The death of [29 Ranger] Grot The Empire (Grey Elf)

in Northern Valley of Myrabolus

from the perspective of [29 Ranger] Grot The Empire (Grey Elf)

<worn on eyes>       a decorated leather eyepatch (magic)
<worn in ear>        a tiny amethyst earring
<worn in ear>        a mithril and gold earring [poor]
<worn around neck>   a flaming gold pendant from Arcium, the Plagued Kingdom
<worn around neck>   the service tags of the squad [superior] (glowing)
<worn on body>       a brutal gem breastplate from Arcium, the Plagued Kingdom
<worn about body>    a cloak of rotting flesh [superior]
<worn about waist>   a glowing Ogre phallus (glowing)
<worn on arms>       sleeves of rotting flesh [poor]
<worn around wrist>  a sparkling diamond bracer [superior] (magic)
<worn around wrist>  a sparkling diamond bracer [superior] (magic)
<worn on hands>      some sparkling bronze gloves from Arcium, the Plagued Kingdom
<worn on finger>     a soldiers ring
<worn on finger>     a silver ring encrusted with a black sapphire (magic) (humming)
<primary weapon>     an unique cloth pronged fork from Faerie Realm (magic)
<secondary weapon>   sewing needle (magic)
<worn on legs>       some crude gold leggings from Arcium, the Plagued Kingdom
<worn on feet>       a pair of crystal spurred boots [superior] (magic)

The Sloop allah floats here.

< 371h/371H 120v/120V Pos: standing >
You board the Sloop allah.
Aboard the Sloop allah
Obvious exits: -N

< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 371h/371H 120v/120V Pos: standing >
You disembark this ship.
 
            
            
 MMMM@^  M  
 MM^....MM  
 ..^MM^^MM  
A Sandy Myrabolan Beach
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop The Infernal Rage  floats here.
The Sloop allah floats here.

< 371h/371H 120v/120V Pos: standing >
 
            
 MMMMS^  M  
 MM^.@..MM  
 ..^MM^^MM  
 ^....^MMM  
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 371h/371H 120v/120V Pos: standing >
 
            
 MMMS^  MM  
 M^..@.MMM  
 .^MM^^MMM  
 ....^MMM^  
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 371h/371H 120v/120V Pos: standing >
 
 MMMS^  MM  
 M^....MMM  
 .^MM@^MMM  
 ....^MMM^  
 ..^**MMM^  
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 371h/371H 120v/120V Pos: standing >
Sorry, but that command has yet to be implemented...

< 371h/371H 120v/120V Pos: standing >
Sorry, but that command has yet to be implemented...

< 371h/371H 120v/120V Pos: standing >
Sorry, but that command has yet to be implemented...

< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your north.
A hippogryph who is not far off to your west.

< 371h/371H 120v/120V Pos: standing >
 
            
 MMMS^  MM  
 M^..@.MMM  
 .^MM^^MMM  
 ....^MMM^  
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 371h/371H 120v/120V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W

< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A pretty woman who is not far off to your north.
A myrabolan commoner who is in the distance to your north.
A small doe who is close by to your east.
An archer who is a brief walk away to your east.
An archer who is a brief walk away to your east.

< 371h/371H 120v/120V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 371h/371H 120v/120V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A woman shopper travels the city.

< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is a brief walk away to your north.
A visiting grey elf who is rather far off to your north.
A celestial white dragon who is rather far off to your north.
A myrabolan commoner who is close by to your east.
A half-orc commoner who is close by to your east.
A half-orc commoner who is close by to your east.
A pigeon who is close by to your east.
A pigeon who is not far off to your east.
A kitty who is not far off to your east.
A half-orc commoner who is not far off to your east.
A pigeon who is rather far off to your east.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
A black panther who is not far off to your west.
A myrabolan hunter guard who is not far off to your west.
A myrabolan commoner who is a brief walk away to your west.
A myrabolan commoner who is rather far off to your west.
A pretty woman who is in the distance to your west.

