<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the dwarf-bone crown of the troglodytes enchanted by Haza (magic) [70%]
<worn on eyes> a slimy aboleth eye enchanted by Haza (magic) (glowing) (humming)
<worn in ear> an earring of congealed blood [superior] enchanted by Haza
<worn in ear> a lightning earring enchanted by Haza [82%]
<worn on face> mask of the flayed mind enchanted by Haza (magic)
<worn around neck> the sapphire necklace of Insanity enchanted by Haza (magic) (glowing)
<worn around neck> a scarf of enhanced stealth enchanted by Haza (magic) [73%]
<worn on body> the platemail of the Nessus royal guard enchanted by Haza (magic) (glowing) (humming)
<worn on horse body> the saddle of Xalandro's nightmare
<worn about body> the cloak of multi-colored beads (magic) (glowing)
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld enchanted by Haza (magic) (glowing)
<worn on arms> some scintillating sleeves enchanted by Haza (magic)
<worn on lower arms> some scintillating sleeves with a strange green stone (magic)
<worn around wrist> a dracolich-bone bracelet enchanted by Haza (magic) (humming)
<worn around wrist> a spiked dragonskin bracelet enchanted by Haza (magic)
<worn on lower wrist>an adamantium bracer of Tarkorsh
<worn on lower wrist>a decent stone wristguard from Dragonnia
<worn on hands> a pair of gauntlets formed of dust enchanted by Haza [88%]
<worn on lower hands>a pair of pale, misty gloves
<worn on finger> the signet of Hammerhelm enchanted by Haza (magic)
<worn on finger> a finely crafted brass ring enchanted by Haza (magic)
<primary weapon> 'Mayhem', chaotic sword of the night (magic) (humming)[239h 59m 30s]
<secondary weapon> a twisted longsword (magic)
<worn on legs> some stitched leggings of the Knights of the Raven enchanted by Haza (magic)
<worn on feet> a pair of dusty boots enchanted by Haza (glowing) [78%]
M^******....^+.
M^***^..^MM.+
M*^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1584h/1438H 202v/355V Pos: standing >
You quickly scan the area.
An elite guard who is in the distance to your west.
< 1583h/1438H 203v/355V Pos: standing >
M***..^M^..
^**^*.^^.M^.M
*******....M.+
*+M**^**.^.^+
^+++@+++++++
*++*D*.****.+
M^******....^+
MM^***^..^MM.
MM*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of an elite highwayman is lying here.
< 1583h/1438H 202v/355V Pos: standing >
You quickly scan the area.
A rabbit who is in the distance to your north.
Obamauouth the grey elf monk who is almost out of sight to your south.
An elite guard who is rather far off to your west.
< 1583h/1438H 202v/355V Pos: standing >
MM***..^M^.
M^**^*.^^.M^.
*******....M.
*+M**^**.^.^
^++@+++++++
*++*D*.****.
M^******....^
MMM^***^..^MM
MMM*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1583h/1438H 201v/355V Pos: standing >
You quickly scan the area.
A hideous looking air elemental warrior who is almost out of sight to your north.
A listless devil sorcerer who is close by to your south.
An elite guard who is a brief walk away to your west.
< 1583h/1438H 202v/355V Pos: standing >
MMM***..^M^
M^**^*.^^.M^
*******....M
*+M**^**.^.
^+@+++++++
*++*D*.****
M^******....
MMMM^***^..^M
MMMM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1583h/1438H 201v/355V Pos: standing >
You quickly scan the area.
Eowirannor the githyanki reaver who is not far off to your south.
An elite guard who is not far off to your west.
< 1583h/1438H 201v/355V Pos: standing >
MMMM***..^M
M^**^*.^^.M
*******....
*+M**^**.^
^@+++++++
*++*D*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A small pile of coins lies here.
The corpse of a Beholder is lying here.
< 1583h/1438H 201v/355V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 1583h/1438H 200v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1583h/1438H 199v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 1583h/1438H 198v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A soft leather jacket has been discarded here.
A few coins lie scattered here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
< 1583h/1438H 196v/355V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
A magnificent horse who is rather far off to your east.
An elite highwayman who is rather far off to your east.
< 1583h/1438H 196v/355V Pos: standing >
Alas, you cannot go that way. . . .
< 1583h/1438H 197v/355V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
A magnificent horse who is rather far off to your east.
