<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an earring of life (glowing)
<worn on body> a fine suit of remorhaz scale armor
<worn as quiver> a glorious white quiver of heavenly flight (glowing) (illuminating)
<worn about waist> the ceinture of giant strength [poor]
<worn around wrist> a feathered bracelet of Nax'Varan nobility [87%]
<worn around wrist> some lily pads (illuminating) [85%]
<worn on finger> a Zerthimonian ring (humming)
^............
...^......M
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of mardowan the halfling conjurer is lying here.
There are Dragon tracks going north.
There are Dragon tracks going south.
< 482h/930H 149v/191V Pos: standing >
..+........
++++.........
....M++++++++++
....M..........
M......@.......
....^......M...
.......^......*
....M........
...........
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 482h/930H 148v/191V Pos: standing >
.+.........
+++..........
...M+++++++++++
...M...........
.......@.......
...^......M...*
......^......**
...M........*
...........
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 483h/930H 148v/191V Pos: standing >
+..........
++...........
..M++++++++++++
..M............
.......@.......
..^......M...**
.....^......***
..M........**
..........*
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 483h/930H 147v/191V Pos: standing >
..........M
+............
.M+++++++++++++
.M.............
.......@......*
.^......M...***
....^......***^
.M........***
.........**
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 484h/930H 146v/191V Pos: standing >
.........M.
.............
M++++++++++++++
M.............*
.......@.....**
^......M...***^
...^......***^^
M........***^
........**^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 484h/930H 144v/191V Pos: standing >
A halfling lieutenant enters from the south.
A member of the Woodseer Brigade enters from the south.
A member of the Woodseer Brigade enters from the south.
A member of the Woodseer Brigade enters from the south.
Saving Chorob.
< 485h/930H 147v/191V Pos: standing >
........M..
.............
+++++++++++++++
.............*^
......M@....**^
..........***^^
..^......***^^^
........***^M
.......**^^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 485h/930H 145v/191V Pos: standing >
.......M...
.............
+++++++++++++++
............*^^
.....M.@...**^M
.........***^^M
.^......***^^^M
.......***^MM
......**^^M
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 485h/930H 144v/191V Pos: standing >
......M....
.............
++++++++++++++^
...........*^^M
....M..@..**^MM
........***^^MM
^......***^^^MM
......***^MMM
.....**^^MM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 485h/930H 143v/191V Pos: standing >
.....M.....
............^
+++++++++++++^M
..........*^^MM
...M...@.**^MMM
.......***^^MMM
......***^^^MM^
.....***^MMM^
....**^^MM^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 486h/930H 142v/191V Pos: standing >
....M.....^
...........^^
++++++++++++^MM
.........*^^MMM
..M....@**^MMM^
......***^^MMM^
.....***^^^MM^^
....***^MMM^^
...**^^MM^^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 486h/930H 140v/191V Pos: standing >
..M.....^
.........^^
++++++++++^MM
.......*^^MMM
M.....@*^MMM^
....***^^MMM^
...***^^^MM^^
..***^MMM^^
.**^^MM^^
The Twisted Woods
Obvious exits: -North -East -South -West
< 486h/930H 139v/191V Pos: standing >
.M.....^^
........^^M
+++++++++^MMM
......*^^MMMM
......@^MMM^^
...***^^MMM^^
..***^^^MM^^.
.***^MMM^^.
**^^MM^^.
The Twisted Woods
Obvious exits: -North -East -South -West
< 486h/930H 138v/191V Pos: standing >
.M.....^^^M
........^^MMM
+++++++++^MMM^^
......*^^MMMM^^
.....**@MMM^^^.
...***^^MMM^^..
..***^^^MM^^...
.***^MMM^^...
**^^MM^^...
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
< 486h/930H 136v/191V Pos: standing >
Autosaving...
.......^^^M
..M.....^^^MM
.........^^MMM^
+++++++++^MMM^^
......*@^MMMM^^
.....**.MMM^^^.
...***^^MMM^^..
.***^^^MM^^..
***^MMM^^..
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
< 487h/930H 136v/191V Pos: standing >
.......***M
M.......^^^MM
...M.....^^^MM^
.........^^MMM^
+++++++@+^MMM^^
......*.^MMMM^^
.....**.MMM^^^.
..***^^MMM^^.
***^^^MM^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 487h/930H 135v/191V Pos: standing >
......***MM
.......^^^MMM
..M.....^^^MM^^
........^^MMM^^
+++++++@^MMM^^^
.....*.^MMMM^^.
