<worn on head> a fine dragonscale coif
<worn on eyes> the eyes of love (glowing) (illuminating)
<worn on face> a mask of dragonscale of constitution (magic)
<worn around neck> a demon tooth necklace (magic) [71%]
<worn around neck> a sinister dragonscale necklace
<worn as quiver> an embroidered illithid-hide backsheath (magic) [61%]
<worn about waist> a belt of sapphires (magic) (glowing)
<worn around wrist> a lightbringer bracelet of Pelor (magic)
<worn around wrist> a silvery bracer covered in glowing runes (magic)
<wielding twohanded> a two-handed adamantite dwarven battle-hammer (magic) (glowing) [53%]
<third weapon> a patched dragonscale whip from Varathorn Keep
Obvious exits: -N -S -W
A tharnadian thief-hunter watches over the town streets intently.
< 472h/532H 138v/163V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A tharnadian thief-hunter watches over the town streets intently.
A stray tomcat is darting after rodents, here.
< 472h/532H 138v/163V Pos: standing >
The door seems to be closed.
< 473h/532H 138v/163V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A tharnadian thief-hunter watches over the town streets intently.
< 473h/532H 137v/163V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
< 473h/532H 137v/163V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
< 473h/532H 136v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 473h/532H 136v/163V Pos: standing >
A Burned-out Home
Obvious exits: -N
< 473h/532H 135v/163V Pos: standing >
A Burned-out Home
Obvious exits: -N
< 473h/532H 137v/163V Pos: standing >
You are carrying: (2/12)
a bottomless bag of the Tinkers (magic)
the horns of the bantar [82%]
< 473h/532H 137v/163V Pos: standing >
You are using:
<worn as a badge> a war banner of Khoralator of precision (magic) [67%]
<worn on head> a fine dragonscale coif
<worn on eyes> the eyes of love (glowing) (illuminating)
<worn on face> a mask of dragonscale of constitution (magic)
<worn around neck> a demon tooth necklace (magic) [71%]
<worn around neck> a sinister dragonscale necklace
<worn about body> a well-used dragonscale bodycloak
<worn as quiver> an embroidered illithid-hide backsheath (magic) [61%]
<worn about waist> a belt of sapphires (magic) (glowing)
<worn on arms> a set of jagged blood crystal arm plates with a strange dark bloodstone (magic)
<worn around wrist> a lightbringer bracelet of Pelor (magic)
<worn around wrist> a silvery bracer covered in glowing runes (magic)
<wielding twohanded> a two-handed adamantite dwarven battle-hammer (magic) (glowing) [53%]
<third weapon> a patched dragonscale whip from Varathorn Keep
< 473h/532H 138v/163V Pos: standing >
You currently have the following spell slots available:
1st circle: 0 of 6 ( 85 seconds)
2nd circle: 0 of 6 ( 121 seconds)
3rd circle: 0 of 5 ( 125 seconds)
4th circle: 0 of 5 ( 143 seconds)
5th circle: 0 of 4 ( 129 seconds)
6th circle: 0 of 4 ( 141 seconds)
7th circle: 0 of 3 ( 114 seconds)
8th circle: 0 of 3 ( 122 seconds)
9th circle: 0 of 3 ( 129 seconds)
10th circle: 0 of 2 ( 91 seconds)
11th circle: 1 of 2 ( 47 seconds)
< 474h/532H 141v/163V Pos: standing >
You don't know that spell!
< 474h/532H 142v/163V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.
