<worn on head> a jeweled softwood circlet from Khildarak Stronghold
<worn on eyes> a battle visor made of adamantium
<worn around neck> a holy silver medallion [superior]
<worn around neck> a psionicist locket of power (magic) (glowing)
<worn on body> a flowing embroidered robe (magic)
<worn on tail> a masterly-crafted bronze tail protector from The Shaughin Settlement
<worn about waist> a belt of ragged flesh
<worn on arms> a pair of drow and illithid-skin armguards (magic) (glowing)
<held as shield> a thick wormhide-plated shield
<worn on hands> some soft white gloves
<worn on finger> an unique bamboo band from Khildarak Stronghold
<worn on finger> a silvery ring studded with gems [superior] (magic)
<held> a spellbook
<worn on legs> some smooth silk leggings
<worn on feet> a pair of iron tipped leather boots
You start chanting...
< 169h/169H 129v/129V Pos: standing >
A thri-kreen warrior assists a thri-kreen warrior heroically.
A thri-kreen warrior suddenly attacks the zombie of a small cave worm!
A thri-kreen warrior's punch strikes the zombie of a small cave worm hard.
< 169h/169H 129v/129V Pos: standing >
The zombie of a small cave worm's fine punch wounds a thri-kreen warrior.
< 169h/169H 129v/129V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a thri-kreen warrior!
The shadowy hand slashes a thri-kreen warrior viciously.
The zombie of a small cave worm dodges a thri-kreen warrior's attack.
A thri-kreen warrior's fine punch strikes the zombie of a small cave worm hard.
A thri-kreen warrior kicks the zombie of a small cave worm causing parts of the zombie of a small cave worm to cave in!
< 169h/169H 129v/129V Pos: standing >
You start chanting...
< 169h/169H 129v/129V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a thri-kreen warrior!
The shadowy hand slashes a thri-kreen warrior viciously.
< 169h/169H 129v/129V Pos: standing >
You start chanting...
< 169h/169H 129v/129V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a thri-kreen warrior!
The shadowy hand slashes a thri-kreen warrior viciously.
< 169h/169H 129v/129V Pos: standing >
A thri-kreen warrior's fine punch strikes the zombie of a small cave worm hard.
A thri-kreen warrior kicks the zombie of a small cave worm causing parts of the zombie of a small cave worm to cave in!
< 169h/169H 129v/129V Pos: standing >
A thri-kreen warrior's fine punch strikes the zombie of a small cave worm very hard.
A thri-kreen warrior kicks the zombie of a small cave worm causing parts of the zombie of a small cave worm to cave in!
You start chanting...
< 169h/169H 129v/129V Pos: standing >
< 169h/169H 129v/129V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a thri-kreen warrior!
The shadowy hand slashes a thri-kreen warrior viciously.
< 169h/169H 129v/129V Pos: standing >
You start chanting...
< 169h/169H 129v/129V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a thri-kreen warrior!
The shadowy hand slashes a thri-kreen warrior viciously.
< 169h/169H 129v/129V Pos: standing >
You start chanting...
< 169h/169H 129v/129V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a thri-kreen warrior!
The shadowy hand slashes a thri-kreen warrior viciously.
A thri-kreen warrior's impressive punch enshrouds the zombie of a small cave worm in a mist of blood.
< 169h/169H 129v/129V Pos: standing >
A thri-kreen warrior's fine punch enshrouds the zombie of a small cave worm in a mist of blood.
A thri-kreen warrior's punch enshrouds the zombie of a small cave worm in a mist of blood.
< 169h/169H 129v/129V Pos: standing >
You start chanting...
< 169h/169H 129v/129V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a thri-kreen warrior!
The shadowy hand slashes a thri-kreen warrior viciously.
< 169h/169H 129v/129V Pos: standing >
A thri-kreen warrior's punch grievously wounds the zombie of a small cave worm.
The zombie of a small cave worm is stunned!
