The death of [56 Visionary] Swex (Dragon)

in A Corridor

from the perspective of [56 Warden] Zloin The Empire (Demon)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [86%]
<worn on head>       the dwarf-bone crown of the troglodytes enchanted by Haza (magic) [70%]
<worn on eyes>       a slimy aboleth eye enchanted by Haza (magic) (glowing) (humming) [80%]
<worn in ear>        an earring of congealed blood [superior] enchanted by Haza
<worn in ear>        a lightning earring enchanted by Haza [70%]
<worn on face>       mask of the flayed mind enchanted by Haza (magic)
<worn around neck>   a scarf of enhanced stealth enchanted by Haza (magic) [65%]
<worn around neck>   the sapphire necklace of Insanity enchanted by Haza (magic) (glowing)
<worn on body>       the platemail of the Nessus royal guard enchanted by Haza (magic) (glowing) (humming)
<worn on horse body> a plush saddle embroided with lightning bolts (magic) (glowing)
<worn about body>    the cloak of multi-colored beads (magic) (glowing)
<worn on back>       a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   the mystical sash of the Netherworld enchanted by Haza (magic) (glowing)
<worn on belt buckle>a gleaming bone belt buckle
<worn on arms>       some scintillating sleeves enchanted by Haza (magic)
<worn on lower arms> some scintillating sleeves with a strange green stone (magic)
<worn around wrist>  an adamantium bracer of Tarkorsh
<worn around wrist>  a decent stone wristguard from Dragonnia
<worn on lower wrist>a spiked dragonskin bracelet enchanted by Haza (magic) [81%]
<worn on lower wrist>a dracolich-bone bracelet enchanted by Haza (magic) (humming)
<worn on hands>      a pair of gauntlets formed of dust enchanted by Haza [86%]
<worn on lower hands>a pair of pale, misty gloves
<worn on finger>     the signet of Hammerhelm enchanted by Haza (magic)
<worn on finger>     a finely crafted brass ring enchanted by Haza (magic)
<primary weapon>     'Mayhem', chaotic sword of the night (magic) (humming)[239h 59m 4s]
<secondary weapon>   a twisted longsword (magic) [88%]
<third weapon>       the scimitar of speed (magic) (glowing)
<fourth weapon>      a gladius called 'Backstabber' (magic)
<worn on legs>       some stitched leggings of the Knights of the Raven enchanted by Haza (magic) [78%]
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing)

An Avatar is burned severely as he hits you!
An Avatar misses you.
You dodge an Avatar's vicious attack.

< 1938h/1475H 211v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: An Avatar sta EP:  awful >
 'Mayhem', chaotic sword of the night glows brightly for a moment.

< 1937h/1475H 211v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: An Avatar sta EP:  awful >
 You parry a tharnadian thief-hunter's lunge at you.
A tharnadian thief-hunter misses you.
You snap into visibility.

< 1937h/1475H 211v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: An Avatar sta EP:  awful >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 29 ] Your powerful slash causes an Avatar to grimace in pain.
[Damage: 14 ] Your impressive slash causes an Avatar to grimace in pain.
[Damage: 15 ] Your impressive slash hits an Avatar.
An Avatar is mortally wounded, and will die soon, if not aided.
[Damage: 19 ] Your final slash sends an Avatar's head bouncing along the ground.
An Avatar is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
Your guild gained prestige!
You have gained 332 epic points.
You feel a light sense of satisfaction from somewhere...
A look of horror and a silent scream are an Avatar's last actions in this world.

< 1955h/1475H 211v/246V Pos: standing >
You deflect a tharnadian thief-hunter's blow and strike back at him!
You snap into visibility.
You slip beneath a tharnadian thief-hunter's guard dealing a vicious attack!
[Damage: 12 ] Your slash seriously wounds a tharnadian thief-hunter.
[Damage: 11 ] Your fine slash seriously wounds a tharnadian thief-hunter.
You parry a tharnadian thief-hunter's lunge at you.
A tharnadian thief-hunter's kick hits you directly in the face.

< 1959h/1475H 222v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 It appears to be the corpse of Fenriz.
the ancestral bracelet of Sevenoaks (magic)
a suit of bluestone platemail bearing a Dragon Fang (magic)
a straightback dirk (magic)
the flaming whip of Mrinlor (magic)

< 1958h/1475H 223v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 'Mayhem', chaotic sword of the night whispers into your mind 'All your base are belong to us!'
'Mayhem', chaotic sword of the night glows brightly for a moment.
Your 'Mayhem', chaotic sword of the night glows as it bites deeply into a tharnadian thief-hunter

< 2008h/1475H 223v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  bleeding, close to death >
 Your lifeforce is assimilated into a tharnadian thief-hunter's body!

