<worn as a badge> a frozen stone badge
<worn on head> a patched flesh coif from The Great Realm of Duris
<worn on eyes> a feathered leather eyepatch [superior] (illuminating)
<worn in ear> a troglodyte earring
<worn in ear> a gold leaf of charisma (magic)
<worn on face> a rubber divers mask
<worn around neck> a symbol of the Unicorn (magic) (glowing)
<worn around neck> a glittering marble necklace from The Great Realm of Duris
<worn on body> some robes of sand weaving (magic)
<worn about body> a legendary stone bodycloak from Abandoned Elven Homestead
<worn as quiver> an embroidered illithid-hide backsheath (magic)
<worn about waist> a soft leather belt
<worn on belt buckle>a petrified fanged snake
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> some sandy sleeves (magic)
<worn around wrist> some lily pads (illuminating)
<worn around wrist> a patched copper bracelet from The Great Realm of Duris
<worn on hands> a fine pair of gloves studded with amethysts (magic)
<worn on finger> a polished oak ring (magic) (glowing)
<worn on finger> a sapphire ring
<primary weapon> an orb of thought (magic)
<held> a dark magenta orb
<worn on legs> the centaurian legplates of honor (magic)
<worn on feet> a velvet-lined pair of lizard-skin slippers
A water elemental enters from below.
< 220h/220H 136v/140V Pos: standing >
Base of the Hills
Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top. Once clear of the forest trees,
an ancient keep whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill. The wind has picked up quite a bit as a strong
gale blows through. As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up
A red-tented squirrel forages the forest floor looking for nuts and berries.
A water elemental enters from above.
< 220h/220H 139v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/220H 139v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/220H 139v/140V Pos: standing >
A Tranquil Forest
Sounds come from all around as you enter deeper into the forest. Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life. The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat. Other ways to go look like they are just wildlife
paths through the forest. Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement. Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods. Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a blue robin is lying here.
A blue-tailed butterfly floats about the room.
A red-tented squirrel forages the forest floor looking for nuts and berries.
A water elemental enters from the north.
< 220h/220H 137v/140V Pos: standing >
A Tranquil Forest
Sounds come from all around you as you enter deeper into the forest. Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life. Off to your left is
a group of deer approaching a stream. About the same time you seem them they
look up and then dart off into the distance. To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them. There is a path that leads to the
west and east. Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East -South -West
A red-tailed butterfly floats here apon the winds.
A red-tailed butterfly floats here apon the winds.
A water elemental enters from the north.
< 220h/220H 136v/140V Pos: standing >
Canopy Forest
The trees here are strong and stout. They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years. Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit. Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched. Though you glance back often,
there is never anything there. In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -East -West
A blue-tailed butterfly floats about the room.
A water elemental enters from the west.
< 220h/220H 136v/140V Pos: standing >
Autosaving...
< 220h/220H 136v/140V Pos: standing >
Score information for Taselis
Level: 30 Race: Grey Elf Class: Conjurer / Water Magus Sex: Male
Hit points: 220(220) Moves: 138(140)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 290 platinum 0 gold 0 silver 0 copper
Playing time: 1 days / 16 hours/ 35 minutes
Received data: 0.0648 MB this session.
Send data: 0.0027 MB this session.
Compression ratio: 79%
Title: Protectores Augusti of The Empire
Followers:
a water elemental
Status: Standing.
Coldshielded
Epic points(total): 5(5)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 2
Detecting: Magic Heat
Protected from: Fire Cold Acid Undead Low Circle spells
Enchantments: Levitation Waterbreathing
Bartender Quests Remaining: 0
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 302
Active Spells:
--------------
stone skin (less than a minute remaining)
< 220h/220H 138v/140V Pos: standing >
You don't have that spell memorized.
< 220h/220H 140v/140V Pos: standing >
You sit down and relax.
< 220h/220H 140v/140V Pos: sitting >
A blue-tailed butterfly leaves west.
