<worn as a badge> a serpentine seal of Bozk [67%]
<worn on head> the turban of the blue flames enchanted by Haza (magic)
<worn on eyes> a collapsable platinum prospector's monocle
<worn in ear> an enchanted earring of strength enchanted by Haza [82%]
<worn in ear> a dangling crimson earring [81%]
<worn on face> the death-mask of Nakral (magic)
<worn around neck> an emerald pendant of the ice drake (magic) (illuminating)
<worn around neck> a string of mountain dwarf ears [30%]
<worn on body> the platemail of the Nessus royal guard enchanted by Haza (magic) (glowing) (humming) [76%]
<worn about body> the cloak of enternal anguish (magic) (glowing)
<worn as quiver> a glowing bard sack [poor] (glowing)
<worn about waist> the mystical sash of the Netherworld of dexterity (magic) (glowing) [84%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] enchanted by Haza (magic)
<worn on arms> a pair of horned demon armguards
<worn around wrist> some polished endurium bracers (magic)
<worn around wrist> a glowing amber bracelet (magic) [82%]
<worn on lower wrist>a durithalite bracelet (magic) (glowing)
<worn on lower wrist>a pitch-black bracelet [superior] (magic)
<worn on hands> the gauntlets of the war giant Torg (magic) (humming)
<worn on finger> a band of eldrich fire enchanted by Haza (magic) (glowing)
<worn on finger> a ring of the giantkind enchanted by Haza (magic)
<primary weapon> the sword of fire and flame (magic) (glowing)[239h 59m 37s]
<secondary weapon> a black longsword named 'Cauterizer' (magic) [85%]
<third weapon> Pek'Nasisk, the venom lash (magic) (humming)
<fourth weapon> the holy warhammer 'Discipline'
<worn on legs> a pair of spiked blood leggings
<worn on feet> the boots named "Death Incarnate" enchanted by Haza
Status: Standing.
Hellfire Fireshielded
Epic points(total): 3172(13422) Current task: find runestone of Alatorin - the Forge City
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 17
Consenting: Haza
Detecting: Invisible Evil Good Magic
Protected from: Evil Good Fire Cold Gas Acid Living All but High Circle Spells
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Waterbreathing Command Aura Sparkling
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse: 14 Spell Pulse: 0.80
Leaderboard Points: 562
Guarded by: Haza
Active Spells:
--------------
stone skin (4 minutes)
hellfire (3 minutes)
battle ecstasy (3 minutes)
dazzle (less than a minute remaining)
< 1069h/1108H 334v/334V Pos: standing >
A stray dog enters from the north.
< 1069h/1108H 334v/334V Pos: standing >
You feel illuminated with a 9th circle spell.
Your communion with nature is now complete...
< 1070h/1108H 334v/334V Pos: standing >
3rd CIRCLE:
detect evil
detect good
detect magic
4th CIRCLE:
armor
cause light
protection from animals
protection from evil
protection from good
5th CIRCLE:
barkskin
dispel good
invigorate
6th CIRCLE:
cause serious
cure blind
fear
sense life
7th CIRCLE:
blindness
cause critical
curse
infravision
8th CIRCLE:
harm
soulshield
9th CIRCLE:
battle ecstasy
darkness
enervation
farsee
haste
wither
10th CIRCLE:
dazzle
tree
unholy word
11th CIRCLE:
animal vision
blur
hellfire
vortex of fear
12th CIRCLE:
apocalypse
energy drain
taint
< 1070h/1108H 334v/334V Pos: standing >
Haza gets a scarf of enhanced stealth from the corpse of Jublord.
< 1071h/1108H 334v/334V Pos: standing >
You start chanting...
< 1071h/1108H 334v/334V Pos: standing >
Casting: blur **
< 1072h/1108H 334v/334V Pos: standing >
Casting: blur *
< 1072h/1108H 334v/334V Pos: standing >
You complete your spell...
Your skin crackles with lightning as your form starts to blur.
< 1072h/1108H 334v/334V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a tharnadian thief-hunter is made of flesh and appears to be of average quality.
The corpse of a tharnadian thief-hunter has an item value of 1.
It appears to be the corpse of a tharnadian thief-hunter.
Nothing.