< 1983h/1475H 223v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your final slash sends a tharnadian thief-hunter's head bouncing along the ground.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a tharnadian thief-hunter's last actions in this world.

< 1985h/1475H 223v/246V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 1984h/1475H 225v/246V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.

< 1984h/1475H 227v/246V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 1984h/1475H 228v/246V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 1984h/1475H 228v/246V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 1984h/1475H 228v/246V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A small pile of coins lies here.

< 1983h/1475H 228v/246V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is close by to your north.
A stray dog who is not far off to your north.
The shady youth who is not far off to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is a brief walk away to your south.

< 1983h/1475H 229v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 1983h/1475H 230v/246V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.

< 1983h/1475H 231v/246V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 1983h/1475H 231v/246V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A street sweeper who is close by to your east.
A militia guard who is close by to your east.
A human merchant who is close by to your west.
A young cleric who is close by to your west.
A militia guard who is not far off to your west.
The shady youth who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 1983h/1475H 232v/246V Pos: standing >
The door seems to be closed.

< 1982h/1475H 233v/246V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A street sweeper who is close by to your east.
A militia guard who is close by to your east.
A human merchant who is close by to your west.
A young cleric who is close by to your west.
A militia guard who is not far off to your west.
The shady youth who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 1982h/1475H 234v/246V Pos: standing >
You dodge a bash from the Tharnadian Quartermaster, who loses his balance and falls.
You snap into visibility.
The Tharnadian Quartermaster suddenly appears a bit confused!
You watch in glee as the Tharnadian Quartermaster looks dazzled.
The Tharnadian Quartermaster misses you.

< 1982h/1475H 235v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian ass EP: excellent >
 Skill
1h piercing                   95
1h slashing                  100
2h bludgeon                   90
2h slashing                   90
awareness                     80
bandage                      100
bash                          95
blade barrage                100
blindfighting                 85
carve                        100
chant mastery                 80
cleave                        95
clerical spell knowledge      80
climb                         80
double attack                 95
dual wield                   100
fishing                      100
guard                         85
improved endurance            60
kick                          85
meditate                      80
mount                         95
mounted combat                95
parry                        100
quick chant                   70
ranged weapons               100
rescue                        95
retreat                       85
riposte                      100
salvage                      100
skewer                        76
sorcerous spell knowledge     80
springleap                   100
surprise                     100
swim                          90
switch opponents              90
track                         90
triple attack                 95
unarmed damage                80
vicious attack               100

< 1981h/1475H 235v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian ass EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 73 ] Your final slash sends the Tharnadian Quartermaster's head bouncing along the ground.
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as the Tharnadian Quartermaster dies in agony.

< 1994h/1475H 235v/246V Pos: standing >

		Score information for Zloin

Level: 56   Race: Demon   Class: Ranger Paladin Sex: Male
Hit points: 1993(1475)  Moves: 235(246)
Coins carried:   30 platinum     9 gold     6 silver    10 copper
Coins in bank: 4202 platinum  1055 gold     0 silver     0 copper
Playing time: 14 days / 17 hours/ 21 minutes
Received data: 0.7941 MB this session.
Send data:     0.0016 MB this session.
Compression ratio: none
Title: Magister Militum of The Empire
Status:  Standing.
         Sanctuary Fireshielded
Epic points(total): 11362(51572) Current task: find runestone of The Keep of Evil
Epic Bonus: Epic Points Bonus (40.46%)
Frags:   +20.31   Deaths:   70
Detecting:       Invisible Evil Good Magic
Protected from:  Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:    Slow Poison
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Blur Levitation Waterbreathing Listen Fearless Lightfooted Sparkling
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   15 Spell Pulse:  0.80 
Leaderboard Points: 2934 

Active Spells:
--------------
stone skin (4 minutes)
sanctuary (13 minutes)
fireshield (4 minutes)
rested bonus (144 minutes)
bless (18 minutes)
armor (13 minutes)
vitalize undead (15 minutes)
detect invisibility (18 minutes)
displacement (29 minutes)
inertial barrier (7 minutes)
protection from cold (43 minutes)
protection from acid (43 minutes)
protection from gas (43 minutes)
protection from lightning (43 minutes)
blur (1 minute)
vampiric trance (5 minutes)
ferrix precision (24 minutes)
kanchelsis fury (2 minutes)
vitality (6 minutes)
protection from fire (43 minutes)


< 1993h/1475H 235v/246V Pos: standing >
Ok.

