<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the dwarf-bone crown of the troglodytes enchanted by Haza (magic) [75%]
<worn on eyes> a slimy aboleth eye enchanted by Haza (magic) (glowing) (humming)
<worn in ear> an earring of congealed blood [superior] enchanted by Haza
<worn in ear> a lightning earring enchanted by Haza [82%]
<worn on face> mask of the flayed mind enchanted by Haza (magic)
<worn around neck> the sapphire necklace of Insanity enchanted by Haza (magic) (glowing)
<worn around neck> a scarf of enhanced stealth enchanted by Haza (magic) [73%]
<worn on body> the platemail of the Nessus royal guard enchanted by Haza (magic) (glowing) (humming)
<worn on horse body> the saddle of Xalandro's nightmare
<worn about body> the cloak of multi-colored beads (magic) (glowing)
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld enchanted by Haza (magic) (glowing)
<worn on arms> some scintillating sleeves enchanted by Haza (magic)
<worn on lower arms> some scintillating sleeves with a strange green stone (magic)
<worn around wrist> a dracolich-bone bracelet enchanted by Haza (magic) (humming)
<worn around wrist> a spiked dragonskin bracelet enchanted by Haza (magic)
<worn on lower wrist>an adamantium bracer of Tarkorsh
<worn on lower wrist>a decent stone wristguard from Dragonnia
<worn on hands> a pair of gauntlets formed of dust enchanted by Haza [88%]
<worn on lower hands>a pair of pale, misty gloves
<worn on finger> the signet of Hammerhelm enchanted by Haza (magic)
<worn on finger> a finely crafted brass ring enchanted by Haza (magic)
<primary weapon> 'Mayhem', chaotic sword of the night (magic) (humming)[239h 55m 16s]
<secondary weapon> a twisted longsword (magic)
<worn on legs> some stitched leggings of the Knights of the Raven enchanted by Haza (magic)
<worn on feet> a pair of dusty boots enchanted by Haza (glowing) [78%]
A peasant farmer who is in the distance to your south.
A shady mercenary who is in the distance to your south.
The doctor who is in the distance to your west.
< 1528h/1438H 353v/355V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A peasant farmer who is in the distance to your south.
A shady mercenary who is in the distance to your south.
The doctor who is in the distance to your west.
< 1528h/1438H 353v/355V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
A young man in leather armor seems to be patrolling the walls.
< 1528h/1438H 352v/355V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 1528h/1438H 353v/355V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
[3] The corpse of a militia guard is lying here.
< 1528h/1438H 352v/355V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
< 1528h/1438H 352v/355V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
An Avatar who is in the distance to your east.
A militia guard who is in the distance to your east.
A militia guard who is in the distance to your east.
A slutty whore who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A peasant farmer who is rather far off to your south.
A shady mercenary who is rather far off to your south.
< 1528h/1438H 352v/355V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
[3] The corpse of a militia guard is lying here.
< 1528h/1438H 351v/355V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
A young man in leather armor seems to be patrolling the walls.
< 1528h/1438H 351v/355V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A young man in leather armor seems to be patrolling the walls.
< 1528h/1438H 350v/355V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
A young man in leather armor seems to be patrolling the walls.
< 1528h/1438H 350v/355V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
[3] The corpse of a militia guard is lying here.
< 1528h/1438H 349v/355V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A peasant farmer who is in the distance to your south.
A shady mercenary who is in the distance to your south.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 1528h/1438H 350v/355V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A peasant farmer who is in the distance to your south.
A shady mercenary who is in the distance to your south.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 1528h/1438H 350v/355V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A peasant farmer who is in the distance to your south.
A shady mercenary who is in the distance to your south.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 1528h/1438H 350v/355V Pos: standing >
An Avatar enters from the south.
< 1528h/1438H 353v/355V Pos: standing >
An Avatar leaves west.
< 1527h/1438H 353v/355V Pos: standing >
Bash who?
< 1527h/1438H 355v/355V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
[2] The corpse of a large rat is lying here.
The corpse of the town crier is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a large rat is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a large rat is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1527h/1438H 354v/355V Pos: standing >
Bash who?
< 1527h/1438H 354v/355V Pos: standing >
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West -Up
Jodnan, the blacksmith stands here working his metals.(Gold Aura)
< 1527h/1438H 353v/355V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
[2] The corpse of a large rat is lying here.
The corpse of the town crier is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a large rat is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a large rat is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
< 1527h/1438H 352v/355V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A rather large leather backpack lies here.