< 474h/532H 143v/163V Pos: standing >
2nd CIRCLE:
minor creation
preserve
protection from undead
slashing darkness
3rd CIRCLE:
chill touch
detect evil
detect good
detect magic
protection from cold
protection from living
sleep
vampiric touch
4th CIRCLE:
animate dead
dispel magic
embalm
protection from animals
protection from evil
sense follower
5th CIRCLE:
barkskin
invigorate
life leech
rejuvenate minor
strength
wither
6th CIRCLE:
coldshield
concealment
cure blind
feeblemind
fireshield
heal undead
levitate
raise spectre
sense life
teleport
7th CIRCLE:
cone of cold
enervation
infravision
minor globe of invulnerability
rejuvenate major
vitalize undead
8th CIRCLE:
knock
protect undead
raise wraith
reveal true name
9th CIRCLE:
detect invisibility
dispel invisible
farsee
haste
improved invisibility
negative concussion blast
10th CIRCLE:
age
dazzle
dimension door
energy drain
globe of darkness
raise vampire
tree
undeath to death
11th CIRCLE:
animal vision
blackmantle
blur
cloak of fear
fly
mass embalm
raise lich
vampiric trance
12th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
< 475h/532H 146v/163V Pos: standing >
You appears to be Thri-Kreen and has some small wounds and bruises.
He's medium in size.
He seems to be moving much faster than normal..
<worn as a badge> a war banner of Khoralator of precision (magic) [67%]
<worn on head> a fine dragonscale coif
<worn on eyes> the eyes of love (glowing) (illuminating)
<worn on face> a mask of dragonscale of constitution (magic)
<worn around neck> a demon tooth necklace (magic) [71%]
<worn around neck> a sinister dragonscale necklace
<worn about body> a well-used dragonscale bodycloak
<worn as quiver> an embroidered illithid-hide backsheath (magic) [61%]
<worn about waist> a belt of sapphires (magic) (glowing)
<worn on arms> a set of jagged blood crystal arm plates with a strange dark bloodstone (magic)
<worn around wrist> a lightbringer bracelet of Pelor (magic)
<worn around wrist> a silvery bracer covered in glowing runes (magic)
<wielding twohanded> a two-handed adamantite dwarven battle-hammer (magic) (glowing) [53%]
<third weapon> a patched dragonscale whip from Varathorn Keep
< 475h/532H 146v/163V Pos: standing >
You start chanting...
< 477h/532H 157v/163V Pos: standing >
Casting: vampiric trance **
< 477h/532H 159v/163V Pos: standing >
Casting: vampiric trance *
< 477h/532H 160v/163V Pos: standing >
Casting: vampiric trance
< 478h/532H 161v/163V Pos: standing >
You complete your spell...
You take on the shape of undead...
< 478h/532H 162v/163V Pos: standing >
You feel infused by 11th circle DARK powers!
< 478h/532H 162v/163V Pos: standing >
A Burned-out Home
Obvious exits: -N
< 478h/532H 163v/163V Pos: standing >
You currently have the following spell slots available:
1st circle: 0 of 6 ( 27 seconds)
2nd circle: 0 of 6 ( 39 seconds)
3rd circle: 0 of 5 ( 40 seconds)
4th circle: 0 of 5 ( 46 seconds)
5th circle: 0 of 4 ( 41 seconds)
6th circle: 0 of 4 ( 45 seconds)
7th circle: 0 of 3 ( 36 seconds)
8th circle: 0 of 3 ( 39 seconds)
9th circle: 0 of 3 ( 42 seconds)
10th circle: 0 of 2 ( 29 seconds)
11th circle: 1 of 2 ( 15 seconds)
< 478h/532H 163v/163V Pos: standing >
Character attributes for Hodt
Level: 53 Race: Thri-Kreen Class: Ranger Necromancer
Age: 20 yrs / 0 mths Height: 66 inches Weight: 184 lbs Size: medium
Actual (Base) Actual (Base)
Str: 132 (115) Pow: 56 ( 80)
Dex: 121 ( 93) Int: 52 ( 80)
Agi: 125 ( 96) Wis: 52 ( 80)
Con: 104 (104) Cha: 60 ( 80) Luk: 72 ( 80)
Equipped Items: 14 Carried weight: 116
Armor Points: -91 Reduces melee damage taken by 9.1%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 43 Damroll: 62
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[27] FEA[27]
BRE[35] SPE[20]
Load carried: Light
< 479h/532H 163v/163V Pos: standing >
You don't know how to war cry.
