<worn on head> the eladrin-bone crown of the obyriths (magic) (humming)
<worn on eyes> devil eyes of the ghargatula (magic)
<worn in ear> a platinum stud (illuminating) [81%]
<worn in ear> a black stone earring (magic) [85%]
<worn on face> mask of battles past with a strange yellow and blue cross
<worn around neck> a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck> a neckguard of spikes [83%]
<worn on body> a fine suit of remorhaz scale armor
<worn about body> a long, flowing cape of hellfire (magic) (glowing)
<worn on back> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld (magic) (glowing) [87%]
<worn on belt buckle>a shield of the heavens
<worn on arms> some stitched sleeves of the Knights of the Raven (magic) [63%]
<worn around wrist> the bracer of Uz's alliance
<worn around wrist> the bracer of Uz's alliance
<worn on lower wrist>the bangle of the Dreamer (magic) [78%]
<worn on lower wrist>the bracer of the whirlwinds (glowing) (humming)
<worn on hands> the sacred stone claws of Aan (magic)
<worn on lower hands>the claws of the dead with a strange pink stone (glowing) [83%]
<worn on finger> ring of the past (magic) (glowing)
<worn on finger> a ring of regeneration (magic) (glowing)
<wielding twohanded> the bastard sword of the Demon Slayer (magic) (glowing) [58%]
<third weapon> a huge flaming greatsword (magic) (glowing) (humming) (flaming)
<worn on legs> some misty green leg plates
<worn on feet> boots of thundering might (magic) (humming)
A soft leather jacket has been discarded here.
[3] A pair of vorhide fingers are lying on the ground.
[2] A small sword was abandoned here.
A heavy Scorpion ballista is here.
A Angel (medium) stands in mid-air here. (casting)
< 1574h/1120H 261v/262V Pos: standing >
You snap into visibility.
[Damage: 1 ] -=[Your feeble slash grazes an Angel.]=-
[Damage: 1 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
< 1573h/1120H 261v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sta EP: few scratches >
An Angel attempts to flee.
An Angel tries to flee, but can't make it out of here!
< 1572h/1120H 261v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sta EP: few scratches >
An Angel attempts to flee.
An Angel tries to flee, but can't make it out of here!
< 1572h/1120H 261v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sta EP: few scratches >
An Angel attempts to flee.
An Angel leaves down.
< 1571h/1120H 261v/262V Pos: standing >
Bash who?
< 1570h/1120H 261v/262V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
< 1570h/1120H 260v/262V Pos: standing >
You quickly scan the area.
A stray dog who is a brief walk away to your east.
A militia guard who is not far off to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A stray cat who is close by to your west.
A shady mercenary who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A young cleric who is a brief walk away to your west.
A young cleric who is a brief walk away to your west.
< 1569h/1120H 261v/262V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 1568h/1120H 262v/262V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
< 1568h/1120H 261v/262V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
< 1568h/1120H 260v/262V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
< 1567h/1120H 260v/262V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your east.
A stray cat who is not far off to your west.
A shady mercenary who is rather far off to your west.
A human merchant who is rather far off to your west.
A young cleric who is rather far off to your west.
A young cleric who is rather far off to your west.
< 1567h/1120H 261v/262V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
< 1566h/1120H 261v/262V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A stray cat who is a brief walk away to your west.
A shady mercenary who is in the distance to your west.
A human merchant who is in the distance to your west.
A young cleric who is in the distance to your west.
A young cleric who is in the distance to your west.
< 1566h/1120H 261v/262V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
A large wandering dog is here, growling at you.
< 1565h/1120H 260v/262V Pos: standing >
You quickly scan the area.
A stray cat who is rather far off to your west.
< 1565h/1120H 260v/262V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
< 1564h/1120H 261v/262V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A stray cat who is a brief walk away to your west.
A shady mercenary who is in the distance to your west.
A human merchant who is in the distance to your west.
A young cleric who is in the distance to your west.
A young cleric who is in the distance to your west.
< 1564h/1120H 261v/262V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
< 1563h/1120H 260v/262V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
< 1563h/1120H 259v/262V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
A stray tomcat is darting after rodents, here.
< 1563h/1120H 258v/262V Pos: standing >
You quickly scan the area.
A stray dog who is rather far off to your east.
A young cleric who is close by to your west.
A shady mercenary who is not far off to your west.
