<worn as a badge> a symbol of a sword thrust through a cresent moon [poor]
<worn on head> a rogue's coif
<worn on eyes> a moonstone visor
<worn in ear> an armageddon crystal
<worn in ear> an orb of metorite (glowing)
<worn around neck> a copper medallion of a serpent
<worn around neck> some lily pads (illuminating)
<worn on body> a masterly-crafted emerald platemail from The Great Realm of Duris
<worn about body> an exquisite hemp mantle
<worn on back> an ermineskin backpack
<worn about waist> an ugly green belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a tarnished platinum bracelet (glowing)
<worn around wrist> a spiked electrum bracer
<worn on hands> some pitted leather gloves
<worn on finger> the signet of Baphomet
<primary weapon> a Tannadian rapier [superior]
<secondary weapon> sewing needle [superior]
<worn on legs> some shimmering gold-weave greaves
<worn on feet> some bone-reinforced boots of diorite
The Sharkbait Inn
The open jaws and strung teeth of a number of large sharks decorate the
walls of this tiny inn. Merchants and sailor sometimes stay here while
waiting for goods, or while waiting for bad weather to pass. The inn is
clean, and appears to be well-guarded from theft or robbery, something
somewhat surprising in a small port town such as this.
Obvious exits: -West
A tall orcish pirate wanders the town.
A young drow woman is renting out rooms.
< 589h/589H 153v/153V Pos: standing >
The Sharkbait Inn
Obvious exits: -West
A tall orcish pirate wanders the town.
A young drow woman is renting out rooms.
< 589h/589H 153v/153V Pos: standing >
Score information for Pork
Level: 25 Race: Barbarian Class: Mercenary Sex: Male
Hit points: 589(589) Moves: 153(153)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 58 gold 57 silver 0 copper
Playing time: 0 days / 8 hours/ 20 minutes
Received data: 0.0019 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: 55%
55%
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Enchantments: Armor Levitation
Bartender Quests Remaining: 8
Combat Pulse: 20 Spell Pulse: 1.30
Leaderboard Points: 250
Active Spells:
--------------
barkskin (19 minutes)
elephantstrength (31 minutes)
hawkvision (10 minutes)
lionrage (11 minutes)
armor (14 minutes)
< 589h/589H 153v/153V Pos: standing >
You quickly scan the area.
A red shape who is close by to your west.
A red shape who is close by to your west.
< 589h/589H 153v/153V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
A human sailor walks cautiously through the streets.
A gaunt drow woman attempts to sell her body here.
< 589h/589H 152v/153V Pos: standing >
You quickly scan the area.
A thin troll who is a brief walk away to your north.
A thin troll who is a brief walk away to your north.
An orcish pirate who is close by to your east.
A red shape who is in the distance to your south.
< 589h/589H 152v/153V Pos: standing >
A dark human leaves east.
< 589h/589H 152v/153V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 589h/589H 151v/153V Pos: standing >
You quickly scan the area.
A drow prostitute who is close by to your north.
A thin troll who is rather far off to your north.
A thin troll who is rather far off to your north.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is rather far off to your south.
A red shape who is in the distance to your south.
A red shape who is close by to your west.
A red shape who is close by to your west.
< 589h/589H 151v/153V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
< 589h/589H 151v/153V Pos: standing >
You quickly scan the area.
A drow prostitute who is not far off to your north.
A thin troll who is in the distance to your north.
A thin troll who is in the distance to your north.
A red shape who is a brief walk away to your south.
A red shape who is rather far off to your south.
< 589h/589H 151v/153V Pos: standing >
Top Fraggers
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Lowest Fraggers
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
< 589h/589H 153v/153V Pos: standing >
Broad Street
Obvious exits: -North -South
< 589h/589H 153v/153V Pos: standing >
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
< 589h/589H 152v/153V Pos: standing >
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
< 589h/589H 151v/153V Pos: standing >
A lanky orcish sailor enters from the south.
The Docks of Quietus Quay
This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships. Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world. Ships carrying both legal and illegal goods now land here whenever
they please. While in port the ships are safe from attack, once they
leave they are on their own. The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
< 589h/589H 150v/153V Pos: standing >
The Docks of Quietus Quay
A high, rocky ceiling encloses this small harbor. Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods. A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North# -East -West
A lanky orcish sailor walks the docks with a rolling gait.