You have memorized the following spells:
( 6th circle) 1 - teleport
2 - stone skin
( 5th circle) 1 - identify
2 - conjure elemental
2 - wall of stone
1 - sense follower
( 4th circle) 6 - lightning bolt
1 - levitate
( 3rd circle) 4 - shocking grasp
1 - strength
1 - dispel magic
( 2nd circle) 3 - chill touch
3 - sleep
1 - mirror image
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
12 seconds: ( 6th) stone skin
19 seconds: ( 2nd) chill touch
27 seconds: ( 3rd) shocking grasp
36 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
You continue your study.
< 220h/220H 140v/140V Pos: sitting >
You start meditating...
< 220h/220H 140v/140V Pos: sitting >
You feel your skin soften and return to normal.
< 220h/220H 140v/140V Pos: sitting >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 220h/220H 140v/140V Pos: sitting >
You have finished memorizing stone skin.
< 220h/220H 140v/140V Pos: sitting >
You have finished memorizing chill touch.
< 220h/220H 140v/140V Pos: sitting >
You have finished memorizing shocking grasp.
< 220h/220H 140v/140V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.
< 220h/220H 140v/140V Pos: sitting >
You clamber to your feet.
< 220h/220H 140v/140V Pos: standing >
A blue-tailed butterfly enters from the west.
< 220h/220H 140v/140V Pos: standing >
A reddish colored squirrel enters from the west.
< 220h/220H 140v/140V Pos: standing >
Canopy Forest
Obvious exits: -East -West
A red-tented squirrel forages the forest floor looking for nuts and berries.
A blue-tailed butterfly floats about the room.
A water elemental is here, flowing like a living current. (minion)
< 220h/220H 140v/140V Pos: standing >
Coming Upon the Glade
The trees here are strong and stout. They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years. Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit. Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched. Though you glance back often,
there is never anything there. In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -West -Northeast
A water elemental enters from the west.
< 220h/220H 138v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/220H 138v/140V Pos: standing >
You are carrying: (5/11)
a robin's tail feather (glowing) (illuminating)
a patched clay eyepatch
a long flowing girth of spidersilk (glowing)
a well-crafted belt pouch (magic) (glowing) (illuminating)
a bottomless bag of the Tinkers (magic)
< 220h/220H 138v/140V Pos: standing >
Ok.
< 220h/220H 138v/140V Pos: standing >
The spider is not a container.
< 220h/220H 140v/140V Pos: standing >
Closer to the Glade
The trees here are strong and stout. They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years. Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit. Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched. Though you glance back often,
there is never anything there. In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish. Drawing closer to the glade, there is an eerie feeling about the
path ahead. A few spiderwebs line the trees and there appears to be a statue
of a head in the distance.
Obvious exits: -East -Southwest
A strange looking monkey-like creature clings to a nearby branch.
A water elemental enters from the southwest.
< 220h/220H 138v/140V Pos: standing >
A Small Open Glade
Entering the glade, the first thing that is seen is an old fountain that
has a half-woman, half-spider as its base. A closer look reveals that it is
none other then the fabled Spider Queen, and goddess of the vile Drow, Lloth.
Cobwebs adorn the area, and a few small spiders dart back and forth among the
fountain's spouts. Upon approaching the statue it appears to be teeming with
life. As the waters start to flow, they give off an eerie glow. The waters
themselves seem fresh, yet something feels off. Near the fountain, a lone ivy
plant grows,tangles itself around the neck of Spider Queen.
Obvious exits: -West
A vile looking pool of cloudly water lays at the base of the statue.. (magic) (glowing)
A statue of the Spider Queen Lloth rests in the middle of the fountain. (magic) (glowing)
A strange looking monkey-like creature clings to a nearby branch.
A golden ivy plant winds its way around the base and neck of the statue.
A water elemental enters from the west.
< 220h/220H 136v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/220H 136v/140V Pos: standing >
Score information for Taselis
Level: 30 Race: Grey Elf Class: Conjurer / Water Magus Sex: Male
Hit points: 220(220) Moves: 138(140)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 290 platinum 0 gold 0 silver 0 copper
Playing time: 1 days / 16 hours/ 35 minutes
Received data: 0.0675 MB this session.
