The death of [55 Blighter] Azar Durian Addicts (Halfling)

in The Tharnadia-Keats Intersection

from the perspective of [55 Blighter] Azar Durian Addicts (Halfling)

<worn as a badge>    a craftsman's pin of Dweefniggle's workshop
<worn on head>       the shadowy crown of damnation (magic)
<worn in ear>        a butterfly earring (magic) (glowing) (illuminating)
<worn in ear>        an efreeti earring of tenflames (magic)
<worn on face>       the petrified visage of Lord Nymav K'haar
<worn around neck>   an amulet of wisdom (magic)
<worn around neck>   some kharma mind beads (magic)
<worn on body>       a smoke dragon scalemail suit (glowing) [70%]
<worn about body>    a cloak of glittering icicles (magic)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a darkmail belt (magic) [76%]
<worn on belt buckle>a leafy mask of Silvanos made by Azar (magic)
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     a shield of silver dragon scales (magic)
<worn around wrist>  a sapphire and gold bracelet
<worn around wrist>  some wooden beads of enlightenment (glowing)
<worn on hands>      the enchanted gloves of oblivion (humming)
<worn on finger>     a satanic band of Invisibility [superior] made by Azar
<worn on finger>     a shimmering ring of the faeries (magic)
<primary weapon>     a shard of blackness (magic) (humming)
<worn on legs>       a transparent sheen of slime
<worn on feet>       the spacial boots of Limbo (magic)

Ok.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
Ok.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
Ok.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
Ok.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
Ok.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Dragon snaps into visibility.
Zip snaps into visibility.
A Dragon attacks Zip. [4 hits]
Ok.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
Ok.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
Ok.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
Zip snaps into visibility.
A Dragon snaps into visibility.
Zip attacks a Dragon. [2 hits]

< 1256h/1237H 457v/457V Pos: standing >
Zip clambers to his feet.

< 1256h/1237H 457v/457V Pos: standing >

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.

< 1256h/1237H 457v/457V Pos: standing >
A Dragon snaps into visibility.
Zip snaps into visibility.
A Dragon attacks Zip. [1 hits]
A Kobold closes the door.

< 1256h/1237H 457v/457V Pos: standing >

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.
A Dragon snaps into visibility.
Zip snaps into visibility.
Zip is knocked to the ground by a Dragon's mighty bash!
A Dragon dives at Zip skewering him with his Doombringer, the sword of chaos.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
Zip snaps into visibility.
A Dragon snaps into visibility.
Zip attacks a Dragon. [1 hits]
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Dragon snaps into visibility.
Zip snaps into visibility.
A Dragon suddenly appears a bit confused!
A Dragon slips beneath Zip's guard dealing a vicious attack!!
A Dragon attacks Zip. [3 hits]
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
The door seems to be closed.

< 1256h/1237H 457v/457V Pos: standing >
A Kobold closes the door.
A Dragon tries to step in front of a Kobold, but doesn't make it in time.
You snap into visibility.
A Kobold snaps into visibility.

< 1256h/1237H 457v/457V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 A Kobold's the globe of shadows pulses as an inky black darkness flows from it!
A Kobold's pure will causes your undead flesh to wither away!

< 1197h/1237H 457v/457V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 Zip's skin seems to turn to stone.
A Kobold has lost his link.

< 1197h/1237H 457v/457V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A Dragon sidesteps Zip's lunge only to slam his face with an elbow!
Zip snaps into visibility.
A Dragon snaps into visibility.
Zip attacks a Dragon. [3 hits]

< 1198h/1237H 457v/457V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A Kobold has reconnected.

< 1199h/1237H 457v/457V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A Dragon's skin seems to turn to stone.

< 1199h/1237H 457v/457V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A Dragon slips beneath Zip's guard dealing a vicious attack!!
A Dragon snaps into visibility.
Zip snaps into visibility.
A Dragon attacks Zip. [4 hits]
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 1199h/1237H 457v/457V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A Kobold snaps into visibility.
A Kobold attacks you. [0 hits]

< 1201h/1237H 457v/457V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 Zip clambers to his feet.
A Dragon looks at Zip.

< 1201h/1237H 457v/457V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A Kobold attempts to flee.
A Kobold leaves west.

< 1201h/1237H 457v/457V Pos: standing >
Zip stops using a bloodstained serrated blade.