< 1072h/1108H 334v/334V Pos: standing >
A Devil enters from the west.
< 1073h/1108H 334v/334V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[3] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of an Avatar is lying here.
[3] The corpse of an elite guard is lying here.
A Devil (medium) Durian Addicts stands in mid-air here.(Red Aura)
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
Haza Pontifex Maximus of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Haza's head.
A large rat is scurrying about here.
< 1073h/1108H 334v/334V Pos: standing >
< 1073h/1108H 334v/334V Pos: standing >
A Devil throws back his head and cackles with insane glee!
< 1073h/1108H 334v/334V Pos: standing >
A Devil leaves west.
< 1073h/1108H 334v/334V Pos: standing >
You do not see that here.
< 1073h/1108H 334v/334V Pos: standing >
You feel illuminated with a 11th circle spell.
Your communion with nature is now complete...
< 1073h/1108H 334v/334V Pos: standing >
Slay whom?
< 1074h/1108H 334v/334V Pos: standing >
A large rat leaves south.
< 1074h/1108H 334v/334V Pos: standing >
Slay whom?
< 1074h/1108H 334v/334V Pos: standing >
Slay whom?
< 1074h/1108H 334v/334V Pos: standing >
Slay whom?
< 1074h/1108H 334v/334V Pos: standing >
Slay whom?
< 1074h/1108H 334v/334V Pos: standing >
Slay whom?
< 1074h/1108H 334v/334V Pos: standing >
Slay whom?
< 1074h/1108H 334v/334V Pos: standing >
You feel the energy seep out of you.
Slay whom?
< 1074h/1108H 334v/334V Pos: standing >
Slay whom?
< 1074h/1108H 334v/334V Pos: standing >
Slay whom?
< 1075h/1108H 334v/334V Pos: standing >
Haza gets a tightly wrapped vellum scroll named 'Fix' from his portable hole.
Slay whom?
< 1075h/1108H 334v/334V Pos: standing >
Haza recites a tightly wrapped vellum scroll named 'Fix'.
Haza's scarf of enhanced stealth enchanted by Haza glows a faint yellowish hue as a wave of energy covers its surface.
< 1075h/1108H 334v/334V Pos: standing >
Slay whom?
< 1075h/1108H 334v/334V Pos: standing >
Score information for Zinga
Level: 56 Race: Avatar Class: Ranger Anti-Paladin Sex: Female
Hit points: 1075(1108) Moves: 334(334)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 16313 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 20 hours/ 11 minutes
Received data: 10.6687 MB this session.
Send data: 0.0544 MB this session.
Compression ratio: none
Title: Legionary of The Empire
Group Leader: Haza
Status: Standing.
Hellfire Fireshielded
Epic points(total): 3172(13422) Current task: find runestone of Alatorin - the Forge City
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 17
Consenting: Haza
Detecting: Invisible Evil Good Magic
Protected from: Evil Good Fire Cold Gas Acid Living All but High Circle Spells
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Blur Waterbreathing Command Aura
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse: 14 Spell Pulse: 0.80
Leaderboard Points: 562
Guarded by: Haza
Active Spells:
--------------
blur (9 minutes)
stone skin (3 minutes)
hellfire (2 minutes)
battle ecstasy (2 minutes)
< 1075h/1108H 334v/334V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Haza.
< 1075h/1108H 334v/334V Pos: standing >
Haza gets a scroll of Numbla from his portable hole.
< 1076h/1108H 334v/334V Pos: standing >
Haza recites a scroll of Numbla.
< 1076h/1108H 334v/334V Pos: standing >
A large rat enters from the south.
< 1076h/1108H 334v/334V Pos: standing >
3rd CIRCLE:
detect evil
detect good
detect magic
4th CIRCLE:
armor
cause light
protection from animals
protection from evil
protection from good
5th CIRCLE:
barkskin
dispel good
invigorate
6th CIRCLE:
cause serious
cure blind
fear
sense life
7th CIRCLE:
blindness
cause critical
curse
infravision
8th CIRCLE:
harm
soulshield
9th CIRCLE:
battle ecstasy
darkness
enervation
farsee
haste
wither
10th CIRCLE:
dazzle
tree
unholy word
11th CIRCLE:
animal vision
blur
hellfire
vortex of fear
12th CIRCLE:
apocalypse
energy drain
taint
< 1077h/1108H 334v/334V Pos: standing >
Haza stops using the fangs of the balor enchanted by Haza.