Send data: 0.0028 MB this session.
Compression ratio: 79%
Title: Protectores Augusti of The Empire
Followers:
a water elemental
Status: Standing.
Coldshielded
Epic points(total): 5(5)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 2
Detecting: Magic Heat
Protected from: Fire Cold Acid Undead Low Circle spells
Enchantments: Levitation Waterbreathing
Bartender Quests Remaining: 0
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 302
< 220h/220H 138v/140V Pos: standing >
You start chanting...
< 220h/220H 140v/140V Pos: standing >
The sun rises over the northern horizon.
< 220h/220H 140v/140V Pos: standing >
Casting: stone skin
< 220h/220H 140v/140V Pos: standing >
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.
< 220h/220H 140v/140V Pos: standing >
You start chanting...
< 220h/220H 140v/140V Pos: standing >
Casting: strength
< 220h/220H 140v/140V Pos: standing >
You complete your spell...
You feel stronger.
< 220h/220H 140v/140V Pos: standing >
You sit down and relax.
< 220h/220H 140v/140V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - teleport
2 - stone skin
( 5th circle) 1 - identify
2 - conjure elemental
2 - wall of stone
1 - sense follower
( 4th circle) 6 - lightning bolt
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - dispel magic
( 2nd circle) 4 - chill touch
3 - sleep
1 - mirror image
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
12 seconds: ( 6th) stone skin
20 seconds: ( 3rd) strength
You can memorize no more spells.
You continue your study.
< 220h/220H 140v/140V Pos: sitting >
You start meditating...
< 220h/220H 140v/140V Pos: sitting >
A red-breasted tree-hugger leaves west.
< 220h/220H 140v/140V Pos: sitting >
You have finished memorizing stone skin.
< 220h/220H 140v/140V Pos: sitting >
You have finished memorizing strength.
Your studies are complete.
< 220h/220H 140v/140V Pos: sitting >
You clamber to your feet.
< 220h/220H 140v/140V Pos: standing >
A Small Open Glade
Obvious exits: -West
A vile looking pool of cloudly water lays at the base of the statue.. (magic) (glowing)
A statue of the Spider Queen Lloth rests in the middle of the fountain. (magic) (glowing)
A water elemental is here, flowing like a living current. (minion)
A golden ivy plant winds its way around the base and neck of the statue.
< 220h/220H 140v/140V Pos: standing >
Score information for Taselis
Level: 30 Race: Grey Elf Class: Conjurer / Water Magus Sex: Male
Hit points: 220(220) Moves: 140(140)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 290 platinum 0 gold 0 silver 0 copper
Playing time: 1 days / 16 hours/ 36 minutes
Received data: 0.0684 MB this session.
Send data: 0.0029 MB this session.
Compression ratio: 79%
Title: Protectores Augusti of The Empire
Followers:
a water elemental
Status: Standing.
Coldshielded
Epic points(total): 5(5)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 2
Detecting: Magic Heat
Protected from: Fire Cold Acid Undead Low Circle spells
Enchantments: Levitation Waterbreathing
Bartender Quests Remaining: 0
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 302
Active Spells:
--------------
strength (30 minutes)
stone skin (4 minutes)
< 220h/220H 140v/140V Pos: standing >
The taste of blood slowly fades from your body.
< 220h/220H 140v/140V Pos: standing >
A red-breasted tree-hugger enters from the west.
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 220h/220H 140v/140V Pos: standing >
A water elemental appears to be Water Elemental and is in excellent condition.
It's medium in size.
Its body seems to be made of stone!
It has little gills in its neck!
< 220h/220H 140v/140V Pos: standing >
You don't see that here.
< 220h/220H 140v/140V Pos: standing >
You don't see that here.
< 220h/220H 140v/140V Pos: standing >
Ok.
A water elemental suddenly attacks a golden ivy plant!
A water elemental's crush wounds a golden ivy plant.
