<floating about head>a LARGE green ioun stone[128h 42m 54s]
<worn as a badge> a frost dragon's eye (glowing)
<worn on head> the turban of the blue flames enchanted by Haza (magic)
<worn on eyes> a transparent sheen of slime [86%]
<worn in ear> an enchanted earring of agility
<worn in ear> the earring of the Dragon Lords
<worn on face> the mask of death enchanted by Haza
<worn around neck> a holy symbol of the Ravenkind enchanted by Haza (magic) (glowing)
<worn around neck> a string of disembodied hands [superior] enchanted by Haza (illuminating)
<worn on body> the spiked platemail of the Azharul dragons of endurance (magic)
<worn about body> the wings of the pit fiend enchanted by Haza (illuminating)
<worn as quiver> the frost giant's axe (magic)
<worn about waist> a strip of studded black pudding enchanted by Haza
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' enchanted by Haza (magic)
<attached to belt> the tome of Strahd (magic) (glowing)
<worn on arms> some wolf hide sleeves [superior] enchanted by Haza [77%]
<worn around wrist> an elven bracelet of precision (magic)
<worn around wrist> the bracer of the whirlwinds (glowing) (humming)
<worn on hands> the sacred stone claws of Aan (magic)
<worn on finger> a band of eldrich fire enchanted by Haza (magic) (glowing)
<worn on finger> a red earthstone ring enchanted by Haza
<primary weapon> the mystical longsword of Volo the Traveler (magic)[239h 58m 24s]
<secondary weapon> the unholy avenger named 'Bloodlust' (magic) (glowing)[239h 58m 24s]
<third weapon> the holy flamberge of the efreeti (magic) (glowing) (illuminating)[239h 58m 24s]
<worn on legs> a pair of vapor leggings [superior] enchanted by Haza
<worn on feet> some tight black shoes with durithalite buckles of endurance [88%]
Obvious exits: -E
Fresh blood splatters cover the area.
The corpse of an Illithid is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The doctor on duty reads a current medical journal.
< 1614h/1201H 190v/190V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Oops, trying to juggle too many loose coins, you drop a few.
< 1614h/1201H 189v/190V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Oops, trying to juggle too many loose coins, you drop a few.
< 1614h/1201H 188v/190V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A large rat who is close by to your east.
A stray cat who is not far off to your east.
The Tharnadian Quartermaster who is not far off to your east.
The town crier who is not far off to your east.
A large rat who is a brief walk away to your east.
Kieta who is rather far off to your east.
A female commoner who is close by to your south.
A working commoner who is close by to your south.
The doctor who is not far off to your west.
< 1614h/1201H 189v/190V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.
You get a handful of coins.
There were: 8 platinum coins.
< 1613h/1201H 190v/190V Pos: standing >
You feel infused by 3rd circle DARK powers!
< 1613h/1201H 190v/190V Pos: standing >
Ok.
You put 669 platinum, 0 gold, 0 silver, and 3 copper coins into a net of endless currents.
< 1612h/1201H 190v/190V Pos: standing >
Alarm bells sound, signalling an invasion!
The Grand Tharnadian Way
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A large rat is scurrying about here.
< 1612h/1201H 189v/190V Pos: standing >
The Grand Tharnadian Way continues east.
You extend your sights eastward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster is lying here, mortally wounded.
The town crier is standing here, eagerly awaiting to perform his duties.
< 1611h/1201H 189v/190V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A stray cat who is close by to your east.
The Tharnadian Quartermaster who is close by to your east.
The town crier who is close by to your east.
A street sweeper who is not far off to your east.
A large rat who is not far off to your east.
Kieta who is a brief walk away to your east.
The doctor who is a brief walk away to your west.
< 1611h/1201H 189v/190V Pos: standing >
Score information for Biz
Level: 56 Race: Demon Class: Ranger Anti-Paladin Sex: Male
Hit points: 1611(1201) Moves: 189(190)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 36285 platinum 0 gold 0 silver 0 copper
Playing time: 91 days / 12 hours/ 41 minutes
Received data: 0.4850 MB this session.
Send data: 0.0117 MB this session.
Compression ratio: 83%
Title: The Bizness
Status: Standing.
Sanctuary Hellfire Soulshielded
Epic points(total): 13000(138575) Current task: find runestone of The Outcasts Tower
Epic Bonus: Epic Points Bonus (60.00%)
Frags: +2.75 Deaths: 166
Consenting: Haza
In the illusion of: an elite guard (fair)
Detecting: Invisible Magic Life
Protected from: Evil Good Fire Cold Gas
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Blur Tower of Iron Will Sparkling
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse: 15 Spell Pulse: 0.78
Leaderboard Points: 927
Active Spells:
--------------
farsee (109 minutes)
dazzle (25 minutes)
blur (7 minutes)
stone skin (1 minute)
vampiric trance (6 minutes)
battle ecstasy (11 minutes)
hellfire (11 minutes)
sanctuary (10 minutes)
moonstone (143 minutes)
< 1611h/1201H 189v/190V Pos: standing >
< 1610h/1201H 189v/190V Pos: standing >
You feel infused by 3rd circle DARK powers!