< 1992h/1475H 235v/246V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A small pile of coins lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1992h/1475H 234v/246V Pos: standing >
You quickly scan the area.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Dragon who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1991h/1475H 236v/246V Pos: standing >
You quickly scan the area.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Dragon who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1991h/1475H 237v/246V Pos: standing >
You quickly scan the area.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Dragon who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1991h/1475H 238v/246V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
The corpse of a Ghost is lying here.
A large sign hangs from the front of the counter here.
A Dragon (small) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 1991h/1475H 240v/246V Pos: standing >
The receptionist suddenly attacks YOU!
The receptionist's feeble punch grazes you.
[Damage:  1 ] The receptionist is burned severely as she hits you!
Sorry, you aren't allowed to do that in combat.

< 1989h/1475H 241v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: receptionist sta EP: few scratches >
 An elite guard suddenly attacks YOU!
An elite guard's weak slash grazes you.
Sorry, you aren't allowed to do that in combat.

< 1988h/1475H 242v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: receptionist sta EP: few scratches >
 An elite guard suddenly attacks YOU!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
An elite guard's weak slash grazes you.
Sorry, you aren't allowed to do that in combat.

< 1987h/1475H 242v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: receptionist sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
The receptionist gracefully whirls around your attack.
You slip beneath the receptionist's guard dealing a vicious attack!
[Damage:  6 ] Your slash wounds the receptionist.
[Damage:  7 ] Your fine slash wounds the receptionist.
The receptionist nimbly swivels out of the path of your attack.
You score a CRITICAL HIT!!!!!
[Damage: 15 ] Your slash strikes the receptionist.
[Damage:  7 ] Your fine slash wounds the receptionist.
[Damage:  7 ] Your fine slash wounds the receptionist.
You score a CRITICAL HIT!!!!!
You slip beneath the receptionist's guard dealing a vicious attack!
[Damage:  7 ] Your fine slash wounds the receptionist.
[Damage: 14 ] Your slash strikes the receptionist.
[Damage:  7 ] Your fine slash wounds the receptionist.
You slip beneath the receptionist's guard dealing a vicious attack!
[Damage:  7 ] Your fine slash wounds the receptionist.
[Damage:  7 ] Your fine slash wounds the receptionist.
The receptionist gracefully whirls around your attack.
This being a hometown, you receive fewer exps...
[Damage:  7 ] Your fine slash wounds the receptionist.
[Damage:  6 ] Your decent slash wounds the receptionist.

< 2014h/1475H 242v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: receptionist sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 2014h/1475H 242v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: receptionist sta EP:  few wounds >
 You feel your skin soften and return to normal.
You snap into visibility.
The receptionist's feeble punch grazes you.
[Damage:  1 ] The receptionist is burned severely as she hits you!
You dodge the receptionist's vicious attack.
You dodge the receptionist's vicious attack.
The receptionist's decent punch grazes you.
[Damage:  1 ] The receptionist is burned severely as she hits you!
You dodge the receptionist's vicious attack.
The receptionist starts casting an offensive spell called 'holy word'.
The receptionist completes her spell...
The receptionist utters the words 'parl xafe'
You resist the effects of the receptionist's spell!
The receptionist sends a Dragon reeling with a holy word.

< 2002h/1475H 242v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: receptionist sta EP:  few wounds >
 The receptionist nimbly swivels out of the path of a Dragon's attack.
The receptionist gracefully whirls around a Dragon's attack.
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
You snap into visibility.
An elite guard's weak slash grazes you.
[Damage:  1 ] An elite guard is burned severely as he hits you!
You are knocked to the ground by an elite guard's mighty bash!

< 1999h/1475H 242v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: receptionist sta EP:  few wounds >
 An elite guard's weak slash grazes you.
An elite guard's weak slash grazes you.
An elite guard's sweep catches you in the side and you almost stumble.
[Damage:  1 ] An elite guard is burned severely as he hits you!

< 1990h/1475H 242v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: receptionist sta EP:  few wounds >
 You feel your skin harden to stone.
'Mayhem', chaotic sword of the night glows brightly for a moment.
Your 'Mayhem', chaotic sword of the night glows as it bites deeply into the receptionist

< 2038h/1475H 242v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: receptionist sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
The receptionist nimbly swivels out of the path of your attack.
You snap into visibility.
[Damage:  6 ] Your decent slash wounds the receptionist.
The receptionist gracefully whirls around your attack.
[Damage:  7 ] Your fine slash strikes the receptionist.
[Damage:  6 ] Your slash strikes the receptionist.
[Damage:  7 ] Your fine slash strikes the receptionist.

