The death of [25 Illusionist] Jinx (Grey Elf)

in The Searing Sands of the Calimshan Desert

from the perspective of [25 Illusionist] Jinx (Grey Elf)

<worn as a badge>    a dark shadowy circle
<worn on head>       a twisted stone hat from The Ship Yards
<worn on eyes>       a burnt clay visor
<worn in ear>        a misshaped marble stud
<worn in ear>        a pair of silver earrings with red rubies
<worn around neck>   an ashen iron gorget
<worn on body>       a tunic woven of hardened reed [poor]
<worn about waist>   a soft leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<held as shield>     a little round wooden shield
<worn on hands>      some fragile hardwood gloves from Charing [87%]
<worn on finger>     a ring of sand blasting
<worn on finger>     a gold ring with diamonds (illuminating)
<primary weapon>     a pitted copper morningstar
<worn on legs>       a pair of cotton-weave greaves [poor]
<worn on feet>       a pair of tight black slippers

 ....M....  
 .........  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 138h/138H 128v/128V Pos: standing >
 
 .+.......  
 MM.......  
 .+++@++++  
 ...M.....  
 .........  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 138h/138H 128v/128V Pos: standing >
 
 +........  
 M........  
 ++++@++++  
 ..M......  
 .........  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 138h/138H 128v/128V Pos: standing >
 
 .........  
 .........  
 ++++@++++  
 .M.......  
 .........  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 138h/138H 128v/128V Pos: standing >
 
 .........  
 .........  
 ++++@++++  
 M........  
 .........  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 138h/138H 128v/128V Pos: standing >
 
 .........  
 .........  
 ++++@+++M  
 .........  
 .........  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 138h/138H 128v/128V Pos: standing >
 
 .........  
 .........  
 ++++@++M+  
 .........  
 .........  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 138h/138H 128v/128V Pos: standing >
 
 ........M  
 .........  
 ++++@+M++  
 .........  
 ........*  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 138h/138H 128v/128V Pos: standing >
 
 .......M.  
 .........  
 ++++@M+++  
 ........*  
 .......**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 138h/138H 128v/128V Pos: standing >
 
 ......M..  
 .........  
 ++++@++++  
 .......*^  
 ......**^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.

< 138h/138H 128v/128V Pos: standing >
 
 .....M...  
 .........  
 +++M@++++  
 ......*^^  
 .....**^M  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 138h/138H 128v/128V Pos: standing >
 
 ....M...^  
 ........^  
 ++M+@+++^  
 .....*^^M  
 ....**^MM  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 138h/138H 128v/128V Pos: standing >
 
 ...M...^^  
 .......^^  
 M+++@++^M  
 ....*^^MM  
 ...**^MMM  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 138h/138H 128v/128V Pos: standing >
 
 ..M...^^^  
 ......^^M  
 ++++@+^MM  
 ...*^^MMM  
 ..**^MMM^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 138h/138H 128v/128V Pos: standing >
 
 .M...^^^M  
 .....^^MM  
 ++++@^MMM  
 ..*^^MMMM  
 .**^MMM^^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 138h/138H 128v/128V Pos: standing >
 
 .....^^^M  
 .M...^^^M  
 ....@^^MM  
 +++++^MMM  
 ..*^^MMMM  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 138h/138H 128v/128V Pos: standing >
You dismount the mount.

< 138h/138H 128v/128V Pos: standing >
You purge 'boulder' from your thoughts.

< 138h/138H 128v/128V Pos: standing >
You sit down and relax.

< 138h/138H 128v/128V Pos: sitting >
You are memorizing shadow travel, which will take about 15 seconds.

< 138h/138H 128v/128V Pos: sitting >
The the bartender gave you the following quest:
Go ask Llaranar, the arch-shaman in Wellvolen about the Month of Decay.
You also got some additional information from the quest master:
 
