<worn as a badge> a royal badge of Arcium (illuminating)
<worn on head> an enormous steel warhelm
<worn on eyes> a troll-skin eyepatch [superior]
<worn in ear> a smallish golden earring [superior]
<worn in ear> a pitted rubber stud from Village of Split Shield
<worn on face> a silver mask [superior]
<worn around neck> a necklace of old bones [superior]
<worn around neck> a necklace of old bones [superior]
<worn on body> a magical bark tunic from Village of Split Shield [85%]
<worn about body> a dark iron mantle
<worn as quiver> a spiked glass quiver from Village of Split Shield
<worn about waist> a thick leather belt
<worn on arms> some bone-plated sleeves smeared with blood
<worn around wrist> a frozen reed wristguard from Village of Split Shield
<worn around wrist> a glittering glass bracer from Village of Split Shield
<worn on finger> a tiny ring
<worn on finger> a ring with triangular emeralds [superior]
<worn on legs> a pair of dusty leather leggings
<worn on feet> some frost-rimed glass boots from Village of Split Shield
The corpse of a large swamp rat is lying here.
You flee northward!
< 116h/332H 70v/135V Pos: standing >
Saving Lumi.
< 116h/332H 70v/135V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.
< 116h/332H 70v/135V Pos: standing >
< 117h/332H 71v/135V Pos: standing >
The Wide Entrance to a Large Cavern
A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find. It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
Obvious exits: -North -South
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.
< 119h/332H 72v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 120h/332H 72v/135V Pos: standing >
*****M*.*
..........M
*..^...^M^.
....^@D^M.^
..^^^^^^M
^MM
MM
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
< 121h/332H 73v/135V Pos: standing >
Saving Lumi.
< 124h/332H 75v/135V Pos: standing >
The Wide Entrance to a Large Cavern
A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find. It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
Obvious exits: -North -South
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.
< 124h/332H 74v/135V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South
The corpse of a large swamp rat is lying here.
< 125h/332H 74v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 126h/332H 75v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 127h/332H 75v/135V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.
< 128h/332H 75v/135V Pos: standing >
A Small Square
Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it. A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen. A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East -West
A small fountain made of green granite stands here.
< 128h/332H 74v/135V Pos: standing >
A Nameless Path
This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks. Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern. A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East -South -West
< 129h/332H 74v/135V Pos: standing >
A Small Square
Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it. A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen. A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East -West
A small fountain made of green granite stands here.
< 131h/332H 75v/135V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.
A Grey Elf leaves east.
< 132h/332H 74v/135V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
A human sailor walks cautiously through the streets.
< 132h/332H 74v/135V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 133h/332H 73v/135V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
A tall orcish pirate wanders the town.
< 134h/332H 73v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 134h/332H 74v/135V Pos: standing >
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
< 136h/332H 74v/135V Pos: standing >
You quickly scan the area.
An orcish pirate who is close by to your north.
A dark human who is a brief walk away to your north.
< 137h/332H 75v/135V Pos: standing >
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
< 138h/332H 75v/135V Pos: standing >
The Docks of Quietus Quay
This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships. Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world. Ships carrying both legal and illegal goods now land here whenever
they please. While in port the ships are safe from attack, once they
leave they are on their own. The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
< 139h/332H 75v/135V Pos: standing >
You quickly scan the area.
A thin drow who is close by to your east.
A rakshasa pirate who is close by to your east.
A thin drow who is a brief walk away to your east.
A lanky orcish sailor who is a brief walk away to your east.
A stocky duergar who is rather far off to your east.
< 139h/332H 75v/135V Pos: standing >
The Docks of Quietus Quay
A high, rocky ceiling encloses this small harbor. Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods. A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North# -East -West
A thin drow warrior patrols the docks.
(Q)A graceful rakshasa pirate stalks the docks.
< 141h/332H 75v/135V Pos: standing >
You quickly scan the area.
A thin drow who is not far off to your east.
A stocky duergar who is a brief walk away to your east.
< 142h/332H 76v/135V Pos: standing >
The Docks of Quietus Quay
The massive warehouse to the north, and the very docks themselves have
all been carved directly out of the stone of the mountain that encloses
this small harbor. The ocean here is calm, protected from the wind and
weather by the mountain overhead. The docks continue to the east and
west.