< 2038h/1475H 242v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: receptionist sta EP:  nasty wounds >
 He THOUGHT your was going to hit you...
You snap into visibility.
The receptionist's feeble punch grazes you.
The receptionist's punch grazes you.
[Damage:  1 ] The receptionist is burned severely as she hits you!
The receptionist's punch grazes you.
[Damage:  1 ] The receptionist is burned severely as she hits you!
The receptionist's weak punch grazes you.
[Damage:  1 ] The receptionist is burned severely as she hits you!
The receptionist suddenly appears a bit confused!
You watch in glee as the receptionist looks dazzled.
The receptionist's punch grazes you.
[Damage:  1 ] The receptionist is burned severely as she hits you!
The receptionist starts to chant in a deep voice.

< 2031h/1475H 242v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: receptionist sta EP:  nasty wounds >
 He THOUGHT your was going to hit you...
An elite guard's weak slash grazes you.

< 2030h/1475H 242v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: receptionist sta EP:  nasty wounds >
 A Dragon's fine punch wounds the receptionist.
A Dragon misses the receptionist.
A Dragon misses the receptionist.
An elite guard's weak slash grazes you.
He THOUGHT your was going to hit you...
An elite guard's weak slash grazes you.

< 2028h/1475H 242v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: receptionist sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 14 ] Your impressive slash strikes the receptionist hard.
[Damage:  7 ] Your fine slash strikes the receptionist.
[Damage:  7 ] Your slash strikes the receptionist.
[Damage:  7 ] Your fine slash strikes the receptionist.
[Damage:  7 ] Your fine slash strikes the receptionist.
[Damage:  7 ] Your fine slash strikes the receptionist.

< 2026h/1475H 242v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: receptionist sta EP:  nasty wounds >
 The Ogre's Foot Inn
Obvious exits: -West -Down
The corpse of a Ghost is lying here.
A large sign hangs from the front of the counter here.
A Dragon (small) stands in mid-air here, fighting the receptionist.
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
The receptionist stands in mid-air here, fighting YOU!(Gold Aura)

< 2026h/1475H 242v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: receptionist sta EP:  nasty wounds >
 You clamber to your feet.

< 2025h/1475H 242v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: receptionist sta EP:  nasty wounds >
 He THOUGHT your was going to hit you...
You snap into visibility.
The receptionist's punch grazes you.
You dodge the receptionist's vicious attack.
You dodge the receptionist's vicious attack.
The receptionist's feeble punch grazes you.
[Damage:  1 ] The receptionist is burned severely as she hits you!
You dodge the receptionist's vicious attack.
The receptionist starts casting an offensive spell called 'holy word'.
The receptionist completes her spell...
The receptionist utters the words 'parl xafe'
You resist the effects of the receptionist's spell!
The receptionist sends a Dragon reeling with a holy word.
You switch opponents!

< 2023h/1475H 242v/246V Pos: standing >
< T: receptionist TP: sta TC: nasty wounds E: A Dragon sta EP: few scratches >
 You parry an elite guard's lunge at you.
An elite guard's sweep catches you in the side and you almost stumble.

< 2022h/1475H 242v/246V Pos: standing >
< T: receptionist TP: sta TC: nasty wounds E: A Dragon sta EP: few scratches >
 You dodge an elite guard's vicious attack.
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
You snap into visibility.
An elite guard's weak slash grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
An elite guard's kick hits you in your side.

< 2020h/1475H 242v/246V Pos: standing >
< T: receptionist TP: sta TC: nasty wounds E: A Dragon sta EP: few scratches >
 A Dragon misses the receptionist.
A Dragon misses the receptionist.
The receptionist gracefully whirls around a Dragon's attack.

< 2020h/1475H 242v/246V Pos: standing >
< T: receptionist TP: sta TC: nasty wounds E: A Dragon sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 23 ] Your impressive slash wounds a Dragon.
[Damage: 24 ] Your impressive slash wounds a Dragon.
[Damage: 24 ] Your impressive slash wounds a Dragon.
[Damage: 25 ] Your powerful slash wounds a Dragon.
[Damage: 25 ] Your powerful slash wounds a Dragon.
[Damage: 24 ] Your impressive slash wounds a Dragon.
[Damage: 25 ] Your powerful slash strikes a Dragon.
[Damage: 25 ] Your powerful slash strikes a Dragon.
[Damage: 24 ] Your impressive slash strikes a Dragon.

< 2018h/1475H 242v/246V Pos: standing >
< T: receptionist TP: sta TC: nasty wounds E: A Dragon sta EP:  few wounds >
 'Mayhem', chaotic sword of the night glows brightly for a moment.
A green cloud shoots forth toward a Dragon!
Your spell flows around a Dragon, leaving him unharmed!