        ....***^MMMM^^....^.....^         
      ......^^^MMMM^^............^        
     .......^^^MM^^^.......^.....^        
    ........^^MMM^^...^...^^....^M  M     
   +++++++++^MMM^^^.......^......MMMMM    
  .......*^^MMMM^^......MM^.....^MMMMM    
  ......**^MMM^^^.....^MMM^.....^MMMM     
 .....***^^MMM^^......^MM^......^^MM      
 ....***^^^MM^^.......^M.^.....^^MMM      
 ....***^MMM^^....^..^.M^...^..^^MMM      
 ....**^^MM^^.......^^MM^......^^MMM      
 ...**^^MM^^....^...@^MM^......^^MM       
 ..***^MMM^^..^.....^.M^^......^^MM       
 ..**^^MMM^..........MM^.......^^MM       
 ..**^MMM^^....^....^MM........^^MM       
 ...^MMMM^^.........^MM^...^...^^MM       
  ^.^MMM^^....^.....MMM^..^^...^^MM       
  ^.^MMM^....^^....^MMM^......^^MM        
   ^^MM^^....^.....^MMM.......^^MM        
    ^MM^.....^...^^M^^........^^MM        
     MM^.........^.M^........^^MM         
      M^........^.M^.........^^MM         
        .......^^^^..........^^MM         
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 138h/138H 128v/128V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 138h/138H 128v/128V Pos: sitting >
You clamber to your feet.

< 138h/138H 128v/128V Pos: standing >
You start chanting...

< 138h/138H 128v/128V Pos: standing >
Casting: shadow travel 

< 138h/138H 128v/128V Pos: standing >
You complete your spell...
The Witch Doctor's Hut
 This small adobe is scattered about with all kinds of medicinal brews,
material components for spells, unholy symbols, and potery of all shapes,
sizes, and kinds. There is a small pot of insence burning on a knee high
table in the center of the room. The hut itself is constructed of very
very fine stone, forged from one of these close pieces of mountains.
Obvious exits: -South
(Q)Llaranar, the arch-shaman stands here, conjuring.

< 138h/138H 128v/128V Pos: standing >
You ask Llaranar, the arch-shaman 'hi'
Llaranar, the arch-shaman nods.
Llaranar, the arch-shaman says 'Thanks for bringing me the message. Here is a little something for your trouble.'
Llaranar, the arch-shaman gives you ring of sand blasting 
You gain some experience.

< 138h/138H 128v/128V Pos: standing >
You are using:
<worn as a badge>    a dark shadowy circle
<worn on head>       a twisted stone hat from The Ship Yards
<worn on eyes>       a burnt clay visor
<worn in ear>        a misshaped marble stud
<worn in ear>        a pair of silver earrings with red rubies
<worn around neck>   an ashen iron gorget
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a tunic woven of hardened reed [poor]
<worn about body>    a soft skin cloak
<worn about waist>   a soft leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<held as shield>     a little round wooden shield
<worn on hands>      some fragile hardwood gloves from Charing [87%]
<worn on finger>     a gold ring with diamonds (illuminating)
<primary weapon>     a pitted copper morningstar
<worn on legs>       a pair of cotton-weave greaves [poor]
<worn on feet>       a pair of tight black slippers

< 138h/138H 128v/128V Pos: standing >
You place a ring of sand blasting on your right ring finger.

< 138h/138H 128v/128V Pos: standing >
You sit down and relax.

< 143h/143H 128v/128V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - boulder
( 4th circle)  1 - farsee
               1 - levitate
               1 - infravision
               3 - insects
( 2nd circle)  4 - burning hands
               3 - dispel magic
( 1st circle)  7 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
   15 seconds:  ( 5th) shadow travel

You can memorize 7 3rd circle spell(s).
You continue your study.

< 143h/143H 128v/128V Pos: sitting >
You start meditating...

< 143h/143H 128v/128V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 143h/143H 128v/128V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 143h/143H 128v/128V Pos: sitting >

		Score information for Jinx

Level: 25   Race: Grey Elf   Class: Illusionist Sex: Male
Hit points: 143(143)  Moves: 128(128)
Coins carried:    2 platinum     5 gold     9 silver     4 copper
Coins in bank:   48 platinum   524 gold   764 silver  1072 copper
Playing time: 0 days / 7 hours/ 33 minutes
Received data: 0.8400 MB this session.
Send data:     0.0019 MB this session.
Compression ratio: none
Send data:     0.0019 MB this session.
Status:  Sitting around, resting.
         Memorizing Meditating
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Evil Life Heat
Bartender Quests Remaining: 5
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  250 

Active Spells:
--------------
climb (2 minutes)
rested bonus (10 minutes)


< 143h/143H 128v/128V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 143h/143H 128v/128V Pos: sitting >
You clamber to your feet.