< 371h/371H 120v/120V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S

< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is not far off to your north.
A visiting grey elf who is a brief walk away to your north.
A celestial white dragon who is a brief walk away to your north.
A pretty woman who is close by to your south.
A veteran pikeman who is not far off to your south.
An elite guard who is not far off to your south.

< 371h/371H 120v/120V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W

< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your north.
A visiting grey elf who is not far off to your north.
A celestial white dragon who is not far off to your north.
A pretty woman who is in the distance to your north.
A half-orc commoner who is close by to your east.
A pretty woman who is in the distance to your east.
A pretty woman who is not far off to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A myrabolan hunter guard who is close by to your west.
A halfling trickster who is not far off to your west.
A myrabolan commoner who is rather far off to your west.
A kitty who is in the distance to your west.
A visiting grey elf who is in the distance to your west.

< 371h/371H 120v/120V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S
A common resident of the city wanders the streets.

< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
A visiting grey elf who is close by to your north.
A celestial white dragon who is close by to your north.
A pretty woman who is rather far off to your north.
A pretty woman who is a brief walk away to your south.
A veteran pikeman who is rather far off to your south.
An elite guard who is rather far off to your south.

< 371h/371H 120v/120V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W

< 371h/371H 120v/120V Pos: standing >
Market Road West
Obvious exits: -N -E -W

< 371h/371H 120v/120V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
A Half-Orc, born and raised in the city, loiters here.
A standard Myrabolan hunter guard keeps peace in the city.
A Minotaur, raised in the city, wanders about.
A common resident of the city wanders the streets.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 371h/371H 120v/120V Pos: standing >
Rising Sun Inn
Obvious exits: -W -D
A common resident of the city wanders the streets.

< 371h/371H 120v/120V Pos: standing >
Rising Sun Corridor
Obvious exits: -N# -E -W
A self-righteous High Elf citizen travels the town.
A woman shopper travels the city.

< 371h/371H 120v/120V Pos: standing >
Ok.

< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your east.
A myrabolan commoner who is close by to your east.
A soldier of fortune who is close by to your west.
A myrabolan commoner who is close by to your west.

< 371h/371H 120v/120V Pos: standing >
Ok.

< 371h/371H 120v/120V Pos: standing >
Rising Sun Corridor
Obvious exits: -N# -E -W
A mercenary from the Soldiers of Fortune stands here looking lost.
A common resident of the city wanders the streets.

< 371h/371H 120v/120V Pos: standing >
Ok.

< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
A high elf citizen who is close by to your east.
A pretty woman who is close by to your east.
A myrabolan commoner who is not far off to your east.
A myrabolan commoner who is not far off to your east.

< 371h/371H 120v/120V Pos: standing >
Ok.

< 371h/371H 120v/120V Pos: standing >
Rising Sun Corridor
Obvious exits: -N# -E

< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
A soldier of fortune who is close by to your east.
A myrabolan commoner who is close by to your east.
A myrabolan commoner who is not far off to your east.
A high elf citizen who is not far off to your east.
A pretty woman who is not far off to your east.
A minotaur townsperson who is a brief walk away to your east.
A myrabolan commoner who is a brief walk away to your east.

< 371h/371H 120v/120V Pos: standing >

< 371h/371H 120v/120V Pos: standing >
Ok.

< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
A soldier of fortune who is close by to your east.
A myrabolan commoner who is close by to your east.
A myrabolan commoner who is not far off to your east.
A high elf citizen who is not far off to your east.
A pretty woman who is not far off to your east.
A minotaur townsperson who is a brief walk away to your east.
A myrabolan commoner who is a brief walk away to your east.

< 371h/371H 120v/120V Pos: standing >
Ok.

< 371h/371H 120v/120V Pos: standing >
Rising Sun Corridor
Obvious exits: -N# -E -W
A mercenary from the Soldiers of Fortune stands here looking lost.
A common resident of the city wanders the streets.

< 371h/371H 120v/120V Pos: standing >
Rising Sun Corridor
Obvious exits: -N# -E -W
A common resident of the city wanders the streets.
A self-righteous High Elf citizen travels the town.
A woman shopper travels the city.