Obvious exits: -East -West
A lanky orcish sailor walks the docks with a rolling gait.
< 143h/332H 76v/135V Pos: standing >
The Docks of Quietus Quay
The stone of the docks has been warn smooth by the passage of many
feet, as well as the loading and movement of cargo. Once known only for
the pirates that docked here, this port has become a nearly legitimate
place of business. The Darvanu mercenary house now runs this port and
allows all ships to dock here for loading and unloading, providing they
pay the proper fees. Water from the ocean laps up against the docks which
run to the east and west.
Obvious exits: -East -West
A thin drow warrior patrols the docks.
< 143h/332H 75v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 144h/332H 76v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 144h/332H 76v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 145h/332H 77v/135V Pos: standing >
The Docks of Quietus Quay
A stone door to the east leads into a small building built along the
docks. The dock itself continues to the west along the wall of a massive
warehouse, and south along the eastern edge of the protected harbor. A
number of workers can be seen roaming the docks, along with a few Darvanu
mercenaries who seem to be keeping a fairly careful eye on everyone.
Obvious exits: -East -South -West
A stocky duergar patrols the docks.
< 145h/332H 76v/135V Pos: standing >
The Docks of Quietus Quay
This is one of the shallowest regions of the harbor in which one can
actually dock a ship. Larger ships need to be docked somewhat further to
the south. The stone docks are sturdy and well-made, apparently carved
from the walls of the mountain that encloses this small harbor. Sailors,
dockhands and some Darvanu mercenaries march back and forth along the dock
going about their duties.
Obvious exits: -North -South -West
The Yacht NCC 1701-D floats here.
< 146h/332H 75v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 146h/332H 75v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 147h/332H 75v/135V Pos: standing >
You board the Sloop twin turbo.
Aboard the Sloop twin turbo
Obvious exits: -North
< 150h/332H 78v/135V Pos: standing >
< 154h/332H 81v/135V Pos: standing >
< 155h/332H 82v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 155h/332H 83v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 157h/332H 84v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 158h/332H 85v/135V Pos: standing >
< 162h/332H 89v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 164h/332H 90v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 165h/332H 91v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 166h/332H 91v/135V Pos: standing >
You get a gauze bandage from a lion-skin backpack.
< 170h/332H 95v/135V Pos: standing >
You attempt to bandage yourself.
< 172h/332H 97v/135V Pos: standing >
You continue bandaging yourself.
< 193h/332H 101v/135V Pos: standing >
You continue bandaging yourself.
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 213h/332H 105v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 214h/332H 107v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 216h/332H 108v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 218h/332H 110v/135V Pos: standing >
You continue bandaging yourself.
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 232h/332H 110v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 234h/332H 111v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 236h/332H 113v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 238h/332H 115v/135V Pos: standing >
You continue bandaging yourself.
< 252h/332H 114v/135V Pos: standing >
Score information for Lumi
Level: 28 Race: Orc Class: Monk Sex: Female
Hit points: 256(332) Moves: 118(135)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1174 platinum 65 gold 171 silver 94 copper
Playing time: 0 days / 13 hours/ 29 minutes
Received data: 0.8517 MB this session.
Send data: 0.0163 MB this session.
Compression ratio: 85%
85%
Group Leader: Jov
Followers:
an orc warrior
an orc warrior
Status: Standing.
Epic points(total): 4(4)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 1
Consenting: Jov
Detecting: Invisible Life
Protected from: Low Circle spells
Enchantments: Ultravision Farsee Aware Levitation
Bartender Quests Remaining: 3
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 281
Active Spells:
--------------
stone skin (1 minute)
regeneration (4 minutes)
detect invisibility (15 minutes)
< 256h/332H 118v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 258h/332H 119v/135V Pos: standing >
You continue bandaging yourself.
< 272h/332H 119v/135V Pos: standing >
You get a green potion with black chunks from a lion-skin backpack.
< 273h/332H 120v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 275h/332H 122v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 277h/332H 123v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 279h/332H 125v/135V Pos: standing >
You continue bandaging yourself.
< 291h/332H 124v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 293h/332H 125v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 296h/332H 128v/135V Pos: standing >
You continue bandaging yourself.