(Q)A graceful rakshasa pirate stalks the docks.
< 589h/589H 150v/153V Pos: standing >
The Docks of Quietus Quay
The massive warehouse to the north, and the very docks themselves have
all been carved directly out of the stone of the mountain that encloses
this small harbor. The ocean here is calm, protected from the wind and
weather by the mountain overhead. The docks continue to the east and
west.
Obvious exits: -East -West
< 589h/589H 150v/153V Pos: standing >
A rakshasa pirate enters from the west.
< 589h/589H 150v/153V Pos: standing >
Top Fraggers
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Lowest Fraggers
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
< 589h/589H 150v/153V Pos: standing >
The Docks of Quietus Quay
The stone of the docks has been warn smooth by the passage of many
feet, as well as the loading and movement of cargo. Once known only for
the pirates that docked here, this port has become a nearly legitimate
place of business. The Darvanu mercenary house now runs this port and
allows all ships to dock here for loading and unloading, providing they
pay the proper fees. Water from the ocean laps up against the docks which
run to the east and west.
Obvious exits: -East -West
< 589h/589H 151v/153V Pos: standing >
The Docks of Quietus Quay
A stone door to the east leads into a small building built along the
docks. The dock itself continues to the west along the wall of a massive
warehouse, and south along the eastern edge of the protected harbor. A
number of workers can be seen roaming the docks, along with a few Darvanu
mercenaries who seem to be keeping a fairly careful eye on everyone.
Obvious exits: -East # -South -West
A stocky duergar patrols the docks.
< 589h/589H 150v/153V Pos: standing >
The door seems to be closed.
< 589h/589H 151v/153V Pos: standing >
The door seems to be closed.
< 589h/589H 151v/153V Pos: standing >
The Docks of Quietus Quay
The stone of the docks has been warn smooth by the passage of many
feet, as well as the loading and movement of cargo. Once known only for
the pirates that docked here, this port has become a nearly legitimate
place of business. The Darvanu mercenary house now runs this port and
allows all ships to dock here for loading and unloading, providing they
pay the proper fees. Water from the ocean laps up against the docks which
run to the east and west.
Obvious exits: -East -West
< 589h/589H 151v/153V Pos: standing >
The Docks of Quietus Quay
The massive warehouse to the north, and the very docks themselves have
all been carved directly out of the stone of the mountain that encloses
this small harbor. The ocean here is calm, protected from the wind and
weather by the mountain overhead. The docks continue to the east and
west.
Obvious exits: -East -West
(Q)A graceful rakshasa pirate stalks the docks.
< 589h/589H 150v/153V Pos: standing >
The Docks of Quietus Quay
A high, rocky ceiling encloses this small harbor. Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods. A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North# -East -West
A lanky orcish sailor walks the docks with a rolling gait.
< 589h/589H 150v/153V Pos: standing >
Ok.
< 589h/589H 152v/153V Pos: standing >
A Gigantic Stone Warehouse
Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights. Without the shelves the
warehouse is likely to be one of the largest in the world. There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner. The massive warehouse extends to the east and west and a
large set of double doors is to the south.
Obvious exits: -East -South -West
A dark-eyed duergar watches over the warehouse.
< 589h/589H 151v/153V Pos: standing >
Ok.
< 589h/589H 152v/153V Pos: standing >
A Gigantic Stone Warehouse
This massive stone warehouse extends well off to the east, showing a
size and space unmatched by most free-standing buildings. The building
itself, like most of Quietus Quay, has been carved directly out of
mountains near the ocean shore. A large stone trapdoor is in the floor
here, along with a complex set of machinery that appears to be designed
for moving around large, heavy crates.
Obvious exits: -East -Down
< 589h/589H 152v/153V Pos: standing >
The Top of a Steep Tunnel
A wide, steep tunnel dives downward toward the underdark here. The
passageway is wide and well-tended, and marked with the ruts of heavy
carts that have passed through here. A heavy stone door is right above,
presumably exiting the tunnel to the surface. Metal chains along the
southern wall hint at a complex mechanism of some sort that must be used
to move carts and crates from the tunnel to the room above.
Obvious exits: -Up -Down
A thin troll warrior stands guard here.
< 589h/589H 150v/153V Pos: standing >
You quickly scan the area.
