<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a derroskin admiral's hat [poor]
<worn on eyes> a wad of spawn goo (magic) (humming)
<worn in ear> a bone pick of dexterity (illuminating)
<worn in ear> a dangling crimson earring made by Dahamma
<worn on face> a pitch-black leather mask (magic)
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn on body> the legendary platemail of defense (magic)
<worn about body> the masters cloak (glowing)
<worn as quiver> a mystical serpent runed quiver (magic)
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>lucky alchemist sack
<worn on arms> a pair of silver arm protectors of endurance
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone of agility (magic)
<worn around wrist> a bracelet of purple mist of damage
<worn on finger> a carved jade ring [superior] (magic) (glowing)
<primary weapon> a wicked black dagger named 'Sanguine Blessing' (magic)
<secondary weapon> a magical dragonscale switchblade (magic)
<worn on feet> a pair of dusty boots (glowing)
^..^MM.@.^^....
..^M^..+.......
..^M...++++++++
^M^^.........
M.^........
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 918h/918H 397v/400V Pos: standing >
...M.+..^..
**.^.^+..^...
+++M++++.....^.
*.****.+......^
**....^@....^..
^..^MM.+.^^....
..^M^..+.......
.^M...+++++++
M^^........
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 918h/918H 397v/400V Pos: standing >
< 918h/918H 399v/400V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.
< 918h/918H 400v/400V Pos: standing >
.M^..+.....
....M.+..^...
^**.^.^+..^....
+++++M++.....^.
*.****.@......^
**....^+....^..
^..^MM.+.^^....
.^M^..+......
^M...+++M++
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 918h/918H 399v/400V Pos: standing >
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
+++++++M+.....^
^*.****@+......
***....^+....^.
*^..^MM.+.^^...
..^M^..+.....
.^M...++M++
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 918h/918H 398v/400V Pos: standing >
^^.M^..+...
**....M.+..^.
**^**.^.^+..^..
++++++++M+.....
*^*.***@.+.....
****....^+....^
**^..^MM.+.^^..
*..^M^..+....
..^M...++M+
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 918h/918H 396v/400V Pos: standing >
.^^.M^..+..
***....M.+..^
+**^**.^.^+..^.
M++++++++M+....
+*^*.**@..+....
*****....^+....
***^..^MM.+.^^.
^*..^M^..+...
*..^M...++M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 918h/918H 394v/400V Pos: standing >
*.^^.M^..+.
****....M.+..
M+**^**.^.^+..^
^M++++++++M+...
M+*^*.*@...+...
******....^+...
^***^..^MM.+.^^
*^*..^M^..+..
**..^M...++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 918h/918H 393v/400V Pos: standing >
^*.^^.M^..+
*****....M.+.
*M+**^**.^.^+..
^M++++++++M+..
*M+*^*.@*...+..
^******....^+..
M^***^..^MM.+.^
M*^*..^M^..+.
^**..^M...+
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 918h/918H 392v/400V Pos: standing >
*^*.^^.M^..
******....M.+
*M+**^**.^.^+.
^M++++++++M+.
*M+*^*@****.+.
M^******....^+.
MM^***^..^MM.+.
MM*^*..^M^..+
^^**..^M...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 918h/918H 391v/400V Pos: standing >
**^*.^^.M^.
*******....M.
*M+**^**.^.^+
^M++++++++M+
*M+*^@..*...+
M^******....^+
MMM^***^..^MM.+
MMM*^*..^M^..
M^^**..^M..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 918h/918H 390v/400V Pos: standing >
^**^*.^^.M^
*******....M
*M+**^**.^.^
^M++++++++M
*M+*@*.****.
M^******....^
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 918h/918H 389v/400V Pos: standing >
M^**^*.^^.M
*******....
*M+**^**.^.
^M++++++++
*M+@^...***
M^******....
MMMM^***^..^MM
MMMMM*^*..^M^
MMM^^**..^M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 918h/918H 388v/400V Pos: standing >
MM^***..^M^
M^**^*.^^.M^
*******....M
*M+**^**.^.