A thri-kreen warrior punches the zombie of a small cave worm in the throat, it chokes, gasps and dies.
The zombie of a small cave worm is dead! R.I.P.
The last gasps of the zombie of a small cave worm cause a sickening chill to run up your spine.
The zombie of a small cave worm shambles for a moment, and falls to pieces.
The zombie of a small cave worm stops following you.
< 169h/169H 129v/129V Pos: standing >
< 169h/169H 129v/129V Pos: standing >
You failed.
< 169h/169H 129v/129V Pos: standing >
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East -West
< 169h/169H 128v/129V Pos: standing >
A thri-kreen warrior enters from the west.
< 169h/169H 128v/129V Pos: standing >
A thri-kreen warrior enters from the west.
< 169h/169H 128v/129V Pos: standing >
A thri-kreen warrior suddenly attacks YOU!
A thri-kreen warrior's fine punch strikes you hard.
< 153h/169H 128v/129V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: thri sta EP: excellent >
A thri-kreen warrior suddenly attacks YOU!
A thri-kreen warrior's punch strikes you hard.
< 137h/169H 128v/129V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: thri sta EP: excellent >
< 137h/169H 128v/129V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: thri sta EP: excellent >
You don't have that spell memorized.
< 137h/169H 128v/129V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: thri sta EP: excellent >
A thri-kreen warrior dodges your futile attack.
< 137h/169H 128v/129V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: thri sta EP: excellent >
You attempt to flee...
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East -West
You flee eastward!
< 137h/169H 100v/129V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West -Up -Down
< 139h/169H 101v/129V Pos: standing >
Alas, you cannot go that way. . . .
< 140h/169H 102v/129V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up -Down
< 142h/169H 104v/129V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up # -Down
A Thri-Kreen (medium) Protectores Augusti of The Empire stands here.(Gold Aura)
< 143h/169H 103v/129V Pos: standing >
The boulder seems to be closed.
< 143h/169H 104v/129V Pos: standing >
Ok.
< 148h/169H 109v/129V Pos: standing >
It's already open!
< 148h/169H 109v/129V Pos: standing >
A thri-kreen warrior enters from below.
< 150h/169H 111v/129V Pos: standing >
Deep Within a Ravine
The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up -Down
< 151h/169H 111v/129V Pos: standing >
Alas, you cannot go that way. . . .
< 152h/169H 112v/129V Pos: standing >
Alas, you cannot go that way. . . .
< 152h/169H 113v/129V Pos: standing >
Alas, you cannot go that way. . . .
< 153h/169H 113v/129V Pos: standing >
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 154h/169H 113v/129V Pos: standing >
MM^^.^^.*
MM^^..^^^**
MM.**^^****
M^.^^@+++M+
^.*^*..****
.^***.*****
****.****
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 155h/169H 113v/129V Pos: standing >
M^^.^^.**
M^^..^^^**^
M.**^^*****
^.^^+@++M++
.*^*..*****
^***.******
***.*****
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 155h/169H 112v/129V Pos: standing >
^^.^^.**.
^^..^^^**^.
.**^^*****.
.^^++@+M+++
*^*..*****.
***.******.
**.******
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 157h/169H 113v/129V Pos: standing >
++++M
..@**
.****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 157h/169H 112v/129V Pos: standing >
< 162h/169H 117v/129V Pos: standing >
You sit down and relax.
< 163h/169H 119v/129V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - teleport
3 - heal undead
( 4th circle) 1 - strength
5 - life leech
( 3rd circle) 3 - animate dead
2 - dispel magic
2 - embalm
( 2nd circle) 7 - chill touch
1 - protection from living
( 1st circle) 1 - minor creation
And you are currently memorizing the following spells:
6 seconds: ( 1st) slashing darkness
12 seconds: ( 1st) slashing darkness
18 seconds: ( 1st) slashing darkness
25 seconds: ( 1st) slashing darkness
31 seconds: ( 1st) slashing darkness
37 seconds: ( 1st) slashing darkness
43 seconds: ( 1st) slashing darkness
You can memorize 1 1st and 2 6th circle spell(s).
