The death of [19 Shaman] Azcre (Goblin)

in a Well Traveled Path

from the perspective of [19 Shaman] Azcre (Goblin)

<worn on head>       a rusty copper crown
<worn on body>       some padded leather armor
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a rugged adventurers satchel
<held as shield>     a little round wooden shield
<held>               a squat obsidian totem
<worn on feet>       a pair of fur boots

You miss a traveling merchant.

< 153h/153H 106v/106V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Kroth completes his spell...
Kroth utters the word 'yrawzmosagh'
Kroth points at a traveling merchant.
A flameburst sent from Kroth's outstretched arms collides silently with a traveling merchant.
A traveling merchant misses Kroth.
You dodge a bash from a traveling merchant, who loses her balance and falls.

< 153h/153H 106v/106V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: merchant kne EP:  few wounds >
 Kroth starts casting a spell.

< 153h/153H 106v/106V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: merchant kne EP:  few wounds >
 Kroth completes his spell...
Kroth utters the word 'yrawzmosagh'
Kroth points at a traveling merchant.
A flameburst sent from Kroth's outstretched arms collides silently with a traveling merchant.
You miss a traveling merchant.
You start chanting...

< 153h/153H 106v/106V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: merchant kne EP:  nasty wounds >
 Kroth's fine punch wounds a traveling merchant.
Kroth starts casting an offensive spell.

< 153h/153H 106v/106V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: merchant kne EP:  nasty wounds >
 Casting: flameburst 

< 153h/153H 106v/106V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: merchant kne EP:  nasty wounds >
 You complete your spell...
You point at a traveling merchant.
Your flameburst collides silently with a traveling merchant, who screams out in sudden pain.

< 153h/153H 106v/106V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: merchant kne EP:  nasty wounds >
 Kroth completes his spell...
Kroth utters the word 'yrawzmosagh'
Kroth points at a traveling merchant.
A flameburst sent from Kroth's outstretched arms collides silently with a traveling merchant.
You start chanting...

< 153h/153H 106v/106V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: merchant kne EP: pretty hurt >
 Kroth starts casting an offensive spell.

< 153h/153H 106v/106V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: merchant kne EP: pretty hurt >
 Casting: flameburst 

< 153h/153H 106v/106V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: merchant kne EP: pretty hurt >
 Kroth completes his spell...
Kroth utters the word 'yrawzmosagh'
Kroth points at a traveling merchant.
A flameburst sent from Kroth's outstretched arms collides silently with a traveling merchant.
You complete your spell...
You point at a traveling merchant.
Your flameburst collides silently with a traveling merchant, who screams out in sudden pain.
Kroth misses a traveling merchant.

< 153h/153H 106v/106V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: merchant kne EP:  awful >
 Kroth starts casting a spell.

< 153h/153H 106v/106V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: merchant kne EP:  awful >
 A traveling merchant rises to her feet.

< 153h/153H 106v/106V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: merchant sta EP:  awful >
 You miss a traveling merchant.
You start chanting...

< 153h/153H 106v/106V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: merchant sta EP:  awful >
 Kroth completes his spell...
Kroth utters the words 'gqareuio bragh'
Kroth points at a traveling merchant.
A scalding column of acid, sent by Kroth, melts a traveling merchant's flesh until nothing but a steaming puddle of blood remains.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a traveling merchant's last actions in this world.
You abort your spell before it's done!

< 153h/153H 106v/106V Pos: standing >
Kroth gets a few coins from the corpse of a traveling merchant.

< 153h/153H 106v/106V Pos: standing >
Kroth sits down in a comfortable spot.

< 153h/153H 106v/106V Pos: standing >
Kroth stares off into space, entering a meditative trance.

< 153h/153H 106v/106V Pos: standing >
You sit down and relax.

< 153h/153H 106v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - mending
( 3rd circle)  5 - scalding blast
( 2nd circle)  5 - flameburst
( 1st circle)  6 - ice missile
               1 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
   14 seconds:  ( 3rd) scalding blast
   30 seconds:  ( 4th) mending
   41 seconds:  ( 2nd) flameburst
   53 seconds:  ( 2nd) flameburst

You can memorize no more spells.
You continue your study.

< 153h/153H 106v/106V Pos: sitting >
You start meditating...

< 153h/153H 106v/106V Pos: sitting >
A wandering merchant leaves east.

< 153h/153H 106v/106V Pos: sitting >
You have finished memorizing scalding blast.

