433H 241v/241V Pos: standing >
Your body vibrates as you fan out your molecules.
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 433h/433H 240v/241V Pos: standing >
But you are a member of no group?!
< 433h/433H 240v/241V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
Sarn, the banker who is not far off to your north.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.
A working commoner who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 433h/433H 240v/241V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 433h/433H 239v/241V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A street sweeper who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
A homeless peasant who is not far off to your east.
A militia guard who is not far off to your east.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A human merchant who is rather far off to your west.
< 433h/433H 239v/241V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
The corpse of a militia guard is lying here.
< 433h/433H 239v/241V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
< 433h/433H 238v/241V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a militia guard is lying here.
< 433h/433H 238v/241V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a Thri-Kreen is lying here.
A human merchant from another town stands here, perusing Tharnadia.
< 433h/433H 238v/241V Pos: standing >
Keats Street
Obvious exits: -N -E -S
[2] The corpse of a militia guard is lying here.
< 433h/433H 237v/241V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A street sweeper who is not far off to your north.
A militia guard who is not far off to your north.
A large rat who is not far off to your north.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 433h/433H 238v/241V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
A militia guard is lying here, mortally wounded.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
There are residual brain waves in the area.
< 433h/433H 239v/241V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is close by to your north.
A large rat who is close by to your north.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A stray dog who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.
< 433h/433H 240v/241V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
There are residual brain waves in the area.
< 433h/433H 240v/241V Pos: standing >
The Tharnadian Quartermaster suddenly attacks YOU!
You snap into visibility.
Sorry, you aren't allowed to do that in combat.
< 432h/433H 240v/241V Pos: standing >
< T: Id TP: sta TC:few scratches E: tharnadian sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 432h/433H 240v/241V Pos: standing >
< T: Id TP: sta TC:few scratches E: tharnadian sta EP: excellent >
You attempt to flee...
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
A militia guard is lying here, mortally wounded.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
You flee eastward!
< 432h/433H 215v/241V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 432h/433H 215v/241V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
[4] Some green buds have been left here
[2] A two-handed sword, nearly six feet in length, lies here.
A small round shield has been dropped here.
a satchel used to hold various items lies here. (magic) (illuminating)
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 433h/433H 215v/241V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
An Avatar who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 433h/433H 217v/241V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
A crafting recipe lies here collecting dust.
A large sign hangs from the front of the counter here.
A rotund Human stands in mid-air here.(Gold Aura)
A rotund Dwarf with long arms stands here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 433h/433H 225v/241V Pos: standing >
You snap into visibility.
[Damage: 1 ] A halo of white light descends upon a Human burning your soul.
< 433h/433H 225v/241V Pos: standing >
< T: Id TP: sta TC:excellent E: A Human sta EP: few scratches >
An elite guard watches the area, making sure the battle does not get out of hand.
< 433h/433H 226v/241V Pos: standing >
< T: Id TP: sta TC:excellent E: A Human sta EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 1 ] [Damage: 4 ] [Damage: 1 ] You sneak in and deliver a strike to a pressure point!
[Damage: 8 ] You sneak in and deliver a strike to a pressure point!
[Damage: 3 ] [Damage: 1 ] [Damage: 1 ] You attack a Human. [7 hits]
< 433h/433H 226v/241V Pos: standing >
< T: Id TP: sta TC:excellent E: A Human sta EP: few scratches >
You snap into visibility.
A Human attacks you. [0 hits]
< 433h/433H 226v/241V Pos: standing >
< T: Id TP: sta TC:excellent E: A Human sta EP: few scratches >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] [Damage: 17 ] [Damage: 11 ] You feel your skill in unarmed damage improving.
[Damage: 12 ] [Damage: 18 ] You sneak in and deliver a strike to a pressure point!
[Damage: 22 ] You attack a Human. [6 hits]
< 433h/433H 226v/241V Pos: standing >
< T: Id TP: sta TC:excellent E: A Human sta EP: few wounds >
You begin to focus your will...
You snap into visibility.
< 433h/433H 226v/241V Pos: standing >
< T: Id TP: sta TC:excellent E: A Human sta EP: few wounds >
Your mental manipulations become a reality...
[Damage: 154 ] You feel a warm sense of satisfaction as explosions engulf a Human.
< 433h/433H 226v/241V Pos: standing >
< T: Id TP: sta TC:excellent E: A Human sta EP: awful >
You snap into visibility.
[Damage: 9 ] [Damage: 13 ] [Damage: 9 ] A Human is stunned!
[Damage: 12 ] Your fearsome punch hits a Human, smashing him to death.
A Human is dead! R.I.P.
You receive your share of experience.