< 1610h/1201H 189v/190V Pos: standing >
You appears to be Human and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
He is glowing with malevolent power!
< 1609h/1201H 189v/190V Pos: standing >
The Grand Tharnadian Way continues east.
You extend your sights eastward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster is lying here, mortally wounded.
The town crier is standing here, eagerly awaiting to perform his duties.
< 1608h/1201H 189v/190V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster is lying here, mortally wounded.
The town crier is standing here, eagerly awaiting to perform his duties.
< 1607h/1201H 188v/190V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small pile of coins lies here.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1607h/1201H 187v/190V Pos: standing >
You feel infused by 3rd circle DARK powers!
< 1607h/1201H 188v/190V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 1607h/1201H 190v/190V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 1606h/1201H 190v/190V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 1606h/1201H 190v/190V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster is lying here, mortally wounded.
The town crier is standing here, eagerly awaiting to perform his duties.
< 1605h/1201H 189v/190V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A street sweeper is cleaning here, singing songs of labor.
A large rat is scurrying about here.
< 1605h/1201H 188v/190V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
Zinga Legionary of The Empire (Avatar)(medium) stands in mid-air here.
Haza Pontifex Maximus of The Empire (Avatar)(medium) is lying in mid-air here.
An impenetrable globe of darkness floats near Haza's head.
< 1605h/1201H 187v/190V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Haza.
< 1605h/1201H 188v/190V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A large rat who is close by to your north.
A religious zealot who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A human merchant who is close by to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is in the distance to your east.
A stray dog who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 1605h/1201H 189v/190V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A large rat who is close by to your north.
A religious zealot who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A human merchant who is close by to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is in the distance to your east.
A stray dog who is in the distance to your east.
A slutty whore who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 1605h/1201H 190v/190V Pos: standing >
You feel infused by 3rd circle DARK powers!
< 1604h/1201H 190v/190V Pos: standing >
Haza looks at you.
< 1603h/1201H 190v/190V Pos: standing >
You attempt to give consent...
< 1603h/1201H 190v/190V Pos: standing >
Haza clambers to his feet.
< 1603h/1201H 190v/190V Pos: standing >
You feel infused by 2nd circle DARK powers!
< 1602h/1201H 190v/190V Pos: standing >
Haza gets the tome of Strahd from his portable hole.
< 1602h/1201H 190v/190V Pos: standing >
Zinga looks at you.
< 1601h/1201H 190v/190V Pos: standing >
Haza gives you the tome of Strahd.
< 1601h/1201H 190v/190V Pos: standing >
You feel infused by 2nd circle DARK powers!
< 1600h/1201H 190v/190V Pos: standing >
You are using:
<worn as a badge> a frost dragon's eye (glowing)
<worn on head> the turban of the blue flames enchanted by Haza (magic)
<worn on eyes> a transparent sheen of slime [86%]
<worn in ear> an enchanted earring of agility
<worn in ear> the earring of the Dragon Lords
<worn on face> the mask of death enchanted by Haza
<worn around neck> a holy symbol of the Ravenkind enchanted by Haza (magic) (glowing)
<worn around neck> a string of disembodied hands [superior] enchanted by Haza (illuminating)
<worn on body> the spiked platemail of the Azharul dragons of endurance (magic)
<worn about body> the wings of the pit fiend enchanted by Haza (illuminating)
<worn as quiver> the frost giant's axe (magic)
<worn about waist> a strip of studded black pudding enchanted by Haza
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' enchanted by Haza (magic)
<worn on arms> some wolf hide sleeves [superior] enchanted by Haza [77%]
<worn around wrist> an elven bracelet of precision (magic)
<worn around wrist> the bracer of the whirlwinds (glowing) (humming)
<worn on hands> the sacred stone claws of Aan (magic)
<worn on finger> a band of eldrich fire enchanted by Haza (magic) (glowing)
<worn on finger> a red earthstone ring enchanted by Haza
<primary weapon> the mystical longsword of Volo the Traveler (magic)[239h 59m 7s]
<secondary weapon> the unholy avenger named 'Bloodlust' (magic) (glowing)[239h 59m 7s]
<third weapon> the holy flamberge of the efreeti (magic) (glowing) (illuminating)[239h 59m 7s]
<worn on legs> a pair of vapor leggings [superior] enchanted by Haza
<worn on feet> some tight black shoes with durithalite buckles of endurance [88%]
< 1600h/1201H 190v/190V Pos: standing >
Zinga looks at you.
< 1599h/1201H 190v/190V Pos: standing >
Zinga snickers softly.
< 1598h/1201H 190v/190V Pos: standing >
You feel like you would taste blood soon as Haza takes over the command!
You are now a member of Haza's group.
< 1598h/1201H 190v/190V Pos: standing >
You attach the tome of Strahd to your belt.
< 1598h/1201H 190v/190V Pos: standing >
You feel infused by 2nd circle DARK powers!
You toss a LARGE green ioun stone in the air and it begins orbiting your head.
< 1597h/1201H 190v/190V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
Haza looks at you.