< 153h/153H 106v/106V Pos: sitting >
A muscular villager enters from the east.

< 153h/153H 106v/106V Pos: sitting >

< 153h/153H 106v/106V Pos: sitting >
Kroth clambers to his feet.
Kroth snaps out of his trance, looking frustrated.

< 153h/153H 106v/106V Pos: sitting >
A pudgy commoner enters from the east.
Kroth leaves west.

< 153h/153H 106v/106V Pos: sitting >
A young villager enters from the east.

< 153h/153H 106v/106V Pos: sitting >
You stop meditating.

< 153h/153H 106v/106V Pos: sitting >
You stop following Kroth.
Your group has been disbanded.

< 153h/153H 106v/106V Pos: sitting >
You have finished memorizing mending.

< 153h/153H 106v/106V Pos: sitting >
A pudgy commoner leaves east.

< 153h/153H 106v/106V Pos: sitting >
You tip your hat at no one in particular.

< 153h/153H 106v/106V Pos: sitting >
a Well Traveled Path
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.

< 153h/153H 106v/106V Pos: sitting >
a Well Traveled Path
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.

< 153h/153H 106v/106V Pos: sitting >
You have finished memorizing flameburst.

< 153h/153H 106v/106V Pos: sitting >
Why don't you just lie down and pretend you're dead instead?

< 153h/153H 106v/106V Pos: sitting >
Are you mad!?

< 153h/153H 106v/106V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.

< 153h/153H 106v/106V Pos: sitting >
You clamber to your feet.

< 153h/153H 106v/106V Pos: standing >
You would need some luck!

< 153h/153H 106v/106V Pos: standing >
A wandering merchant enters from the east.

< 153h/153H 106v/106V Pos: standing >
A wandering adventurer enters from the west.

< 153h/153H 106v/106V Pos: standing >
A peasant commoner leaves east.

< 153h/153H 106v/106V Pos: standing >
A peasant commoner leaves west.

< 153h/153H 106v/106V Pos: standing >

		Score information for Azcre

Level: 19   Race: Goblin   Class: Shaman Sex: Male
Hit points: 153(153)  Moves: 106(106)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 4 hours/ 12 minutes
Received data: 0.5214 MB this session.
Send data:     0.0144 MB this session.
Compression ratio: 77%
77%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   5
Enchantments:    Ultravision
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  188 


< 153h/153H 106v/106V Pos: standing >
You are using:
<worn on head>       a rusty copper crown
<worn on body>       some padded leather armor
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a rugged adventurers satchel
<held>               a squat obsidian totem
<held>               a marbled quartz totem
<worn on feet>       a pair of fur boots

< 153h/153H 106v/106V Pos: standing >
You do not see or have the satchel.

< 153h/153H 106v/106V Pos: standing >
A muscular villager leaves east.
A peasant commoner enters from the west.

< 153h/153H 106v/106V Pos: standing >
You are not using it.

< 153h/153H 106v/106V Pos: standing >
You stop using a rugged adventurers satchel.

< 148h/148H 106v/106V Pos: standing >
A peasant commoner enters from the east.

< 148h/148H 106v/106V Pos: standing >
You get a little round wooden shield from a rugged adventurers satchel.

< 148h/148H 106v/106V Pos: standing >
A muscular villager enters from the east.

< 148h/148H 106v/106V Pos: standing >
You stop using a marbled quartz totem.

< 148h/148H 106v/106V Pos: standing >
You strap a little round wooden shield to your arm.

< 148h/148H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.

< 148h/148H 106v/106V Pos: standing >
You are carrying: (5/11)
a marbled quartz totem
a rugged adventurers satchel
a firwood bear totem
a red dragonscale
a little round wooden shield

< 148h/148H 106v/106V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 148h/148H 106v/106V Pos: standing >
Your hands are full.

< 153h/153H 106v/106V Pos: standing >
You are carrying: (4/11)
a marbled quartz totem
a firwood bear totem
a red dragonscale
a little round wooden shield

< 153h/153H 106v/106V Pos: standing >
You are carrying: (4/11)
a marbled quartz totem
a firwood bear totem
a red dragonscale
a little round wooden shield

< 153h/153H 106v/106V Pos: standing >
You are using:
<worn on head>       a rusty copper crown
<worn on body>       some padded leather armor
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a rugged adventurers satchel
<held as shield>     a little round wooden shield
<held>               a squat obsidian totem
<worn on feet>       a pair of fur boots

< 153h/153H 106v/106V Pos: standing >
A pudgy commoner enters from the east.