You continue your study.
< 164h/169H 120v/129V Pos: sitting >
You start meditating...
< 165h/169H 123v/129V Pos: sitting >
< 169h/169H 129v/129V Pos: sitting >
< 169h/169H 129v/129V Pos: sitting >
You have finished memorizing slashing darkness.
< 169h/169H 129v/129V Pos: sitting >
You stop meditating.
You can't concentrate enough while resting.
You can't do this sitting!
< 169h/169H 129v/129V Pos: sitting >
< 169h/169H 129v/129V Pos: sitting >
You have finished memorizing slashing darkness.
< 169h/169H 129v/129V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - teleport
3 - heal undead
( 4th circle) 1 - strength
5 - life leech
( 3rd circle) 3 - animate dead
2 - dispel magic
2 - embalm
( 2nd circle) 7 - chill touch
1 - protection from living
( 1st circle) 1 - minor creation
2 - slashing darkness
And you are currently memorizing the following spells:
5 seconds: ( 1st) slashing darkness
11 seconds: ( 1st) slashing darkness
17 seconds: ( 1st) slashing darkness
23 seconds: ( 1st) slashing darkness
30 seconds: ( 1st) slashing darkness
You can memorize 1 1st and 2 6th circle spell(s).
< 169h/169H 129v/129V Pos: sitting >
You start meditating...
< 169h/169H 129v/129V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing slashing darkness.
< 169h/169H 129v/129V Pos: sitting >
< 169h/169H 129v/129V Pos: sitting >
< 169h/169H 129v/129V Pos: sitting >
You have finished memorizing slashing darkness.
< 169h/169H 129v/129V Pos: sitting >
< 169h/169H 129v/129V Pos: sitting >
< 169h/169H 129v/129V Pos: sitting >
You have finished memorizing slashing darkness.
< 169h/169H 129v/129V Pos: sitting >
< 169h/169H 129v/129V Pos: sitting >
You have finished memorizing slashing darkness.
< 169h/169H 129v/129V Pos: sitting >
You stop meditating.
You can't concentrate enough while resting.
You can't do this sitting!
< 169h/169H 129v/129V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - teleport
3 - heal undead
( 4th circle) 1 - strength
5 - life leech
( 3rd circle) 3 - animate dead
2 - dispel magic
2 - embalm
( 2nd circle) 7 - chill touch
1 - protection from living
( 1st circle) 1 - minor creation
6 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: ( 1st) slashing darkness
You can memorize 1 1st and 2 6th circle spell(s).
< 169h/169H 129v/129V Pos: sitting >
You start meditating...
< 169h/169H 129v/129V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.
< 169h/169H 129v/129V Pos: sitting >
You clamber to your feet.
< 169h/169H 129v/129V Pos: standing >
You failed.
< 169h/169H 129v/129V Pos: standing >
^^.^^.**.
^^..^^^**^.
.**^^*****.
.^^++@+++++
*^*..*****.
***.******.
**.******
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 169h/169H 128v/129V Pos: standing >
M^^.^^.**
M^^..^^^**^
M.**^^*****
^.^^+@+++++
.*^*..*****
^***.******
***.*****
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 169h/169H 127v/129V Pos: standing >
You failed.
< 169h/169H 128v/129V Pos: standing >
MM^^.^^.*
MM^^..^^^**
MM.**^^****
M^.^^@+++++
^.*^*..****
.^***.*****
****.****
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 169h/169H 128v/129V Pos: standing >
You failed.
< 169h/169H 128v/129V Pos: standing >
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 169h/169H 127v/129V Pos: standing >
You failed.
< 169h/169H 127v/129V Pos: standing >
Deep Within a Ravine
The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up -Down #
< 169h/169H 127v/129V Pos: standing >
The boulder seems to be closed.
< 169h/169H 127v/129V Pos: standing >
Ok.