^M@+++++++
*M+*^*.****
M^******....
MMMM^***^..^M
MMMM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 918h/918H 387v/400V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*M+*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 918h/918H 387v/400V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading west.
< 918h/918H 387v/400V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 918h/918H 387v/400V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 918h/918H 385v/400V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 918h/918H 384v/400V Pos: standing >
Alas, you cannot go that way. . . .
< 918h/918H 385v/400V Pos: standing >
Alas, you cannot go that way. . . .
< 918h/918H 386v/400V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
< 918h/918H 385v/400V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.
< 918h/918H 384v/400V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A young man in leather armor seems to be patrolling outside the gates.
< 918h/918H 383v/400V Pos: standing >
Alas, you cannot go that way. . . .
< 918h/918H 384v/400V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
< 918h/918H 383v/400V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 918h/918H 382v/400V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A large rat is scurrying about here.
There are Avatar tracks going west.
< 918h/918H 381v/400V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West#
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 918h/918H 379v/400V Pos: standing >
The gates seems to be closed.
< 918h/918H 380v/400V Pos: standing >
The gates seems to be closed.
< 918h/918H 381v/400V Pos: standing >
Ok.
< 918h/918H 389v/400V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading west.
< 918h/918H 387v/400V Pos: standing >
< 918h/918H 388v/400V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A street sweeper who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A large rat who is not far off to your east.
A large rat who is a brief walk away to your east.
A homeless peasant who is a brief walk away to your east.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is close by to your south.
A stray cat who is not far off to your south.
A street sweeper who is not far off to your west.
< 918h/918H 389v/400V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 918h/918H 394v/400V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 918h/918H 394v/400V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 918h/918H 394v/400V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 918h/918H 397v/400V Pos: standing >
You snap into visibility.
[Damage: 129 ] A street sweeper makes a strange sound but is suddenly very silent as you place a wicked black dagger named 'Sanguine Blessing' in his back.
A street sweeper is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a street sweeper dies in agony.
< 918h/918H 400v/400V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
There are some tracks heading west.
< 918h/918H 399v/400V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 918h/918H 398v/400V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 918h/918H 397v/400V Pos: standing >
Alas, you cannot go that way. . . .
< 918h/918H 397v/400V Pos: standing >
Alas, you cannot go that way. . . .
< 918h/918H 398v/400V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection north of
here, while a tight and murky alley leads off to the west. Keats street heads
off to the south.
Obvious exits: -North -South -West
< 918h/918H 399v/400V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 918h/918H 398v/400V Pos: standing >
Backstab who?
< 918h/918H 400v/400V Pos: standing >
Backstab who?
< 918h/918H 400v/400V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.
< 918h/918H 400v/400V Pos: standing >
< 918h/918H 400v/400V Pos: standing >
[Damage: 126 ] A homeless child makes a strange sound but is suddenly very silent as you place a wicked black dagger named 'Sanguine Blessing' in his back.
A homeless child is dead! R.I.P.
You receive your share of experience.
A homeless child's death cry reverberates in your head as he falls to the ground.
< 918h/918H 400v/400V Pos: standing >
[Damage: 126 ] A slutty whore makes a strange sound but is suddenly very silent as you place a wicked black dagger named 'Sanguine Blessing' in her back.
A slutty whore is dead! R.I.P.
You receive your share of experience.
The last gasps of a slutty whore cause a sickening chill to run up your spine.
< 918h/918H 400v/400V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.
< 918h/918H 400v/400V Pos: standing >
< 918h/918H 400v/400V Pos: standing >
< 918h/918H 400v/400V Pos: standing >
It's snowing very hard.
< 918h/918H 400v/400V Pos: standing >
< 918h/918H 400v/400V Pos: standing >
A Beholder enters from the north.
< 918h/918H 400v/400V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.
A Beholder snaps into visibility.
< 918h/918H 400v/400V Pos: standing >
A Beholder snaps into visibility.
Your instincts force you into a BloodLust!
< 918h/918H 400v/400V Pos: standing >
You snap into visibility.