< 371h/371H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 371h/371H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 371h/371H 120v/120V Pos: standing >
Rising Sun Inn
Obvious exits: -W -D
A standard Myrabolan hunter guard keeps peace in the city.
A Minotaur, raised in the city, wanders about.
A common resident of the city wanders the streets.

< 371h/371H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 371h/371H 120v/120V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
A Half-Orc, born and raised in the city, loiters here.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 371h/371H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 371h/371H 120v/120V Pos: standing >
Market Road West
Obvious exits: -N -E -W

< 371h/371H 120v/120V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W

< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is not far off to your north.
A visiting grey elf who is not far off to your north.
A celestial white dragon who is not far off to your north.
A high elf citizen who is rather far off to your north.
A pretty woman who is in the distance to your north.
A half-orc commoner who is not far off to your east.
A pretty woman who is rather far off to your east.
A myrabolan commoner who is not far off to your south.
A half-orc commoner who is not far off to your south.
A pretty woman who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A halfling trickster who is a brief walk away to your west.
A myrabolan commoner who is rather far off to your west.
A kitty who is in the distance to your west.

< 371h/371H 120v/120V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S

< 371h/371H 120v/120V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A common resident of the city wanders the streets.
A Half-Orc, born and raised in the city, loiters here.

< 371h/371H 120v/120V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A woman shopper travels the city.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your north.
A half-orc commoner who is close by to your north.
A myrabolan commoner who is in the distance to your north.
A visiting grey elf who is in the distance to your north.
A celestial white dragon who is in the distance to your north.

< 371h/371H 120v/120V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W

< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your north.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A myrabolan commoner who is not far off to your north.
A half-orc commoner who is not far off to your north.
A small doe who is close by to your east.
A myrabolan commoner who is not far off to your east.
An archer who is a brief walk away to your east.
An archer who is a brief walk away to your east.

< 371h/371H 120v/120V Pos: standing >
A Newly Built Road
Obvious exits: -E -W
A small doe stands on the road here, wary of travellers.

< 371h/371H 120v/120V Pos: standing >
A Wagon Stop
Obvious exits: -N -E -S# -W
A common resident of the city travels down the road.

< 371h/371H 120v/120V Pos: standing >
A Small Rest Area
Obvious exits: -W
A smoldering fire pit has been dug here. (illuminating)
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.

< 371h/371H 120v/120V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your west.
A small doe who is not far off to your west.

< 371h/371H 120v/120V Pos: standing >

< 371h/371H 120v/120V Pos: standing >
A Wagon Stop
Obvious exits: -N -E -S# -W
A common resident of the city travels down the road.

< 371h/371H 120v/120V Pos: standing >
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Duergar enters from the north.
A Kobold enters from the north.
A Kobold enters from the north.
A Drow Elf rides in on a deadly nightmare from the north.
A Duergar enters from the north.
An Ogre enters from the north.

< 371h/371H 120v/120V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S

< 371h/371H 120v/120V Pos: standing >
A Wagon Stop
Obvious exits: -N -E -S# -W
A common resident of the city travels down the road.

< 371h/371H 120v/120V Pos: standing >
A Newly Built Road
Obvious exits: -E -W
A small doe stands on the road here, wary of travellers.

< 371h/371H 120v/120V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W
An Ogre (huge) stands, floating here.
A Duergar (medium) stands, floating here.
A Drow Elf (medium) sits atop a deadly nightmare.
A Kobold (small) stands, floating here.
A Kobold (small) The Amish Kobold stands in mid-air here.
A Duergar (medium) stands here.
A Drow Elf (medium) Full Metal Monty stands here.
A Drow Elf (medium) stands here.
A Drow Elf (medium) stands, floating here.
A Drow Elf (medium) stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.

< 371h/371H 120v/120V Pos: standing >
 
          
          
 MMM@^    
 M^....M  
  ^MM^^   
A Sandy Myrabolan Beach
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop The Infernal Rage  floats here.
The Sloop allah floats here.
A Drow Elf enters from the east.
A Drow Elf enters from the east.
A Drow Elf enters from the east.
A Drow Elf enters from the east.
A Duergar enters from the east.
A Kobold enters from the east.
A Kobold enters from the east.
A Drow Elf rides in on a deadly nightmare from the east.
A Duergar enters from the east.
An Ogre enters from the east.

