A large wooden counter is here, with a sign posted on it.
Chorob Justice League (Illithid)(medium) stands in mid-air here.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 249h/311H 104v/176V Pos: standing >
You feel like being alone right now.
< 249h/311H 104v/176V Pos: standing >
< 249h/311H 105v/176V Pos: standing >
Chorob leaves south.
You follow Chorob.
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
Chorob Justice League (Illithid)(medium) stands in mid-air here.
A tharnadian thief-hunter watches over the town streets intently.
< 249h/311H 104v/176V Pos: standing >
You feel like being alone right now.
< 249h/311H 105v/176V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 250h/311H 106v/176V Pos: standing >
You begin to focus your will...
< 250h/311H 107v/176V Pos: standing >
Your mental manipulations become a reality...
You feel a strange shadowy mist cover your body.
< 250h/311H 108v/176V Pos: standing >
A tharnadian thief-hunter leaves south.
< 250h/311H 109v/176V Pos: standing >
Your Terminal mode is now: GEN .
< 250h/311H 109v/176V Pos: standing >
Your Terminal mode is now: ANSI.
< 250h/311H 109v/176V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
Chorob Justice League (Illithid)(medium) stands in mid-air here.
< 250h/311H 109v/176V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
Chorob Justice League (Illithid)(medium) stands in mid-air here.
< 250h/311H 110v/176V Pos: standing >
A tharnadian thief-hunter enters from the south.
< 250h/311H 111v/176V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A stray dog who is close by to your south.
A street sweeper who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A stray cat who is a brief walk away to your south.
A tharnadian thief-hunter who is rather far off to your south.
A stray dog who is rather far off to your south.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
< 251h/311H 111v/176V Pos: standing >
A stray dog enters from the south.
< 251h/311H 113v/176V Pos: standing >
< 251h/311H 113v/176V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.
Chorob Justice League (Illithid)(medium) stands in mid-air here.
< 252h/311H 117v/176V Pos: standing >
< 253h/311H 123v/176V Pos: standing >
< 254h/311H 130v/176V Pos: standing >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands
chill touch
sleep
strength
3rd CIRCLE:
acid blast
agility
concealment
shocking grasp
4th CIRCLE:
dispel magic
farsee
infravision
levitate
lightning bolt
minor paralysis
ray of enfeeblement
wizard eye
5th CIRCLE:
coldshield
cone of cold
dimension door
minor globe of invulnerability
slowness
6th CIRCLE:
color spray
feeblemind
fireball
fireshield
ice storm
teleport
7th CIRCLE:
bigbys clenched fist
detect invisibility
haste
improved invisibility
power word blind
power word stun
reveal true name
8th CIRCLE:
dispel invisible
fly
immolate
power word kill
shadow shield
9th CIRCLE:
chaos volley
electrical execution
incendiary cloud
mass invisibility
prismatic ray
relocate
10th CIRCLE:
bigbys crushing hand
chain lightning
meteorswarm
11th CIRCLE:
chaos shield
enlarge
reduce
solbeeps missile barrage
12th CIRCLE:
chaotic ripple
deflect
globe of invulnerability
< 254h/311H 131v/176V Pos: standing >
You appears to be Illithid and has some small wounds and bruises.
He's large in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He's encased in a shimmering globe!
He is surrounded by a fluxing blue energy field.
< 254h/311H 132v/176V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
levitate
*ultravision
blast
shift_astral
shift_prime
*wildmagic
*magic resistance
*dayblind
*vulnerable to sun
< 255h/311H 133v/176V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.
Chorob Justice League (Illithid)(medium) stands in mid-air here.
< 255h/311H 136v/176V Pos: standing >
You begin to focus your will...
< 256h/311H 138v/176V Pos: standing >
Your mental manipulations become a reality...
< 256h/311H 139v/176V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A street sweeper who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A stray cat who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is rather far off to your south.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
< 256h/311H 140v/176V Pos: standing >
A tharnadian thief-hunter leaves west.
< 256h/311H 141v/176V Pos: standing >
A street sweeper enters from the south.