An elite highwayman who is rather far off to your east.
< 1583h/1438H 197v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 1583h/1438H 195v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.
< 1583h/1438H 194v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 1583h/1438H 192v/355V Pos: standing >
Alas, you cannot go that way. . . .
< 1583h/1438H 192v/355V Pos: standing >
Alas, you cannot go that way. . . .
< 1583h/1438H 193v/355V Pos: standing >
You feel infused by 6th circle DARK powers!
You quickly scan the area.
A militia guard who is close by to your east.
A large rat who is close by to your east.
< 1583h/1438H 193v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Alarm bells sound, signalling an invasion!
< 1582h/1438H 191v/355V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
An Illithid who is rather far off to your west.
An Illithid who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1582h/1438H 192v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 1582h/1438H 190v/355V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
An Illithid who is a brief walk away to your west.
An Illithid who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A militia guard who is in the distance to your west.
< 1582h/1438H 190v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
< 1582h/1438H 189v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 1582h/1438H 187v/355V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
An Illithid who is a brief walk away to your west.
An Illithid who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A militia guard who is in the distance to your west.
< 1582h/1438H 187v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
< 1582h/1438H 185v/355V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
An Illithid who is rather far off to your west.
An Illithid who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1582h/1438H 186v/355V Pos: standing >
Alas, you cannot go that way. . . .
< 1582h/1438H 186v/355V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
An Illithid who is rather far off to your west.
An Illithid who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1582h/1438H 186v/355V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your west.
An Illithid who is a brief walk away to your west.
An Illithid who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1582h/1438H 187v/355V Pos: standing >
You feel infused by 5th circle DARK powers!
You quickly scan the area.
An Illithid who is not far off to your west.
An Illithid who is not far off to your west.
A religious zealot who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1582h/1438H 188v/355V Pos: standing >
You quickly scan the area.
An Illithid who is close by to your west.
An Illithid who is close by to your west.
A religious zealot who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1582h/1438H 188v/355V Pos: standing >
You quickly scan the area.
An Illithid who is close by to your west.
An Illithid who is close by to your west.
A religious zealot who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An Illithid enters from the west.
An Illithid enters from the west.
< 1582h/1438H 189v/355V Pos: standing >
An Illithid starts casting an offensive spell.
< 1582h/1438H 190v/355V Pos: standing >
An Illithid stops invoking abruptly!
An Illithid starts casting an offensive spell.
< 1582h/1438H 190v/355V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 1581h/1438H 188v/355V Pos: standing >
An Illithid enters from the south.
An Illithid enters from the south.
< 1581h/1438H 189v/355V Pos: standing >
An Illithid starts casting an offensive spell.
< 1581h/1438H 189v/355V Pos: standing >
You snap into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
Twin bolts of writhing power slam into your chest.
Sorry, you aren't allowed to do that in combat.
An Illithid leaves south.
< 1459h/1438H 190v/355V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 1459h/1438H 190v/355V Pos: standing >
<'Mayhem', chaotic sword of the night glows brightly for a moment.
Your fiery blast strikes an Illithid full on!
Your spell flows around an Illithid, leaving him unharmed!
[Damage: 16 ] Your impressive slash strikes an Illithid.
You score a CRITICAL HIT!!!!!
[Damage: 35 ] Your powerful slash strikes an Illithid very hard.
[Damage: 15 ] Your impressive slash strikes an Illithid.
[Damage: 15 ] Your impressive slash strikes an Illithid.
[Damage: 15 ] Your impressive slash strikes an Illithid.
[Damage: 14 ] Your impressive slash strikes an Illithid.
[Damage: 16 ] Your slash strikes an Illithid hard.
You score a CRITICAL HIT!!!!!
[Damage: 35 ] Your slash seriously wounds an Illithid.
[Damage: 15 ] Your impressive slash strikes an Illithid very hard.
[Damage: 15 ] Your impressive slash strikes an Illithid very hard.
Sorry, you aren't allowed to do that in combat.
< 1546h/1438H 190v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP: pretty hurt >
An Illithid starts casting an offensive spell.
< 1546h/1438H 190v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP: pretty hurt >
An Illithid enters from the south.
< 1546h/1438H 190v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP: pretty hurt >
You snap into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
A tentacle of solified mist coils itself around you
tossing you to the ground.
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
An Illithid misses you.
You snap into visibility.