< 1077h/1108H 334v/334V Pos: standing >
Haza gets a scroll of Numbla from his portable hole.
< 1077h/1108H 334v/334V Pos: standing >
Haza recites a scroll of Numbla.
< 1077h/1108H 334v/334V Pos: standing >
You start chanting...
< 1077h/1108H 334v/334V Pos: standing >
Casting: dazzle
< 1077h/1108H 334v/334V Pos: standing >
You complete your spell...
You feel a surge of energy, as sparks arc between your fingers.
< 1077h/1108H 334v/334V Pos: standing >
Haza places a scarf of enhanced stealth enchanted by Haza around his neck.
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[3] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of an Avatar is lying here.
[3] The corpse of an elite guard is lying here.
A young man in leather armor seems to be patrolling the area.(Red Aura)
An impenetrable globe of darkness floats near a militia guard's head.
A large rat is scurrying about here.
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
*Haza Pontifex Maximus of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Haza's head.
< 1078h/1108H 334v/334V Pos: standing >
A militia guard is now a member of Haza's group.
< 1078h/1108H 334v/334V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Haza.
< 1078h/1108H 334v/334V Pos: standing >
Autosaving...
Haza nods.
< 1079h/1108H 334v/334V Pos: standing >
You feel illuminated with a 10th circle spell.
Your communion with nature is now complete...
Your group consists of ( 4/30):
( Head) 1971/1385 hit, 460/460 move Haza
(Front) 1079/1108 hit, 334/334 move Zinga
(Front) Biz
(Front) Nauraki
< 1079h/1108H 334v/334V Pos: standing >
You follow Haza.
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A few coins lie scattered here.
*Haza Pontifex Maximus of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Haza's head.
< 1079h/1108H 333v/334V Pos: standing >
You follow Haza.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
A wooden stall stands here, goods displayed upon its counter.
*Haza Pontifex Maximus of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Haza's head.
A militia guard is lying here, mortally wounded.(Gold Aura)
< 1079h/1108H 332v/334V Pos: standing >
You follow Haza.
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
*Haza Pontifex Maximus of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Haza's head.
< 1079h/1108H 331v/334V Pos: standing >
You follow Haza.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
*Haza Pontifex Maximus of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Haza's head.
< 1079h/1108H 330v/334V Pos: standing >
You follow Haza.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
*Haza Pontifex Maximus of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Haza's head.
< 1079h/1108H 329v/334V Pos: standing >
You follow Haza.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Puddles of fresh blood cover the ground.
*Haza Pontifex Maximus of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Haza's head.
A Titan (medium) Durian Addicts stands in mid-air here, fighting Biz.(Red Aura)
Biz The Bizness (Demon)(medium) stands in mid-air here, fighting a Titan.(Red Aura)
A large rat is scurrying about here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 1079h/1108H 329v/334V Pos: standing >
You follow Haza.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Haza Pontifex Maximus of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Haza's head.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 1079h/1108H 329v/334V Pos: standing >
< 1080h/1108H 330v/334V Pos: standing >
Haza bravely steps in front of you, shielding you from harm!
Haza avoids being bashed by the Tharnadian Quartermaster, who loses his balance and falls.
Haza snaps into visibility.
A look of sheer horror and dread cover the Tharnadian Quartermaster's face as Haza locks him in unholy combat.
The town crier suddenly attacks YOU!
-=[The town crier's weak punch grazes you.]=-
[Damage: 1 ] The town crier is burned severely as he hits you!
< 1077h/1108H 330v/334V Pos: standing >
< T: Zinga TP: sta TC:few scratches E: crier sta EP: few scratches >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A rather large leather backpack lies here.
The corpse of an Illithid is lying here.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1077h/1108H 330v/334V Pos: standing >
< T: Zinga TP: sta TC:few scratches E: crier sta EP: few scratches >
Haza snaps into visibility.
The Tharnadian Quartermaster is slashed into two by a master stroke performed by Haza.
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of the Tharnadian Quartermaster.