< 258h/311H 149v/176V Pos: standing >
You failed.
< 258h/311H 153v/176V Pos: standing >
A tharnadian thief-hunter enters from the west.
< 258h/311H 154v/176V Pos: standing >
A street sweeper suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from a street sweeper's ears as his mind is torn to pieces.
A street sweeper is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a street sweeper.
< 259h/311H 154v/176V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 259h/311H 156v/176V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 259h/311H 157v/176V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a street sweeper is lying here.
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.
Chorob Justice League (Illithid)(medium) stands in mid-air here.
< 259h/311H 158v/176V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A tharnadian thief-hunter who is rather far off to your south.
A stray dog who is rather far off to your south.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
< 259h/311H 159v/176V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray cat who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A tharnadian thief-hunter who is rather far off to your south.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
< 260h/311H 160v/176V Pos: standing >
Chorob leaves south.
You follow Chorob.
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Fresh blood covers everything in the area.
Chorob Justice League (Illithid)(medium) stands in mid-air here.
A tharnadian thief-hunter watches over the town streets intently.
< 260h/311H 159v/176V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A stray dog who is close by to your north.
Sarn, the banker who is not far off to your north.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A stray dog who is not far off to your south.
A stray cat who is not far off to your south.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 260h/311H 159v/176V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A stray dog who is close by to your north.
Sarn, the banker who is not far off to your north.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A stray dog who is not far off to your south.
A stray cat who is not far off to your south.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 260h/311H 160v/176V Pos: standing >
Chorob leaves south.
You follow Chorob.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of an Illithid is lying here.
The corpse of an Avatar is lying here.
Chorob Justice League (Illithid)(medium) stands in mid-air here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 260h/311H 160v/176V Pos: standing >
A tharnadian thief-hunter leaves north.
< 260h/311H 161v/176V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.
< 261h/311H 163v/176V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.
< 261h/311H 164v/176V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 261h/311H 164v/176V Pos: standing >
A tharnadian thief-hunter enters from the north.
< 261h/311H 165v/176V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.
< 261h/311H 165v/176V Pos: standing >
A tharnadian thief-hunter enters from the north.
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.
< 261h/311H 165v/176V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.
< 261h/311H 166v/176V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.
< 261h/311H 167v/176V Pos: standing >
Alarm bells sound, signalling an invasion!
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
An Avatar who is rather far off to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.
< 261h/311H 167v/176V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An Avatar who is a brief walk away to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.
< 262h/311H 168v/176V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
An Avatar who is a brief walk away to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.
< 262h/311H 169v/176V Pos: standing >
Chorob leaves east.
You follow Chorob.
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Chorob Justice League (Illithid)(medium) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 262h/311H 169v/176V Pos: standing >
Chorob leaves east.
You follow Chorob.
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Chorob Justice League (Illithid)(medium) stands in mid-air here.
An odd little man, with a shaved head and an orange robe, hums something.
< 262h/311H 168v/176V Pos: standing >
Chorob leaves east.
You follow Chorob.
The Road Leading From Tharnadia
Obvious exits: -E -W
Chorob Justice League (Illithid)(medium) stands in mid-air here.
< 262h/311H 166v/176V Pos: standing >
Chorob leaves east.
You follow Chorob.
The Road Leading From Tharnadia
Obvious exits: -N -W
Chorob Justice League (Illithid)(medium) stands in mid-air here.
*Krimtad Magister Equitum of The Empire (Avatar)(medium) stands in mid-air here.
< 262h/311H 165v/176V Pos: standing >
You begin to focus your will...
< 262h/311H 166v/176V Pos: standing >
You lost your concentration!
You abort your spell before it's done!
You begin to focus your will...
< 262h/311H 166v/176V Pos: standing >
You're busy spellcasting!
If you think you're stuck, you can still petition.
< 263h/311H 166v/176V Pos: standing >
You abort your spell before it's done!
You failed.
Chorob leaves north.
You follow Chorob.
The Road Leading From Tharnadia
Obvious exits: -E -S
Chorob Justice League (Illithid)(medium) stands in mid-air here.