< 1454h/1438H 190v/355V Pos: sitting >
< T: Krimtad TP: sit TC:excellent E: An Illithid sta EP: pretty hurt >
An Illithid starts casting an offensive spell.
< 1454h/1438H 190v/355V Pos: sitting >
< T: Krimtad TP: sit TC:excellent E: An Illithid sta EP: pretty hurt >
An Illithid stops invoking abruptly!
An Illithid attempts to flee.
An Illithid leaves south.
< 1454h/1438H 190v/355V Pos: sitting >
The town crier shouts 'Blessed be the glorious gods of Duris!'
The world stops spinning.
< 1454h/1438H 190v/355V Pos: sitting >
An Illithid enters from the south.
< 1454h/1438H 190v/355V Pos: sitting >
You snap into visibility.
[Damage: 38 ] Flames smother an Illithid, searing and baking him.
< 1471h/1438H 191v/355V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 1471h/1438H 192v/355V Pos: sitting >
Maybe you should get on your feet first?
An Illithid starts casting an offensive spell.
< 1471h/1438H 192v/355V Pos: sitting >
You clamber to your feet.
< 1471h/1438H 193v/355V Pos: standing >
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
Ice crystals form around you as intense cold causes your body to freeze.
You resist the effects of an Illithid's spell!
Darkness flows from the rift encasing you in an impenetrable shell!
Twin bolts of writhing power slam into your chest.
Sorry, you aren't allowed to do that in combat.
< 1349h/1438H 193v/355V Pos: standing >
< T: Krimtad TP: sta TC:few scratches E: An Illithid sta EP: awful >
As an Illithid avoids your bash, you topple over and fall to the ground.
< 1349h/1438H 193v/355V Pos: kneeling >
< T: Krimtad TP: kne TC:few scratches E: An Illithid sta EP: awful >
You snap into visibility.
[Damage: 39 ] Your powerful slash hits an Illithid.
An Illithid is incapacitated and will slowly die, if not aided.
[Damage: 46 ] You beautifully slash an Illithid into two parts - both dead.
An Illithid is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
Your guild gained prestige!
You have gained 240 epic points.
You feel a light sense of satisfaction from somewhere...
An Illithid's death cry reverberates in your head as he falls to the ground.
An Illithid stops following an Illithid.
< 1369h/1438H 193v/355V Pos: kneeling >
You feel infused by 5th circle DARK powers!
< 1375h/1438H 201v/355V Pos: kneeling >
You rise to your feet.
< 1377h/1438H 204v/355V Pos: standing >
You snap into visibility.
[Damage: 19 ] Your bash knocks an Illithid to the ground!
< 1385h/1438H 204v/355V Pos: standing >
< T: Krimtad TP: sta TC:few scratches E: An Illithid sit EP: excellent >
'Mayhem', chaotic sword of the night glows brightly for a moment.
You snap into visibility.
[Damage: 46 ] You send an Illithid reeling with your word of power.
< 1407h/1438H 205v/355V Pos: standing >
< T: Krimtad TP: sta TC:few scratches E: An Illithid sit EP: excellent >
You snap into visibility.
[Damage: 30 ] Your powerful slash strikes an Illithid.
[Damage: 30 ] Your powerful slash strikes an Illithid.
[Damage: 30 ] Your powerful slash strikes an Illithid.
You score a CRITICAL HIT!!!!!
[Damage: 60 ] Your mighty slash strikes an Illithid very hard.
[Damage: 29 ] Your powerful slash strikes an Illithid.
< 1492h/1438H 205v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sit EP: small wounds >
You parry an Illithid's lunge at you.
You snap into visibility.
< 1492h/1438H 205v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sit EP: small wounds >
You snap into visibility.
[Damage: 33 ] Your slash strikes an Illithid hard.
You slip beneath an Illithid's guard dealing a vicious attack!
[Damage: 28 ] Your powerful slash strikes an Illithid hard.
[Damage: 32 ] Your powerful slash strikes an Illithid very hard.
[Damage: 28 ] Your powerful slash strikes an Illithid very hard.
[Damage: 30 ] Your slash strikes an Illithid very hard.
< 1561h/1438H 205v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sit EP: nasty wounds >
'Mayhem', chaotic sword of the night glows brightly for a moment.
A dark cloud shoots forth toward an Illithid!
Your spell flows around an Illithid, leaving her unharmed!