< 220h/220H 140v/140V Pos: standing >
You start chanting...
< 220h/220H 140v/140V Pos: standing >
A golden ivy plant's feeble crush grazes a water elemental.
< 220h/220H 140v/140V Pos: standing >
A water elemental's fine crush wounds a golden ivy plant.
< 220h/220H 140v/140V Pos: standing >
You complete your spell...
[Damage: 18 ] You chill a golden ivy plant.
The chilling cold causes a golden ivy plant to stammer, apparently weakened.
< 220h/220H 140v/140V Pos: standing >
You start chanting...
< 220h/220H 140v/140V Pos: standing >
You complete your spell...
[Damage: 25 ] You get a good hold of the shocked a golden ivy plant.
< 220h/220H 140v/140V Pos: standing >
A golden ivy plant's spell flows around a water elemental, leaving it unharmed!
< 220h/220H 140v/140V Pos: standing >
You start chanting...
< 220h/220H 140v/140V Pos: standing >
A golden ivy plant misses a water elemental.
< 220h/220H 140v/140V Pos: standing >
A water elemental's fine crush wounds a golden ivy plant.
A water elemental's fine crush wounds a golden ivy plant.
< 220h/220H 140v/140V Pos: standing >
You complete your spell...
[Damage: 14 ] You get a good hold of the shocked a golden ivy plant.
< 220h/220H 140v/140V Pos: standing >
You start chanting...
< 220h/220H 140v/140V Pos: standing >
You complete your spell...
[Damage: 23 ] You get a good hold of the shocked a golden ivy plant.
< 220h/220H 140v/140V Pos: standing >
A golden ivy plant's spell flows around a water elemental, leaving it unharmed!
< 220h/220H 140v/140V Pos: standing >
A golden ivy plant misses a water elemental.
You start chanting...
< 220h/220H 140v/140V Pos: standing >
A water elemental's fine crush strikes a golden ivy plant.
< 220h/220H 140v/140V Pos: standing >
You complete your spell...
[Damage: 24 ] You get a good hold of the shocked a golden ivy plant.
< 220h/220H 140v/140V Pos: standing >
You start chanting...
< 220h/220H 140v/140V Pos: standing >
You complete your spell...
[Damage: 50 ] You get a good hold of the shocked a golden ivy plant.
< 220h/220H 140v/140V Pos: standing >
You start chanting...
< 220h/220H 140v/140V Pos: standing >
A water elemental screams out in pain!
A water elemental's fine crush strikes a golden ivy plant.
A water elemental's crush strikes a golden ivy plant.
< 220h/220H 140v/140V Pos: standing >
You complete your spell...
[Damage: 54 ] You get a good hold of the shocked a golden ivy plant.
< 220h/220H 140v/140V Pos: standing >
You don't have that spell memorized.
< 220h/220H 140v/140V Pos: standing >
A golden ivy plant misses a water elemental.
< 220h/220H 140v/140V Pos: standing >
You start chanting...
< 220h/220H 140v/140V Pos: standing >
A water elemental's fine crush strikes a golden ivy plant.
A water elemental's fine crush strikes a golden ivy plant hard.
< 220h/220H 140v/140V Pos: standing >
You complete your spell...
[Damage: 29 ] The lightning bolt hits a golden ivy plant with full impact.
< 220h/220H 140v/140V Pos: standing >
You start chanting...
< 220h/220H 140v/140V Pos: standing >
You complete your spell...
[Damage: 33 ] The lightning bolt hits a golden ivy plant with full impact.
< 220h/220H 140v/140V Pos: standing >
A water elemental screams out in pain!
You start chanting...
< 220h/220H 140v/140V Pos: standing >
A water elemental's fine crush enshrouds a golden ivy plant in a mist of blood.
A water elemental's crush grievously wounds a golden ivy plant.
A golden ivy plant is mortally wounded, and will die soon, if not aided.
< 220h/220H 140v/140V Pos: standing >
The snow is coming down faster now.
