<worn as a badge> a glass pyramid
<worn on head> halo of the maelstrom
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a tiny orb of obsidian (magic)
<worn in ear> an enchanted earring of constitution
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> a cloak of dragons (magic) (glowing)
<worn around neck> a stylish dragonscale collar
<worn on body> a robe of a Netheril Battle Mage (magic) (humming)
<worn about body> the robe of Lost Souls (magic)[239h 59m 27s]
<worn on back> an embroidered illithid-hide backsheath (magic)
<worn on tail> a twined dragonscale tail protector
<worn as quiver> an unique silver quiver from The Jade Empire
<worn about waist> a belt of skulls of endurance (magic)
<worn on belt buckle>a soul sceptre [superior] with a strange dark bloodstone (magic) (glowing)
<attached to belt> a tome of wizardry
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> the sleeves of sorcery (magic) (glowing)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> some ancient Tukluk spellshield gloves
<worn on finger> a yellow ring of chrysoberyl [poor] (magic)
<worn on finger> a gleaming platinum ring of endurance (magic)
<primary weapon> 'Mayhem', chaotic sword of the night (magic) (humming)[239h 59m 27s]
<held> the globe of shadows (invis) (magic)[239h 59m 27s]
<worn on legs> some angel feather leggings [poor] (magic)
<worn on feet> mystical boots of Volo the Traveller (magic) (glowing)
< 894h/915H 174v/174V Pos: standing >
You quickly scan the area.
You see nothing.
< 894h/915H 174v/174V Pos: standing >
Grotar stops following you.
Grotar starts following you.
< 894h/915H 174v/174V Pos: standing >
Experience till level: -238509903
< 894h/915H 174v/174V Pos: standing >
< 895h/915H 174v/174V Pos: standing >
Haza stops following you.
Haza starts following you.
< 895h/915H 174v/174V Pos: standing >
Haza is now guarding you!
< 895h/915H 174v/174V Pos: standing >
'Mayhem', chaotic sword of the night glows brightly for a moment.
Spheres begin rotating around you.
Spheres begin rotating around Haza.
Spheres begin rotating around Grotar.
Spheres begin rotating around the lich of a tharnadian thief-hunter.
Spheres begin rotating around the lich of a tharnadian illusionist.
Spheres begin rotating around the lich of a tharnadian thief-hunter.
Spheres begin rotating around the lich of Bisil.
< 895h/915H 174v/174V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Grotar.
< 896h/915H 174v/174V Pos: standing >
Grotar studies the board.
< 896h/915H 174v/174V Pos: standing >
< 897h/915H 174v/174V Pos: standing >
Grotar starts casting a spell.
< 897h/915H 174v/174V Pos: standing >
This is a bulletin board. Usage: READ/REMOVE <messg #>, WRITE <header>.
You will need to look at the board to save your message.
There are 10 messages on the board.
10 : [Thu May 19 23:11 (Sevina)] Who is playing what side next wipe?
9 : [Thu Apr 28 20:02 (Nauraki)] Hi guys.
8 : [Sat Jul 25 21:55 (Tilran)] Nul
7 : [Fri Jul 24 17:43 (Tilran)] Laz
6 : [Mon Jul 20 13:04 (Tilran)] board
5 : [Fri Sep 12 12:15 (Belcon)] Yzar is lich
4 : [Tue Sep 9 06:06 (Ekimensio)] yzar is king
3 : [Tue Feb 21 10:31 (Octavaz)] Ship Quest
2 : [Tue Apr 5 18:28 (Aliera)] more maps
1 : [Wed Nov 17 19:17 (Jexni)] Issues/Concerns
< 897h/915H 174v/174V Pos: standing >
Grotar completes his spell...
Grotar utters the words 'bahhrz zqghagl'
Grotar begins to drool, a bloodthirsty look passing over his face.
< 897h/915H 174v/174V Pos: standing >
Haza studies the board.
< 897h/915H 174v/174V Pos: standing >
Write your message. (/s saves /h for help)
Grotar starts casting a spell.