Your bandage won't do any more good now.
You are no longer being bandaged.
< 298h/332H 130v/135V Pos: standing >
As you quaff a green potion with black chunks, the vial disappears in a bright flash of light!
Suddenly, you feel much stronger!
You point at yourself. Suddenly, your vision becomes sharper!
You feel strength and power courses through your veins!
< 301h/332H 133v/135V Pos: standing >
< 331h/359H 135v/135V Pos: standing >
Saving Lumi.
< 337h/359H 135v/135V Pos: standing >
You get a slab of beef from a lion-skin backpack.
< 337h/359H 135v/135V Pos: standing >
You feel sated already.
< 338h/359H 135v/135V Pos: standing >
Ok.
< 338h/359H 135v/135V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 339h/359H 135v/135V Pos: standing >
You disembark this ship.
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop twin turbo floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 344h/359H 135v/135V Pos: standing >
You quickly scan the area.
A thin drow who is not far off to your north.
A stocky duergar who is not far off to your north.
The harbor master who is in the distance to your west.
< 346h/359H 135v/135V Pos: standing >
The Docks of Quietus Quay
This is one of the shallowest regions of the harbor in which one can
actually dock a ship. Larger ships need to be docked somewhat further to
the south. The stone docks are sturdy and well-made, apparently carved
from the walls of the mountain that encloses this small harbor. Sailors,
dockhands and some Darvanu mercenaries march back and forth along the dock
going about their duties.
Obvious exits: -North -South -West
The Yacht NCC 1701-D floats here.
< 348h/359H 134v/135V Pos: standing >
The Docks of Quietus Quay
A stone door to the east leads into a small building built along the
docks. The dock itself continues to the west along the wall of a massive
warehouse, and south along the eastern edge of the protected harbor. A
number of workers can be seen roaming the docks, along with a few Darvanu
mercenaries who seem to be keeping a fairly careful eye on everyone.
Obvious exits: -East -South -West
A thin drow warrior patrols the docks.
A stocky duergar patrols the docks.
< 349h/359H 133v/135V Pos: standing >
You quickly scan the area.
An elderly orcish shipwright who is not far off to your south.
A lanky orcish sailor who is not far off to your west.
A rakshasa pirate who is a brief walk away to your west.
A thin drow who is rather far off to your west.
< 349h/359H 133v/135V Pos: standing >
The Docks of Quietus Quay
The stone of the docks has been warn smooth by the passage of many
feet, as well as the loading and movement of cargo. Once known only for
the pirates that docked here, this port has become a nearly legitimate
place of business. The Darvanu mercenary house now runs this port and
allows all ships to dock here for loading and unloading, providing they
pay the proper fees. Water from the ocean laps up against the docks which
run to the east and west.
Obvious exits: -East -West
< 351h/359H 133v/135V Pos: standing >
The Docks of Quietus Quay
The massive warehouse to the north, and the very docks themselves have
all been carved directly out of the stone of the mountain that encloses
this small harbor. The ocean here is calm, protected from the wind and
weather by the mountain overhead. The docks continue to the east and
west.
Obvious exits: -East -West
A lanky orcish sailor walks the docks with a rolling gait.
< 352h/359H 133v/135V Pos: standing >
The Docks of Quietus Quay
A high, rocky ceiling encloses this small harbor. Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods. A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North# -East -West
(Q)A graceful rakshasa pirate stalks the docks.
< 352h/359H 132v/135V Pos: standing >
The Docks of Quietus Quay
This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships. Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world. Ships carrying both legal and illegal goods now land here whenever
they please. While in port the ships are safe from attack, once they
leave they are on their own. The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
A thin drow warrior patrols the docks.
< 353h/359H 131v/135V Pos: standing >
You quickly scan the area.
A rakshasa pirate who is close by to your east.
A lanky orcish sailor who is not far off to your east.
A thin drow who is rather far off to your east.
A stocky duergar who is rather far off to your east.
< 353h/359H 132v/135V Pos: standing >
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
< 355h/359H 133v/135V Pos: standing >
You quickly scan the area.
An orcish pirate who is not far off to your north.
A thin drow who is close by to your east.
A rakshasa pirate who is not far off to your east.