*Krimtad Magister Equitum of The Empire (Avatar)(medium) stands in mid-air here.
< 263h/311H 165v/176V Pos: standing >
You begin to focus your will...
< 263h/311H 165v/176V Pos: standing >
Your mental manipulations become a reality...
An Avatar snaps into visibility.
You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into an Avatar.
Twin bolts of writhing power slam into an Avatar's chest.
Chorob leaves south.
< 263h/311H 166v/176V Pos: standing >
'Mayhem', chaotic sword of the night glows brightly for a moment.
A fiery conflagration spews from an Avatar striking you full on!
You resist the effects of an Avatar's spell!
An Avatar's impressive slash strikes you.
An Avatar's powerful slash strikes you very hard.
OUCH! That really did HURT!
An Avatar's impressive slash strikes you.
An Avatar's impressive slash strikes you.
An Avatar's impressive slash strikes you.
An Avatar's impressive slash strikes you.
An Avatar's slash strikes you hard.
An Avatar's slash seriously wounds you.
OUCH! That really did HURT!
An Avatar's impressive slash strikes you very hard.
You feel the swirling shadows around your body dissipate.
An Avatar's impressive slash strikes you very hard.
< 72h/311H 166v/176V Pos: standing >
< T: Jubmage TP: sta TC:pretty hurt E: An Avatar sta EP: excellent >
You begin to focus your will...
< 72h/311H 166v/176V Pos: standing >
< T: Jubmage TP: sta TC:pretty hurt E: An Avatar sta EP: excellent >
You're busy spellcasting!
If you think you're stuck, you can still petition.
Chorob enters from the south.
< 72h/311H 166v/176V Pos: standing >
< T: Jubmage TP: sta TC:pretty hurt E: An Avatar sta EP: excellent >
Your mental manipulations become a reality...
An Avatar snaps into visibility.
You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into an Avatar.
A tentacle of solified mist coils itself around an Avatar
tossing him to the ground.
Clutching his head an Avatar tries to escape the
maddening images circling him.
An Avatar is stunned!
You miss an Avatar.
An Avatar snaps into visibility.
< 72h/311H 166v/176V Pos: standing >
< T: Jubmage TP: sta TC:pretty hurt E: An Avatar sit EP: excellent >
You begin to focus your will...
< 72h/311H 166v/176V Pos: standing >
< T: Jubmage TP: sta TC:pretty hurt E: An Avatar sit EP: excellent >
You lost your concentration!
You abort your spell before it's done!
You attempt to flee...
The Road Leading From Tharnadia
Obvious exits: -N -W
You flee southward!
< 72h/311H 134v/176V Pos: standing >
Autosaving...
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 72h/311H 134v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
Chorob Justice League (Illithid)(medium) stands in mid-air here.
*Krimtad Magister Equitum of The Empire (Avatar)(medium) sits in mid-air here.
< 72h/311H 133v/176V Pos: standing >
An Avatar snaps into visibility.
The fire burns white hot as it consumes your flesh!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 34h/311H 133v/176V Pos: standing >
<You begin to focus your will...
< 34h/311H 133v/176V Pos: standing >
<An Avatar clambers to his feet.
You're busy spellcasting!
If you think you're stuck, you can still petition.
< 34h/311H 133v/176V Pos: standing >
<Your mental manipulations become a reality...
You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into an Avatar.
Ice crystals form around an Avatar as intense cold causes his body to freeze.
Your spell flows around an Avatar, leaving him unharmed!
Darkness flows from the rift encasing an Avatar in an impenetrable shell.
Twin bolts of writhing power slam into an Avatar's chest.
< 34h/311H 133v/176V Pos: standing >
< T: Jubmage TP: sta TC: awful E: An Avatar sta EP: few scratches >
You dodge a bash from an Avatar, who loses his balance and falls.
< 34h/311H 133v/176V Pos: standing >
< T: Jubmage TP: sta TC: awful E: An Avatar kne EP: few scratches >
An Avatar snaps into visibility.
An Avatar's powerful slash hits you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.