'Mayhem', chaotic sword of the night glows brightly for a moment.
The bands of magic armor glow as new!
The bands of magic armor glow as new!
The bands of magic armor glow as new!
The bands of magic armor glow as new!
The bands of magic armor glow as new!
The bands of magic armor glow as new!
The bands of magic armor glow as new!
A faint hum can be heard from the Totem of Mastery you are carrying.
Grotar completes his spell...
Grotar utters the word 'pzrryufz'
Grotar bursts into a flaming mass!!
< 898h/915H 174v/174V Pos: standing >
Message 9 : [Thu Apr 28 20:02 (Nauraki)] Hi guys.
Guess nobody is home... :(
< 898h/915H 174v/174V Pos: standing >
This is a bulletin board. Usage: READ/REMOVE <messg #>, WRITE <header>.
You will need to look at the board to save your message.
There are 11 messages on the board.
11 : [Mon May 30 23:37 (Zloin)] 9
10 : [Thu May 19 23:11 (Sevina)] Who is playing what side next wipe?
9 : [Thu Apr 28 20:02 (Nauraki)] Hi guys.
8 : [Sat Jul 25 21:55 (Tilran)] Nul
7 : [Fri Jul 24 17:43 (Tilran)] Laz
6 : [Mon Jul 20 13:04 (Tilran)] board
5 : [Fri Sep 12 12:15 (Belcon)] Yzar is lich
4 : [Tue Sep 9 06:06 (Ekimensio)] yzar is king
3 : [Tue Feb 21 10:31 (Octavaz)] Ship Quest
2 : [Tue Apr 5 18:28 (Aliera)] more maps
1 : [Wed Nov 17 19:17 (Jexni)] Issues/Concerns
< 899h/915H 174v/174V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.
< 899h/915H 174v/174V Pos: standing >
A faint hum can be heard from the buckler of the Saints carried by Haza.
< 899h/915H 174v/174V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West -Up
[2] The corpse of a Beholder is lying here.
The corpse of an Avatar is lying here.
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
The lich of a tharnadian thief-hunter enters from the west.
The lich of A tharnadian illusionist enters from the west.
The lich of a tharnadian thief-hunter enters from the west.
The lich of Bisil enters from the west.
< 899h/915H 173v/174V Pos: standing >
You quickly scan the area.
You see nothing.
< 899h/915H 173v/174V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Haza.
< 899h/915H 174v/174V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West -Up
[2] The corpse of a Beholder is lying here.
The corpse of an Avatar is lying here.
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
The lich of Bisil stands here. (minion)
The lich of a tharnadian thief-hunter stands here. (minion)
The lich of A tharnadian illusionist stands here. (minion)
The lich of a tharnadian thief-hunter stands here. (minion)
*Grotar Shadow Dracolich of The Empire (Avatar)(large) stands in mid-air here.
*Haza Legionary of The Empire (Avatar)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Haza's head.
< 900h/915H 174v/174V Pos: standing >
< 900h/915H 174v/174V Pos: standing >
You quickly scan the area.
A Beholder who is not far off to your south.
< 900h/915H 174v/174V Pos: standing >
The High-Arched Foyer before The Hall of Durian Addicts
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[3] The corpse of a Beholder is lying here.
Grotar sneaks in from the north.
The lich of a tharnadian thief-hunter enters from the north.
The lich of A tharnadian illusionist enters from the north.
The lich of a tharnadian thief-hunter enters from the north.
The lich of Bisil enters from the north.
< 900h/915H 173v/174V Pos: standing >
Slay whom?
< 900h/915H 173v/174V Pos: standing >
Slay whom?
< 900h/915H 173v/174V Pos: standing >
A Beholder slowly fades into existence.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
A bright light fills this area.
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
The guildhall of Durian Addicts is here.
Haza sneaks in from elsewhere.
The lich of a tharnadian thief-hunter enters from elsewhere.
The lich of A tharnadian illusionist enters from elsewhere.