< 480h/532H 163v/163V Pos: standing >
Skill
1h piercing 40
1h slashing 40
age corpse 40
awareness 40
bandage 40
blade barrage 40
blindfighting 40
carve 40
clerical spell knowledge 40
climb 40
concentration 40
double attack 40
dual wield 40
feign death 40
fishing 40
kick 40
meditate 40
mount 40
parry 40
quick chant 40
ranged weapons 40
rescue 40
retreat 40
riposte 40
salvage 40
scribe 40
sorcerous spell knowledge 40
springleap 40
surprise 40
swim 40
switch opponents 40
track 40
triple attack 40
unarmed damage 40
vicious attack (obtained at level 56)
< 480h/532H 163v/163V Pos: standing >
You feel infused by 11th circle DARK powers!
< 482h/532H 163v/163V Pos: standing >
Skill
1h piercing 40
1h slashing 40
age corpse 40
awareness 40
bandage 40
blade barrage 40
blindfighting 40
carve 40
clerical spell knowledge 40
climb 40
concentration 40
double attack 40
dual wield 40
feign death 40
fishing 40
kick 40
meditate 40
mount 40
parry 40
quick chant 40
ranged weapons 40
rescue 40
retreat 40
riposte 40
salvage 40
scribe 40
sorcerous spell knowledge 40
springleap 40
surprise 40
swim 40
switch opponents 40
track 40
triple attack 40
unarmed damage 40
vicious attack (obtained at level 56)
< 483h/532H 163v/163V Pos: standing >
2nd CIRCLE:
minor creation
preserve
protection from undead
slashing darkness
3rd CIRCLE:
chill touch
detect evil
detect good
detect magic
protection from cold
protection from living
sleep
vampiric touch
4th CIRCLE:
animate dead
dispel magic
embalm
protection from animals
protection from evil
sense follower
5th CIRCLE:
barkskin
invigorate
life leech
rejuvenate minor
strength
wither
6th CIRCLE:
coldshield
concealment
cure blind
feeblemind
fireshield
heal undead
levitate
raise spectre
sense life
teleport
7th CIRCLE:
cone of cold
enervation
infravision
minor globe of invulnerability
rejuvenate major
vitalize undead
8th CIRCLE:
knock
protect undead
raise wraith
reveal true name
9th CIRCLE:
detect invisibility
dispel invisible
farsee
haste
improved invisibility
negative concussion blast
10th CIRCLE:
age
dazzle
dimension door
energy drain
globe of darkness
raise vampire
tree
undeath to death
11th CIRCLE:
animal vision
blackmantle
blur
cloak of fear
fly
mass embalm
raise lich
vampiric trance
12th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
< 483h/532H 163v/163V Pos: standing >
You feel infused by 10th circle DARK powers!
< 484h/532H 163v/163V Pos: standing >
Alarm bells sound, signalling an invasion!
< 484h/532H 163v/163V Pos: standing >
You start chanting...
< 485h/532H 163v/163V Pos: standing >
Casting: blur
< 485h/532H 163v/163V Pos: standing >
You complete your spell...
Your skin crackles with lightning as your form starts to blur.
< 485h/532H 163v/163V Pos: standing >
You start chanting...
< 486h/532H 163v/163V Pos: standing >
Casting: dazzle **
< 486h/532H 163v/163V Pos: standing >
You complete your spell...
You feel a surge of energy, as sparks arc between your fingers.
< 487h/532H 163v/163V Pos: standing >
A Burned-out Home
Obvious exits: -N
< 487h/532H 163v/163V Pos: standing >
Score information for Hodt
Level: 53 Race: Thri-Kreen Class: Ranger Necromancer Sex: Male
Hit points: 487(532) Moves: 163(163)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 5 minutes
Received data: 0.0411 MB this session.
Send data: 0.0002 MB this session.
Compression ratio: none
Send data: 0.0002 MB this session.