The corpse of a Human is lying here.
The corpse of an Illithid is lying here.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1527h/1438H 351v/355V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
< 1527h/1438H 351v/355V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A rather large leather backpack lies here.
The corpse of a Human is lying here.
The corpse of an Illithid is lying here.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1527h/1438H 350v/355V Pos: standing >
Alas, you cannot go that way. . . .
< 1527h/1438H 350v/355V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
[2] The corpse of a large rat is lying here.
The corpse of the town crier is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a large rat is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a large rat is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
< 1527h/1438H 350v/355V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
The corpse of a militia guard is lying here.
The corpse of a large rat is lying here.
< 1527h/1438H 349v/355V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
< 1527h/1438H 348v/355V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A large wandering dog is here, growling at you.
< 1527h/1438H 348v/355V Pos: standing >
Doctors Office
As this place is run by all of the towns clerics taking shifts, it is
purposely left non-denominational. A cabinet against the wall holds
various worthless herbs, used more as placebos than anything else.
Obvious exits: -East
The corpse of a Titan is lying here.
The corpse of an Illithid is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A Avatar (medium) crouches here.(Gold Aura)
The doctor on duty reads a current medical journal.(Gold Aura)
< 1527h/1438H 347v/355V Pos: standing >
You snap into visibility.
As an Avatar avoids your bash, you topple over and fall to the ground.
< 1527h/1438H 347v/355V Pos: sitting >
An Avatar rises to his feet.
< 1527h/1438H 349v/355V Pos: sitting >
You resist the effects of an Avatar's spell!
< 1527h/1438H 351v/355V Pos: sitting >
< T: Krimtad TP: sit TC:excellent E: An Avatar sta EP: nasty wounds >
'Mayhem', chaotic sword of the night glows brightly for a moment.
A dark cloud shoots forth toward an Avatar!
< 1526h/1438H 351v/355V Pos: sitting >
< T: Krimtad TP: sit TC:excellent E: An Avatar sta EP: nasty wounds >
You resist the effects of an Avatar's spell!
< 1526h/1438H 351v/355V Pos: sitting >
< T: Krimtad TP: sit TC:excellent E: An Avatar sta EP: nasty wounds >
A huge shower of arcing electricity from an Avatar engulfs you.
< 1483h/1438H 351v/355V Pos: sitting >
< T: Krimtad TP: sit TC:excellent E: An Avatar sta EP: few wounds >
You snap into visibility.
[Damage: 9 ] Your slash wounds an Avatar.
The aura of displacement around an Avatar absorbs most of the assault!
[Damage: 1 ] Your slash grazes an Avatar.
< 1491h/1438H 351v/355V Pos: sitting >
< T: Krimtad TP: sit TC:excellent E: An Avatar sta EP: few wounds >
You resist the effects of an Avatar's spell!
< 1491h/1438H 351v/355V Pos: sitting >
< T: Krimtad TP: sit TC:excellent E: An Avatar sta EP: few wounds >
You snap into visibility.
The electrical arcs turn your exposed flesh black!
< 1463h/1438H 351v/355V Pos: sitting >
< T: Krimtad TP: sit TC:excellent E: An Avatar sta EP: few wounds >
You snap into visibility.
A huge shower of arcing electricity from an Avatar engulfs you.
< 1420h/1438H 351v/355V Pos: sitting >
< T: Krimtad TP: sit TC:few scratches E: An Avatar sta EP: few wounds >
An Avatar attempts to flee.
An Avatar leaves east.
< 1420h/1438H 351v/355V Pos: sitting >
You clamber to your feet.
< 1420h/1438H 351v/355V Pos: standing >
You snap into visibility.
The electrical arcs turn your exposed flesh black!
Bash who?
< 1410h/1438H 351v/355V Pos: standing >
The electrical arcs turn your exposed flesh black!
< 1399h/1438H 351v/355V Pos: standing >
The electrical arcs turn your exposed flesh black!
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 1375h/1438H 350v/355V Pos: standing >
Bash who?
< 1375h/1438H 350v/355V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
< 1376h/1438H 349v/355V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
The corpse of a militia guard is lying here.
The corpse of a large rat is lying here.
< 1376h/1438H 349v/355V Pos: standing >
You resist the effects of an Avatar's spell!
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
[2] The corpse of a large rat is lying here.
The corpse of the town crier is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a large rat is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a large rat is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
< 1376h/1438H 348v/355V Pos: standing >
The electrical arcs turn your exposed flesh black!