The lich of a tharnadian thief-hunter enters from elsewhere.
The lich of Bisil enters from elsewhere.
< 900h/915H 171v/174V Pos: standing >
Slay whom?
< 900h/915H 171v/174V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Haza.
< 901h/915H 174v/174V Pos: standing >
The High-Arched Foyer before The Hall of Durian Addicts
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[3] The corpse of a Beholder is lying here.
< 901h/915H 174v/174V Pos: standing >
You are no longer being guarded by Haza.
An Antechamber buzzing with Energy
Obvious exits: -East -South -West -Up
[2] The corpse of a Beholder is lying here.
The corpse of an Avatar is lying here.
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A Beholder (small) Durian Addicts stands here.
< 901h/915H 173v/174V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -North -East -South -Up -Down
A bulletin board stands here.
< 901h/915H 172v/174V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West -Up
[2] The corpse of a Beholder is lying here.
The corpse of an Avatar is lying here.
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A Beholder (small) Durian Addicts stands here.
< 901h/915H 172v/174V Pos: standing >
You snap into visibility.
[Damage: 5 ] Your decent slash wounds a Beholder.
< 901h/915H 174v/174V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Beholder sta EP: nasty wounds >
'Mayhem', chaotic sword of the night glows brightly for a moment.
A Beholder's central eye glows brightly as it negates your spell!
< 901h/915H 174v/174V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Beholder sta EP: nasty wounds >
A Beholder attempts to flee.
A Beholder leaves up.
< 901h/915H 174v/174V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 901h/915H 174v/174V Pos: standing >
Inside the Looking Glass
Obvious exits: -Down
A magical looking glass sits upon a pedestal in the center of this room. (glowing)
A Beholder (small) Durian Addicts stands here.
Haza snaps into visibility.
Haza topples over himself as he tries to bash a Beholder.
< 901h/915H 173v/174V Pos: standing >
A Beholder leaves down.
Slay whom?
< 901h/915H 173v/174V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West -Up
[2] The corpse of a Beholder is lying here.
The corpse of an Avatar is lying here.
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A Beholder (small) Durian Addicts stands here.
< 901h/915H 172v/174V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your fine slash strikes a Beholder.
< 901h/915H 172v/174V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Beholder sta EP: nasty wounds >
'Mayhem', chaotic sword of the night glows brightly for a moment.
A dark cloud shoots forth toward a Beholder!
A Beholder's central eye glows brightly as it negates your spell!
Grotar sneaks in from the south.
< 901h/915H 172v/174V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Beholder sta EP: nasty wounds >
Your the globe of shadows throbs as an inky black darkness flows from it!
They are too powerful to wither this way!
< 901h/915H 172v/174V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Beholder sta EP: nasty wounds >
A Beholder misses you.
< 901h/915H 172v/174V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Beholder sta EP: nasty wounds >
You snap into visibility.
[Damage: 7 ] Your fine slash wounds a Beholder.
You miss a Beholder.
< 901h/915H 172v/174V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Beholder sta EP: nasty wounds >
A Beholder attempts to flee.
A Beholder leaves south.
< 901h/915H 172v/174V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 901h/915H 172v/174V Pos: standing >
The High-Arched Foyer before The Hall of Durian Addicts
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[3] The corpse of a Beholder is lying here.
A Beholder (small) Durian Addicts stands here.
Grotar sneaks in from the north.
< 901h/915H 171v/174V Pos: standing >
You snap into visibility.
[Damage: 5 ] Your slash wounds a Beholder.
< 901h/915H 172v/174V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Beholder sta EP: nasty wounds >
A Beholder attempts to flee.
A Beholder leaves north.
< 901h/915H 173v/174V Pos: standing >
Autosaving...
< 901h/915H 173v/174V Pos: standing >
Slay whom?
< 901h/915H 174v/174V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West -Up
[2] The corpse of a Beholder is lying here.
The corpse of an Avatar is lying here.
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
*Haza Legionary of The Empire (Avatar)(small) stands in mid-air here, fighting a Beholder.