Status: Standing.
HardCore pts: +530.00
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Detecting: Magic Life Heat
Protected from: Undead
Enchantments: Ultravision Haste Blur Sparkling
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse: 18 Spell Pulse: 1.00
Leaderboard Points: 530
Active Spells:
--------------
dazzle (25 minutes)
blur (9 minutes)
vampiric trance (9 minutes)
well-rested bonus (144 minutes)
Auctions Disabled (less than a minute remaining)
< 487h/532H 163v/163V Pos: standing >
You feel infused by 11th circle DARK powers!
< 488h/532H 163v/163V Pos: standing >
Character attributes for Hodt
Level: 53 Race: Thri-Kreen Class: Ranger Necromancer
Age: 20 yrs / 0 mths Height: 66 inches Weight: 184 lbs Size: medium
Actual (Base) Actual (Base)
Str: 132 (115) Pow: 56 ( 80)
Dex: 121 ( 93) Int: 52 ( 80)
Agi: 125 ( 96) Wis: 52 ( 80)
Con: 104 (104) Cha: 60 ( 80) Luk: 72 ( 80)
Equipped Items: 14 Carried weight: 116
Armor Points: -91 Reduces melee damage taken by 9.1%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 43 Damroll: 62
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[27] FEA[27]
BRE[35] SPE[20]
Load carried: Light
< 488h/532H 163v/163V Pos: standing >
< 489h/532H 163v/163V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
< 489h/532H 163v/163V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A young man in leather armor seems to be patrolling the area.
< 489h/532H 162v/163V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A stray dog who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
< 489h/532H 162v/163V Pos: standing >
You feel infused by 10th circle DARK powers!
< 490h/532H 162v/163V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
A street sweeper is cleaning here, singing songs of labor.
< 490h/532H 161v/163V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A tharnadian thief-hunter who is in the distance to your west.
< 490h/532H 161v/163V Pos: standing >
A militia guard enters from the west.
< 490h/532H 161v/163V Pos: standing >
-=[Your impressive crush enshrouds a militia guard in a mist of blood.]=-
< 496h/532H 163v/163V Pos: standing >
< T: Hodt TP: sta TC:few scratches E: guard sta EP: few wounds >
A militia guard suddenly appears a bit confused!
You watch in glee as a militia guard looks dazzled.
A militia guard misses you.
A militia guard wields a small sword.
< 496h/532H 163v/163V Pos: standing >
< T: Hodt TP: sta TC:few scratches E: guard sta EP: few wounds >
-=[Your impressive crush grievously wounds a militia guard.]=-
The crack of your whip is the last thing a militia guard hears before death.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
Damage Display is now ON
< 505h/532H 163v/163V Pos: standing >
You get a few coins from the corpse of a militia guard.
There were: 1 gold coin, 4 silver coins, 5 copper coins.
< 505h/532H 163v/163V Pos: standing >
the corpse of a militia guard appears to be empty.
< 505h/532H 163v/163V Pos: standing >
Ok.
You put 0 platinum, 1 gold, 4 silver, and 5 copper coins into a bottomless bag of the Tinkers.
< 505h/532H 163v/163V Pos: standing >
A street sweeper leaves south.
< 505h/532H 163v/163V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
< 505h/532H 162v/163V Pos: standing >
The Path of Holy Warriors
Obvious exits: -N -S
< 505h/532H 161v/163V Pos: standing >
Grand Hallway
Obvious exits: -E -S
< 505h/532H 160v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 506h/532H 162v/163V Pos: standing >
Grand Hallway
Obvious exits: -N -E -W
< 506h/532H 161v/163V Pos: standing >
Grand Hallway
Obvious exits: -E -S
< 506h/532H 161v/163V Pos: standing >
The Path of Holy Warriors
Obvious exits: -N -S
< 506h/532H 161v/163V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
< 506h/532H 160v/163V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A large rat is scurrying about here.
A human merchant from another town stands here, perusing Tharnadia.