< 220h/220H 140v/140V Pos: standing >
You complete your spell...
[Damage: 29 ] Your lightning bolt shatters a golden ivy plant to pieces.
A golden ivy plant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a golden ivy plant's gurgling and choking signals its demise.
< 220h/220H 140v/140V Pos: standing >
It appears to be the corpse of a golden ivy plant.
a strangly glowing ivy leaf [superior] (magic) (glowing)
< 220h/220H 140v/140V Pos: standing >
the corpse of a golden ivy plant does not contain the coins.
< 220h/220H 140v/140V Pos: standing >
You don't have anything to put in it.
< 220h/220H 140v/140V Pos: standing >
Into what?
< 220h/220H 140v/140V Pos: standing >
Into what?
< 220h/220H 140v/140V Pos: standing >
You get a strangly glowing ivy leaf [superior] from the corpse of a golden ivy plant.
< 220h/220H 140v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/220H 140v/140V Pos: standing >
Closer to the Glade
The trees here are strong and stout. They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years. Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit. Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched. Though you glance back often,
there is never anything there. In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish. Drawing closer to the glade, there is an eerie feeling about the
path ahead. A few spiderwebs line the trees and there appears to be a statue
of a head in the distance.
Obvious exits: -East -Southwest
A water elemental enters from the east.
< 220h/220H 138v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/220H 138v/140V Pos: standing >
Coming Upon the Glade
The trees here are strong and stout. They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years. Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit. Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched. Though you glance back often,
there is never anything there. In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -West -Northeast
A red-tented squirrel forages the forest floor looking for nuts and berries.
A water elemental enters from the northeast.
< 220h/220H 136v/140V Pos: standing >
Canopy Forest
The trees here are strong and stout. They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years. Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit. Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched. Though you glance back often,
there is never anything there. In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -East -West
A strange looking monkey-like creature clings to a nearby branch.
A blue-tailed butterfly floats about the room.
A water elemental enters from the east.
< 220h/220H 134v/140V Pos: standing >
A Tranquil Forest
Sounds come from all around you as you enter deeper into the forest. Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life. Off to your left is
a group of deer approaching a stream. About the same time you seem them they
look up and then dart off into the distance. To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them. There is a path that leads to the
west and east. Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East -South -West
A red-tailed butterfly floats here apon the winds.
A red-tailed butterfly floats here apon the winds.
A water elemental enters from the east.
< 220h/220H 133v/140V Pos: standing >
A Tranquil Forest
Sounds come from all around as you enter deeper into the forest. Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life. The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat. Other ways to go look like they are just wildlife
paths through the forest. Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement. Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods. Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
The corpse of a blue robin is lying here.
A strange looking monkey-like creature clings to a nearby branch.
A red-tented squirrel forages the forest floor looking for nuts and berries.
A blue-tailed butterfly floats about the room.
A water elemental enters from the south.
< 220h/220H 133v/140V Pos: standing >
Base of the Hills
Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top. Once clear of the forest trees,
an ancient keep whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill. The wind has picked up quite a bit as a strong
gale blows through. As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up
A water elemental enters from the south.
< 220h/220H 133v/140V Pos: standing >
The day has begun.
< 220h/220H 135v/140V Pos: standing >
Outside the Walls of an Ancient Keep
Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill. The stone and
rubble from the wall seem to become more predominate the further you go up the
hill. Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time. Ivy grows over what may have been part of the entry
gate to the garrison to the left. The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West -Up -Down
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
A water elemental enters from below.
< 220h/220H 133v/140V Pos: standing >
Courtyard of the Keep
Coming closer to the gates of the keep's inner sanctum, you wonder how long
it has been since anyone has traveled within these hallowed walls. There seems
to be some grass from place to place that has been trodden down, yet you can't
help but wonder if it was humanoid or animals, as it appears that not much was
disturbed. The door to the sanctum seems secure. As you draw closer you start
to think that it seems almost in perfect condition.
Obvious exits: -North -Down
A small spider with a V upon its back stands here, looking around intently.
A water elemental enters from below.
