<worn as a badge> a frost dragon's eye (glowing)
<worn on head> the dwarf-bone crown of the troglodytes (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a lightning earring
<worn in ear> an enchanted earring of intelligence
<worn on face> a stalkers mask
<worn around neck> the sapphire necklace of Insanity (magic) (glowing)
<worn around neck> some kharma mind beads (magic)
<worn on body> a robe of a Netheril Battle Mage (magic) (humming) [84%]
<worn about body> a silk cloak of Alatorin royalty [35%]
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the ceinture of giant strength (magic)
<worn on belt buckle>a diamondine axe covered in blood (magic)
<worn on arms> some scintillating sleeves (magic)
<worn on lower arms> a pair of dragon-hide sleeves
<worn around wrist> a bracelet of purple mist [poor]
<worn around wrist> the bangle of the Dreamer [superior] (magic)
<worn on lower wrist>a pitch-black mindstone bracelet (magic)
<worn on lower wrist>a pitch-black mindstone bracelet (magic)
<worn on hands> the sacred stone claws of Aan (magic) [85%]
<worn on lower hands>the gauntlets of FuRy (magic) (glowing)
<worn on finger> a ring of regeneration (magic) (glowing)
<worn on finger> a shiny crimson ring (magic)
<worn on legs> a pair of vapor leggings
<worn on feet> a pair of shadowseed stone boots
.^MM^^^MMMM
^^^^^^MMMMM
M.^^.^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 1384h/750H 142v/211V Pos: standing >
MMMM^MMMM
M^DMM^MMMMM
MMMMM^^MMMM
.^MM^@^MMMM
^^^^^^MMMMM
.M.^^.^^MMM
^.^^^.^MM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 1384h/750H 141v/211V Pos: standing >
^DMM^MMMM
MMMMM^^MMMM
.^MM^^^MMMM
^^^^^@MMMMM
.M.^^.^^MMM
^^.^^^.^MMM
...^....^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 1384h/750H 140v/211V Pos: standing >
MMMM^^MMM
.^MM^^^MMMM
^^^^^^MMMMM
.M.^^@^^MMM
^^.^^^.^MMM
^...^....^M
^^.^M..M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1384h/750H 139v/211V Pos: standing >
MMMMM^^MM
^.^MM^^^MMM
.^^^^^^MMMM
^.M.^@.^^MM
^^^.^^^.^MM
M^...^....^
^^^.^M..M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 1383h/750H 137v/211V Pos: standing >
^MMMMM^^M
M^.^MM^^^MM
..^^^^^^MMM
^^.M.@^.^^M
.^^^.^^^.^M
^M^...^....
.^^^.^M..
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 1383h/750H 136v/211V Pos: standing >
^^MMMMM^^
MM^.^MM^^^M
...^^^^^^MM
^^^.M@^^.^^
^.^^^.^^^.^
^^M^...^...
..^^^.^M.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1383h/750H 135v/211V Pos: standing >
M^.^MM^^^
...^^^^^^MM
^^^.M.^^.^^
^.^^^@^^^.^
^^M^...^...
...^^^.^M..
....M..^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1383h/750H 133v/211V Pos: standing >
< 1381h/750H 139v/211V Pos: standing >
^^.^MM^^^
...^^^^^^MM
^^^.M.^^.^^
^.^^^@^^^.^
^^M^...^...
...^^^.^.M.
....M..^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1379h/750H 145v/211V Pos: standing >
< 1377h/750H 152v/211V Pos: standing >
Score information for Bisil
Level: 54 Race: Beholder Class: Monk MindFlayer Sex: Male
Hit points: 1376(750) Mana: 2120(2816) Moves: 155(211)
Coins carried: 0 platinum 4 gold 23 silver 8 copper
Coins in bank: 30302 platinum 0 gold 0 silver 0 copper
Playing time: 1 days / 23 hours/ 40 minutes
Received data: 2.7610 MB this session.
