Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
Fresh blood splatters cover the area.
[2] The corpse of a Thri-Kreen is lying here.
A Ghost (huge) Justice League stands in mid-air here.
Slipper relaxes and prepares to train warriors.
< 25h/25H 163v/163V Pos: standing >
< 25h/25H 163v/163V Pos: standing >
You don't know how. Besides, you might hurt yourself.
Lohrr makes some strange gestures.
A strange feeling comes upon you. Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside. Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality. You feel
improved!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You have been fully restored by Lohrr!
< 460h/460H 163v/163V Pos: standing >
You drop to your belly.
< 460h/460H 163v/163V Pos: on your ass >
Cavern of the Thri-kreen Warrior
Obvious exits: -East
Fresh blood splatters cover the area.
[2] The corpse of a Thri-Kreen is lying here.
A Ghost (huge) Justice League stands in mid-air here.
Slipper relaxes and prepares to train warriors.
< 460h/460H 163v/163V Pos: on your ass >
You clamber to your feet.
< 460h/460H 163v/163V Pos: standing >
You miss a Ghost.
< 460h/460H 163v/163V Pos: standing >
< T: Sokd TP: sta TC:excellent E: A Ghost sta EP: excellent >
A Ghost's fine punch strikes you.
A Ghost's impressive punch strikes you.
A Ghost's fine punch strikes you.
You dodge a Ghost's vicious attack.
You dodge a Ghost's vicious attack.
A Ghost's fine punch strikes you.
You leap into the air, avoiding a Ghost's attack.
A Ghost's impressive punch strikes you hard.
A Ghost's impressive punch strikes you very hard.
A Ghost's punch strikes you.
A Ghost's impressive punch strikes you very hard.
A Ghost's punch strikes you hard.
A Ghost's fine punch strikes you hard.
< 200h/460H 163v/163V Pos: standing >
< T: Sokd TP: sta TC: nasty wounds E: A Ghost sta EP: excellent >
You miss a Ghost.
< 200h/460H 163v/163V Pos: standing >
< T: Sokd TP: sta TC: nasty wounds E: A Ghost sta EP: excellent >
You dodge a Ghost's vicious attack.
A Ghost's impressive punch seriously wounds you.
You dodge a Ghost's vicious attack.
You dodge a Ghost's vicious attack.
A Ghost's punch strikes you very hard.
A Ghost's fine punch strikes you very hard.
A Ghost's fine punch strikes you very hard.
A Ghost's fine punch strikes you very hard.
You leap into the air, avoiding a Ghost's attack.
You dodge a Ghost's vicious attack.
A Ghost's punch seriously wounds you.
A Ghost's fine punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Ghost's fine punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
< 26h/460H 163v/163V Pos: standing >
< T: Sokd TP: sta TC: awful E: A Ghost sta EP: excellent >
A Ghost gracefully whirls around your attack.
You miss a Ghost.
A Ghost nimbly swivels out of the path of your attack.
< 26h/460H 163v/163V Pos: standing >
< T: Sokd TP: sta TC: awful E: A Ghost sta EP: excellent >
A Ghost's fine punch causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You dodge a Ghost's vicious attack.
A Ghost's final punch sends you to meet your maker.