< 169h/169H 129v/129V Pos: standing >
You quickly scan the area.
A small squirrel who is not far off above you.
A small squirrel who is a brief walk away above you.
A thri-kreen scout who is in the distance above you.
< 169h/169H 129v/129V Pos: standing >
You quickly scan the area.
A small squirrel who is not far off above you.
A small squirrel who is a brief walk away above you.
A small squirrel who is a brief walk away above you.
< 169h/169H 129v/129V Pos: standing >
You failed.
< 169h/169H 129v/129V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down
< 169h/169H 127v/129V Pos: standing >
You quickly scan the area.
A small squirrel who is a brief walk away above you.
A small squirrel who is rather far off above you.
A Thri-Kreen who is rather far off below you.
< 169h/169H 127v/129V Pos: standing >
A Thri-Kreen enters from below.
< 169h/169H 127v/129V Pos: standing >
A Thri-Kreen leaves up.
< 169h/169H 127v/129V Pos: standing >
You failed.
< 169h/169H 127v/129V Pos: standing >
Deep Within a Ravine
The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up -Down
< 169h/169H 126v/129V Pos: standing >
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
A Thri-Kreen (medium) Protectores Augusti of The Empire stands here.(Gold Aura)
< 169h/169H 124v/129V Pos: standing >
MM^^.^^.*
MM^^..^^^**
MM.**^^****
M^.^^@+++++
^.*^*..****
.^***.*****
****.****
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 169h/169H 125v/129V Pos: standing >
A Thri-Kreen enters from the west.
< 169h/169H 127v/129V Pos: standing >
You start chanting...
< 169h/169H 129v/129V Pos: standing >
You complete your spell...
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
You chill a Thri-Kreen.
The chilling cold causes a Thri-Kreen to stammer, apparently weakened.
< 169h/169H 129v/129V Pos: standing >
A Thri-Kreen leaves east.
< 169h/169H 129v/129V Pos: standing >
You failed.
< 169h/169H 129v/129V Pos: standing >
You failed.
< 169h/169H 129v/129V Pos: standing >
M^^.^^.**
M^^..^^^**^
M.**^^*****
^.^^+@++P++
.*^*..*****
^***.******
***.*****
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 169h/169H 128v/129V Pos: standing >
^^.^^.**.
^^..^^^**^.
.**^^*****.
.^^++@++P++
*^*..*****.
***.******.
**.******
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 169h/169H 127v/129V Pos: standing >
^.^^.**..
^..^^^**^..
**^^*****.^
^^+++@++P++
^*..*****.^
**.******.^
*.*******
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 169h/169H 126v/129V Pos: standing >
.^^.**...
..^^^**^..^
*^^*****.^.
^++++@+P+++
*..*****.^.
*.******.^^
.********
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 169h/169H 126v/129V Pos: standing >
^^.**...^
.^^^**^..^.
^^*****.^.^
+++++@+P+++
..*****.^..
.******.^^.
*********
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 169h/169H 126v/129V Pos: standing >
^.**...^*
^^^**^..^..
^*****.^.^^
+++++@+P+++
.*****.^..^
******.^^..
********^
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 169h/169H 126v/129V Pos: standing >
You failed.
< 169h/169H 127v/129V Pos: standing >
.**...^**
^^**^..^..^
*****.^.^^^
+++++@++P++
*****.^..^^
*****.^^..M
*******^^
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 169h/169H 127v/129V Pos: standing >
**...^***
^**^..^..^^
****.^.^^^^
+++++@+P+++
****.^..^^^
****.^^..M.
******^^M
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 169h/169H 126v/129V Pos: standing >
*...^***.
**^..^..^^M
***.^.^^^^^
+++++@+P+++
***.^..^^^^
***.^^..M.^
*****^^MM
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 169h/169H 126v/129V Pos: standing >
...^***..