A large rat is scurrying about here.
< 506h/532H 159v/163V Pos: standing >
[Damage: 16 ] -=[Your impressive crush grievously wounds a human merchant.]=-
< 512h/532H 163v/163V Pos: standing >
< T: Hodt TP: sta TC:few scratches E: merchant sta EP: awful >
You feel your skill in parry improving.
You dodge a human merchant's vicious attack.
A human merchant's kick crashes into your chest.
< 509h/532H 163v/163V Pos: standing >
< T: Hodt TP: sta TC:few scratches E: merchant sta EP: awful >
[Damage: 18 ] Your final crushing blow caves in a human merchant's chest, and he dies rather quickly.
A human merchant is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a human merchant.
< 513h/532H 163v/163V Pos: standing >
You get a handful of coins from the corpse of a human merchant.
There were: 5 silver coins, 4 copper coins.
< 513h/532H 163v/163V Pos: standing >
the corpse of a human merchant appears to be empty.
< 513h/532H 163v/163V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 5 silver, and 4 copper coins into a bottomless bag of the Tinkers.
< 513h/532H 163v/163V Pos: standing >
You currently have the following spell slots available:
1st circle: 0 of 6 ( 27 seconds)
2nd circle: 0 of 6 ( 39 seconds)
3rd circle: 0 of 5 ( 40 seconds)
4th circle: 0 of 5 ( 46 seconds)
5th circle: 0 of 4 ( 41 seconds)
6th circle: 0 of 4 ( 45 seconds)
7th circle: 0 of 3 ( 36 seconds)
8th circle: 0 of 3 ( 39 seconds)
9th circle: 0 of 3 ( 42 seconds)
10th circle: 1 of 2 ( 14 seconds)
11th circle: 2 of 2
< 513h/532H 163v/163V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
The corpse of a human merchant is lying here.
A large rat is scurrying about here.
A large rat is scurrying about here.
< 513h/532H 163v/163V Pos: standing >
2nd CIRCLE:
minor creation
preserve
protection from undead
slashing darkness
3rd CIRCLE:
chill touch
detect evil
detect good
detect magic
protection from cold
protection from living
sleep
vampiric touch
4th CIRCLE:
animate dead
dispel magic
embalm
protection from animals
protection from evil
sense follower
5th CIRCLE:
barkskin
invigorate
life leech
rejuvenate minor
strength
wither
6th CIRCLE:
coldshield
concealment
cure blind
feeblemind
fireshield
heal undead
levitate
raise spectre
sense life
teleport
7th CIRCLE:
cone of cold
enervation
infravision
minor globe of invulnerability
rejuvenate major
vitalize undead
8th CIRCLE:
knock
protect undead
raise wraith
reveal true name
9th CIRCLE:
detect invisibility
dispel invisible
farsee
haste
improved invisibility
negative concussion blast
10th CIRCLE:
age
dazzle
dimension door
energy drain
globe of darkness
raise vampire
tree
undeath to death
11th CIRCLE:
animal vision
blackmantle
blur
cloak of fear
fly
mass embalm
raise lich
vampiric trance
12th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
< 514h/532H 163v/163V Pos: standing >
You appears to be Thri-Kreen and has a few scratches.
He's medium in size.
He seems to be moving much faster than normal..
His hands glow blood red!
<worn as a badge> a war banner of Khoralator of precision (magic) [67%]
<worn on head> a fine dragonscale coif
<worn on eyes> the eyes of love (glowing) (illuminating)
<worn on face> a mask of dragonscale of constitution (magic)
<worn around neck> a demon tooth necklace (magic) [71%]
<worn around neck> a sinister dragonscale necklace
<worn about body> a well-used dragonscale bodycloak
<worn as quiver> an embroidered illithid-hide backsheath (magic) [61%]
<worn about waist> a belt of sapphires (magic) (glowing)
<worn on arms> a set of jagged blood crystal arm plates with a strange dark bloodstone (magic)
<worn around wrist> a lightbringer bracelet of Pelor (magic)
<worn around wrist> a silvery bracer covered in glowing runes (magic)
<wielding twohanded> a two-handed adamantite dwarven battle-hammer (magic) (glowing) [53%]
<third weapon> a patched dragonscale whip from Varathorn Keep
< 515h/532H 163v/163V Pos: standing >
< 515h/532H 163v/163V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
< 516h/532H 162v/163V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A tharnadian thief-hunter watches over the town streets intently.