< 1202h/1237H 457v/457V Pos: standing >
Zip stops using a wicked black dagger named 'Sanguine Blessing'.

< 1203h/1237H 457v/457V Pos: standing >
Zip wields a wicked black dagger named 'Sanguine Blessing'.
You attempt to flee...
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a militia guard is lying here.
*A Kobold (small) Magister Militum of The Empire stands, floating here.
An impenetrable globe of darkness floats near a Kobold's head.
A shady looking youth is standing here, eyeing you with a devious glance.
*Chorob Justice League (Shadow)(small) stands in mid-air here.
You flee westward!

< 1204h/1237H 431v/457V Pos: standing >

< 1209h/1237H 434v/457V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.
It's already closed!

< 1213h/1237H 438v/457V Pos: standing >
It's already closed!

< 1213h/1237H 439v/457V Pos: standing >
It's already closed!

< 1214h/1237H 440v/457V Pos: standing >
It's already closed!

< 1215h/1237H 441v/457V Pos: standing >
It's already closed!

< 1216h/1237H 441v/457V Pos: standing >
It's already closed!

< 1217h/1237H 442v/457V Pos: standing >

< 1219h/1237H 444v/457V Pos: standing >

< 1220h/1237H 445v/457V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a militia guard is lying here.
*Chorob Justice League (Shadow)(small) stands in mid-air here.
A shady looking youth is standing here, eyeing you with a devious glance.

< 1220h/1237H 446v/457V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A street sweeper who is close by to your north.
A stray dog who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A tharnadian thief-hunter who is in the distance to your south.
A stray dog who is close by to your west.
A stray dog who is not far off to your west.
A woman who is a brief walk away to your west.
A religious zealot who is a brief walk away to your west.
A tough mercenary who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 1221h/1237H 447v/457V Pos: standing >

< 1231h/1237H 457v/457V Pos: standing >
Your skin loses its barklike texture.
Ok.

< 1232h/1237H 457v/457V Pos: standing >
The door is closed.
There is a small supply shop to the east.
The closed door blocks your farsight.

< 1233h/1237H 457v/457V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A street sweeper who is close by to your north.
A stray dog who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A tharnadian thief-hunter who is in the distance to your south.
A stray dog who is close by to your west.
A stray dog who is not far off to your west.
A woman who is a brief walk away to your west.
A religious zealot who is a brief walk away to your west.
A tough mercenary who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 1237h/1237H 457v/457V Pos: standing >
Zip lumbers in from the east.

< 1237h/1237H 457v/457V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a militia guard is lying here.
*Zip file (Dragon)(huge) stands in mid-air here.
*Chorob Justice League (Shadow)(small) stands in mid-air here.
A shady looking youth is standing here, eyeing you with a devious glance.

< 1237h/1237H 457v/457V Pos: standing >
A stray dog enters from the west.

< 1237h/1237H 457v/457V Pos: standing >
The shady youth spits in your direction.

< 1237h/1237H 457v/457V Pos: standing >
Zip leaves south.

< 1237h/1237H 457v/457V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.
*Chorob Justice League (Shadow)(small) stands in mid-air here.
A shady looking youth is standing here, eyeing you with a devious glance.

< 1237h/1237H 457v/457V Pos: standing >
A Kobold sneaks in from the east.
A Dragon lumbers in from the east.

< 1237h/1237H 457v/457V Pos: standing >
A Dragon bravely steps in front of a Kobold, shielding him from harm!

< 1237h/1237H 457v/457V Pos: standing >
Chorob attempts to stab a Kobold in the back, but a Kobold's stone skin quickly absorbs the impact before fading away!
Chorob snaps into visibility.
A Kobold snaps into visibility.
Chorob places a diamondine short spear called 'Mankiller' in the back of a Kobold, resulting in some strange noises and some blood.
Chorob places a razor-edged dagger in the back of a Kobold, resulting in some strange noises and some blood.
Chorob suffers from contact with the aura about a Kobold.
Chorob twists the blade causing a Kobold to writhe in agony,

< 1237h/1237H 457v/457V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 1237h/1237H 457v/457V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You snap into visibility.
You feel less energetic as a Kobold drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 1067h/1237H 457v/457V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.

< 1068h/1237H 456v/457V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1070h/1237H 456v/457V Pos: standing >

< 1092h/1237H 456v/457V Pos: standing >
Autosaving...
Autosaving...