< 371h/371H 120v/120V Pos: standing >
 
          
 MMMS^    
 M^.@..M  
 .^MM^^M  
  ...^M   
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 371h/371H 120v/120V Pos: standing >
 
  MMS^    
 M^....M  
 .^M@^^M  
 ....^MM  
  .^**M   
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
An undead horse stands here.

< 371h/371H 120v/120V Pos: standing >
 
  ^....   
 .^MM^^M  
 ...@^MM  
 ..^**MM  
  .*^*M   
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 371h/371H 120v/120V Pos: standing >
Your mount is too exhausted.

< 371h/371H 120v/120V Pos: standing >
Your mount is too exhausted.

< 371h/371H 120v/120V Pos: standing >
Your mount is too exhausted.

< 371h/371H 120v/120V Pos: standing >
 
  M^...   
 ..^MM^^  
 ^..@.^M  
 ...^**M  
  ..*^*   
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 371h/371H 120v/120V Pos: standing >
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 371h/371H 120v/120V Pos: standing >
Pardon?

< 371h/371H 120v/120V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 371h/371H 120v/120V Pos: standing >
You're too busy concentrating on staying on your mount to cast!
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 371h/371H 120v/120V Pos: standing >
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Duergar enters from the south.
A Kobold enters from the south.
A Kobold enters from the south.
A Drow Elf enters from the south.
A deadly nightmare trots in from the south.
A Duergar enters from the south.
An Ogre enters from the south.
You are briefly surrounded by a red aura!
I'm afraid you aren't quite up to mounted combat.
You stop riding a black panther.
You are knocked to the ground by a Drow Elf's mighty bash!
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 370h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 A Duergar leaps at you only to realize you are down already.

< 370h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 370h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
An Ogre suddenly attacks YOU!
An Ogre misses you.

< 370h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'mosailla paieg'
You cry out in pain as a Kobold burns you.

< 338h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
A Duergar starts casting an offensive spell.

< 338h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 A deadly nightmare suddenly attacks YOU!
A deadly nightmare misses you.
A Kobold starts casting an offensive spell.

< 338h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 338h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Drow Elf - OUCH!
OUCH!  That really did HURT!

< 270h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'burning hands'
You cry out in pain as a Kobold burns you.

< 234h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf completes her spell...
A Drow Elf utters the word 'yufzraiqz'
As a Drow Elf completes her spell, she launches a massive firelance at you, scorching your skin!
OUCH!  That really did HURT!
A Drow Elf parries your futile lunge at him.
A Drow Elf parries your futile lunge at him.

< 145h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf's slash grazes you.
A Drow Elf's weak slash grazes you.

< 143h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'lightning bolt'
YOU'RE HIT!  A lightning bolt from a Kobold has reached its goal.
A Drow Elf misses you.
A Kobold starts casting an offensive spell.

< 123h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Duergar completes her spell...
A Duergar utters the words 'cause critical'
You are almost dissolved by pain as a Duergar touches you.
A Drow Elf starts casting an offensive spell called 'fireball'.

< 97h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'mosailla paieg'
You cry out in pain as a Kobold burns you.

< 62h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A Duergar misses you.
A Duergar misses you.
A Kobold starts casting an offensive spell.

< 62h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 62h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A horrible pain wracks your brain!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf starts casting an offensive spell.
A Duergar starts casting an offensive spell called 'cause critical'.

< 8h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 8h/371H 120v/120V Pos: sitting >
< T: Grot TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'lightning bolt'
You feel enlightened by the lightning bolt a Kobold sends, and then all is dark - RIP.
Your stylish granite helm from Arcium, the Plagued Kingdom exploded spreading charges of electrical energy!
Your sparkling rubber mask from Arcium, the Plagued Kingdom exploded spreading charges of electrical energy!
Your soldiers quiver exploded spreading charges of electrical energy!
Your a royal badge of Arcium [superior] exploded spreading charges of electrical energy!