< 516h/532H 161v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 516h/532H 161v/163V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A large rat who is not far off to your west.
A street sweeper who is in the distance to your west.
< 516h/532H 162v/163V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A young man in leather armor seems to be patrolling the area.
< 516h/532H 162v/163V Pos: standing >
A Burned-out Home
Obvious exits: -N
< 516h/532H 161v/163V Pos: standing >
You feel infused by 10th circle DARK powers!
You quickly scan the area.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
< 516h/532H 161v/163V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A young man in leather armor seems to be patrolling the area.
< 516h/532H 161v/163V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A street sweeper who is close by to your east.
A stray dog who is not far off to your east.
< 516h/532H 161v/163V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A street sweeper is cleaning here, singing songs of labor.
< 517h/532H 161v/163V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A large wandering dog is here, growling at you.
< 517h/532H 160v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/532H 161v/163V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A street sweeper who is close by to your west.
A militia guard who is not far off to your west.
< 517h/532H 161v/163V Pos: standing >
Tharnadian Bank
Obvious exits: -S
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
You sense a lifeform nearby.
< 517h/532H 162v/163V Pos: standing >
You quickly scan the area.
A stray cat who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
< 517h/532H 162v/163V Pos: standing >
< 517h/532H 162v/163V Pos: standing >
The door seems to be closed.
< 517h/532H 162v/163V Pos: standing >
Ok.
< 517h/532H 162v/163V Pos: standing >
You feel infused by 9th circle DARK powers!
A Bend in the Wall Road
Obvious exits: -N -S -W
You sense a lifeform nearby.
A large wandering dog is here, growling at you.
< 518h/532H 162v/163V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
You sense a lifeform nearby.
A large wandering dog is here, growling at you.
A Beholder snaps into visibility.
A Beholder's mass slams into you, knocking you to the ground!
< 514h/532H 162v/163V Pos: sitting >
< T: Hodt TP: sit TC:few scratches E: A Beholder sta EP: excellent >
A Beholder snaps into visibility.
-=[A Beholder's fine slash wounds you.]=-
A Beholder's Doombringer, the sword of chaos blurs as it strikes you with lightning, fire, and ICE!
Foul black LIGHTNING surges forth from Doombringer, the sword of chaos...
The blade of Doombringer, the sword of chaos continues to grow with a putrid power, and unleashes FIRE...
Suddenly, the air surrounding Doombringer, the sword of chaos grows eerily cold, and ICE pours forth!
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
A Beholder's Doombringer, the sword of chaos blurs as it strikes you.
-=[A Beholder's fine slash strikes you.]=-
-=[A Beholder's fine slash strikes you.]=-
-=[A Beholder's fine slash strikes you.]=-
-=[A Beholder's fine slash strikes you.]=-
-=[A Beholder's fine slash strikes you.]=-
< 293h/532H 162v/163V Pos: sitting >
< T: Hodt TP: sit TC: few wounds E: A Beholder sta EP: excellent >
< 293h/532H 162v/163V Pos: sitting >
< T: Hodt TP: sit TC: few wounds E: someone sta EP: excellent >
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
A Beholder snaps into visibility.
< 293h/532H 162v/163V Pos: sitting >
< T: Hodt TP: sit TC: few wounds E: A Beholder sta EP: excellent >
< 293h/532H 162v/163V Pos: sitting >
< T: Hodt TP: sit TC: few wounds E: someone sta EP: excellent >
A Beholder snaps into visibility.