Send data: 0.0547 MB this session.
Compression ratio: 85%
Title: Vaccuum Cleaner
Followers:
Znarc
Status: Standing.
Hellfire
Epic points(total): 27286(67046) Current task: find runestone of New Cave city
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.46 Deaths: 21
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Protected by: Spirit Ward
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Sneaking Tower of Iron Will Sparkling
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse: 11 Spell Pulse: 0.85
Leaderboard Points: 621
Active Spells:
--------------
stone skin (3 minutes)
lionrage (15 minutes)
elephantstrength (35 minutes)
adrenaline control (51 minutes)
battle ecstasy (3 minutes)
hellfire (3 minutes)
enhance strength (41 minutes)
enhance constitution (41 minutes)
enhance agility (41 minutes)
flesh armor (10 minutes)
enhance armor (10 minutes)
displacement (34 minutes)
aura sight (20 minutes)
inertial barrier (7 minutes)
energy containment (18 minutes)
tower of iron will (13 minutes)
intellect fortress (8 minutes)
combat mind (41 minutes)
cannibalize (14 minutes)
Battle Mages Aura (no expiration timer)
< 1376h/750H 155v/211V Pos: standing >
You begin to focus your will...
< 1373h/750H 166v/211V Pos: standing >
Casting: cannibalize
< 1372h/750H 170v/211V Pos: standing >
Your mental manipulations become a reality...
< 1372h/750H 171v/211V Pos: standing >
You begin to focus your will...
< 1369h/750H 183v/211V Pos: standing >
Casting: intellect fortress
< 1368h/750H 186v/211V Pos: standing >
Your mental manipulations become a reality...
< 1367h/750H 188v/211V Pos: standing >
M^.^MM^^^
...^^^^^^^M
^^^.M.^^.M^
^.^^^@^^^.^
^^M^...^...
...^^^.^.M.
....^M.^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1366h/750H 191v/211V Pos: standing >
You begin to focus your will...
< 1363h/750H 201v/211V Pos: standing >
Casting: enhance armor
< 1362h/750H 205v/211V Pos: standing >
Your mental manipulations become a reality...
The bands of psionic force are refreshed!
< 1362h/750H 207v/211V Pos: standing >
Score information for Bisil
Level: 54 Race: Beholder Class: Monk MindFlayer Sex: Male
Hit points: 1361(750) Mana: 2012(2816) Moves: 209(211)
Coins carried: 0 platinum 4 gold 23 silver 8 copper
Coins in bank: 30302 platinum 0 gold 0 silver 0 copper
Playing time: 1 days / 23 hours/ 40 minutes
Received data: 2.7629 MB this session.
Send data: 0.0548 MB this session.
Compression ratio: 85%
Title: Vaccuum Cleaner
Followers:
Znarc
Status: Standing.
Hellfire
Epic points(total): 27286(67046) Current task: find runestone of New Cave city
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.46 Deaths: 21
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Protected by: Spirit Ward
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Sneaking Tower of Iron Will Sparkling
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse: 11 Spell Pulse: 0.85
Leaderboard Points: 621
Active Spells:
--------------
stone skin (3 minutes)
lionrage (15 minutes)
elephantstrength (35 minutes)
adrenaline control (51 minutes)
battle ecstasy (3 minutes)
hellfire (3 minutes)
enhance strength (41 minutes)
enhance constitution (41 minutes)
enhance agility (41 minutes)
flesh armor (10 minutes)
enhance armor (25 minutes)
displacement (34 minutes)
aura sight (20 minutes)
inertial barrier (7 minutes)
energy containment (18 minutes)
tower of iron will (13 minutes)
intellect fortress (24 minutes)
combat mind (41 minutes)
cannibalize (36 minutes)
Battle Mages Aura (no expiration timer)
< 1361h/750H 209v/211V Pos: standing >
It seems to be closed.