< 666h/810H 241v/242V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a militia guard is lying here.
*Chorob Justice League (Shadow)(small) stands in mid-air here.
A large wandering dog is here, growling at you.

< 668h/810H 241v/242V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 669h/810H 241v/242V Pos: standing >
You failed.

< 672h/810H 241v/242V Pos: standing >
Keats Street
Obvious exits: -N -E -S
The corpse of a militia guard is lying here.
Chorob sneaks in from the north.

< 674h/810H 240v/242V Pos: standing >
You failed.

< 676h/810H 240v/242V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.

< 677h/810H 241v/242V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A shady looking youth is standing here, eyeing you with a devious glance.
A street sweeper is cleaning here, singing songs of labor.
A street sweeper is cleaning here, singing songs of labor.

< 678h/810H 240v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray dog who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 679h/810H 240v/242V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.
Chorob sneaks in from the north.

< 681h/810H 241v/242V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A street sweeper who is close by to your north.
A street sweeper who is close by to your north.
A stray dog who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A tharnadian thief-hunter who is in the distance to your south.
A stray dog who is not far off to your west.
A woman who is a brief walk away to your west.
A religious zealot who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A tough mercenary who is rather far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 682h/810H 241v/242V Pos: standing >

< 683h/810H 241v/242V Pos: standing >
It's already open!

< 689h/810H 241v/242V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A street sweeper who is close by to your north.
A street sweeper who is close by to your north.
A stray dog who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A tharnadian thief-hunter who is in the distance to your south.
A stray dog who is not far off to your west.
A woman who is a brief walk away to your west.
A religious zealot who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A tough mercenary who is rather far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 690h/810H 241v/242V Pos: standing >
Alarm bells sound, signalling an invasion!

< 690h/810H 241v/242V Pos: standing >
A Dragon lumbers in from the south.

< 692h/810H 241v/242V Pos: standing >
A Dragon sneaks east.
Keats Street
Obvious exits: -N -E -S
The corpse of a militia guard is lying here.
Chorob sneaks in from the north.

< 694h/810H 240v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
A street sweeper who is not far off to your north.
A stray dog who is a brief walk away to your north.
A human merchant who is not far off to your east.
A street sweeper who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A tharnadian thief-hunter who is rather far off to your south.

< 696h/810H 240v/242V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.

< 700h/810H 241v/242V Pos: standing >
A Kobold sneaks in from the east.
A Dragon bravely steps in front of a Kobold, shielding him from harm!

< 701h/810H 241v/242V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
You quickly scan the area.
The shady youth who is close by to your north.
A street sweeper who is close by to your north.
A street sweeper who is close by to your north.
A stray dog who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A tharnadian thief-hunter who is in the distance to your south.
A religious zealot who is not far off to your west.
A stray dog who is not far off to your west.
A woman who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A tough mercenary who is rather far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.
Chorob attempts to stab a Kobold in the back, but a Kobold's stone skin quickly absorbs the impact before fading away!
Chorob snaps into visibility.
A Kobold snaps into visibility.
Chorob places a diamondine short spear called 'Mankiller' in the back of a Kobold, resulting in some strange noises and some blood.
Chorob places a razor-edged dagger in the back of a Kobold, resulting in some strange noises and some blood.
Chorob suffers from contact with the aura about a Kobold.
With a swift tug Chorob wrenches the weapon free, ramming it into a Kobold's spine!
Chorob places a razor-edged dagger in the back of a Kobold, resulting in some strange noises and some blood.
Chorob suffers from contact with the aura about a Kobold.

< 701h/810H 241v/242V Pos: standing >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'negative concussion blast'
You snap into visibility.
A Kobold's concussion blast rips into you, shattering your soul!
OUCH!  That really did HURT!

< 608h/810H 241v/242V Pos: standing >
A Kobold snaps into visibility.
Chorob snaps into visibility.
A Kobold attacks Chorob. [0 hits]

< 608h/810H 241v/242V Pos: standing >
A Dragon suddenly attacks YOU!
A Dragon snaps into visibility.

< 559h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Dragon sta EP: excellent >
 You start chanting...

< 560h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Dragon sta EP: excellent >
 Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
Chorob attempts to flee.
Chorob leaves east.

