The death of [56 Spiritualist] Noob (Grey Elf)

in Keats Street

from the perspective of [56 Instigator] Jixx (Avatar)

<worn as a badge>    a clump of glowing fuzz [79%]
<worn on horns>      a sinister ruby horn from The Town of Moregeeth
<worn on head>       a flaming halo (magic) [88%]
<worn on eyes>       the essence of evermore (glowing)
<worn in ear>        a silver hoop earring of sight [superior] made by Dahamma (magic) (glowing)
<worn in ear>        the orb of deception (magic)
<worn on face>       the grim visage of a MaDWoMaN (magic) (humming)
<worn in nose>       a wad of spawn goo (magic) (humming)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck>   the sapphire necklace of Insanity (magic) (glowing)
<worn on body>       a suit of wickedly-barbed devil hide (magic) (humming)
<worn on horse body> the unicorn's saddle of smiting
<worn about body>    a dented silver cloak
<worn on tail>       a human-made leather cord from Pits of Cerberus [75%]
<worn as quiver>     a sinister dragonscale quiver from The Outcasts Tower
<worn about waist>   a darkmail belt (magic)
<worn on belt buckle>a diamondine axe covered in blood (magic) [79%]
<attached to belt>   lucky alchemist sack
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn on lower arms> some gladiators vambraces [superior] (magic) [89%]
<worn around wrist>  a sparkling diamond bracer [superior] (magic)
<worn around wrist>  a well-crafted hardwood wristguard from Myconid Mushroom Forest
<worn on lower wrist>a superior hardwood bracelet from Myconid Mushroom Forest
<worn on lower wrist>a bracelet of twisted roots (glowing) [88%]
<worn on hands>      some hardened dragonscale claws [88%]
<worn on lower hands>shining metallic gauntlets dyed yellow [superior]
<worn on finger>     the ring of the masters (glowing)
<worn on finger>     an angelic adamantium signet from Du'Maathe Castle
<wielding twohanded> the sword of scourging (magic) (humming) [28%]
<third weapon>       a shining steel holy avenger (magic) (illuminating)
<worn on legs>       some shimmering dragonscale greaves
<worn on feet>       the slippers of rot and decay of endurance

A militia guard who is not far off to your east.

< 1733h/1360H 424v/424V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 1733h/1360H 423v/424V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 1732h/1360H 422v/424V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A large wandering dog is here, growling at you.

< 1732h/1360H 421v/424V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A street sweeper who is not far off to your east.
A militia guard who is close by to your west.
Kylara Nevicck who is in the distance to your west.

< 1732h/1360H 424v/424V Pos: standing >
The Tharnadian Stables
Obvious exits: -N

< 1731h/1360H 423v/424V Pos: standing >
Alas, you cannot go that way. . . .

< 1731h/1360H 423v/424V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A large wandering dog is here, growling at you.

< 1731h/1360H 422v/424V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A young man in leather armor seems to be patrolling the walls.

< 1731h/1360H 421v/424V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.

< 1731h/1360H 421v/424V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A militia guard who is in the distance to your south.
Brinn who is close by to your west.

< 1730h/1360H 424v/424V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.

< 1730h/1360H 423v/424V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A commoner is standing here, minding his own business.
A young man in leather armor seems to be patrolling the area.

< 1730h/1360H 422v/424V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
Kieta who is not far off to your east.
A militia guard who is close by to your west.
A stray cat who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 1729h/1360H 423v/424V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1729h/1360H 423v/424V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A militia guard who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1728h/1360H 423v/424V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A commoner is standing here, minding his own business.
A young man in leather armor seems to be patrolling the area.
There are residual brain waves in the area.

< 1727h/1360H 422v/424V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
*An ugly Centaur with short legs Vaccuum Cleaner stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling the area.

< 1727h/1360H 421v/424V Pos: standing >
An ugly Centaur with short legs sneaks west.
Keats Street
Obvious exits: -N -E -S
[5] A small bandage rests upon the ground here.

< 1727h/1360H 421v/424V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A stray dog who is a brief walk away to your north.
A human merchant who is not far off to your east.
A stray dog who is in the distance to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is a brief walk away to your south.