< 1353h/750H 211v/211V Pos: standing >
You are carrying: (3/13)
an elven bag of Rare Duris equipment (magic) (glowing)
a pair of winded boots
a bottomless bag of the shield dwarves
< 1351h/750H 211v/211V Pos: standing >
< 1351h/750H 211v/211V Pos: standing >
As you open the bag, a magical mist explodes covering everything!
When at last it clears the bag is gone, and all that remains is a sheath of stitched together skulls!
< 1351h/750H 211v/211V Pos: standing >
You get a green potion from a bottomless bag of the shield dwarves.
< 1349h/750H 211v/211V Pos: standing >
You get a green potion from a bottomless bag of the shield dwarves.
< 1348h/750H 211v/211V Pos: standing >
You get a green potion from a bottomless bag of the shield dwarves.
< 1348h/750H 211v/211V Pos: standing >
You get a green potion from a bottomless bag of the shield dwarves.
< 1347h/750H 211v/211V Pos: standing >
You get a green potion from a bottomless bag of the shield dwarves.
< 1347h/750H 211v/211V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.
< 1347h/750H 211v/211V Pos: standing >
The rift isn't quite stable enough yet...
< 1345h/750H 211v/211V Pos: standing >
A somber looking dragon reaver lumbers in from the east.
< 1345h/750H 211v/211V Pos: standing >
The rift isn't quite stable enough yet...
< 1344h/750H 211v/211V Pos: standing >
The rift isn't quite stable enough yet...
< 1344h/750H 211v/211V Pos: standing >
A somber looking dragon reaver ROARS, filling your heart with sheer terror!
< 1344h/750H 211v/211V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose. Suddenly, you find yourself elsewhere..
**..^....
****..M..
..***.###M.
*...M@^O# .
*****.### .
*****.MD .
**...^. .
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
A black rift of swirling mass is here, tearing itself apart. (magic)
Znarc Durian Addicts (Beholder)(medium) stands in mid-air here.
< 1343h/750H 211v/211V Pos: standing >
< 1342h/750H 211v/211V Pos: standing >
Znarc stops following you.
Znarc starts following you.
< 1342h/750H 211v/211V Pos: standing >
**..^....
****..M..
..***.###M.
*...M@^O# .
*****.### .
*****..D .
**...^. .
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
A black rift of swirling mass is here, tearing itself apart. (magic)
Znarc Durian Addicts (Beholder)(medium) stands in mid-air here.
< 1339h/750H 211v/211V Pos: standing >
Sorry, but following in 'loops' is not allowed
< 1337h/750H 211v/211V Pos: standing >
Znarc says in halfling 'e e'
*..^....
***..M.. .
.***.###M..
...MP@O# ..
****.### .M
****..D ..
*...^. ..
A Large Iron Portcullis
Obvious exits: -North -East -South -West
Qiresh the drow elf rogue from Ixarkon.(Red Aura)
Znarc sneaks in from the west.
< 1336h/750H 209v/211V Pos: standing >
..^.... .
**..M.. ..
***.###M..*
..M.P@# ..*
***.#M# .M*
***..D ..*
...^. ...
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
A small outpost tower stands here.
Znarc sneaks in from the west.
< 1336h/750H 207v/211V Pos: standing >
Znarc enters an outpost tower.
< 1334h/750H 211v/211V Pos: standing >
You enter an outpost tower.
Inside an Outpost Tower
Obvious exits: -Down
A large, spacious vortex displays views of Durian Addicts here. (glowing)
Znarc Durian Addicts (Beholder)(medium) stands in mid-air here.
< 1334h/750H 211v/211V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 1333h/750H 211v/211V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West -Up
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 1332h/750H 211v/211V Pos: standing >
Znarc slowly fades into existence.
< 1331h/750H 211v/211V Pos: standing >
Inside an Outpost Tower
Obvious exits: -Down
A large, spacious vortex displays views of Durian Addicts here. (glowing)
< 1330h/750H 211v/211V Pos: standing >
Looks like an exit.