....**.MMM^^^..
.***^^MMM^^..
**^^^MM^^..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 488h/930H 135v/191V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
< 488h/930H 135v/191V Pos: standing >
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
< 488h/930H 133v/191V Pos: standing >
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
< 488h/930H 133v/191V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 489h/930H 133v/191V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
A wealthy human merchant walks through town.
< 489h/930H 133v/191V Pos: standing >
You no longer see spots.
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 489h/930H 132v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 489h/930H 133v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/930H 134v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/930H 135v/191V Pos: standing >
You drop to your belly.
< 490h/930H 136v/191V Pos: on your ass >
You are carrying: (3/12)
a shield of silver dragon scales
a huge flaming greatsword (glowing) (humming)
some VERY sexy lingerie
< 491h/930H 139v/191V Pos: on your ass >
You are using:
<worn on head> the crown of doom (humming) [76%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an earring of life (glowing)
<worn in ear> an earring of luck (glowing)
<worn around neck> a pentagram necklace
<worn on body> a fine suit of remorhaz scale armor
<worn as quiver> a glorious white quiver of heavenly flight (glowing) (illuminating)
<worn about waist> the ceinture of giant strength [poor]
<worn around wrist> a feathered bracelet of Nax'Varan nobility [87%]
<worn around wrist> some lily pads (illuminating) [85%]
<worn on finger> a Zerthimonian ring (humming)
< 492h/930H 142v/191V Pos: on your ass >
The burly guardian suddenly attacks YOU!
The burly guardian's punch grazes you.
< 491h/930H 144v/191V Pos: on your ass >
< T: Chorob TP: ass TC: few wounds E: halfling sta EP: excellent >
A halfling guard suddenly attacks YOU!
A halfling guard misses you.
< 491h/930H 144v/191V Pos: on your ass >
< T: Chorob TP: ass TC: few wounds E: halfling sta EP: excellent >
A minotaur mercenary wizard suddenly attacks someone!
A minotaur mercenary wizard suddenly appears a bit confused!
An Avatar snaps into visibility.
A minotaur mercenary wizard's decent punch grazes an Avatar.
< 492h/930H 144v/191V Pos: on your ass >
< T: Chorob TP: ass TC: few wounds E: halfling sta EP: excellent >
A minotaur mercenary guard suddenly attacks an Avatar!
A minotaur mercenary guard suddenly appears a bit confused!
A minotaur mercenary guard's punch grazes an Avatar.
< 492h/930H 144v/191V Pos: on your ass >
< T: Chorob TP: ass TC: few wounds E: halfling sta EP: excellent >
A minotaur mercenary guard suddenly attacks an Avatar!
A minotaur mercenary guard suddenly appears a bit confused!
A minotaur mercenary guard's decent punch grazes an Avatar.
< 492h/930H 144v/191V Pos: on your ass >
< T: Chorob TP: ass TC: few wounds E: halfling sta EP: excellent >
You scramble madly to your feet!
< 493h/930H 144v/191V Pos: standing >
< T: Chorob TP: sta TC: few wounds E: halfling sta EP: excellent >
You attempt to flee...
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
A wealthy human merchant walks through town.
You flee downward!
< 493h/930H 119v/191V Pos: standing >
< 497h/930H 131v/191V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
Fresh blood covers everything in the area.
The corpse of the burly guardian is lying here.
A Avatar (large) Magister Militum of The Empire stands in mid-air here.(Red Aura)
A minotaur mercenary wizard stands in mid-air here, fighting an Avatar. (casting)
A minotaur mercenary guard stands in mid-air here, fighting an Avatar.
A minotaur mercenary guard stands in mid-air here, fighting an Avatar.
A minotaur mercenary guard stands in mid-air here, fighting an Avatar.
A halfling guard stands here, fighting an Avatar.(Gold Aura)
< 498h/930H 133v/191V Pos: standing >
You kneel.
< 498h/930H 133v/191V Pos: kneeling >
An Avatar leaves down.
Spring-leap at who?
< 498h/930H 134v/191V Pos: kneeling >
A minotaur mercenary wizard stops invoking abruptly!
< 499h/930H 138v/191V Pos: kneeling >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
An ugly frog is here eating insects.
A small bright red salamander does his best to hide in the flowers.
< 500h/930H 135v/191V Pos: kneeling >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
Fresh blood covers everything in the area.
The corpse of the burly guardian is lying here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary guard stands in mid-air here, fighting someone who has already left.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 501h/930H 136v/191V Pos: kneeling >
You are kneeling already.