< 153h/153H 106v/106V Pos: standing >
You aren't holding the correct totem to cast that spell.

< 153h/153H 106v/106V Pos: standing >
A peasant commoner leaves east.

< 153h/153H 106v/106V Pos: standing >
You mutter something unintelligable.

< 153h/153H 106v/106V Pos: standing >
You stop using a little round wooden shield.

< 153h/153H 106v/106V Pos: standing >
You hold a marbled quartz totem.

< 153h/153H 106v/106V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 153h/153H 106v/106V Pos: standing >
You complete your spell...
You feel protective spirits watching over you.

< 153h/153H 106v/106V Pos: standing >
You sit down and relax.

< 153h/153H 106v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - mending
( 3rd circle)  6 - scalding blast
( 2nd circle)  7 - flameburst
( 1st circle)  6 - ice missile
               1 - wolfspeed

And you are currently memorizing the following spells:
    8 seconds:  ( 1st) spirit armor

You can memorize no more spells.
You continue your study.

< 153h/153H 106v/106V Pos: sitting >
You start meditating...

< 153h/153H 106v/106V Pos: sitting >
A young villager leaves east.

< 153h/153H 106v/106V Pos: sitting >
A village commoner enters from the east.

< 153h/153H 106v/106V Pos: sitting >
You have finished memorizing spirit armor.
You snap out of your meditative trance, memorization complete.

< 153h/153H 106v/106V Pos: sitting >
You clamber to your feet.

< 153h/153H 106v/106V Pos: standing >
You stop using a marbled quartz totem.

< 153h/153H 106v/106V Pos: standing >
You strap a little round wooden shield to your arm.

< 153h/153H 106v/106V Pos: standing >

		Score information for Azcre

Level: 19   Race: Goblin   Class: Shaman Sex: Male
Hit points: 153(153)  Moves: 106(106)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 4 hours/ 13 minutes
Received data: 0.5243 MB this session.
Send data:     0.0146 MB this session.
Compression ratio: 77%
77%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   5
Enchantments:    Ultravision Armor
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  188 

Active Spells:
--------------
Auctions Disabled (2 minutes)
spirit armor (18 minutes)


< 153h/153H 106v/106V Pos: standing >
A traveling adventurer enters from the east.

< 153h/153H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -East  -West 
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.

< 153h/153H 106v/106V Pos: standing >
A wandering adventurer leaves west.

< 153h/153H 106v/106V Pos: standing >
A pudgy commoner leaves west.

< 153h/153H 106v/106V Pos: standing >
A village commoner leaves east.

< 153h/153H 106v/106V Pos: standing >
A wandering merchant leaves east.

< 153h/153H 106v/106V Pos: standing >
A young villager leaves west.

< 153h/153H 106v/106V Pos: standing >
A pudgy commoner enters from the west.
You start chanting...

< 153h/153H 106v/106V Pos: standing >
You complete your spell...
You point at a muscular villager.
Your flameburst collides silently with a muscular villager, who screams out in sudden pain.
You dodge a muscular villager's vicious attack.
A muscular villager's kick parts your hair but does little else.

< 153h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC:excellent E: muscular sta EP:  small wounds >
 A village commoner enters from the east.

< 153h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC:excellent E: muscular sta EP:  small wounds >
 You miss a muscular villager.

< 153h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC:excellent E: muscular sta EP:  small wounds >
 You start chanting...

< 153h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC:excellent E: muscular sta EP:  small wounds >
 You complete your spell...
You point at a muscular villager.
Your flameburst collides silently with a muscular villager, who screams out in sudden pain.

< 153h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC:excellent E: muscular sta EP:  few wounds >
 A muscular villager's punch strikes you.

< 141h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 You start chanting...

< 141h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 You complete your spell...
You point at a muscular villager.
Your flameburst collides silently with a muscular villager, who screams out in sudden pain.

< 141h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 You start chanting...

< 141h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 You dodge a muscular villager's vicious attack.
You suddenly see a muscular villager's foot in your chest.

< 131h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 You complete your spell...
You point at a muscular villager.
Your flameburst collides silently with a muscular villager, who screams out in sudden pain.

< 131h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC: small wounds E: muscular sta EP: pretty hurt >
 A peasant commoner leaves west.

< 131h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC: small wounds E: muscular sta EP: pretty hurt >
 You start chanting...

< 131h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC: small wounds E: muscular sta EP: pretty hurt >
 A muscular villager's fine punch strikes you.