< 560h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Dragon sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
A Kobold's concussion blast rips into you, shattering your soul!
OUCH!  That really did HURT!

< 462h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Dragon sta EP: excellent >
 A street sweeper enters from the north.
Casting: sunray 
Chorob sneaks in from the east.

< 463h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Dragon sta EP: excellent >
 You complete your spell...
A Kobold snaps into visibility.
[Damage: 115 ] You unleash light in a focused, searing ray at a Kobold!
Chorob snaps into visibility.
Chorob places a diamondine short spear called 'Mankiller' in the back of a Kobold, resulting in some strange noises and some blood.
A Kobold's spell flows around Chorob, leaving her unharmed!
Chorob places a razor-edged dagger in the back of a Kobold, resulting in some strange noises and some blood.
Chorob suffers from contact with the aura about a Kobold.
With a swift tug Chorob wrenches the weapon free, ramming it into a Kobold's spine!
Chorob places a razor-edged dagger in the back of a Kobold, resulting in some strange noises and some blood.
A Kobold's spell flows around Chorob, leaving her unharmed!

< 501h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Dragon sta EP: excellent >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 502h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Dragon sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'negative concussion blast'
You snap into visibility.
A Kobold's concussion blast rips into you, shattering your soul!
OUCH!  That really did HURT!
You start chanting...

< 404h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC: nasty wounds E: A Dragon sta EP: excellent >
 Chorob attempts to flee.
Chorob leaves north.

< 405h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Dragon sta EP: excellent >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 406h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Dragon sta EP: excellent >
 You snap into visibility.
Casting: sunray *
A Dragon snaps into visibility.
You snap into visibility.
A Dragon attacks you. [4 hits]

< 228h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC:pretty hurt E: A Dragon sta EP: excellent >
 A Dragon bravely steps in front of a Kobold, shielding him from harm!

< 229h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC:pretty hurt E: A Dragon sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
You snap into visibility.
A Kobold's concussion blast rips into you, shattering your soul!
OUCH!  That really did HURT!
Your some kharma mind beads is blasted by the negative energy!

< 133h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC:pretty hurt E: A Dragon sta EP: excellent >
 Casting: sunray 

< 134h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC:pretty hurt E: A Dragon sta EP: excellent >
 A Kobold's skin seems to turn to stone.
You complete your spell...
A Kobold snaps into visibility.
[Damage: 118 ] You unleash light in a focused, searing ray at a Kobold!
Chorob attempts to stab a Kobold in the back, but a Kobold's stone skin quickly absorbs the impact before fading away!
Chorob snaps into visibility.
A Kobold snaps into visibility.
Chorob places a diamondine short spear called 'Mankiller' in the back of a Kobold, resulting in some strange noises and some blood.
With a swift tug Chorob wrenches the weapon free, ramming it into a Kobold's spine!
Chorob places a diamondine short spear called 'Mankiller' in the back of a Kobold, resulting in some strange noises and some blood.
A Kobold's spell flows around Chorob, leaving her unharmed!
Chorob places a razor-edged dagger in the back of a Kobold, resulting in some strange noises and some blood.
A Kobold's spell flows around Chorob, leaving her unharmed!

< 173h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC:pretty hurt E: A Dragon sta EP: excellent >
 A Kobold's the globe of shadows pulses as an inky black darkness flows from it!
Chorob wavers under the power of a Kobold's will, as her undead flesh withers away!
A street sweeper is withered and starts to decrease in size with a Kobold's touch!
A Kobold's pure will causes your undead flesh to wither away!
A stray dog is withered COMPLETELY by a Kobold's touch!
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 111h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC: awful E: A Dragon sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 112h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC: awful E: A Dragon sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'negative concussion blast'
You snap into visibility.
A Kobold's concussion blast rips into you, shattering your soul!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Kobold snaps into visibility.
Chorob snaps into visibility.
A Kobold attacks Chorob. [0 hits]

< 16h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC: awful E: A Dragon sta EP: excellent >
 Chorob attempts to flee.
Chorob leaves east.

< 17h/810H 241v/242V Pos: standing >
< T: Azar TP: sta TC: awful E: A Dragon sta EP: excellent >
 Your improved dexterity grants you an additional attack!
A Dragon slams aside your attack and counters!
A Dragon snaps into visibility.
You snap into visibility.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.