< 501h/930H 137v/191V Pos: kneeling >
Spring-leap at who?
< 502h/930H 138v/191V Pos: kneeling >
A minotaur mercenary wizard leaves down.
< 502h/930H 139v/191V Pos: kneeling >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
A minotaur mercenary wizard stands in mid-air here, fighting an Avatar.
A Avatar (large) Magister Militum of The Empire sits in mid-air here, fighting a minotaur mercenary wizard.(Red Aura)
A wealthy human merchant walks through town.
< 503h/930H 141v/191V Pos: kneeling >
An Avatar clambers to his feet.
You are kneeling already.
< 504h/930H 142v/191V Pos: kneeling >
Your spring at an Avatar sends him slightly off balance...
< 504h/930H 143v/191V Pos: standing >
< T: minotaur TP: sta TC:excellent E: An Avatar sit EP: excellent >
You miss someone.
An Avatar snaps into visibility.
[Damage: 12 ] Your decent punch grazes an Avatar.
You resist the effects of an Avatar's spell!
Sparks... flashing lights... you cannot concentrate!
[Damage: 21 ] Your fine punch wounds an Avatar.
You resist the effects of an Avatar's spell!
[Damage: 12 ] Your punch grazes an Avatar.
You resist the effects of an Avatar's spell!
[Damage: 12 ] Your decent punch grazes an Avatar.
You resist the effects of an Avatar's spell!
[Damage: 25 ] Your fine punch wounds an Avatar.
You resist the effects of an Avatar's spell!
[Damage: 12 ] Your punch grazes an Avatar.
You resist the effects of an Avatar's spell!
[Damage: 12 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 21 ] Your fine punch wounds an Avatar.
Your spirit suffers from contact with an Avatar's aura!
You miss an Avatar.
< 559h/930H 144v/191V Pos: standing >
< T: minotaur TP: sta TC:excellent E: An Avatar sit EP: excellent >
An Avatar snaps into visibility.
An Avatar's powerful slash enshrouds a minotaur mercenary wizard in a mist of blood.
An Avatar's crush grievously wounds a minotaur mercenary wizard.
An Avatar's crush causes a minotaur mercenary wizard to grimace in pain.
An Avatar's slash hits a minotaur mercenary wizard.
A minotaur mercenary wizard is mortally wounded, and will die soon, if not aided.
< 559h/930H 144v/191V Pos: standing >
< T: minotaur TP: sta TC: bleeding, close to death E: An Avatar sit EP: excellent >
You begin moving into position for a combination...
< 560h/930H 144v/191V Pos: standing >
< T: minotaur TP: sta TC: bleeding, close to death E: someone sit EP: excellent >
An Avatar snaps into visibility.
[Damage: 14 ] Your punch grazes an Avatar.
You resist the effects of an Avatar's spell!
[Damage: 13 ] Your punch grazes an Avatar.
You resist the effects of an Avatar's spell!
[Damage: 12 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 14 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 13 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 12 ] Your decent punch grazes an Avatar.
You resist the effects of an Avatar's spell!
[Damage: 12 ] Your decent punch grazes an Avatar.
You resist the effects of an Avatar's spell!
[Damage: 13 ] Your decent punch grazes an Avatar.
You resist the effects of an Avatar's spell!
[Damage: 14 ] Your punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 12 ] Your decent punch grazes an Avatar.
You resist the effects of an Avatar's spell!
[Damage: 11 ] Your decent punch grazes an Avatar.
You resist the effects of an Avatar's spell!
< 614h/930H 144v/191V Pos: standing >
< T: minotaur TP: ass TC: bleeding, close to death E: An Avatar sit EP: excellent >
An Avatar snaps into visibility.
A minotaur mercenary wizard is slashed into two by a master stroke performed by an Avatar.
A minotaur mercenary wizard is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a minotaur mercenary wizard.
An Avatar clambers to his feet.
< 614h/930H 144v/191V Pos: standing >
<Someone suddenly attacks YOU!
An Avatar snaps into visibility.
An Avatar's powerful slash strikes you hard.
The globe around an Avatar's body flares as it bears the brunt of your assault!
< 564h/930H 144v/191V Pos: standing >
< T: Chorob TP: sta TC: few wounds E: An Avatar sta EP: excellent >
Your limbs begin to blur...
An Avatar snaps into visibility.
[Damage: 1 ] You pull an Avatar's head down and bring your knee up, smashing it...