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
[3] The corpse of a militia guard is lying here.
< 1368h/1438H 347v/355V Pos: standing >
The electrical arcs turn your exposed flesh black!
< 1362h/1438H 348v/355V Pos: standing >
'Mayhem', chaotic sword of the night glows brightly for a moment.
< 1362h/1438H 348v/355V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
[2] The corpse of a large rat is lying here.
The corpse of the town crier is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a large rat is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a large rat is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
< 1362h/1438H 347v/355V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
The doctor who is rather far off to your west.
< 1363h/1438H 348v/355V Pos: standing >
The electrical arcs turn your exposed flesh black!
You quickly scan the area.
Jodnan who is close by to your north.
The doctor who is rather far off to your west.
< 1355h/1438H 349v/355V Pos: standing >
The electrical arcs turn your exposed flesh black!
< 1347h/1438H 349v/355V Pos: standing >
The electrical arcs turn your exposed flesh black!
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
[3] The corpse of a militia guard is lying here.
< 1336h/1438H 348v/355V Pos: standing >
You quickly scan the area.
An Avatar who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A shady mercenary who is in the distance to your south.
The doctor who is in the distance to your west.
< 1337h/1438H 349v/355V Pos: standing >
You quickly scan the area.
An Avatar who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A shady mercenary who is in the distance to your south.
The doctor who is in the distance to your west.
< 1337h/1438H 349v/355V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
< 1337h/1438H 348v/355V Pos: standing >
You resist the effects of an Avatar's spell!
< 1338h/1438H 349v/355V Pos: standing >
The electrical arcs turn your exposed flesh black!
< 1330h/1438H 350v/355V Pos: standing >
The electrical arcs turn your exposed flesh black!
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
[3] The corpse of a militia guard is lying here.
< 1321h/1438H 349v/355V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
< 1322h/1438H 348v/355V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
< 1322h/1438H 348v/355V Pos: standing >
Alas, you cannot go that way. . . .
< 1323h/1438H 348v/355V Pos: standing >
The arcs of electricty surrounding you ground out!
< 1323h/1438H 349v/355V Pos: standing >
The arcs of electricty surrounding you ground out!
You quickly scan the area.
A stray dog who is not far off to your east.
A stray dog who is a brief walk away to your east.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A large rat who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1323h/1438H 349v/355V Pos: standing >
The electrical arcs turn your exposed flesh black!
You quickly scan the area.
A stray dog who is not far off to your east.
A stray dog who is a brief walk away to your east.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A large rat who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1315h/1438H 349v/355V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
< 1316h/1438H 349v/355V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A stray dog who is not far off to your east.
A large rat who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 1316h/1438H 349v/355V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a stray cat is lying here.
The corpse of a large rat is lying here.
A large wandering dog is here, growling at you.
< 1316h/1438H 348v/355V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A large rat who is rather far off to your west.
A militia guard who is in the distance to your west.
< 1316h/1438H 349v/355V Pos: standing >
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
< 1317h/1438H 349v/355V Pos: standing >
The electrical arcs turn your exposed flesh black!
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
< 1309h/1438H 347v/355V Pos: standing >
You quickly scan the area.
An Avatar who is not far off to your east.
An Illithid who is not far off to your east.
The knight who is not far off to your east.
A stray dog who is not far off to your south.
< 1310h/1438H 347v/355V Pos: standing >
You quickly scan the area.
An Avatar who is not far off to your east.
An Illithid who is not far off to your east.
The knight who is not far off to your east.
A stray dog who is not far off to your south.
< 1310h/1438H 348v/355V Pos: standing >
The arcs of electricty surrounding you ground out!
< 1311h/1438H 350v/355V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
< 1313h/1438H 350v/355V Pos: standing >
The Temple of Holy Warriors
This spacious circular chamber is nearly fifty feet in diameter and forty
feet high. The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat. Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears. At
the far eastern end of the room stands a large tablet of solid gold. The
plaque is covered with writing, and titled "The Holy Code of Honor." The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West
The corpse of the knight is lying here.
The corpse of an Illithid is lying here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
A Avatar (small) stands here. (casting) (Gold Aura)
An Illithid (medium) Justice League sits resting.(Red Aura)
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)
< 1313h/1438H 349v/355V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You score a CRITICAL HIT!!!!!
[Damage: 52 ] You beautifully slash an Illithid into two parts - both dead.
An Illithid is dead! R.I.P.
You receive your share of experience.