Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
Slipper relaxes and prepares to train warriors.
< 1h/218H 3v/163V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
< 5h/218H 28v/163V Pos: standing >
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
< 7h/218H 37v/163V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
< 7h/218H 37v/163V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -West
Fresh blood splatters cover the area.
A slimy mold oozes across the cavern floor.
< 8h/218H 37v/163V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A slimy mold oozes across the cavern floor.
A slimy mold oozes across the cavern floor.
< 8h/218H 36v/163V Pos: standing >
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
< 8h/218H 36v/163V Pos: standing >
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
< 8h/218H 36v/163V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up
< 8h/218H 36v/163V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down
< 8h/218H 37v/163V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West -Up -Down
< 9h/218H 36v/163V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up -Down
< 9h/218H 36v/163V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up # -Down
< 9h/218H 35v/163V Pos: standing >
The boulder seems to be closed.
< 9h/218H 35v/163V Pos: standing >
The boulder seems to be closed.
< 9h/218H 35v/163V Pos: standing >
The boulder seems to be closed.
< 9h/218H 36v/163V Pos: standing >
The boulder seems to be closed.
< 9h/218H 36v/163V Pos: standing >
The boulder seems to be closed.
< 9h/218H 36v/163V Pos: standing >
The boulder seems to be closed.
< 9h/218H 36v/163V Pos: standing >
I see nothing suitable there.
< 9h/218H 37v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 18h/218H 87v/163V Pos: standing >
The boulder seems to be closed.
< 19h/218H 89v/163V Pos: standing >
I see nothing suitable there.
< 19h/218H 91v/163V Pos: standing >
I see nothing suitable there.
< 20h/218H 94v/163V Pos: standing >
Ok.
< 20h/218H 96v/163V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
< 20h/218H 97v/163V Pos: standing >
Deep Within a Ravine
The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up -Down
< 21h/218H 97v/163V Pos: standing >
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 21h/218H 97v/163V Pos: standing >
A Thri-Kreen enters from the east.
< 29h/218H 141v/163V Pos: standing >
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen's fine pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
< 24h/218H 142v/163V Pos: standing >
< T: Ixi TP: sta TC: awful E: A Thri-Kreen sta EP: small wounds >
You attempt to flee...
Up a Tall Tree
The size of this tree is immeasurable. It could easily supply a large city
with lumber for an entire year or two, it must be centuries old to be so large.
Large pegs in the tree would give an adventurer adequate means to support his
or her weight as they scale it. It's bark is incredibly strong, tougher than
the strongest leather and is nearly as dense as steel. Huge branches above look
as though they could support the weight of several hundred people all at once.
Obvious exits: -Up -Down
You flee upward!
< 24h/218H 115v/163V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 24h/218H 117v/163V Pos: standing >
A Thri-Kreen enters from below.
< 24h/218H 117v/163V Pos: standing >
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen's fine pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
< 19h/218H 118v/163V Pos: standing >
< T: Ixi TP: sta TC: awful E: A Thri-Kreen sta EP: small wounds >
A Thri-Kreen dodges your futile attack.
You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.
You leap into the air, avoiding a Thri-Kreen's attack.
A Thri-Kreen's fine slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
You dodge a Thri-Kreen's vicious attack.
You leap into the air, avoiding a Thri-Kreen's attack.
You dodge a Thri-Kreen's vicious attack.
< 13h/218H 118v/163V Pos: standing >
< T: Ixi TP: sta TC: awful E: A Thri-Kreen sta EP: small wounds >
You attempt to flee...
Up a Tall Tree
The size of this tree is immeasurable. It could easily supply a large city
with lumber for an entire year or two, it must be centuries old to be so large.
Large pegs in the tree would give an adventurer adequate means to support his
or her weight as they scale it. It's bark is incredibly strong, tougher than
the strongest leather and is nearly as dense as steel. Huge branches above look
as though they could support the weight of several hundred people all at once.
Obvious exits: -West -Up -Down
Fresh blood splatters cover the area.
A small squirrel scurries along a branch.
You flee upward!
< 13h/218H 91v/163V Pos: standing >
A Thri-Kreen enters from below.
< 13h/218H 92v/163V Pos: standing >
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen's impressive pierce grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 0h/218H 93v/163V Pos: standing >
< T: Ixi TP: sta TC: awful E: A Thri-Kreen sta EP: small wounds >
You feel your skill in double attack improving.
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen's fine pierce grievously wounds you.
Your consciousness begins to fade in and out as your mortality slips away.....