You resist the effects of an Avatar's spell!
[Damage: 5 ] ...then spin around and roundkick an Avatar in the solar plexus...
Your spirit suffers from contact with an Avatar's aura!
[Damage: 6 ] ...then pound an Avatar's face with a series of swift jabs...
You resist the effects of an Avatar's spell!
[Damage: 9 ] ...then drop to the ground and make a sweeping kick to an Avatar's thigh...
You resist the effects of an Avatar's spell!
[Damage: 7 ] ...then launch a mighty kick to an Avatar's groin...
Your spirit suffers from contact with an Avatar's aura!
[Damage: 12 ] ...then whirl around behind an Avatar sending a crushing blow to his spine...
You resist the effects of an Avatar's spell!
[Damage: 13 ] ...then, summoning the incredible power of your chi, deliver a double-handed open-palmed blow directly to an Avatar's torso!
You resist the effects of an Avatar's spell!
< 583h/930H 144v/191V Pos: standing >
< T: Chorob TP: sta TC: few wounds E: someone sta EP: excellent >
An Avatar snaps into visibility.
[Damage: 23 ] Your fine punch wounds an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 12 ] Your decent punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 25 ] Your punch wounds an Avatar.
Your spirit suffers from contact with an Avatar's aura!
[Damage: 23 ] Your fine punch wounds an Avatar.
Your spirit suffers from contact with an Avatar's aura!
You miss an Avatar.
An Avatar dodges your futile attack.
[Damage: 12 ] Your punch grazes an Avatar.
You resist the effects of an Avatar's spell!
[Damage: 11 ] Your punch grazes an Avatar.
Your spirit suffers from contact with an Avatar's aura!
An Avatar dodges your futile attack.
[Damage: 10 ] Your punch grazes an Avatar.
You resist the effects of an Avatar's spell!
< 628h/930H 144v/191V Pos: standing >
< T: Chorob TP: sta TC: few wounds E: An Avatar sta EP: excellent >
An Avatar snaps into visibility.
An Avatar's powerful slash strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's powerful crush strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's powerful crush strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's fine slash strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's fine slash strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's fine slash strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's slash strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's slash strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's sword glows with a bright light as it bites into you.
You feel your life flowing away and an Avatar looks revitalized.
OUCH! That really did HURT!
< 244h/930H 144v/191V Pos: standing >
< T: Chorob TP: sta TC:pretty hurt E: An Avatar sta EP: excellent >
An Avatar snaps into visibility.
An Avatar tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 244h/930H 144v/191V Pos: sitting >
< T: Chorob TP: sit TC:pretty hurt E: An Avatar sta EP: excellent >
You no longer see spots.
< 245h/930H 144v/191V Pos: sitting >
< T: Chorob TP: sit TC:pretty hurt E: someone sta EP: excellent >
An Avatar snaps into visibility.
An Avatar's slash strikes you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's fine crush strikes you hard.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's powerful crush seriously wounds you.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's fine slash strikes you very hard.
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's fine slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar misses you.
An Avatar's slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
The globe around an Avatar's body flares as it bears the brunt of your assault!
< 64h/930H 144v/191V Pos: sitting >
< T: Chorob TP: sit TC: awful E: An Avatar sta EP: excellent >
Sparks... flashing lights... you cannot concentrate!
An Avatar snaps into visibility.
[Damage: 11 ] Your decent punch grazes an Avatar.
You resist the effects of an Avatar's spell!
You score a DEVASTATING HIT!!!!!
[Damage: 23 ] Your punch wounds an Avatar.
You resist the effects of an Avatar's spell!
[Damage: 11 ] Your punch grazes an Avatar.
You resist the effects of an Avatar's spell!
You miss an Avatar.
An Avatar dodges your futile attack.
Color fades slowly into your face.
Color fades slowly into your face.
Color fades slowly into your face.
< 82h/930H 144v/191V Pos: sitting >
< T: Chorob TP: sit TC: awful E: someone sta EP: excellent >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 82h/930H 144v/191V Pos: sitting >
< T: Chorob TP: sit TC: awful E: someone sta EP: excellent >
An Avatar snaps into visibility.
An Avatar's fine slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's powerful crush grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around an Avatar's body flares as it bears the brunt of your assault!
An Avatar's crushing blow to your head makes you see stars, then nothing.
Your crown of doom was completely destroyed by the massive blow!
Your pentagram necklace was completely destroyed by the massive blow!
Your earring of luck was completely destroyed by the massive blow!