< 1081h/1108H 330v/334V Pos: standing >
< T: Zinga TP: sta TC:few scratches E: crier sta EP: few scratches >
[Damage: 25 ] -=[Your impressive slash seriously wounds the town crier.]=-
You score a CRITICAL HIT!!!!!
[Damage: 49 ] -=[Your slash grievously wounds the town crier.]=-
[Damage: 23 ] -=[Your impressive slash grievously wounds the town crier.]=-
The town crier is stunned!
[Damage: 24 ] Your final slash sends the town crier's head bouncing along the ground.
The town crier is dead! R.I.P.
You receive your share of experience.
Congratulations! You have completed Addicted to Blood!
Enjoy an exp bonus and 5 platinum coins!
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 2 epic points.
You feel a light sense of satisfaction from somewhere...
The last gasps of the town crier cause a sickening chill to run up your spine.
< 1141h/1108H 330v/334V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the town crier is made of flesh and appears to be of average quality.
The corpse of the town crier has an item value of 1.
It appears to be the corpse of the town crier.
a small pile of coins
< 1141h/1108H 330v/334V Pos: standing >
You get a small pile of coins from the corpse of the town crier.
There were: 6 platinum coins, 27 gold coins.
< 1141h/1108H 330v/334V Pos: standing >
Ok.
You put 11 platinum, 27 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 1141h/1108H 330v/334V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the town crier is made of flesh and appears to be of average quality.
The corpse of the town crier has an item value of 1.
It appears to be the corpse of the town crier.
Nothing.
< 1141h/1108H 331v/334V Pos: standing >
the corpse of the town crier appears to be empty.
< 1141h/1108H 331v/334V Pos: standing >
You don't have anything to put in it.
< 1141h/1108H 331v/334V Pos: standing >
You follow Haza.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Puddles of fresh blood cover the ground.
*Haza Pontifex Maximus of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Haza's head.
A young man in leather armor seems to be patrolling the area.(Red Aura)
An impenetrable globe of darkness floats near a militia guard's head.
Biz The Bizness (Demon)(medium) stands in mid-air here.(Red Aura)
A large rat is scurrying about here.
< 1141h/1108H 331v/334V Pos: standing >
You are carrying: (4/11)
a large gray sack
a large leather backpack
a magical essence of Move Regen
a well-polished mithril body shield [poor] (illuminating)
< 1141h/1108H 332v/334V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -North -East# -South -West
Puddles of fresh blood cover the ground.
*Haza Pontifex Maximus of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Haza's head.
A young man in leather armor seems to be patrolling the area.(Red Aura)
An impenetrable globe of darkness floats near a militia guard's head.
Biz The Bizness (Demon)(medium) stands in mid-air here.(Red Aura)
A large rat is scurrying about here.
< 1141h/1108H 332v/334V Pos: standing >
A Titan enters from the north.
< 1141h/1108H 333v/334V Pos: standing >
A Titan leaves west.
Biz settles to his knees.
< 1141h/1108H 333v/334V Pos: standing >
Biz crawls north.
< 1141h/1108H 334v/334V Pos: standing >
Biz crawls in from the north.
< 1141h/1108H 334v/334V Pos: standing >
Biz crawls west.
< 1141h/1108H 334v/334V Pos: standing >
Slay whom?
< 1141h/1108H 334v/334V Pos: standing >
Slay whom?
< 1141h/1108H 334v/334V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is not far off to your west.
Biz who is not far off to your west.
A large rat who is not far off to your west.
A stray cat who is not far off to your west.
A Titan who is rather far off to your west.
A large rat who is rather far off to your west.
The doctor who is in the distance to your west.
< 1141h/1108H 334v/334V Pos: standing >
Slay whom?
< 1141h/1108H 334v/334V Pos: standing >
You follow Haza.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Haza Pontifex Maximus of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Haza's head.
A stray tomcat is darting after rodents, here.
< 1141h/1108H 333v/334V Pos: standing >
You follow Haza.
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
*Haza Pontifex Maximus of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Haza's head.
A young man in leather armor seems to be patrolling the area.(Red Aura)
An impenetrable globe of darkness floats near a militia guard's head.
Biz The Bizness (Demon)(medium) stands in mid-air here.(Red Aura)
A large rat is scurrying about here.