< 220h/220H 134v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/220H 135v/140V Pos: standing >
Courtyard of the Inner Sanctum
Drawing closer into this part of the keep, there are cobwebs everywhere in
the room, except to the west where it leads down a small hallway. There is an
eerie light given off by the candelabras that adorn the halls and passageways
hinting at their magical nature. Tapestries and artwork still line the walls,
unchanged from the day they were placed there, except for the cobwebs. On the
left of the door there is a small wooden cabinet with intricate designs carved
on it. There seems to be a solid wall of cobwebs to the east that completely
closes the exit.
Obvious exits: -East -South -West
A small spider with a V upon its back stands here, looking around intently.
A water elemental enters from the south.
< 220h/220H 135v/140V Pos: standing >
A red-breasted tree-hugger enters from the east.
A small spider enters from the east.
Grand Dining Room
The walls and floors of this room appear well kept and there seems to not
be as much dust and cobwebs on them.a A vast vaulted ceiling expands upward.
Set in the middle of the room is a round table made of pure marble which must
have been used for dining. There appear to be no chairs for anyone to sit in
though there are marks on the floor that suggest that there were at one time.
A bright light in the western corner of the room flashes, then vanishes.
Obvious exits: -East -West
Some glittering hardwood arm plates lie here on the ground.
A water elemental enters from the east.
< 220h/220H 135v/140V Pos: standing >
An old run down Kitchen
Walking into this room, the first thing that catches the eys is that the
fireplace that once was used to cook meals ages ago is lit and burning strong.
Off in one corner there are what looks like pieces of chairs broken and thrown
into a heap of kindling. A small makeshift bed with an old wornout bedroll is
in the northwestern corner of the room. The smell of something very delicious
is coming from the oven. Closer inspection reveals a haunch of venison turning
on a spit over the open fire. There is some gear placed near the door, though
it is aged and worn and seems as though it will not hold up to a real fight.
Obvious exits: -East
A well used oven rest in the corner of the room, a delicious smell is comeing from it. (illuminating)
(Q)A old looking man scruby and scurrying around is startled by your presence.
A water elemental enters from the east.
< 220h/220H 134v/140V Pos: standing >
Ok.
< 220h/220H 137v/140V Pos: standing >
You are carrying: (5/11)
a strangly glowing ivy leaf [superior] (magic) (glowing)
a patched clay eyepatch
a long flowing girth of spidersilk (glowing)
a well-crafted belt pouch (magic) (glowing) (illuminating)
a bottomless bag of the Tinkers (magic)
< 220h/220H 139v/140V Pos: standing >
Ok.
< 220h/220H 140v/140V Pos: standing >
You start chanting...
< 220h/220H 140v/140V Pos: standing >
Casting: identify ***
< 220h/220H 140v/140V Pos: standing >
Casting: identify *
< 220h/220H 140v/140V Pos: standing >
Casting: identify
< 220h/220H 140v/140V Pos: standing >
You complete your spell...
a patched clay eyepatch weighs 1 pounds and is worth roughly 1 platinum.
The item is able to float on water.
A patched clay eyepatch has an item value of 71.
< 220h/220H 140v/140V Pos: standing >
You drop a patched clay eyepatch.
< 220h/220H 140v/140V Pos: standing >
You sit down and relax.
< 220h/220H 140v/140V Pos: sitting >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
You have memorized the following spells:
( 6th circle) 1 - teleport
3 - stone skin
( 5th circle) 2 - conjure elemental
2 - wall of stone
1 - sense follower
( 4th circle) 3 - lightning bolt
1 - levitate
( 3rd circle) 1 - strength
1 - dispel magic
( 2nd circle) 3 - chill touch
3 - sleep
1 - mirror image
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
7 seconds: ( 2nd) chill touch
15 seconds: ( 3rd) shocking grasp
24 seconds: ( 3rd) shocking grasp
32 seconds: ( 3rd) shocking grasp
41 seconds: ( 3rd) shocking grasp
49 seconds: ( 3rd) shocking grasp
58 seconds: ( 3rd) shocking grasp
67 seconds: ( 4th) lightning bolt
77 seconds: ( 4th) lightning bolt
87 seconds: ( 4th) lightning bolt
98 seconds: ( 5th) identify
You can memorize no more spells.