A red shape who is close by below you.
< 589h/589H 150v/153V Pos: standing >
You quickly scan the area.
A red shape who is close by below you.
< 589h/589H 151v/153V Pos: standing >
You quickly scan the area.
A red shape who is close by below you.
< 589h/589H 151v/153V Pos: standing >
You quickly scan the area.
A red shape who is close by below you.
< 589h/589H 151v/153V Pos: standing >
A Gigantic Stone Warehouse
This massive stone warehouse extends well off to the east, showing a
size and space unmatched by most free-standing buildings. The building
itself, like most of Quietus Quay, has been carved directly out of
mountains near the ocean shore. A large stone trapdoor is in the floor
here, along with a complex set of machinery that appears to be designed
for moving around large, heavy crates.
Obvious exits: -East -Down
< 589h/589H 150v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 589h/589H 150v/153V Pos: standing >
Ok.
< 589h/589H 152v/153V Pos: standing >
You stop using an ermineskin backpack.
< 589h/589H 153v/153V Pos: standing >
You get a slab of beef from an ermineskin backpack.
< 589h/589H 153v/153V Pos: standing >
You eat the slab of beef.
< 589h/589H 153v/153V Pos: standing >
You strap an ermineskin backpack on your back.
< 592h/592H 153v/153V Pos: standing >
< 592h/592H 153v/153V Pos: standing >
A Gigantic Stone Warehouse
Obvious exits: -East -Down #
< 592h/592H 153v/153V Pos: standing >
A Gigantic Stone Warehouse
Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights. Without the shelves the
warehouse is likely to be one of the largest in the world. There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner. The massive warehouse extends to the east and west and a
large set of double doors is to the south.
Obvious exits: -East -South# -West
A dark-eyed duergar watches over the warehouse.
< 592h/592H 152v/153V Pos: standing >
The door seems to be closed.
< 592h/592H 152v/153V Pos: standing >
Ok.
< 592h/592H 153v/153V Pos: standing >
The Docks of Quietus Quay
A high, rocky ceiling encloses this small harbor. Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods. A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North -East -West
A lanky orcish sailor walks the docks with a rolling gait.
< 592h/592H 152v/153V Pos: standing >
Ok.
< 592h/592H 152v/153V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -North# -East -West
A lanky orcish sailor walks the docks with a rolling gait.
< 592h/592H 152v/153V Pos: standing >
The Docks of Quietus Quay
This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships. Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world. Ships carrying both legal and illegal goods now land here whenever
they please. While in port the ships are safe from attack, once they
leave they are on their own. The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
< 592h/592H 151v/153V Pos: standing >
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
A lanky orcish sailor walks the docks with a rolling gait.
< 592h/592H 150v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 150v/153V Pos: standing >
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
< 592h/592H 151v/153V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
< 592h/592H 151v/153V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 592h/592H 151v/153V Pos: standing >
A Dark Tavern
The mood here is as subdued as the lighting, which is virtually
non-existant. The sailors and workers here have gotten so completely
inebriated that they all seem to sag against the bar. The bar itself is
simple and non-descript, having few of the details that make taverns
pleasant to visit. A group of experienced deckhands and mercenaries
seem to be congregating towards the back of the room.
Obvious exits: -West
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.
A tall orcish merchant relaxes quietly here.
A tall orcish merchant relaxes quietly here.
(Q)A one-eyed rakshasa tends the bar.
< 592h/592H 151v/153V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 592h/592H 152v/153V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
A gaunt drow woman attempts to sell her body here.
< 592h/592H 151v/153V Pos: standing >
The Sharkbait Inn
The open jaws and strung teeth of a number of large sharks decorate the
walls of this tiny inn. Merchants and sailor sometimes stay here while
waiting for goods, or while waiting for bad weather to pass. The inn is
clean, and appears to be well-guarded from theft or robbery, something
somewhat surprising in a small port town such as this.
Obvious exits: -West
A human sailor walks cautiously through the streets.
A tall orcish pirate wanders the town.
A young drow woman is renting out rooms. (casting)
< 592h/592H 152v/153V Pos: standing >
You quickly scan the area.
A drow prostitute who is close by to your west.
< 592h/592H 152v/153V Pos: standing >
A drow receptionist completes her spell...