A human merchant who is not far off to your west.
A young cleric who is not far off to your west.
< 1562h/1120H 260v/262V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A young cleric is standing here, smiling at you warmly.
< 1562h/1120H 260v/262V Pos: standing >
You quickly scan the area.
An Angel who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
A tharnadian illusionist who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray cat who is close by to your east.
A stray dog who is in the distance to your east.
A shady mercenary who is close by to your west.
A human merchant who is close by to your west.
A young cleric who is close by to your west.
< 1561h/1120H 261v/262V Pos: standing >
A human merchant enters from the west.
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West#
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A young cleric is standing here, smiling at you warmly.
< 1561h/1120H 260v/262V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A human merchant from another town stands here, perusing Tharnadia.
A young cleric is standing here, smiling at you warmly.
< 1560h/1120H 261v/262V Pos: standing >
You quickly scan the area.
An Angel who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
A tharnadian illusionist who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray cat who is close by to your east.
A stray dog who is in the distance to your east.
A shady mercenary who is close by to your west.
A young cleric who is close by to your west.
< 1559h/1120H 261v/262V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A Angel (medium) stands in mid-air here, fighting an elite guard. (casting)
A militia guard crouches here, fighting an Angel.
An elite guard stands here, fighting an Angel.
An elite guard crouches here, fighting an Angel.
An elite guard is lying here, incapacitated.
< 1558h/1120H 260v/262V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1558h/1120H 259v/262V Pos: standing >
< 1558h/1120H 260v/262V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
A Angel (medium) stands in mid-air here.
A militia guard crouches here, fighting an Angel.
An elite guard stands here, fighting an Angel.
An elite guard crouches here, fighting an Angel.
< 1557h/1120H 259v/262V Pos: standing >
[Damage: 15 ] -=[Your impressive slash wounds an Angel.]=-
[Damage: 1 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
< 1571h/1120H 261v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sta EP: few scratches >
A human merchant enters from the south.
< 1571h/1120H 261v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sta EP: few scratches >
An Angel dodges an elite guard's attack.
< 1570h/1120H 261v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sta EP: few scratches >
A militia guard detonates, pieces of flesh splatter across the room.
A militia guard is dead! R.I.P.
The last gasps of a militia guard cause a sickening chill to run up your spine.
< 1570h/1120H 261v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sta EP: few scratches >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'
< 1569h/1120H 261v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sta EP: few scratches >
An Angel attempts to flee.
An Angel leaves south.
< 1569h/1120H 261v/262V Pos: standing >
Bash who?
< 1568h/1120H 261v/262V Pos: standing >
You feel your skin soften and return to normal.
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A Angel (medium) stands in mid-air here. (casting)
A young cleric is standing here, smiling at you warmly.
< 1568h/1120H 260v/262V Pos: standing >
You feel your skin harden to stone.
< 1567h/1120H 261v/262V Pos: standing >
An Angel appears invigorated.
You snap into visibility.
[Damage: 5 ] Your bash knocks an Angel to the ground!
< 1567h/1120H 262v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sit EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] -=[Your impressive slash wounds an Angel.]=-
[Damage: 1 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
[Damage: 15 ] -=[Your impressive slash wounds an Angel.]=-
[Damage: 1 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
[Damage: 17 ] -=[Your slash wounds an Angel.]=-
[Damage: 3 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
< 1605h/1120H 262v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sit EP: few scratches >
You parry an Angel's lunge at you.
You snap into visibility.
< 1604h/1120H 262v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sit EP: few scratches >
A young cleric starts casting a spell.
< 1604h/1120H 262v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sit EP: few scratches >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] -=[Your fine slash wounds an Angel.]=-
[Damage: 2 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
[Damage: 14 ] -=[Your fine slash wounds an Angel.]=-
[Damage: 2 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
[Damage: 17 ] -=[Your slash wounds an Angel.]=-
[Damage: 3 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
[Damage: 16 ] -=[Your impressive slash wounds an Angel.]=-
[Damage: 2 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
< 1605h/1120H 262v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sit EP: small wounds >
You parry an Angel's lunge at you.
You snap into visibility.
< 1605h/1120H 262v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sit EP: small wounds >
A young cleric completes her spell...