< 120h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC: small wounds E: muscular sta EP: pretty hurt >
 A pudgy commoner leaves west.
You complete your spell...
You point at a muscular villager.
Your flameburst collides silently with a muscular villager, who screams out in sudden pain.

< 120h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC: small wounds E: muscular sta EP:  awful >
 
< 120h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC: small wounds E: muscular sta EP:  awful >
 You start chanting...

< 120h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC: small wounds E: muscular sta EP:  awful >
 You complete your spell...
You point at a muscular villager.
Your flameburst collides silently with a muscular villager, who screams out in sudden pain.
You miss a muscular villager.

< 120h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC: small wounds E: muscular sta EP:  awful >
 A muscular villager's fine punch strikes you hard.
A muscular villager misses you.
A muscular villager's kick parts your hair but does little else.

< 108h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC: few wounds E: muscular sta EP:  awful >
 You start chanting...

< 108h/153H 106v/106V Pos: standing >
< T: Azcre TP: sta TC: few wounds E: muscular sta EP:  awful >
 You complete your spell...
You point at a muscular villager.
With a burst of heat, a muscular villager is burnt to a crisp.
A muscular villager is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a muscular villager dies in agony.

< 108h/153H 106v/106V Pos: standing >
You get a small pile of coins from the corpse of a muscular villager.
There were: 1 platinum coin, 6 gold coins, 11 silver coins, 14 copper coins. 

< 108h/153H 106v/106V Pos: standing >
You sit down and relax.

< 108h/153H 106v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - mending
( 3rd circle)  6 - scalding blast
( 1st circle)  6 - ice missile
               1 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
   11 seconds:  ( 2nd) flameburst
   23 seconds:  ( 2nd) flameburst
   34 seconds:  ( 2nd) flameburst
   46 seconds:  ( 2nd) flameburst
   57 seconds:  ( 2nd) flameburst
   69 seconds:  ( 2nd) flameburst
   80 seconds:  ( 2nd) flameburst

You can memorize no more spells.
You continue your study.

< 108h/153H 106v/106V Pos: sitting >
You start meditating...

< 108h/153H 106v/106V Pos: sitting >

< 109h/153H 106v/106V Pos: sitting >
You stop meditating.
But you are a member of no group?!

< 110h/153H 106v/106V Pos: sitting >

< 111h/153H 106v/106V Pos: sitting >
You have finished memorizing flameburst.

< 111h/153H 106v/106V Pos: sitting >

< 111h/153H 106v/106V Pos: sitting >

< 112h/153H 106v/106V Pos: sitting >

< 112h/153H 106v/106V Pos: sitting >

< 112h/153H 106v/106V Pos: sitting >
A village commoner leaves east.

< 113h/153H 106v/106V Pos: sitting >
You have finished memorizing flameburst.

< 114h/153H 106v/106V Pos: sitting >

< 114h/153H 106v/106V Pos: sitting >
A village commoner enters from the east.

< 114h/153H 106v/106V Pos: sitting >
A young villager enters from the east.

< 115h/153H 106v/106V Pos: sitting >
A wandering adventurer enters from the west.

< 116h/153H 106v/106V Pos: sitting >

< 116h/153H 106v/106V Pos: sitting >

< 117h/153H 106v/106V Pos: sitting >
You have finished memorizing flameburst.

< 117h/153H 106v/106V Pos: sitting >
Autosaving...

< 117h/153H 106v/106V Pos: sitting >

< 117h/153H 106v/106V Pos: sitting >
A traveling adventurer leaves east.

< 118h/153H 106v/106V Pos: sitting >

< 118h/153H 106v/106V Pos: sitting >

< 119h/153H 106v/106V Pos: sitting >

< 119h/153H 106v/106V Pos: sitting >

< 119h/153H 106v/106V Pos: sitting >
You clamber to your feet.
You abandon your meditative trance.

< 120h/153H 106v/106V Pos: standing >
A small villager enters from the east.

< 120h/153H 106v/106V Pos: standing >
Pardon?

< 120h/153H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.

< 120h/153H 106v/106V Pos: standing >

< 120h/153H 106v/106V Pos: standing >

< 120h/153H 106v/106V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your east.
A small villager who is close by to your east.
A peasant commoner who is close by to your east.
A peasant commoner who is close by to your west.
A village commoner who is close by to your west.

< 120h/153H 106v/106V Pos: standing >

< 121h/153H 106v/106V Pos: standing >
You start setting up camp...