You extend your sights downward.
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
A small outpost tower stands here.
< 1329h/750H 211v/211V Pos: standing >
Znarc slowly fades into existence.
< 1329h/750H 211v/211V Pos: standing >
Znarc nods.
< 1328h/750H 211v/211V Pos: standing >
M MM.^...^M
MM M MMM....M ^ ^ ^
.^MM MM...D.^^^^^^^^.
MMM^M^ MMM.^.^..M^..^....
MMM^ MM......^.^.^M.^^.
MMMM^ MMM.^.....MM......M.
MMM^ M MM^.M^....MM^.....MM
MM MMM^^.###^.......^..M
MM MMMMM^M#@P....M.....MM
M^ MMMMMMMM###^..M......MM
MM MMMMM^....^..M^.MM
MM^ M MMM..........M
MM^M ^M MMM.M..^..^
MMM ^^^ M MMM...^.M.
MMMMMMM^MM ^^ ^^....MM
MMMMMMMMMM^ ....
^^^*MMMMMMMM^^ ..
Flying high above Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
A small outpost tower stands here.(below you)
< 1328h/750H 211v/211V Pos: standing >
M.^.....M
M^.M^....M.
M^^.###^...
MM^M#@P....
MMMM###^..M
MMMMM^....
M MMM..
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
A small outpost tower stands here.
Znarc sneaks in from elsewhere.
< 1324h/750H 210v/211V Pos: standing >
.^.....MM
^.M^....M.^
^^.###^....
M^M#O@....M
MMM###^..M.
MMMMM^....^
M MMM...
A Large Iron Portcullis
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a gate guard is lying here.
A Avatar (medium) Shadow Dracolich of The Empire stands in mid-air here.
*A Avatar (medium) Legionary of The Empire stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near an Avatar's head.
Znarc sneaks in from the west.
< 1324h/750H 208v/211V Pos: standing >
You sit down.
< 1324h/750H 208v/211V Pos: sitting >
You fly head first through an Avatar, landing on your ass.
< 1324h/750H 208v/211V Pos: sitting >
A fiery conflagration spews from Znarc striking an Avatar full on!
Znarc's spell flows around an Avatar, leaving him unharmed!
< 1323h/750H 211v/211V Pos: sitting >
A faint hum can be heard from the sphere of wind carried by an Avatar.
< 1322h/750H 211v/211V Pos: sitting >
Znarc dodges an Avatar's attack.
Znarc dodges an Avatar's attack.
An Avatar's crude crush grazes Znarc.
Znarc dodges an Avatar's attack.
An Avatar's decent slash wounds Znarc.
Znarc dodges an Avatar's attack.
An Avatar's decent slash wounds Znarc.
An Avatar's decent slash grazes Znarc.
Znarc dodges an Avatar's attack.
< 1321h/750H 211v/211V Pos: sitting >
An Avatar suddenly attacks Znarc!
An Avatar snaps into visibility.
A look of sheer horror and dread cover Znarc's face as an Avatar locks him in unholy combat.
An Avatar's slash wounds Znarc.
Znarc pales and shivers as an Avatar's tainted weapon strikes him.
< 1321h/750H 211v/211V Pos: sitting >
An Avatar tries to tackle Znarc and misses completely, making a nice dent in his forehead and the ground!
< 1321h/750H 211v/211V Pos: sitting >
A fiery conflagration spews from Znarc striking an Avatar full on!
< 1324h/750H 211v/211V Pos: sitting >
Znarc misses an Avatar.
< 1324h/750H 211v/211V Pos: sitting >
Fire sears and bakes an Avatar!
< 1325h/750H 211v/211V Pos: sitting >
Znarc dodges an Avatar's attack.
An Avatar's impressive crush strikes Znarc.
Znarc dodges an Avatar's attack.