A drow receptionist utters the word 'paghz'
A dark human starts to move with uncanny speed!
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
A gaunt drow woman attempts to sell her body here.
< 592h/592H 151v/153V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
< 592h/592H 150v/153V Pos: standing >
You quickly scan the area.
A thin troll who is not far off to your north.
A thin troll who is not far off to your north.
A red shape who is rather far off to your east.
A drow prostitute who is close by to your south.
A lanky orcish sailor who is in the distance to your south.
< 592h/592H 150v/153V Pos: standing >
A Small Square
Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it. A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen. A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East -West
A small fountain made of green granite stands here.
< 592h/592H 151v/153V Pos: standing >
A Nameless Path
This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks. Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern. A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East -South -West
< 592h/592H 151v/153V Pos: standing >
You quickly scan the area.
A red shape who is not far off to your east.
A red shape who is not far off to your east.
A red shape who is close by to your south.
A red shape who is close by to your south.
< 592h/592H 152v/153V Pos: standing >
A Nameless Path
This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through. A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east. The path itself
continues to the west and winds to the south.
Obvious exits: -North -East -South -West
The corpse of a sleeping guard is lying here.
< 592h/592H 152v/153V Pos: standing >
The Collapsed Ruins of a Stone Building
A poorly built stone building once stood here, but its lack of decent
construction has allowed it to fall to the ground leaving nothing but
rubble and debris. The rocks it was made from don't appear to have come
from the caverns, or even the mountains nearby. Anyone spending the
effort to bring stone in from elsewhere only to build a shoddy home must
have been foolish indeed.
Obvious exits: -West
Fresh blood covers everything in the area.
The corpse of a sleeping mercenary is lying here.
The corpse of a sleeping guard is lying here.
A Kobold (small) sits resting.
A Kobold (small) sits resting.
< 592h/592H 151v/153V Pos: standing >
A Kobold is disrupted from meditation.
A Kobold shrieks in shock from the severed tupor link.
[Damage: 15 ] -=[Your powerful slash strikes a Kobold very hard.]=-
< 592h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC:excellent E: A Kobold sit EP: small wounds >
A Kobold clambers to her feet.
A Kobold, looking very frustrated, packs up her book.
< 592h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC:excellent E: A Kobold sit EP: small wounds >
A Kobold clambers to his feet.
< 592h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC:excellent E: A Kobold sta EP: small wounds >
A Kobold misses you.
< 592h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC:excellent E: A Kobold sta EP: small wounds >
A Kobold starts casting an offensive spell.
< 592h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC:excellent E: A Kobold sta EP: small wounds >
A Kobold starts casting an offensive spell.
< 592h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC:excellent E: A Kobold sta EP: small wounds >
A Kobold completes her spell...
A Kobold utters the words 'gpaqtuio ofags'
You get a shock as a Kobold gets too close to you.
OUCH! That really did HURT!
[Damage: 14 ] -=[Your powerful slash strikes a Kobold very hard.]=-
A Kobold just barely gets his shield up to block your attack.
[Damage: 14 ] -=[Your powerful slash strikes a Kobold very hard.]=-
< 530h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: small wounds E: A Kobold sta EP: few wounds >
A Kobold completes his spell...
A Kobold utters the words 'uqz wuggurz'
A Kobold points at you.
You wince in pain as an ice missile sent by a Kobold hits you.
You wince in pain as an ice missile sent by a Kobold hits you.
You wince in pain as an ice missile sent by a Kobold hits you.
You wince in pain as an ice missile sent by a Kobold hits you.
< 526h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: small wounds E: A Kobold sta EP: few wounds >
A Kobold starts casting an offensive spell.
< 526h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: small wounds E: A Kobold sta EP: few wounds >
A Kobold misses you.
A Kobold misses you.
< 526h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: small wounds E: A Kobold sta EP: few wounds >
A Kobold starts casting an offensive spell.
< 526h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: small wounds E: A Kobold sta EP: few wounds >
A Kobold completes her spell...
A Kobold utters the words 'gpaqtuio ofags'
You get a shock as a Kobold gets too close to you.
< 474h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: small wounds E: A Kobold sta EP: few wounds >
A Kobold completes his spell...
A Kobold utters the words 'uqz wuggurz'
A Kobold points at you.
You wince in pain as an ice missile sent by a Kobold hits you.