A young cleric utters the word 'bless'
< 1605h/1120H 262v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sit EP: small wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] -=[Your fine slash wounds an Angel.]=-
[Damage: 1 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
[Damage: 13 ] -=[Your slash wounds an Angel.]=-
[Damage: 3 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
[Damage: 17 ] -=[Your slash wounds an Angel.]=-
[Damage: 1 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
[Damage: 16 ] -=[Your slash wounds an Angel.]=-
[Damage: 2 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
< 1605h/1120H 262v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sit EP: small wounds >
An Angel clambers to his feet.
< 1605h/1120H 262v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sta EP: small wounds >
An Angel attempts to flee.
An Angel leaves west.
< 1605h/1120H 262v/262V Pos: standing >
A young cleric leaves north.
An Angel enters from the west.
< 1604h/1120H 262v/262V Pos: standing >
You haven't reoriented yourself yet enough for another bash!
< 1604h/1120H 262v/262V Pos: standing >
An Angel leaves north.
< 1603h/1120H 262v/262V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West#
A young cleric is standing here, smiling at you warmly.
< 1603h/1120H 261v/262V Pos: standing >
A young cleric leaves east.
< 1603h/1120H 261v/262V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A young cleric is standing here, smiling at you warmly.
< 1602h/1120H 260v/262V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North# -South
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
A Angel (medium) stands in mid-air here, fighting an elite guard.
A young cleric is standing here, smiling at you warmly.
A human merchant from another town stands here, perusing Tharnadia.
An elite guard stands here, fighting an Angel.
An elite guard stands here, fighting an Angel.
< 1602h/1120H 261v/262V Pos: standing >
The gate seems to be closed.
< 1601h/1120H 261v/262V Pos: standing >
An Angel misses an elite guard.
< 1601h/1120H 262v/262V Pos: standing >
An elite guard's feeble punch grazes an Angel.
< 1600h/1120H 262v/262V Pos: standing >
An elite guard's punch grazes an Angel.
An elite guard almost sweeps an Angel off of his feet with a well placed leg sweep.
< 1600h/1120H 262v/262V Pos: standing >
You snap into visibility.
[Damage: 13 ] -=[Your slash wounds an Angel.]=-
[Damage: 1 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
An Angel opens the gate.
< 1605h/1120H 262v/262V Pos: standing >
< T: elite TP: sta TC:excellent E: An Angel sta EP: few wounds >
An Angel attempts to flee.
An Angel tries to flee, but can't make it out of here!
< 1604h/1120H 262v/262V Pos: standing >
< T: elite TP: sta TC:excellent E: An Angel sta EP: few wounds >
An Angel attempts to flee.
An Angel leaves north.
< 1603h/1120H 262v/262V Pos: standing >
Bash who?
< 1602h/1120H 262v/262V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Angel (medium) sits in mid-air here, fighting an elite guard.
An elite guard crouches in mid-air here, fighting an Angel.
A controller stands in mid-air here, fighting an Angel.
A tharnadian illusionist stands in mid-air here, fighting an Angel.
An elite guard stands in mid-air here, fighting an Angel.
An elite guard stands in mid-air here, fighting an Angel.
An elite guard stands in mid-air here, fighting an Angel.
An elite guard stands in mid-air here, fighting an Angel.
< 1602h/1120H 261v/262V Pos: standing >
An elite guard's fine punch strikes an Angel.
An elite guard's fine punch strikes an Angel.
An Angel's eyes roll as an elite guard plants a foot in his face.
< 1601h/1120H 261v/262V Pos: standing >
An elite guard's punch strikes an Angel.
A controller misses an Angel.
A controller misses an Angel with a clumsy kick.
An Angel misses an elite guard.
< 1600h/1120H 261v/262V Pos: standing >
A tharnadian illusionist's fine punch strikes an Angel.
A tharnadian illusionist's punch strikes an Angel.
< 1600h/1120H 261v/262V Pos: standing >
An elite guard's fine punch strikes an Angel.
< 1600h/1120H 261v/262V Pos: standing >
An Angel clambers to his feet.
< 1598h/1120H 261v/262V Pos: standing >
An Angel misses an elite guard.
< 1598h/1120H 261v/262V Pos: standing >
An elite guard's fine punch strikes an Angel.
An Angel's eyes roll as an elite guard plants a foot in his face.
An elite guard's fine punch strikes an Angel.