< 1325h/750H 211v/211V Pos: sitting >
A fiery conflagration spews from Znarc striking an Avatar full on!
< 1329h/750H 211v/211V Pos: sitting >
An Avatar's decent slash wounds Znarc.
An Avatar's decent slash wounds Znarc.
An Avatar's decent slash wounds Znarc.
Znarc dodges an Avatar's attack.
An Avatar's decent slash wounds Znarc.
An Avatar's decent slash wounds Znarc.
Znarc dodges an Avatar's attack.
< 1329h/750H 211v/211V Pos: sitting >
An Avatar snaps into visibility.
Znarc struggles against the taint coursing through his body.
< 1329h/750H 211v/211V Pos: sitting >
Fire sears and bakes an Avatar!
An Avatar looks at Znarc.
You clamber to your feet.
< 1330h/750H 211v/211V Pos: standing >
[Damage: 18 ] -=[Your punch grazes an Avatar.]=-
Your central eye glows brightly as it negates an Avatar's spell!
< 1332h/750H 211v/211V Pos: standing >
< T: Znarc TP: sta TC:few scratches E: An Avatar kne EP: excellent >
A faint hum can be heard from Avernus the life stealer carried by an Avatar.
Znarc's spell flows around an Avatar, leaving him unharmed!
< 1331h/750H 211v/211V Pos: standing >
< T: Znarc TP: sta TC:few scratches E: An Avatar kne EP: excellent >
A fiery conflagration spews from Znarc striking an Avatar full on!
< 1335h/750H 211v/211V Pos: standing >
< T: Znarc TP: sta TC:few scratches E: An Avatar kne EP: excellent >
An Avatar snaps into visibility.
Znarc is knocked to the ground by an Avatar's mighty bash!
< 1335h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC:few scratches E: An Avatar kne EP: excellent >
An Avatar's slash wounds Znarc.
An Avatar's decent crush wounds Znarc.
< 1335h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC:few scratches E: An Avatar kne EP: excellent >
Fire sears and bakes an Avatar!
An Avatar snaps into visibility.
An Avatar's decent slash wounds Znarc.
An Avatar's fine slash wounds Znarc.
An Avatar's slash wounds Znarc.
An Avatar's fine slash wounds Znarc.
An Avatar's fine slash wounds Znarc.
Znarc pales and shivers as an Avatar's tainted weapon strikes him.
< 1336h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC: small wounds E: An Avatar kne EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 11 ] -=[Your decent punch grazes an Avatar.]=-
Your central eye glows brightly as it negates an Avatar's spell!
You miss an Avatar.
[Damage: 12 ] -=[Your fine punch grazes an Avatar.]=-
Your spirit suffers from contact with an Avatar's aura!
You score a DEVASTATING HIT!!!!!
[Damage: 24 ] -=[Your impressive punch wounds an Avatar.]=-
Your spirit suffers from contact with an Avatar's aura!
[Damage: 10 ] -=[Your decent punch grazes an Avatar.]=-
Your central eye glows brightly as it negates an Avatar's spell!
< 1340h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC: small wounds E: An Avatar kne EP: excellent >
An Avatar snaps into visibility.
Znarc struggles against the taint coursing through his body.
< 1340h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC: small wounds E: An Avatar kne EP: excellent >
Znarc's spell flows around an Avatar, leaving him unharmed!
An Avatar rises to his feet.
< 1339h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC: small wounds E: An Avatar sta EP: excellent >
An Avatar looks at Znarc.
< 1339h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC: small wounds E: An Avatar sta EP: excellent >
An Avatar flows into battle with the speed of a viper.
An Avatar parries Znarc's lunge at him.
< 1339h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC: small wounds E: An Avatar sta EP: excellent >
Fire sears and bakes an Avatar!
< 1339h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC: small wounds E: An Avatar sta EP: excellent >
Znarc's spell flows around an Avatar, leaving him unharmed!