-=[A Beholder's fine slash strikes you.]=-
-=[A Beholder's fine slash strikes you.]=-
-=[A Beholder's fine slash strikes you.]=-
-=[A Beholder's fine slash strikes you.]=-
-=[A Beholder's fine slash strikes you.]=-
< 212h/532H 162v/163V Pos: sitting >
< T: Hodt TP: sit TC: nasty wounds E: A Beholder sta EP: excellent >
A Beholder snaps into visibility.
-=[A Beholder's fine slash strikes you.]=-
-=[A Beholder's slash strikes you hard.]=-
-=[A Beholder's fine slash strikes you.]=-
-=[A Beholder's slash strikes you hard.]=-
-=[A Beholder's impressive slash seriously wounds you.]=-
Sorry, you aren't allowed to do that in combat.
< 109h/532H 162v/163V Pos: sitting >
< T: Hodt TP: sit TC:pretty hurt E: A Beholder sta EP: excellent >
A faint hum can be heard from Doombringer, the sword of chaos carried by a Beholder.
< 109h/532H 162v/163V Pos: sitting >
< T: Hodt TP: sit TC:pretty hurt E: someone sta EP: excellent >
A Beholder snaps into visibility.
Your instincts force you into a BloodLust!
You clamber to your feet.
< 109h/532H 162v/163V Pos: standing >
< T: Hodt TP: sta TC:pretty hurt E: A Beholder sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 311h/734H 162v/163V Pos: standing >
< T: Hodt TP: sta TC: nasty wounds E: A Beholder sta EP: excellent >
Someone dodges your futile attack.
Someone parries your futile lunge at him.
A Beholder snaps into visibility.
< 311h/734H 162v/163V Pos: standing >
< T: Hodt TP: sta TC: nasty wounds E: A Beholder sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 311h/734H 162v/163V Pos: standing >
< T: Hodt TP: sta TC: nasty wounds E: someone sta EP: excellent >
You attempt to flee...
The Northern Wall Road
Obvious exits: -E -W
A street sweeper is cleaning here, singing songs of labor.
You flee westward!
< 311h/734H 137v/163V Pos: standing >
[Damage: 15 ] -=[Your impressive crush critically injures a street sweeper.]=-
A street sweeper is mortally wounded, and will die soon, if not aided.
Being the ferocious sort, you charge at the enemy!
C'mon, you are doing it all the time!
< 316h/734H 137v/163V Pos: standing >
<A Beholder snaps into visibility.
A Beholder's mass slams into you, knocking you to the ground!
< 313h/734H 137v/163V Pos: sitting >
<A Beholder snaps into visibility.
-=[A Beholder's fine slash strikes you.]=-
A Beholder's Doombringer, the sword of chaos blurs as it strikes you with lightning, fire, and ICE!
Foul black LIGHTNING surges forth from Doombringer, the sword of chaos...
The blade of Doombringer, the sword of chaos continues to grow with a putrid power, and unleashes FIRE...
Suddenly, the air surrounding Doombringer, the sword of chaos grows eerily cold, and ICE pours forth!
The freezing cold causes you intense pain!
OUCH! That really did HURT!
A Beholder's Doombringer, the sword of chaos blurs as it strikes you.
-=[A Beholder's fine slash strikes you very hard.]=-
-=[A Beholder's fine slash strikes you very hard.]=-
-=[A Beholder's fine slash strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Beholder's fine slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Beholder's fine slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
A Beholder suddenly appears a bit confused!
You watch in glee as a Beholder looks dazzled.
-=[A Beholder's impressive slash grievously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 11h/734H 137v/163V Pos: sitting >
<[Damage: 28 ] Your final crushing blow caves in a street sweeper's chest, and he dies rather quickly.
A street sweeper is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a street sweeper.
< 12h/734H 137v/163V Pos: sitting >
A Beholder snaps into visibility.
-=[A Beholder's fine slash critically injures you.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.