< 2018h/1475H 242v/246V Pos: standing >
< T: receptionist TP: sta TC: nasty wounds E: A Dragon sta EP:  few wounds >
 You snap into visibility.
The receptionist's decent punch grazes you.
[Damage:  1 ] The receptionist is burned severely as she hits you!
The receptionist's punch grazes you.
[Damage:  1 ] The receptionist is burned severely as she hits you!
The receptionist's decent punch grazes you.
[Damage:  1 ] The receptionist is burned severely as she hits you!
You dodge the receptionist's vicious attack.
You dodge the receptionist's vicious attack.
The receptionist's attempt to kick you fails as she simply passes through you.
A Dragon attempts to flee.
A Dragon leaves west.

< 1987h/1475H 242v/246V Pos: standing >
You dodge an elite guard's vicious attack.
You snap into visibility.

< 1987h/1475H 242v/246V Pos: standing >
You dodge an elite guard's vicious attack.
You parry an elite guard's lunge at you.

< 1986h/1475H 243v/246V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
A few coins lie scattered here.
A Dragon (small) stands in mid-air here.

< 1986h/1475H 245v/246V Pos: standing >
You mindlessly slam him with your mass!

[Damage: 11 ] 
< 1988h/1475H 215v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Dragon ass EP:  few wounds >
 You parry a Dragon's lunge at you.
You snap into visibility.

< 1988h/1475H 215v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Dragon ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 39 ] Your powerful slash strikes a Dragon.
[Damage: 36 ] Your powerful slash strikes a Dragon.
[Damage: 37 ] Your slash strikes a Dragon.
[Damage: 37 ] Your powerful slash strikes a Dragon.
[Damage: 39 ] Your powerful slash strikes a Dragon.
[Damage: 39 ] Your powerful slash strikes a Dragon.
[Damage: 37 ] Your powerful slash strikes a Dragon.
[Damage: 39 ] Your powerful slash strikes a Dragon hard.
[Damage: 36 ] Your powerful slash strikes a Dragon hard.
[Damage: 40 ] Your powerful slash strikes a Dragon hard.
[Damage: 36 ] Your powerful slash strikes a Dragon hard.
[Damage: 33 ] Your slash strikes a Dragon hard.
[Damage: 32 ] Your powerful slash strikes a Dragon very hard.

< 2015h/1475H 215v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Dragon ass EP: pretty hurt >
 You feel your skin harden to stone.

< 2013h/1475H 216v/246V Pos: standing >
You parry a Dragon's lunge at you.
You snap into visibility.

< 2012h/1475H 222v/246V Pos: standing >
A Dragon suddenly appears a bit confused!
You watch in glee as a Dragon looks dazzled.
A Dragon misses you.
You snap into visibility.

< 2009h/1475H 244v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Dragon ass EP: pretty hurt >
 'Mayhem', chaotic sword of the night glows brightly for a moment.
You cause the earth to shake, crack and buckle!
As the ceiling begins to cave in on you, you realize this may not have been a good idea!

< 2009h/1475H 245v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Dragon ass EP: pretty hurt >
 C'mon, you are doing it all the time!
A Dragon clambers to his feet.

< 2008h/1475H 245v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Dragon sta EP: pretty hurt >
 A Corridor
Obvious exits: -North -East -South -West -Up
A few coins lie scattered here.
A Dragon (small) stands in mid-air here, fighting YOU!
A Dragon attempts to flee.
A Dragon leaves west.

< 2008h/1475H 245v/246V Pos: standing >
Slay whom?

< 2008h/1475H 245v/246V Pos: standing >
Bodyslam who?

< 2007h/1475H 245v/246V Pos: standing >
Bodyslam who?
A Dragon lumbers in from the west.

< 2007h/1475H 245v/246V Pos: standing >
You snap into visibility.
You mindlessly slam him with your mass!

[Damage: 11 ] A Dragon is momentarily dazed...

< 2009h/1475H 215v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Dragon ass EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 35 ] Your slash strikes a Dragon very hard.
[Damage: 35 ] Your powerful slash seriously wounds a Dragon.
[Damage: 35 ] Your powerful slash seriously wounds a Dragon.
You score a CRITICAL HIT!!!!!
[Damage: 75 ] Your mighty slash grievously wounds a Dragon.
[Damage: 40 ] Your powerful slash critically injures a Dragon.
[Damage: 34 ] You beautifully slash a Dragon into two parts - both dead.
A Dragon is dead! R.I.P.
You receive your share of experience.