An impenetrable globe of darkness floats near Haza's head.
A Beholder (small) Durian Addicts sits here, fighting Haza.
< 901h/915H 173v/174V Pos: standing >
You snap into visibility.
You score a CRITICAL HIT!!!!!
[Damage: 14 ] Your impressive slash enshrouds a Beholder in a mist of blood.
< 901h/915H 173v/174V Pos: standing >
< T: Haza TP: sta TC:excellent E: A Beholder sit EP: awful >
A Beholder misses Haza.
Haza snaps into visibility.
< 901h/915H 173v/174V Pos: standing >
< T: Haza TP: sta TC:excellent E: A Beholder sit EP: awful >
Haza snaps into visibility.
Haza neatly performs a coup de grace and beheads a Beholder.
A Beholder is dead! R.I.P.
You receive your share of experience.
You just gained 0.50 frags!
Your guild gained prestige!
You have gained 192 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
The unmistakable scent of fresh blood can be smelled as a Beholder dies in agony.
< 901h/915H 173v/174V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Haza.
< 901h/915H 173v/174V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -North -East -South -Up -Down
A bulletin board stands here.
< 901h/915H 173v/174V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West -Up
Puddles of fresh blood cover the ground.
[3] The corpse of a Beholder is lying here.
The corpse of an Avatar is lying here.
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
*Haza Legionary of The Empire (Avatar)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Haza's head.
< 901h/915H 172v/174V Pos: standing >
It appears to be the corpse of Lim.
Nothing.
< 901h/915H 172v/174V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West -Up
Puddles of fresh blood cover the ground.
[3] The corpse of a Beholder is lying here.
The corpse of an Avatar is lying here.
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
*Haza Legionary of The Empire (Avatar)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Haza's head.
< 901h/915H 174v/174V Pos: standing >
The High-Arched Foyer before The Hall of Durian Addicts
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[3] The corpse of a Beholder is lying here.
Haza sneaks in from the north.
< 901h/915H 173v/174V Pos: standing >
The High-Arched Foyer before The Hall of Durian Addicts
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[3] The corpse of a Beholder is lying here.
*Haza Legionary of The Empire (Avatar)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Haza's head.
< 901h/915H 173v/174V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West -Up
Puddles of fresh blood cover the ground.
[3] The corpse of a Beholder is lying here.
The corpse of an Avatar is lying here.
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 902h/915H 172v/174V Pos: standing >
You quickly scan the area.
Grotar who is not far off to your south.
An Avatar who is not far off to your south.
The lich of Bisil who is not far off to your south.
The lich of a tharnadian thief-hunter who is not far off to your south.
The lich of a tharnadian illusionist who is not far off to your south.
The lich of a tharnadian thief-hunter who is not far off to your south.
An elite highwayman who is rather far off to your south.
< 902h/915H 172v/174V Pos: standing >
< 902h/915H 174v/174V Pos: standing >
The High-Arched Foyer before The Hall of Durian Addicts
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[3] The corpse of a Beholder is lying here.
< 902h/915H 173v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
A bright light fills this area.
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
The guildhall of Durian Addicts is here.
*Grotar Shadow Dracolich of The Empire (Avatar)(large) stands in mid-air here, fighting the lich of a tharnadian illusionist.
The lich of Bisil stands here. (minion)
The lich of a tharnadian thief-hunter stands here. (minion)
The lich of A tharnadian illusionist stands in mid-air here, fighting Grotar. (minion)
The lich of a tharnadian thief-hunter stands here. (minion)
< 902h/915H 171v/174V Pos: standing >
Ok.
The lich of a tharnadian illusionist seems a bit busy at the moment, try later.
< 902h/915H 173v/174V Pos: standing >
You quickly scan the area.
You see nothing.
< 902h/915H 174v/174V Pos: standing >
Grotar parries the lich of a tharnadian illusionist's lunge at him.
Grotar dodges the lich of a tharnadian illusionist's attack.
Grotar snaps into visibility.