< 143h/143H 128v/128V Pos: standing >
You start chanting...

< 143h/143H 128v/128V Pos: standing >
Casting: shadow travel 

< 143h/143H 128v/128V Pos: standing >
You complete your spell...
You failed.

< 143h/143H 128v/128V Pos: standing >
You sit down and relax.

< 143h/143H 128v/128V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - boulder
( 4th circle)  1 - farsee
               1 - levitate
               1 - infravision
               3 - insects
( 2nd circle)  4 - burning hands
               3 - dispel magic
( 1st circle)  7 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
   15 seconds:  ( 5th) shadow travel

You can memorize 7 3rd circle spell(s).
You continue your study.

< 143h/143H 128v/128V Pos: sitting >
You start meditating...

< 143h/143H 128v/128V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 143h/143H 128v/128V Pos: sitting >
You clamber to your feet.

< 143h/143H 128v/128V Pos: standing >
You start chanting...

< 143h/143H 128v/128V Pos: standing >
Casting: shadow travel *

< 143h/143H 128v/128V Pos: standing >
Casting: shadow travel 

< 143h/143H 128v/128V Pos: standing >
You complete your spell...
You failed.

< 143h/143H 128v/128V Pos: standing >
You sit down and relax.

< 143h/143H 128v/128V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - boulder
( 4th circle)  1 - farsee
               1 - levitate
               1 - infravision
               3 - insects
( 2nd circle)  4 - burning hands
               3 - dispel magic
( 1st circle)  7 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
   15 seconds:  ( 5th) shadow travel

You can memorize 7 3rd circle spell(s).
You continue your study.

< 143h/143H 128v/128V Pos: sitting >
You start meditating...

< 143h/143H 128v/128V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 143h/143H 128v/128V Pos: sitting >
You clamber to your feet.

< 143h/143H 128v/128V Pos: standing >
The Witch Doctor's Hut
Obvious exits: -South
Llaranar, the arch-shaman stands here, conjuring.

< 143h/143H 128v/128V Pos: standing >
You quickly scan the area.
A wemic commoner who is a brief walk away to your south.
A wemic acolyte who is rather far off to your south.

< 143h/143H 128v/128V Pos: standing >
A Tribal Path
 This path runs through the stragnest part of town where all sorts of
rituals go on. There are several different cermonial sands, heads, and
other mind boggling things about the street. The houses are all forged
from either stone or clay and are very well made, obviously these are
not commoner's dwellings.
Obvious exits: -North -East  -South

< 143h/143H 127v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/143H 127v/128V Pos: standing >
You quickly scan the area.
Llaranar, the arch-shaman who is close by to your north.
A wemic commoner who is close by to your east.
A wemic acolyte who is close by to your east.
Palom, the potter who is close by to your east.
A wemic commoner who is not far off to your south.
A wemic acolyte who is a brief walk away to your south.
A wemic commoner who is in the distance to your south.

< 143h/143H 127v/128V Pos: standing >
A Tribal Path
  This path continues along the strange parts, and is decorated with all
sorts of things. There are heads, on spikes, driven into the ground to
show the victories the tribe has gotten. The path is made out of small
pebbles to keep the sand in place. There are also several weeds along the
edges of the path to show that there really is a path among this sand.
Obvious exits: -North -South -West 

< 143h/143H 125v/128V Pos: standing >
A Shaman's Hut
  This small hut is decorated with all sorts of strange things.
From eyeballs to rat fur, there are many small pots and dishes
where things are stored. There are evene severed heads, and small
animal hides. The floor is decorated with a skinned hide of a
barbarian.
Obvious exits: -East 
A wemic warrior stands here, ready for battle.
A wemic commoner goes about his daily business.
A wemic mercenary patrols here.

< 143h/143H 124v/128V Pos: standing >
You quickly scan the area.
You see nothing.

< 143h/143H 125v/128V Pos: standing >
A Tribal Path
  This path continues along the strange parts, and is decorated with all
sorts of things. There are heads, on spikes, driven into the ground to
show the victories the tribe has gotten. The path is made out of small
pebbles to keep the sand in place. There are also several weeds along the
edges of the path to show that there really is a path among this sand.
Obvious exits: -North -South -West 

< 143h/143H 124v/128V Pos: standing >
A Tribal Path
 This path runs through the stragnest part of town where all sorts of
rituals go on. There are several different cermonial sands, heads, and
other mind boggling things about the street. The houses are all forged
from either stone or clay and are very well made, obviously these are
not commoner's dwellings.
Obvious exits: -North -East  -South -West 
A wemic commoner goes about his daily business.