< 1141h/1108H 332v/334V Pos: standing >
You follow Haza.
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
*Haza Pontifex Maximus of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Haza's head.
< 1141h/1108H 331v/334V Pos: standing >
You follow Haza.
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A small pile of coins lies here.
*Haza Pontifex Maximus of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Haza's head.
A large rat is scurrying about here.
< 1141h/1108H 331v/334V Pos: standing >
Slay whom?
< 1141h/1108H 332v/334V Pos: standing >
A faint hum can be heard from the buckler of the Saints enchanted by Haza carried by Haza.
You quickly scan the area.
A militia guard who is not far off to your east.
Biz who is not far off to your east.
A large rat who is not far off to your east.
A stray cat who is a brief walk away to your east.
A large rat who is rather far off to your east.
A Titan who is close by to your west.
The doctor who is close by to your west.
< 1141h/1108H 333v/334V Pos: standing >
You follow Haza.
Doctors Office
As this place is run by all of the towns clerics taking shifts, it is
purposely left non-denominational. A cabinet against the wall holds
various worthless herbs, used more as placebos than anything else.
Obvious exits: -East
The corpse of an Illithid is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
*Haza Pontifex Maximus of The Empire (Avatar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Haza's head.
A Titan (medium) Durian Addicts stands in mid-air here.(Red Aura)
The doctor on duty reads a current medical journal.(Gold Aura)
< 1141h/1108H 333v/334V Pos: standing >
You see nothing here.
< 1141h/1108H 333v/334V Pos: standing >
Haza looks at a Titan.
< 1141h/1108H 333v/334V Pos: standing >
Haza panics, screams and runs in circles, waving his hands in the air.
< 1141h/1108H 334v/334V Pos: standing >
A Titan waves happily.
< 1141h/1108H 334v/334V Pos: standing >
A militia guard starts casting an offensive spell.
< 1141h/1108H 334v/334V Pos: standing >
Biz enters from the east.
< 1141h/1108H 334v/334V Pos: standing >
A Titan is knocked to the ground by Biz's mighty bash!
< 1141h/1108H 334v/334V Pos: standing >
A militia guard completes her spell...
A militia guard utters the word 'uwwarahz'
A fiery conflagration spews from a militia guard striking a Titan full on!
Haza waves happily.
< 1146h/1108H 334v/334V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 22 ] -=[Your slash strikes a Titan.]=-
[Damage: 22 ] -=[Your impressive slash strikes a Titan.]=-
< 1185h/1108H 334v/334V Pos: standing >
< T: Biz TP: sta TC:excellent E: A Titan sit EP: nasty wounds >
Biz dodges a Titan's attack.
Biz dodges a Titan's attack.
Biz dodges a Titan's attack.
A Titan's punch grazes Biz.
Biz's spell flows around a Titan, leaving him unharmed!
Biz dodges a Titan's attack.
< 1185h/1108H 334v/334V Pos: standing >
< T: Biz TP: sta TC:excellent E: A Titan sit EP: nasty wounds >
Biz's impressive slash strikes a Titan.
Biz slips beneath a Titan's guard dealing a vicious attack!!
Biz misses a Titan.
Biz's impressive slash strikes a Titan.
Biz's unholy avenger named 'Bloodlust' turns blood red as it slashes into a Titan!
Blood red energy travels into Biz's hand and up his arm, apparently strengthening him.
Biz slips beneath a Titan's guard dealing a vicious attack!!
Biz's impressive slash strikes a Titan hard.
Biz's impressive slash strikes a Titan hard.
Biz's impressive slash strikes a Titan hard.
Biz's impressive slash strikes a Titan hard.
Biz's slash strikes a Titan very hard.
A Titan tucks in his arms, rolls quickly away, then thrust his feet skywards, leaping back to his feet!
Biz's impressive slash strikes a Titan very hard.
Biz's impressive slash strikes a Titan very hard.
Biz slips beneath a Titan's guard dealing a vicious attack!!
Biz's slash causes a Titan to grimace in pain.
Biz's impressive slash enshrouds a Titan in a mist of blood.
Biz's impressive slash enshrouds a Titan in a mist of blood.
Biz neatly performs a coup de grace and beheads a Titan.
A Titan is dead! R.I.P.
You receive your share of experience.