< 902h/915H 174v/174V Pos: standing >
Grotar's impressive slash strikes the lich of a tharnadian illusionist.
Grotar's sword glows with a bright light as it bites into the lich of a tharnadian illusionist.
The lich of a tharnadian illusionist looks withered and Grotar looks revitalized.
Grotar's impressive crush strikes the lich of a tharnadian illusionist hard.
Grotar's impressive crush strikes the lich of a tharnadian illusionist hard.
Grotar's impressive slash strikes the lich of a tharnadian illusionist hard.
Grotar's slash strikes the lich of a tharnadian illusionist hard.
The lich of a tharnadian illusionist dodges Grotar's attack.
Grotar's slash enshrouds the lich of a tharnadian illusionist in a mist of blood.
Grotar's impressive slash seriously wounds the lich of a tharnadian illusionist.
Grotar's impressive slash enshrouds the lich of a tharnadian illusionist in a mist of blood.
< 903h/915H 174v/174V Pos: standing >
Ok.
The lich of Bisil leaves east.
The lich of a tharnadian thief-hunter leaves east.
The lich of a tharnadian illusionist seems a bit busy at the moment, try later.
The lich of a tharnadian thief-hunter leaves east.
Haza rolls on the floor laughing.
< 903h/915H 174v/174V Pos: standing >
Ok.
The lich of a tharnadian illusionist attempts to flee.
The lich of A tharnadian illusionist leaves east.
Grotar attempts to flee.
Grotar leaves south.
< 903h/915H 174v/174V Pos: standing >
The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'
< 903h/915H 174v/174V Pos: standing >
None here are loyal subjects of yours!
< 903h/915H 174v/174V Pos: standing >
Grotar enters from the south.
< 903h/915H 174v/174V Pos: standing >
Grotar leaves east.
< 903h/915H 174v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -West
Fresh blood splatters cover the area.
Grotar Shadow Dracolich of The Empire (Avatar)(large) stands in mid-air here, fighting the lich of a tharnadian thief-hunter.
The lich of A tharnadian illusionist stands here. (minion) (casting)
The lich of a tharnadian thief-hunter stands in mid-air here, fighting Grotar. (minion)
The lich of a tharnadian thief-hunter stands here. (minion) (casting)
The lich of Bisil stands here. (minion)
< 903h/915H 171v/174V Pos: standing >
The lich of a tharnadian thief-hunter completes its spell...
The lich of a tharnadian thief-hunter utters the word 'qaregpuzre'
The lich of a tharnadian thief-hunter is surrounded by an aura of deadly cold!
< 903h/915H 171v/174V Pos: standing >
The lich of a tharnadian illusionist completes its spell...
The lich of a tharnadian illusionist utters the word 'qaregpuzre'
The lich of a tharnadian illusionist is surrounded by an aura of deadly cold!
Grotar attempts to flee.
Grotar leaves north.
< 903h/915H 171v/174V Pos: standing >
< 903h/915H 171v/174V Pos: standing >
< 904h/915H 171v/174V Pos: standing >
You quickly scan the area.
Grotar who is close by to your north.
< 904h/915H 172v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
*Grotar Shadow Dracolich of The Empire (Avatar)(large) stands in mid-air here.
Haza sneaks in from the south.
The lich of A tharnadian illusionist enters from the south.
The lich of a tharnadian thief-hunter enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of Bisil enters from the south.
< 904h/915H 171v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -West
Fresh blood splatters cover the area.
The lich of a tharnadian thief-hunter stands here. (minion)
Haza sneaks in from the north.
Alarm bells sound, signalling an invasion!
The lich of A tharnadian illusionist enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of a tharnadian thief-hunter enters from the north.
The lich of Bisil enters from the north.
< 904h/915H 168v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
A bright light fills this area.
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
The guildhall of Durian Addicts is here.
Grotar sneaks in from the east.
The lich of a tharnadian thief-hunter enters from the east.
The lich of A tharnadian illusionist enters from the east.