The Road Leading From Tharnadia
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
The corpse of an Illithid is lying here.
An Illithid (medium) Justice League sits in mid-air here, fighting YOU!(Red Aura)
< 1561h/1438H 205v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sit EP: nasty wounds >
It appears to be the corpse of Jubmage.
a rugged adventurers satchel (magic) (illuminating)
a little round wooden shield
[5] a small bandage
a quill
a spellbook
[2] a light blue scarf
an amber-colored rod
a shabby alligator skin jerkin
a pair of tight black slippers
a spellbook
a quill
a hard leather cloak
a thin leather belt
[2] a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
An Illithid clambers to her feet.
< 1561h/1438H 205v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP: nasty wounds >
That last attack was particularly invasive, and you feel your collective wisdom decrease.
You snap into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
Your dwarf-bone crown of the troglodytes enchanted by Haza cracks as the tortured body writhes!
You kneel.
< 1489h/1438H 205v/355V Pos: kneeling >
< T: Krimtad TP: kne TC:excellent E: An Illithid sta EP: nasty wounds >
< 1489h/1438H 205v/355V Pos: kneeling >
< T: Krimtad TP: kne TC:excellent E: An Illithid sta EP: nasty wounds >
An Illithid misses you.
An Illithid misses you.
You snap into visibility.
Such skills take patience!
< 1489h/1438H 205v/355V Pos: kneeling >
< T: Krimtad TP: kne TC:excellent E: An Illithid sta EP: nasty wounds >
You rise to your feet.
< 1489h/1438H 205v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP: nasty wounds >
You snap into visibility.
[Damage: 28 ] Your powerful slash strikes an Illithid very hard.
[Damage: 25 ] Your powerful slash strikes an Illithid very hard.
[Damage: 26 ] Your powerful slash strikes an Illithid very hard.
You slip beneath an Illithid's guard dealing a vicious attack!
You score a CRITICAL HIT!!!!!
[Damage: 54 ] Your slash enshrouds an Illithid in a mist of blood.
[Damage: 25 ] Your powerful slash enshrouds an Illithid in a mist of blood.
< 1561h/1438H 205v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP: awful >
You snap into visibility.
As an Illithid avoids your bash, you topple over and fall to the ground.
< 1561h/1438H 205v/355V Pos: kneeling >
< T: Krimtad TP: kne TC:excellent E: An Illithid sta EP: awful >
An Illithid attempts to flee.
An Illithid leaves east.
< 1561h/1438H 205v/355V Pos: kneeling >
You feel infused by 5th circle DARK powers!
< 1561h/1438H 205v/355V Pos: kneeling >
An Illithid enters from the east.
< 1561h/1438H 205v/355V Pos: kneeling >
You snap into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
< 1494h/1438H 205v/355V Pos: kneeling >
<You snap into visibility.
[Damage: 26 ] Your powerful slash seriously wounds an Illithid.
< 1505h/1438H 205v/355V Pos: kneeling >
< T: Krimtad TP: kne TC:excellent E: An Illithid sta EP: pretty hurt >
You snap into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
He THOUGHT your was going to hit you...
You snap into visibility.
An Illithid's weak slash grazes you.
An Illithid misses you.
< 1440h/1438H 205v/355V Pos: kneeling >
< T: Krimtad TP: kne TC:excellent E: An Illithid sta EP: pretty hurt >
Maybe you should get up off your knees first?
< 1440h/1438H 205v/355V Pos: kneeling >
< T: Krimtad TP: kne TC:excellent E: An Illithid sta EP: pretty hurt >
You rise to your feet.
< 1440h/1438H 205v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP: pretty hurt >
C'mon, you are doing it all the time!
< 1440h/1438H 205v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP: pretty hurt >
You snap into visibility.
You feel your skill in bash improving.
[Damage: 19 ] Your bash knocks an Illithid to the ground!
< 1448h/1438H 205v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sit EP: pretty hurt >
You snap into visibility.
[Damage: 31 ] Your powerful slash enshrouds an Illithid in a mist of blood.
You score a CRITICAL HIT!!!!!
[Damage: 62 ] Your mighty slash hits an Illithid.
An Illithid is mortally wounded, and will die soon, if not aided.
[Damage: 32 ] Your final slash sends an Illithid's head bouncing along the ground.
An Illithid is dead! R.I.P.
You receive your share of experience.