Tiny explosions wrack your body with pain!
< 1046h/1152H 400v/400V Pos: standing >
Tiny explosions wrack your body with pain!
Your insignia of swirling feathers and flowing water cracks as the tortured body writhes!
< 951h/1152H 400v/400V Pos: standing >
< 951h/1152H 400v/400V Pos: standing >
Tiny explosions wrack your body with pain!
< 849h/1152H 400v/400V Pos: standing >
Tiny explosions wrack your body with pain!
< 755h/1152H 400v/400V Pos: standing >
A Beholder suddenly attacks YOU!
A Beholder's fine slash wounds you.
A Beholder's central eye glows brightly as it negates your spell!
< 743h/1152H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: few wounds E: A Beholder sta EP: excellent >
< 743h/1152H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: few wounds E: A Beholder sta EP: excellent >
A faint hum can be heard from the legendary platemail of defense you are carrying.
< 743h/1152H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: few wounds E: A Beholder sta EP: excellent >
You dodge a Beholder's vicious attack.
You parry a Beholder's lunge at you.
A Beholder's fine slash wounds you.
A Beholder's central eye glows brightly as it negates your spell!
< 733h/1152H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: few wounds E: A Beholder sta EP: excellent >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 733h/1152H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: few wounds E: A Beholder sta EP: excellent >
You miss a Beholder.
You snap into visibility.
A Beholder snaps into visibility.
[Damage: 3 ] Your weak pierce grazes a Beholder.
Your spirit suffers from contact with a Beholder's aura!
< 732h/1152H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: few wounds E: A Beholder sta EP: excellent >
Your blood cools, and you no longer see targets everywhere.
A Beholder snaps into visibility.
< 498h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: few wounds E: A Beholder sta EP: excellent >
You snap into visibility.
Tiny explosions wrack your body with pain!
< 412h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: nasty wounds E: A Beholder sta EP: excellent >
A Beholder suddenly appears a bit confused!
You watch in glee as a Beholder looks dazzled.
A Beholder snaps into visibility.
You snap into visibility.
A Beholder's fine slash strikes you.
A Beholder's central eye glows brightly as it negates your spell!
A Beholder misses you.
A Beholder's fine slash wounds you.
A Beholder's central eye glows brightly as it negates your spell!
< 387h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: nasty wounds E: A Beholder sta EP: excellent >
A Beholder snaps into visibility.
< 387h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: nasty wounds E: A Beholder sta EP: excellent >
You miss a Beholder.
The aura of displacement around a Beholder absorbs most of the assault!
You snap into visibility.
A Beholder snaps into visibility.
[Damage: 1 ] Your feeble pierce grazes a Beholder.
< 387h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: nasty wounds E: A Beholder sta EP: excellent >
A Beholder snaps into visibility.
You snap into visibility.
Tiny explosions wrack your body with pain!
< 305h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: nasty wounds E: A Beholder sta EP: excellent >
A Beholder snaps into visibility.
You snap into visibility.
A Beholder's slash strikes you.
A Beholder's central eye glows brightly as it negates your spell!
You dodge a Beholder's vicious attack.
You dodge a Beholder's vicious attack.
< 281h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: nasty wounds E: A Beholder sta EP: excellent >
You kick up a cloud of dust at a Beholder!
A Beholder seems to be blinded!
< 281h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: nasty wounds E: A Beholder sta EP: excellent >
A Beholder snaps into visibility.
You snap into visibility.
Tiny explosions wrack your body with pain!
< 193h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC:pretty hurt E: A Beholder sta EP: excellent >
You snap into visibility.
A Beholder snaps into visibility.
[Damage: 3 ] Your weak pierce grazes a Beholder.
Your spirit suffers from contact with a Beholder's aura!
You score a CRITICAL HIT!!!!!
[Damage: 12 ] Your pierce wounds a Beholder.
Your spirit suffers from contact with a Beholder's aura!
< 200h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC:pretty hurt E: A Beholder sta EP: excellent >
A Beholder snaps into visibility.