< 1596h/1201H 190v/190V Pos: standing >
Haza rolls on the floor laughing.
< 1596h/1201H 190v/190V Pos: standing >
You feel infused by 2nd circle DARK powers!
< 1595h/1201H 190v/190V Pos: standing >
You feel infused by 2nd circle DARK powers!
< 1593h/1201H 190v/190V Pos: standing >
Zinga leaves north.
< 1592h/1201H 190v/190V Pos: standing >
Zinga enters from the north.
< 1591h/1201H 190v/190V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A street sweeper is cleaning here, singing songs of labor.
A large rat is scurrying about here.
< 1591h/1201H 189v/190V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 1591h/1201H 188v/190V Pos: standing >
You feel infused by 2nd circle DARK powers!
< 1590h/1201H 188v/190V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A street sweeper who is close by to your east.
A large rat who is close by to your east.
Kieta who is not far off to your east.
A large rat who is close by to your west.
The doctor who is rather far off to your west.
< 1590h/1201H 189v/190V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small pile of coins lies here.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1590h/1201H 190v/190V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small pile of coins lies here.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1589h/1201H 189v/190V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 1589h/1201H 189v/190V Pos: standing >
You feel infused by 1st circle DARK powers!
< 1589h/1201H 189v/190V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 1589h/1201H 188v/190V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[5] A small bandage rests upon the ground here.
A few coins lie scattered here.
< 1589h/1201H 187v/190V Pos: standing >
< 1588h/1201H 188v/190V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 1588h/1201H 189v/190V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 1588h/1201H 190v/190V Pos: standing >
You feel infused by 1st circle DARK powers!
A Corridor
Obvious exits: -N -E -S -W
< 1587h/1201H 189v/190V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.
< 1587h/1201H 189v/190V Pos: standing >
< 1586h/1201H 189v/190V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 1586h/1201H 188v/190V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.
< 1586h/1201H 189v/190V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.
< 1586h/1201H 190v/190V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 1586h/1201H 189v/190V Pos: standing >
You feel infused by 1st circle DARK powers!
< 1585h/1201H 189v/190V Pos: standing >
You quickly scan the area.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.
< 1585h/1201H 189v/190V Pos: standing >
You quickly scan the area.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.
< 1585h/1201H 189v/190V Pos: standing >
You feel infused by 1st circle DARK powers!
< 1584h/1201H 189v/190V Pos: standing >
A Corridor
Obvious exits: -N -E -S
< 1583h/1201H 188v/190V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
An Illithid who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.
< 1583h/1201H 189v/190V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
An Illithid who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.
< 1583h/1201H 190v/190V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
An Illithid who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.
< 1583h/1201H 190v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 1583h/1201H 190v/190V Pos: standing >
You feel infused by 1st circle DARK powers!
< 1582h/1201H 190v/190V Pos: standing >
< 1582h/1201H 190v/190V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 1582h/1201H 189v/190V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 1582h/1201H 188v/190V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 1582h/1201H 187v/190V Pos: standing >
Bash who?
< 1581h/1201H 190v/190V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[5] A small bandage rests upon the ground here.
A few coins lie scattered here.
< 1581h/1201H 189v/190V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Zinga Legionary of The Empire (Avatar)(medium) stands in mid-air here, fighting the receptionist.
Haza Pontifex Maximus of The Empire (Avatar)(medium) stands in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near Haza's head.
An elite guard crouches here, fighting Haza.
An elite guard stands here, fighting Zinga.
The receptionist stands in mid-air here, fighting Zinga.
< 1581h/1201H 188v/190V Pos: standing >
Alas, you cannot go that way. . . .
Zinga says 'stone'
< 1581h/1201H 188v/190V Pos: standing >
You feel infused by 1st circle DARK powers!
Your communion with nature is now complete...
Bash who?
< 1581h/1201H 189v/190V Pos: standing >
An Illithid enters from below.
< 1580h/1201H 190v/190V Pos: standing >
Haza looks at an Illithid.
< 1580h/1201H 190v/190V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1580h/1201H 189v/190V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
< 1580h/1201H 188v/190V Pos: standing >
Bash who?
< 1580h/1201H 188v/190V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1579h/1201H 189v/190V Pos: standing >
An Illithid enters from above.
[Damage: 1 ] Your bash knocks an Illithid to the ground!
< 1579h/1201H 189v/190V Pos: standing >
< T: Biz TP: sta TC:excellent E: An Illithid sit EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 8 ] You slip beneath an Illithid's guard dealing a vicious attack!
[Damage: 7 ] [Damage: 6 ] [Damage: 7 ] [Damage: 7 ] [Damage: 8 ] [Damage: 6 ] You slip beneath an Illithid's guard dealing a vicious attack!
[Damage: 7 ] [Damage: 7 ] [Damage: 7 ] [Damage: 8 ] Your the mystical longsword of Volo the Traveler flares with power and strikes at the back an Illithid's of legs!
An Illithid is stunned and falls to your knees in agony!
[Damage: 9 ] [Damage: 28 ] You beautifully slash an Illithid into two parts - both dead.
An Illithid is dead! R.I.P.
You receive your share of experience.