A lanky orcish sailor who is a brief walk away to your east.
A thin drow who is in the distance to your east.
A stocky duergar who is in the distance to your east.
The harbor master who is not far off to your south.
< 356h/359H 133v/135V Pos: standing >
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
< 357h/359H 133v/135V Pos: standing >
You quickly scan the area.
An orcish pirate who is close by to your north.
A Grey Elf who is in the distance to your north.
The harbor master who is a brief walk away to your south.
< 358h/359H 134v/135V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
A tall orcish pirate wanders the town.
< 358h/359H 133v/135V Pos: standing >
You quickly scan the area.
A Grey Elf who is rather far off to your north.
A thin troll who is in the distance to your north.
A thin troll who is in the distance to your north.
The harbor master who is rather far off to your south.
< 359h/359H 133v/135V Pos: standing >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 359h/359H 134v/135V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
< 359h/359H 133v/135V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
< 359h/359H 133v/135V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South
The corpse of a large swamp rat is lying here.
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.
< 359h/359H 133v/135V Pos: standing >
[Damage: 10 ] Your fine punch strikes a Grey Elf.
< 359h/359H 134v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
< 359h/359H 134v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
< 359h/359H 134v/135V Pos: standing >
< T: Lumi TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
A horrible pain wracks your brain!
OUCH! That really did HURT!
< 317h/359H 134v/135V Pos: standing >
< T: Lumi TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
[Damage: 11 ] Your punch strikes a Grey Elf.
[Damage: 12 ] Your fine punch strikes a Grey Elf.
A Grey Elf dodges your futile attack.
< 317h/359H 134v/135V Pos: standing >
< T: Lumi TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
You begin moving into position for a combination...
< 317h/359H 134v/135V Pos: standing >
< T: Lumi TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
[Damage: 40 ] WHAP! For a moment, you feel just like a dragon must as you punch a Grey Elf.
< 317h/359H 134v/135V Pos: standing >
< T: Lumi TP: sta TC: small wounds E: A Grey Elf sta EP: few wounds >
A horrible pain wracks your brain!
OUCH! That really did HURT!
Your troll-skin eyepatch [superior] cracks as the tortured body writhes!
< 253h/359H 134v/135V Pos: standing >
< T: Lumi TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
[Damage: 12 ] Your fine punch strikes a Grey Elf very hard.
[Damage: 10 ] Your fine punch strikes a Grey Elf hard.
[Damage: 11 ] Your punch strikes a Grey Elf very hard.
< 253h/359H 134v/135V Pos: standing >
< T: Lumi TP: sta TC: few wounds E: A Grey Elf sta EP: nasty wounds >
A horrible pain wracks your brain!
OUCH! That really did HURT!
You completely sidestep a Grey Elf's blow, shift your balance, and strike back at him!
You miss a Grey Elf.
A Grey Elf misses you.
< 211h/359H 134v/135V Pos: standing >
< T: Lumi TP: sta TC: few wounds E: A Grey Elf sta EP: nasty wounds >
< 211h/359H 134v/135V Pos: standing >
< T: Lumi TP: sta TC: few wounds E: A Grey Elf sta EP: nasty wounds >
A horrible pain wracks your brain!
OUCH! That really did HURT!
[Damage: 10 ] Your fine punch strikes a Grey Elf very hard.
You miss a Grey Elf.
[Damage: 10 ] Your punch seriously wounds a Grey Elf.
[Damage: 11 ] Your punch seriously wounds a Grey Elf.
< 170h/359H 134v/135V Pos: standing >
< T: Lumi TP: sta TC: nasty wounds E: A Grey Elf sta EP: pretty hurt >
< 170h/359H 134v/135V Pos: standing >
< T: Lumi TP: sta TC: nasty wounds E: A Grey Elf sta EP: pretty hurt >
Your limbs begin to blur...
[Damage: 7 ] You spin around on your foot and swing at a Grey Elf with your leg...
[Damage: 10 ] ...then swing your elbow around, smashing a Grey Elf's face...
[Damage: 11 ] ...then smash a Grey Elf's head between your fists...
[Damage: 15 ] ...then you feign low and in a blur of speed leap into the air landing a swift roundkick to his head.
a Grey Elf topples to the ground, your neck broken.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!