< 1339h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC: small wounds E: An Avatar sta EP: excellent >
An Avatar's decent slash wounds Znarc.
An Avatar's decent crush wounds Znarc.
An Avatar's decent slash wounds Znarc.
An Avatar's impressive slash strikes Znarc.
Znarc pales and shivers as an Avatar's tainted weapon strikes him.
An Avatar's decent slash wounds Znarc.
An Avatar's decent slash wounds Znarc.
An Avatar's decent slash wounds Znarc.
An Avatar's decent slash wounds Znarc.
An Avatar's decent slash wounds Znarc.
< 1339h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC: few wounds E: An Avatar sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
An Avatar flows into battle with the speed of a viper.
An Avatar dodges your futile attack.
An Avatar dodges your futile attack.
An Avatar dodges your futile attack.
An Avatar dodges your futile attack.
An Avatar dodges your futile attack.
< 1339h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC: few wounds E: An Avatar sta EP: excellent >
An Avatar snaps into visibility.
An Avatar's slash wounds Znarc.
An Avatar's slash wounds Znarc.
An Avatar's mighty slash seriously wounds Znarc.
An Avatar's powerful slash strikes Znarc hard.
An Avatar's mighty slash enshrouds Znarc in a mist of blood.
An Avatar's slash seriously wounds Znarc.
An Avatar's powerful slash seriously wounds Znarc.
An Avatar's powerful slash enshrouds Znarc in a mist of blood.
< 1338h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC: awful E: An Avatar sta EP: excellent >
Fire sears and bakes an Avatar!
< 1340h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC: awful E: An Avatar sta EP: excellent >
An Avatar snaps into visibility.
Znarc struggles against the taint coursing through his body.
< 1340h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC: awful E: An Avatar sta EP: excellent >
Fire sears and bakes an Avatar!
< 1340h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC: awful E: An Avatar sta EP: excellent >
An Avatar dodges Znarc's attack.
< 1340h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC: awful E: An Avatar sta EP: excellent >
The fiery conflagration burning an Avatar subsides!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
An Avatar dodges your futile attack.
Sparks... flashing lights... you cannot concentrate!
[Damage: 15 ] -=[Your fine punch grazes an Avatar.]=-
Your spirit suffers from contact with an Avatar's aura!
An Avatar dodges your futile attack.
[Damage: 17 ] -=[Your fine punch grazes an Avatar.]=-
Your spirit suffers from contact with an Avatar's aura!
An Avatar dodges your futile attack.
< 1341h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC: awful E: An Avatar sta EP: excellent >
Fire sears and bakes an Avatar!
.^......M
^.M^....M.^
^^.###^....
M^M#O@.....
MMM###^..MM
MMMMM^....^
M MMM...
A Large Iron Portcullis
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a gate guard is lying here.
Znarc Durian Addicts (Beholder)(medium) sits in mid-air here, fighting an Avatar.
A Avatar (medium) Shadow Dracolich of The Empire stands in mid-air here, fighting Znarc.
*A Avatar (medium) Legionary of The Empire stands in mid-air here, fighting Znarc.(Red Aura)
An impenetrable globe of darkness floats near an Avatar's head.
< 1343h/750H 211v/211V Pos: standing >
< T: Znarc TP: sit TC: awful E: An Avatar sta EP: excellent >
An Avatar's impressive slash enshrouds Znarc in a mist of blood.
An Avatar crushes Znarc's skull. Znarc instantly collapses, lifeless.
Znarc's set of spiked dragonscale arm plates was completely destroyed by the massive blow!
Znarc's ring of the mind flayer was completely destroyed by the massive blow!
Znarc's band of the winds was completely destroyed by the massive blow!
Znarc's pair of dusty boots was completely destroyed by the massive blow!
Znarc's emblem of prayer was completely destroyed by the massive blow!
Znarc is dead! R.I.P.