You continue your study.
< 220h/220H 140v/140V Pos: sitting >
You start meditating...
< 220h/220H 140v/140V Pos: sitting >
You have finished memorizing chill touch.
< 220h/220H 140v/140V Pos: sitting >
You have finished memorizing shocking grasp.
< 220h/220H 140v/140V Pos: sitting >
You have finished memorizing shocking grasp.
< 220h/220H 140v/140V Pos: sitting >
You have finished memorizing shocking grasp.
< 220h/220H 140v/140V Pos: sitting >
You have finished memorizing shocking grasp.
< 220h/220H 140v/140V Pos: sitting >
You have finished memorizing shocking grasp.
< 220h/220H 140v/140V Pos: sitting >
You have finished memorizing shocking grasp.
< 220h/220H 140v/140V Pos: sitting >
You have finished memorizing lightning bolt.
< 220h/220H 140v/140V Pos: sitting >
You have finished memorizing lightning bolt.
< 220h/220H 140v/140V Pos: sitting >
You have finished memorizing lightning bolt.
< 220h/220H 140v/140V Pos: sitting >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 220h/220H 140v/140V Pos: sitting >
You have finished memorizing identify.
Your studies are complete.
< 220h/220H 140v/140V Pos: sitting >
You clamber to your feet.
< 220h/220H 140v/140V Pos: standing >
< 220h/220H 140v/140V Pos: standing >
Someone closes the door.
< 220h/220H 140v/140V Pos: standing >
Someone gives an order to his followers.
< 220h/220H 140v/140V Pos: standing >
Someone gives an order to his followers.
< 220h/220H 140v/140V Pos: standing >
Someone gives an order to his followers.
The wraith of a sightless fish snaps into visibility.
The wraith of a sightless fish snaps into visibility.
The wraith of a fifty foot purple snake snaps into visibility.
< 220h/220H 140v/140V Pos: standing >
The wraith of a fifty foot purple snake completes its spell...
The wraith of a fifty foot purple snake utters the words 'bigbys clenched fist'
The wraith of a fifty foot purple snake's mighty magic fist slams into you!
OUCH! That really did HURT!
< 179h/220H 140v/140V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 179h/220H 140v/140V Pos: standing >
The wraith of a sightless fish completes its spell...
The wraith of a sightless fish utters the words 'buoblg qrunsoqpze yugh'
The wraith of a sightless fish's mighty magic fist slams into you!
OUCH! That really did HURT!
The wraith of a sightless fish completes its spell...
The wraith of a sightless fish utters the words 'buoblg qrunsoqpze yugh'
The wraith of a sightless fish's mighty magic fist slams into you!
OUCH! That really did HURT!
< 96h/220H 140v/140V Pos: standing >
Autosaving...
< 96h/220H 140v/140V Pos: standing >
Someone gives an order to his followers.
The wraith of a sightless fish starts casting an offensive spell.
The wraith of a sightless fish starts casting an offensive spell.
The wraith of a fifty foot purple snake starts casting an offensive spell.
< 96h/220H 140v/140V Pos: standing >
The wraith of a sightless fish stops invoking abruptly!
You attempt to flee...
You couldn't escape!
< 96h/220H 140v/140V Pos: standing >
You attempt to flee...
You couldn't escape!
< 96h/220H 140v/140V Pos: standing >
The wraith of a sightless fish completes its spell...
The wraith of a sightless fish utters the words 'buoblg qrunsoqpze yugh'
The wraith of a sightless fish's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The wraith of a fifty foot purple snake completes its spell...
The wraith of a fifty foot purple snake utters the words 'buoblg qrunsoqpze yugh'
The wraith of a fifty foot purple snake's giant fist of force is the last thing you ever see.