< 1727h/1360H 424v/424V Pos: standing >
Slay whom?

< 1726h/1360H 424v/424V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.

< 1726h/1360H 423v/424V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A commoner is standing here, minding his own business.
A young man in leather armor seems to be patrolling the area.

< 1726h/1360H 422v/424V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*An ugly Centaur with short legs Vaccuum Cleaner stands in mid-air here.(Red Aura)

< 1725h/1360H 421v/424V Pos: standing >
An ugly Centaur with short legs sneaks up.
Flank who?

< 1725h/1360H 422v/424V Pos: standing >
An ugly Centaur with short legs sneaks north.
The Ogre's Foot Inn
Obvious exits: -W -D
Shattered bits of ice are scattered about the area.
A two-handed sword, nearly six feet in length, lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A fragile, disheveled Centaur with a scraggly beard stands here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 1724h/1360H 423v/424V Pos: standing >
A fragile, disheveled Centaur with a scraggly beard leaves west.

< 1724h/1360H 423v/424V Pos: standing >
Bash who?

< 1724h/1360H 423v/424V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Shattered bits of ice are scattered about the area.
A two-handed sword, nearly six feet in length, lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 1721h/1360H 423v/424V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 1721h/1360H 423v/424V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A scale from a dragon lies here.

< 1721h/1360H 422v/424V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 1720h/1360H 424v/424V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
A fragile, disheveled Centaur with a scraggly beard stands here.(Gold Aura)

< 1720h/1360H 423v/424V Pos: standing >
You quickly scan the area.
You see nothing.
A fragile, disheveled Centaur with a scraggly beard leaves down.

< 1719h/1360H 423v/424V Pos: standing >
Bash who?

< 1719h/1360H 423v/424V Pos: standing >
Slay whom?

< 1718h/1360H 423v/424V Pos: standing >
Slay whom?

< 1718h/1360H 423v/424V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D

< 1718h/1360H 423v/424V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D

< 1717h/1360H 423v/424V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A scale from a dragon lies here.

< 1717h/1360H 422v/424V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Shattered bits of ice are scattered about the area.
A two-handed sword, nearly six feet in length, lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 1717h/1360H 421v/424V Pos: standing >
Bash who?

< 1717h/1360H 422v/424V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A scale from a dragon lies here.

< 1716h/1360H 423v/424V Pos: standing >
Room #2
Obvious exits: -S
A steel short sword lies discarded here.
A warhammer with a sturdy-looking steel head lies here.
A fuzzy little tickler liess on the ground here.
[2] A small bandage rests upon the ground here.
A steel long sword has been left here.
A pair of rugged looking boots lie here.
A stout cudgel carved from oak wood lies here.
A steel dagger has been tossed aside here.
A pitted clay mask lies here on the ground.
(Q)A brawny dwarf stands here, practicing his technique.

< 1716h/1360H 422v/424V Pos: standing >
Bash who?

< 1716h/1360H 422v/424V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A scale from a dragon lies here.

< 1715h/1360H 423v/424V Pos: standing >
Room #1
Obvious exits: -N
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.

< 1715h/1360H 422v/424V Pos: standing >
Bash who?

< 1715h/1360H 422v/424V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A scale from a dragon lies here.
There are residual brain waves in the area.

< 1714h/1360H 423v/424V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1714h/1360H 422v/424V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 1714h/1360H 423v/424V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A scale from a dragon lies here.
There are residual brain waves in the area.

< 1713h/1360H 423v/424V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Shattered bits of ice are scattered about the area.
A two-handed sword, nearly six feet in length, lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 1713h/1360H 422v/424V Pos: standing >
Alas, you cannot go that way. . . .

< 1713h/1360H 422v/424V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1713h/1360H 422v/424V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1713h/1360H 423v/424V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
There are residual brain waves in the area.
Alarm bells sound, signalling an invasion!

< 1713h/1360H 423v/424V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
There are residual brain waves in the area.
There are residual brain waves in the area.