You wince in pain as an ice missile sent by a Kobold hits you.
You wince in pain as an ice missile sent by a Kobold hits you.
You wince in pain as an ice missile sent by a Kobold hits you.
A Kobold starts casting an offensive spell.
< 466h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: small wounds E: A Kobold sta EP: few wounds >
A Kobold completes her spell...
A Kobold utters the words 'gpaqtuio ofags'
You get a shock as a Kobold gets too close to you.
A Kobold starts casting an offensive spell.
< 414h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: few wounds E: A Kobold sta EP: few wounds >
You feel your skill in kick improving.
[Damage: 12 ] You hit a Kobold in the face, sending him reeling.
Your mighty kick sends a Kobold crashing onto the ground!
< 414h/592H 153v/153V Pos: standing >
<You feel your skill in double attack improving.
[Damage: 21 ] -=[Your slash enshrouds a Kobold in a mist of blood.]=-
[Damage: 22 ] -=[Your powerful pierce enshrouds a Kobold in a mist of blood.]=-
[Damage: 21 ] -=[Your slash grievously wounds a Kobold.]=-
< 414h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: few wounds E: A Kobold ass EP: awful >
A Kobold stops chanting abruptly!
< 414h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: few wounds E: A Kobold ass EP: awful >
You dodge a Kobold's vicious attack.
< 414h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: few wounds E: A Kobold ass EP: awful >
[Damage: 18 ] Your final slash sends a Kobold's head bouncing along the ground.
A Kobold's suit of studded leather armor was completely destroyed by the massive blow!
A Kobold's pair of leather leggings was completely destroyed by the massive blow!
A Kobold's pair of soft leather boots was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The last gasps of a Kobold cause a sickening chill to run up your spine.
< 414h/592H 153v/153V Pos: standing >
[Damage: 12 ] -=[Your impressive slash strikes a Kobold very hard.]=-
< 415h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: few wounds E: A Kobold sta EP: small wounds >
A Kobold starts casting an offensive spell.
< 415h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: few wounds E: A Kobold sta EP: small wounds >
A Kobold completes her spell...
A Kobold utters the words 'mosailla paieg'
You cry out in pain as a Kobold burns you.
< 384h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: few wounds E: A Kobold sta EP: small wounds >
A Kobold starts casting an offensive spell.
< 384h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: few wounds E: A Kobold sta EP: small wounds >
A Kobold completes her spell...
A Kobold utters the words 'mosailla paieg'
You cry out in pain as a Kobold burns you.
A Kobold deftly blocks your kick with her forearm.
< 356h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: few wounds E: A Kobold sta EP: small wounds >
[Damage: 13 ] -=[Your powerful slash strikes a Kobold very hard.]=-
You miss a Kobold.
[Damage: 13 ] -=[Your slash seriously wounds a Kobold.]=-
< 356h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: few wounds E: A Kobold sta EP: few wounds >
A Kobold starts casting an offensive spell.
< 356h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: few wounds E: A Kobold sta EP: few wounds >
A Kobold completes her spell...
A Kobold utters the words 'mosailla paieg'
You cry out in pain as a Kobold burns you.
< 338h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: few wounds E: A Kobold sta EP: few wounds >
A Kobold misses you.
< 338h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: few wounds E: A Kobold sta EP: few wounds >
A Kobold starts casting an offensive spell.
< 338h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: few wounds E: A Kobold sta EP: few wounds >
A Kobold completes her spell...
A Kobold utters the words 'mosailla paieg'
You cry out in pain as a Kobold burns you.
< 311h/592H 153v/153V Pos: standing >
< T: Pork TP: sta TC: few wounds E: A Kobold sta EP: few wounds >
[Damage: 14 ] Your kick hits a Kobold in the side.
Your mighty kick sends a Kobold crashing onto the ground!
< 311h/592H 153v/153V Pos: standing >
<[Damage: 20 ] -=[Your slash enshrouds a Kobold in a mist of blood.]=-
[Damage: 22 ] -=[Your powerful pierce grievously wounds a Kobold.]=-
A Kobold is stunned!
You score a CRITICAL HIT!!!!!
[Damage: 37 ] Your final slash sends a Kobold's head bouncing along the ground.
A Kobold is dead! R.I.P.
You receive your share of experience.