< 143h/143H 123v/128V Pos: standing >
A Shaman's Hut
  This small hut is decorated with all sorts of strange things.
From eyeballs to rat fur, there are many small pots and dishes
where things are stored. There are evene severed heads, and small
animal hides. The floor is decorated with a skinned hide of a
barbarian.
Obvious exits: -East 

< 143h/143H 122v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/143H 123v/128V Pos: standing >
A Tribal Path
 This path runs through the stragnest part of town where all sorts of
rituals go on. There are several different cermonial sands, heads, and
other mind boggling things about the street. The houses are all forged
from either stone or clay and are very well made, obviously these are
not commoner's dwellings.
Obvious exits: -North -East  -South -West 
A wemic acolyte is here praying.
A wemic commoner goes about his daily business.

< 143h/143H 123v/128V Pos: standing >
A Tribal Path
  This path continues along the strange parts, and is decorated with all
sorts of things. There are heads, on spikes, driven into the ground to
show the victories the tribe has gotten. The path is made out of small
pebbles to keep the sand in place. There are also several weeds along the
edges of the path to show that there really is a path among this sand.
Obvious exits: -North -South -West 

< 143h/143H 121v/128V Pos: standing >
A Shaman's Hut
  This small hut is decorated with all sorts of strange things.
From eyeballs to rat fur, there are many small pots and dishes
where things are stored. There are evene severed heads, and small
animal hides. The floor is decorated with a skinned hide of a
barbarian.
Obvious exits: -East 
A wemic acolyte is here praying.

< 143h/143H 121v/128V Pos: standing >
A Tribal Path
  This path continues along the strange parts, and is decorated with all
sorts of things. There are heads, on spikes, driven into the ground to
show the victories the tribe has gotten. The path is made out of small
pebbles to keep the sand in place. There are also several weeds along the
edges of the path to show that there really is a path among this sand.
Obvious exits: -North -South -West 

< 143h/143H 121v/128V Pos: standing >
The Tribal Path
  This path is very religious for the wemics, and is decorated with all
sorts of things. There are heads, on spikes, driven into the ground to
show the victories the tribe has gotten. The path is made out of small
pebbles to keep the sand in place. There are also several weeds along the
edges of the path to show that there really is a path among this sand.
Obvious exits: -North -East  -South

< 143h/143H 119v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/143H 120v/128V Pos: standing >
The Village Center
  The wemic village's center lies here with a small platform, which is
only a large hunk of black rock, placed in the center of the area. There
are several other rocks in the area where wemics can be seen listening to
their master preach about the happenings of the tribe. Along with all the
rocks around the area, the filth of the tribe has been well spread around
all over the place, from one of their great kills, to a challenge among
the youths.
Obvious exits: -North -East  -South -West 
A wemic warrior stands here, ready for battle.

< 143h/143H 119v/128V Pos: standing >
The Central Path
 The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -East  -South
A wemic commoner goes about his daily business.

< 143h/143H 117v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/143H 118v/128V Pos: standing >
The Central Path
  The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -South -West 

< 143h/143H 116v/128V Pos: standing >
The Central Path
 The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -East  -South -West 
Something really naughty and mischievious is running around here.
A wemic warrior stands here, ready for battle.

< 143h/143H 115v/128V Pos: standing >
The Central Path
  The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -East  -West 

< 143h/143H 114v/128V Pos: standing >
The Central Path
 The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -North -East  -West 
A wemic child plays in the sand here.(Red Aura)
A wemic child plays in the sand here.(Red Aura)

< 143h/143H 113v/128V Pos: standing >
The Central Path
  The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -East  -South -West 

< 143h/143H 111v/128V Pos: standing >
A Change in the Path
 The road changes a bit here, turning to a small path that leads right
up to a small tribal village. The village can be seen from this view
point, and doesn't look like anything that spectacular. There are
footprints all through the sands leading up to the village. The village
seems to of been built around some large boulders, probably where a
small spring can be found. The path of weeds leads off to the east.
Obvious exits: -East  -West 

< 143h/143H 109v/128V Pos: standing >
 
  ^..^.   
 ...^^MM  
 ...@^MM  
 ...^.M^  
  ...MM   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 
A vicious sand viper slithers through the desert sands.(Red Aura)
An Orc (medium) stands, floating here (Newbie).(Red Aura)
A sand viper's mass slams into you, knocking you to the ground!