< 1712h/1360H 422v/424V Pos: standing >
A militia guard leaves west.

< 1712h/1360H 422v/424V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray dog who is not far off to your north.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is rather far off to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A commoner who is not far off to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.

< 1712h/1360H 423v/424V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.

< 1712h/1360H 424v/424V Pos: standing >
Keats Street
Obvious exits: -N -E -S
[5] A small bandage rests upon the ground here.

< 1712h/1360H 423v/424V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A stray dog who is a brief walk away to your north.
A militia guard who is close by to your east.
A human merchant who is a brief walk away to your east.
A stray dog who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is a brief walk away to your south.

< 1711h/1360H 423v/424V Pos: standing >
A fragile, disheveled Centaur with a scraggly beard enters from the north.

< 1711h/1360H 423v/424V Pos: standing >
Autosaving...

< 1711h/1360H 423v/424V Pos: standing >
Autosaving...

< 1710h/1360H 423v/424V Pos: standing >
Keats Street
Obvious exits: -N -E -S
[5] A small bandage rests upon the ground here.
A fragile, disheveled Centaur with a scraggly beard stands here.(Gold Aura)
Lohrr has raised your skills!

< 1710h/1360H 424v/424V Pos: standing >
The day has begun.
Keats Street
Obvious exits: -N -E -S
[5] A small bandage rests upon the ground here.
A fragile, disheveled Centaur with a scraggly beard stands here.(Gold Aura)

< 1710h/1360H 424v/424V Pos: standing >
You don't know how to bash.

< 1709h/1360H 424v/424V Pos: standing >
You can almost taste the terror of a Grey Elf as you fiercely rush to strike him down!
[Damage: 27 ] -=[Your slash strikes a Grey Elf hard.]=-

< 1718h/1360H 424v/424V Pos: standing >
< T: Jixx TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 A Grey Elf starts casting an offensive spell.

< 1718h/1360H 424v/424V Pos: standing >
< T: Jixx TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gsufuh aiojugp'
A Grey Elf points at you.

< 1717h/1360H 424v/424V Pos: standing >
< T: Jixx TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 [Damage: 30 ] -=[Your powerful slash strikes a Grey Elf very hard.]=-
[Damage: 30 ] -=[Your powerful slash strikes a Grey Elf very hard.]=-
[Damage: 15 ] A Grey Elf pales as your tainted weapon strikes him.
Your sword of scourging fiares up with negative energy.
You feel the dark power of your sword infuse your body.
Your spell flows around a Grey Elf, leaving him unharmed!
You feel a little better!
A Grey Elf dodges your futile attack.
[Damage: 29 ] -=[Your powerful slash seriously wounds a Grey Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 59 ] -=[Your mighty slash enshrouds a Grey Elf in a mist of blood.]=-
Your sword of scourging fiares up with negative energy.
You feel the dark power of your sword infuse your body.
Your spell flows around a Grey Elf, leaving him unharmed!
You feel a little better!
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
[Damage: 29 ] -=[Your powerful slash enshrouds a Grey Elf in a mist of blood.]=-

< 1778h/1360H 424v/424V Pos: standing >
< T: Jixx TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 You parry a Grey Elf's lunge at you.

< 1778h/1360H 424v/424V Pos: standing >
< T: Jixx TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 
< 1778h/1360H 424v/424V Pos: standing >
< T: Jixx TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 Autosaving...

< 1777h/1360H 424v/424V Pos: standing >
< T: Jixx TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 Autosaving...

< 1777h/1360H 424v/424V Pos: standing >
< T: Jixx TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 A spectre of something long gone rises over a Grey Elf in a foreboding mist.
[Damage: 25 ] Your bash knocks a Grey Elf to the ground!
Lohrr has raised your skills!

< 1785h/1360H 424v/424V Pos: standing >
< T: Jixx TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 A Ghost looks at you.

< 1785h/1360H 424v/424V Pos: standing >
< T: Jixx TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 [Damage: 40 ] You beautifully slash a Grey Elf into two parts - both dead.
A Grey Elf is dead! R.I.P.
You receive your share of experience.