< 1598h/1120H 261v/262V Pos: standing >
An elite guard's punch strikes an Angel.
An elite guard whacks an Angel in the side with a sound kick.
An Angel dodges a controller's attack.
An Angel dodges a controller's attack.
< 1598h/1120H 261v/262V Pos: standing >
A tharnadian illusionist's punch strikes an Angel.
A tharnadian illusionist's fine punch strikes an Angel.
A tharnadian illusionist starts casting an offensive spell.
< 1597h/1120H 261v/262V Pos: standing >
An elite guard misses an Angel.
An elite guard almost sweeps an Angel off of his feet with a well placed leg sweep.
An Angel attempts to flee.
An Angel leaves north.
< 1597h/1120H 261v/262V Pos: standing >
Bash who?
< 1597h/1120H 261v/262V Pos: standing >
A tharnadian illusionist stops invoking abruptly!
An elite guard rises to his feet.
< 1597h/1120H 261v/262V Pos: standing >
The Road Leadings Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
A Angel (medium) stands in mid-air here. (casting)
< 1596h/1120H 260v/262V Pos: standing >
Slay whom?
< 1595h/1120H 261v/262V Pos: standing >
An Angel sends out a wave of psionic death!
You resist the effects of an Angel's spell!
< 1595h/1120H 262v/262V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] -=[Your fine slash strikes an Angel.]=-
[Damage: 3 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
[Damage: 14 ] -=[Your fine slash strikes an Angel.]=-
[Damage: 2 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
An Angel dodges your futile attack.
[Damage: 13 ] -=[Your fine slash strikes an Angel.]=-
[Damage: 1 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
< 1605h/1120H 262v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sta EP: pretty hurt >
You snap into visibility.
[Damage: 5 ] Your bash knocks an Angel to the ground!
< 1604h/1120H 262v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sit EP: pretty hurt >
You parry an Angel's lunge at you.
You snap into visibility.
< 1603h/1120H 262v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] -=[Your impressive slash strikes an Angel.]=-
[Damage: 1 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
[Damage: 16 ] -=[Your impressive slash strikes an Angel.]=-
[Damage: 3 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
[Damage: 14 ] -=[Your slash strikes an Angel.]=-
[Damage: 1 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
[Damage: 14 ] -=[Your fine slash strikes an Angel.]=-
[Damage: 3 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
< 1605h/1120H 262v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sit EP: pretty hurt >
You parry an Angel's lunge at you.
You snap into visibility.
< 1603h/1120H 262v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] -=[Your impressive slash strikes an Angel hard.]=-
[Damage: 2 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
[Damage: 15 ] -=[Your impressive slash strikes an Angel hard.]=-
[Damage: 1 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
[Damage: 15 ] The holy aura surrounding the bastard sword of the Demon Slayer burns into an Angel.
You score a CRITICAL HIT!!!!!
[Damage: 32 ] -=[Your powerful slash enshrouds an Angel in a mist of blood.]=-
[Damage: 1 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
[Damage: 16 ] -=[Your impressive slash seriously wounds an Angel.]=-
[Damage: 4 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
[Damage: 15 ] The holy aura surrounding the bastard sword of the Demon Slayer burns into an Angel.
< 1605h/1120H 262v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sit EP: awful >
An Angel clambers to his feet.
< 1603h/1120H 262v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sta EP: awful >
You parry an Angel's lunge at you.
You snap into visibility.
An Angel attempts to flee.
An Angel tries to flee, but can't make it out of here!
< 1603h/1120H 262v/262V Pos: standing >
< T: Lokkie TP: sta TC:excellent E: An Angel sta EP: awful >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] -=[Your fine slash seriously wounds an Angel.]=-
[Damage: 3 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
[Damage: 13 ] -=[Your fine slash enshrouds an Angel in a mist of blood.]=-
[Damage: 3 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
[Damage: 13 ] -=[Your fine slash grievously wounds an Angel.]=-
An Angel is incapacitated and will slowly die, if not aided.
[Damage: 2 ] Your the bastard sword of the Demon Slayer burns an Angel with a godly fire!
An Angel is mortally wounded, and will die soon, if not aided.
[Damage: 18 ] You beautifully slash an Angel into two parts - both dead.
An Angel's unearthly ivory torque from Drifting Realm was completely destroyed by the massive blow!
An Angel is dead! R.I.P.
You receive your share of experience.