The lich of a tharnadian thief-hunter enters from the east.
The lich of Bisil enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 904h/915H 166v/174V Pos: standing >
You quickly scan the area.
You see nothing.
< 904h/915H 171v/174V Pos: standing >
You quickly scan the area.
You see nothing.
< 904h/915H 172v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South
Fresh blood covers everything in the area.
Haza sneaks in from the north.
Grotar sneaks in from the north.
The lich of a tharnadian thief-hunter enters from the north.
The lich of A tharnadian illusionist enters from the north.
The lich of a tharnadian thief-hunter enters from the north.
Alarm bells sound, signalling an invasion!
The lich of Bisil enters from the north.
< 904h/915H 170v/174V Pos: standing >
You quickly scan the area.
You see nothing.
< 904h/915H 171v/174V Pos: standing >
*******
*DM**^*
^++++M
*@M*^*.
M^******
MMMM^***^.
MMMMM*^*.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Haza sneaks in from elsewhere.
Grotar sneaks in from elsewhere.
The lich of a tharnadian thief-hunter enters from elsewhere.
The lich of A tharnadian illusionist enters from elsewhere.
The lich of a tharnadian thief-hunter enters from elsewhere.
The lich of Bisil enters from elsewhere.
< 904h/915H 171v/174V Pos: standing >
You quickly scan the area.
A controller who is close by to your north.
A stray dog who is not far off to your north.
A militia guard who is not far off to your north.
An Avatar who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
An elite highwayman who is close by to your east.
< 904h/915H 172v/174V Pos: standing >
< 904h/915H 174v/174V Pos: standing >
An elite highwayman enters from the east.
< 904h/915H 174v/174V Pos: standing >
Haza avoids being bashed by an elite highwayman, who loses his balance and falls.
Haza snaps into visibility.
An elite highwayman's punch grazes Haza.
An elite highwayman ignites into black flames as he hits Haza!
< 904h/915H 174v/174V Pos: standing >
Outside the Southern City Gates
Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A controller stands here, scanning the traffic for contraband.
The lich of a tharnadian thief-hunter enters from elsewhere.
The lich of A tharnadian illusionist enters from elsewhere.
The lich of a tharnadian thief-hunter enters from elsewhere.
The lich of Bisil enters from elsewhere.
< 904h/915H 173v/174V Pos: standing >
Inside the Southern City Gates
Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the east and west.
Obvious exits: -East -South -West
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A Avatar (medium) stands here.
A brightly glowing torch floats near an Avatar's head. (illuminating)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
Grotar sneaks in from the south.
The lich of a tharnadian thief-hunter enters from the south.
The lich of A tharnadian illusionist enters from the south.
The lich of a tharnadian thief-hunter enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of Bisil enters from the south.
< 904h/915H 172v/174V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Grotar.
< 905h/915H 174v/174V Pos: standing >
A militia guard leaves east.
< 905h/915H 174v/174V Pos: standing >
You snap into visibility.
You miss an Avatar.
< 905h/915H 174v/174V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: An Avatar sta EP: few wounds >
A militia guard enters from the east.
< 905h/915H 174v/174V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: An Avatar sta EP: few wounds >
Grotar snaps into visibility.
Grotar tackles an Avatar square in the chest knocking the wind out of him!
< 905h/915H 174v/174V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: An Avatar sit EP: few wounds >
Grotar snaps into visibility.
Grotar's impressive slash strikes an Avatar.
Grotar's impressive crush strikes an Avatar.
Grotar's crush strikes an Avatar.
Grotar's impressive slash strikes an Avatar.
Grotar's sword glows with a bright light as it bites into an Avatar.
An Avatar looks withered and Grotar looks revitalized.
Grotar's powerful slash enshrouds an Avatar in a mist of blood.
Grotar's slash grievously wounds an Avatar.
Grotar's impressive slash causes an Avatar to grimace in pain.
An Avatar is slashed into two by a master stroke performed by Grotar.
An Avatar is dead! R.I.P.
You receive your share of experience.