*^..^..^^M^
**.^.^^^^^^
+++++@+P+++
**.^..^^^^+
**.^^..M.^+
****^^MMM
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 169h/169H 126v/129V Pos: standing >
..^***...
^..^..^^M^.
*.^.^^^^^^^
+++++@P+++M
*.^..^^^^+^
*.^^..M.^+^
***^^MMM+
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 169h/169H 126v/129V Pos: standing >
.^***...^
..^..^^M^.^
.^.^^^^^^^^
+++++@+++MM
.^..^^^^+^M
.^^..M.^+^M
**^^MMM++
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
A Thri-Kreen (medium) Protectores Augusti of The Empire stands here, fighting a double-headed dragonfly.(Gold Aura)
A double-headed dragonfly stands in mid-air here, fighting a Thri-Kreen.
< 169h/169H 125v/129V Pos: standing >
^***...^^
.^..^^M^.^^
^.^^^^^^^^^
++++P@++MM^
^..^^^^+^M^
^^..M.^+^MM
*^^MMM++^
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 169h/169H 125v/129V Pos: standing >
.^***...^
..^..^^M^.^
.^.^^^^^^^^
+++++@+++MM
.^..^^^^+^M
.^^..M.^+^M
**^^MMM++
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
A Thri-Kreen (medium) Protectores Augusti of The Empire stands here, fighting a double-headed dragonfly.(Gold Aura)
A double-headed dragonfly stands in mid-air here, fighting a Thri-Kreen.
< 169h/169H 126v/129V Pos: standing >
You start chanting...
< 169h/169H 127v/129V Pos: standing >
A Thri-Kreen dodges a double-headed dragonfly's attack.
< 169h/169H 129v/129V Pos: standing >
You complete your spell...
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
You chill a Thri-Kreen.
< 169h/169H 129v/129V Pos: standing >
A Thri-Kreen's fine slash strikes a double-headed dragonfly hard.
A double-headed dragonfly dodges a Thri-Kreen's attack.
A Thri-Kreen's fine pierce strikes a double-headed dragonfly very hard.
A double-headed dragonfly dodges a Thri-Kreen's attack.
A Thri-Kreen's decent slash strikes a double-headed dragonfly hard.
< 169h/169H 129v/129V Pos: standing >
You start chanting...
< 169h/169H 129v/129V Pos: standing >
You complete your spell...
The freezing cold causes a Thri-Kreen intense pain!
You chill a Thri-Kreen.
< 169h/169H 129v/129V Pos: standing >
You start chanting...
< 169h/169H 129v/129V Pos: standing >
A double-headed dragonfly misses a Thri-Kreen.
< 169h/169H 129v/129V Pos: standing >
You complete your spell...
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
You chill a Thri-Kreen.
< 169h/169H 129v/129V Pos: standing >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves west.
< 169h/169H 129v/129V Pos: standing >
A Thri-Kreen enters from the west.
< 169h/169H 129v/129V Pos: standing >
A double-headed dragonfly suddenly attacks a Thri-Kreen!
A double-headed dragonfly's impressive sting seriously wounds a Thri-Kreen.
You start chanting...
< 169h/169H 129v/129V Pos: standing >
A Thri-Kreen attempts to flee.
A Thri-Kreen tries to flee, but can't make it out of here!
< 169h/169H 129v/129V Pos: standing >
You complete your spell...
The freezing cold causes a Thri-Kreen intense pain!
You chill a Thri-Kreen.
< 169h/169H 129v/129V Pos: standing >
You start chanting...
< 169h/169H 129v/129V Pos: standing >
Casting: chill touch
< 169h/169H 129v/129V Pos: standing >
You complete your spell...
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
You chill a Thri-Kreen. Remember to put flowers on his grave.
A Thri-Kreen's some thick leather gloves freezes and shatters into million pieces from the intense cold!
A Thri-Kreen's holy silver medallion freezes and shatters into million pieces from the intense cold!
A Thri-Kreen's pair of studded leather leggings freezes and shatters into million pieces from the intense cold!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!