Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
[3] The corpse of a Thri-Kreen is lying here.
A Ghost (huge) Justice League stands in mid-air here.
Slipper relaxes and prepares to train warriors.
< 24h/24H 163v/163V Pos: standing >
< 25h/25H 163v/163V Pos: standing >
You don't know how. Besides, you might hurt yourself.
Lohrr makes some strange gestures.
A strange feeling comes upon you. Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside. Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality. You feel
improved!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You have been fully restored by Lohrr!
< 466h/466H 163v/163V Pos: standing >
You don't know how. Besides, you might hurt yourself.
< 466h/466H 163v/163V Pos: standing >
You drop to your belly.
< 466h/466H 163v/163V Pos: on your ass >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 466h/466H 163v/163V Pos: on your ass >
You clamber to your feet.
< 466h/466H 163v/163V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
[3] The corpse of a Thri-Kreen is lying here.
A Ghost (huge) Justice League stands in mid-air here.
Slipper relaxes and prepares to train warriors.
< 466h/466H 163v/163V Pos: standing >
You miss a Ghost.
< 466h/466H 163v/163V Pos: standing >
< T: Deoik TP: sta TC:excellent E: A Ghost sta EP: excellent >
A Ghost's fine punch strikes you.
You dodge a Ghost's vicious attack.
You dodge a Ghost's vicious attack.
You dodge a Ghost's vicious attack.
You dodge a Ghost's vicious attack.
A Ghost's fine punch strikes you.
A Ghost's fine punch strikes you.
You leap into the air, avoiding a Ghost's attack.
A Ghost's fine punch strikes you.
You dodge a Ghost's vicious attack.
You dodge a Ghost's vicious attack.
< 389h/466H 163v/163V Pos: standing >
< T: Deoik TP: sta TC: small wounds E: A Ghost sta EP: excellent >
A Ghost gracefully whirls around your attack.
< 389h/466H 163v/163V Pos: standing >
< T: Deoik TP: sta TC: small wounds E: A Ghost sta EP: excellent >
You dodge a Ghost's vicious attack.
You dodge a Ghost's vicious attack.
A Ghost's fine punch strikes you.
You leap into the air, avoiding a Ghost's attack.
You leap into the air, avoiding a Ghost's attack.
A Ghost's impressive punch strikes you very hard.
A Ghost's fine punch strikes you.
A Ghost's punch strikes you hard.
A Ghost's fine punch strikes you.
A Ghost's punch strikes you.
You dodge a Ghost's vicious attack.
A Ghost's fine punch strikes you.
< 227h/466H 163v/163V Pos: standing >
< T: Deoik TP: sta TC: nasty wounds E: A Ghost sta EP: excellent >
You feel your skill in unarmed damage improving.
You miss a Ghost.
< 227h/466H 163v/163V Pos: standing >
< T: Deoik TP: sta TC: nasty wounds E: A Ghost sta EP: excellent >
A Ghost's fine punch strikes you.
A Ghost's fine punch strikes you.
A Ghost's impressive punch seriously wounds you.
A Ghost's fine punch strikes you hard.
You dodge a Ghost's vicious attack.
You dodge a Ghost's vicious attack.
A Ghost's impressive punch seriously wounds you.
A Ghost's punch strikes you very hard.
A Ghost misses you.
A Ghost's fine punch seriously wounds you.
A Ghost's punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Ghost's fine punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
You dodge a Ghost's vicious attack.
A Ghost's impressive punch critically injures you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 0h/466H 163v/163V Pos: standing >
< T: Deoik TP: sta TC: awful E: A Ghost sta EP: excellent >
A Ghost smashes your throat. Gasping and choking, you descend into darkness.