< 121h/153H 106v/106V Pos: standing >
A wandering adventurer leaves east.

< 121h/153H 106v/106V Pos: standing >
A village commoner leaves east.

< 122h/153H 106v/106V Pos: standing >

< 123h/153H 106v/106V Pos: standing >
A peasant commoner enters from the east.

< 123h/153H 106v/106V Pos: standing >
A young villager leaves west.

< 124h/153H 106v/106V Pos: standing >

< 125h/153H 106v/106V Pos: standing >
A wandering merchant leaves west.

< 126h/153H 106v/106V Pos: standing >

< 127h/153H 106v/106V Pos: standing >
A young villager enters from the west.

< 127h/153H 106v/106V Pos: standing >

< 128h/153H 106v/106V Pos: standing >

< 128h/153H 106v/106V Pos: standing >

< 128h/153H 106v/106V Pos: standing >
A traveling adventurer enters from the east.

< 128h/153H 106v/106V Pos: standing >
A Grey Elf rides in on a magnificent heavy warhorse from the east.
A Githzerai enters from the east.
A magnificent heavy warhorse trots in from the east.

< 128h/153H 106v/106V Pos: standing >
The sun hangs low on the southern sky.

< 128h/153H 106v/106V Pos: standing >
A Grey Elf sneaks west riding on a magnificent heavy warhorse.
A Githzerai leaves west.
A magnificent heavy warhorse leaves west.

< 128h/153H 106v/106V Pos: standing >
You attempt to flee...
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A thick bushel of leafy hemp has been left here.
A Grey Elf (medium) stands, floating here.
A magnificent white warhorse stands here quietly. (minion) 
A Grey Elf (medium) stands, floating here.
A Githzerai (medium) stands, floating here.
A Grey Elf (medium), floating sits atop a magnificent heavy warhorse.
A Grey Elf (medium) stands, floating here.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
You flee westward!

< 129h/153H 82v/106V Pos: standing >
A halo of white light descends upon a Grey Elf burning your soul.
You are knocked to the ground by a Grey Elf's mighty bash!

< 127h/153H 82v/106V Pos: sitting >
< T: Azcre TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 So much for that camping effort.

< 127h/153H 82v/106V Pos: sitting >
< T: Azcre TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf parries your futile lunge at him.

< 127h/153H 82v/106V Pos: sitting >
< T: Azcre TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 A horrible pain wracks your brain!
OUCH!  That really did HURT!

< 94h/153H 82v/106V Pos: sitting >
< T: Azcre TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A Githzerai starts casting an offensive spell.
A Grey Elf suddenly attacks YOU!
A Grey Elf's decent crush wounds you.

< 91h/153H 82v/106V Pos: sitting >
< T: Azcre TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf's fine slash strikes you.

< 85h/153H 82v/106V Pos: sitting >
< T: Azcre TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf suddenly attacks YOU!
A halo of white light descends upon a Grey Elf burning your soul.
A Grey Elf misses you.

< 85h/153H 82v/106V Pos: sitting >
< T: Azcre TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A magnificent heavy warhorse suddenly attacks YOU!
A magnificent heavy warhorse misses you.

< 85h/153H 82v/106V Pos: sitting >
< T: Azcre TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A horrible pain wracks your brain!
OUCH!  That really did HURT!

< 53h/153H 82v/106V Pos: sitting >
< T: Azcre TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 You miss a Grey Elf.

< 53h/153H 82v/106V Pos: sitting >
< T: Azcre TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Githzerai completes her spell...
A Githzerai utters the words 'ruyz rzzqp'
Your life &+force seems to slip away as a Githzerai touches you.
YIKES!  Another hit like that, and you've had it!!

< 24h/153H 82v/106V Pos: sitting >
< T: Azcre TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf's impressive crush enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Githzerai starts casting an offensive spell.

< 13h/153H 82v/106V Pos: sitting >
< T: Azcre TP: sit TC: awful E: A Grey Elf sta EP: excellent >
 A Grey Elf's slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Grey Elf's slash enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 2h/153H 82v/106V Pos: sitting >
< T: Azcre TP: sit TC: awful E: A Grey Elf sta EP: excellent >
 
< 2h/153H 82v/106V Pos: sitting >
< T: Azcre TP: sit TC: awful E: A Grey Elf sta EP: excellent >
 A horrible pain wracks your brain!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Grey Elf's fine slash causes you to grimace in pain.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.