Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
A Ghost (huge) Justice League stands in mid-air here.
Slipper relaxes and prepares to train warriors.
< 25h/25H 163v/163V Pos: standing >
You miss a Ghost.
< 25h/25H 163v/163V Pos: standing >
< T: Ewopp TP: sta TC:excellent E: A Ghost sta EP: excellent >
A Ghost's fine punch grievously wounds you.
YIKES! Another hit like that, and you've had it!!
A Ghost's final punch sends you to meet your maker.