< 200h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC:pretty hurt E: A Beholder sta EP: excellent >
You resist the effects of a Beholder's spell!
A Beholder snaps into visibility.
You snap into visibility.
A Beholder's fine slash strikes you.
A Beholder's central eye glows brightly as it negates your spell!
A Beholder misses you.
You parry a Beholder's lunge at you.
< 187h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC:pretty hurt E: A Beholder sta EP: excellent >
A Beholder snaps into visibility.
< 187h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC:pretty hurt E: A Beholder sta EP: excellent >
You snap into visibility.
A Beholder snaps into visibility.
[Damage: 3 ] Your weak pierce grazes a Beholder.
You resist the effects of a Beholder's spell!
[Damage: 3 ] Your weak pierce grazes a Beholder.
You resist the effects of a Beholder's spell!
< 187h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC:pretty hurt E: A Beholder sta EP: excellent >
A Beholder snaps into visibility.
You resist the effects of a Beholder's spell!
< 187h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC:pretty hurt E: A Beholder sta EP: excellent >
A Beholder snaps into visibility.
You snap into visibility.
A Beholder's fine slash strikes you.
A Beholder's central eye glows brightly as it negates your spell!
You parry a Beholder's lunge at you.
< 174h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC:pretty hurt E: A Beholder sta EP: excellent >
A Beholder snaps into visibility.
< 174h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC:pretty hurt E: A Beholder sta EP: excellent >
You resist the effects of a Beholder's spell!
< 174h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC:pretty hurt E: A Beholder sta EP: excellent >
You snap into visibility.
A Beholder snaps into visibility.
[Damage: 2 ] Your pierce grazes a Beholder.
You resist the effects of a Beholder's spell!
[Damage: 3 ] Your pierce grazes a Beholder.
Your spirit suffers from contact with a Beholder's aura!
< 173h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC:pretty hurt E: A Beholder sta EP: excellent >
You dodge a Beholder's vicious attack.
A Beholder misses you.
A Beholder misses you.
A Beholder snaps into visibility.
You snap into visibility.
< 173h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC:pretty hurt E: A Beholder sta EP: excellent >
A Beholder dodges your futile attack.
You miss a Beholder.
You snap into visibility.
A Beholder snaps into visibility.
< 173h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC:pretty hurt E: A Beholder sta EP: excellent >
A Beholder snaps into visibility.
You snap into visibility.
A Beholder's impressive slash strikes you very hard.
A Beholder's central eye glows brightly as it negates your spell!
A Beholder's fine slash strikes you hard.
A Beholder's central eye glows brightly as it negates your spell!
You dodge a Beholder's vicious attack.
< 136h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: awful E: A Beholder sta EP: excellent >
A Beholder snaps into visibility.
< 136h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: awful E: A Beholder sta EP: excellent >
You snap into visibility.
Tiny explosions wrack your body with pain!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 48h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: awful E: A Beholder sta EP: excellent >
A Beholder snaps into visibility.
You snap into visibility.
A Beholder's fine slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Beholder's central eye glows brightly as it negates your spell!
A Beholder misses you.
A Beholder's fine slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
[Damage: 1 ] A Beholder ignites into black flames as it hits you!
< 22h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: awful E: A Beholder sta EP: excellent >
You snap into visibility.
A Beholder snaps into visibility.
[Damage: 3 ] Your pierce grazes a Beholder.
Your spirit suffers from contact with a Beholder's aura!
You wish that your wounds would stop BLEEDING so much!
The aura of displacement around a Beholder absorbs most of the assault!
[Damage: 1 ] Your feeble pierce grazes a Beholder.
< 21h/918H 400v/400V Pos: standing >
< T: Chorob TP: sta TC: awful E: A Beholder sta EP: excellent >
Thousands of tiny explosions blast your soul away from your body.
Your amulet of creation shattered in bits as the tortured body spasms and quivers!
Your Finn's signet ring [superior] shattered in bits as the tortured body spasms and quivers!
Your some wolf hide pants [poor] shattered in bits as the tortured body spasms and quivers!