< 140h/143H 105v/128V Pos: sitting >
< T: Jinx TP: sit TC:few scratches E: sand sta EP: excellent >
 A sand viper misses you.
A sand viper misses you.
A sand viper misses you.

< 140h/143H 105v/128V Pos: sitting >
< T: Jinx TP: sit TC:few scratches E: sand sta EP: excellent >
 A sand viper dodges your futile attack.

< 140h/143H 105v/128V Pos: sitting >
< T: Jinx TP: sit TC:few scratches E: sand sta EP: excellent >
 An Orc settles to her knees.

< 140h/143H 105v/128V Pos: sitting >
< T: Jinx TP: sit TC:few scratches E: sand sta EP: excellent >
 An Orc passes well above her target and lands on her head.

< 140h/143H 105v/128V Pos: sitting >
< T: Jinx TP: sit TC:few scratches E: sand sta EP: excellent >
 A sand viper misses you.
A sand viper misses you.

< 140h/143H 105v/128V Pos: sitting >
< T: Jinx TP: sit TC:few scratches E: sand sta EP: excellent >
 A sand viper dodges your futile attack.

< 140h/143H 105v/128V Pos: sitting >
< T: Jinx TP: sit TC:few scratches E: sand sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 140h/143H 105v/128V Pos: sitting >
< T: Jinx TP: sit TC:few scratches E: sand sta EP: excellent >
 You scramble madly to your feet!

< 140h/143H 105v/128V Pos: standing >
< T: Jinx TP: sta TC:few scratches E: sand sta EP: excellent >
 A sand viper misses you.
A sand viper misses you.
You dodge a sand viper's vicious attack.
You are already standing.

< 140h/143H 105v/128V Pos: standing >
< T: Jinx TP: sta TC:few scratches E: sand sta EP: excellent >
 You start chanting...

< 140h/143H 105v/128V Pos: standing >
< T: Jinx TP: sta TC:few scratches E: sand sta EP: excellent >
 Casting: magic missile 

< 140h/143H 105v/128V Pos: standing >
< T: Jinx TP: sta TC:few scratches E: sand sta EP: excellent >
 You complete your spell...
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!

< 140h/143H 105v/128V Pos: standing >
< T: Jinx TP: sta TC:few scratches E: sand sta EP: excellent >
 You start chanting...

< 140h/143H 105v/128V Pos: standing >
< T: Jinx TP: sta TC:few scratches E: sand sta EP: excellent >
 Casting: boulder **

< 140h/143H 105v/128V Pos: standing >
< T: Jinx TP: sta TC:few scratches E: sand sta EP: excellent >
 You dodge a sand viper's vicious attack.
You dodge a sand viper's vicious attack.
A sand viper misses you.
A sand viper's mass slams into you, knocking you to the ground!

< 137h/143H 105v/128V Pos: sitting >
< T: Jinx TP: sit TC:few scratches E: sand sta EP: excellent >
 You can't do this sitting!
You abort your spell before it's done!

< 137h/143H 105v/128V Pos: sitting >
< T: Jinx TP: sit TC:few scratches E: sand sta EP: excellent >
 An Orc clambers to her feet.

< 137h/143H 105v/128V Pos: sitting >
< T: Jinx TP: sit TC:few scratches E: sand sta EP: excellent >
 An Orc's punch strikes you hard.
An Orc misses you.
An Orc's punch strikes you hard.

< 110h/143H 105v/128V Pos: sitting >
< T: Jinx TP: sit TC: small wounds E: sand sta EP: excellent >
 A sand viper dodges your futile attack.

< 110h/143H 105v/128V Pos: sitting >
< T: Jinx TP: sit TC: small wounds E: sand sta EP: excellent >
 A sand viper misses you.
A sand viper misses you.
A sand viper's fine bite strikes you hard.

< 97h/143H 105v/128V Pos: sitting >
< T: Jinx TP: sit TC: few wounds E: sand sta EP: excellent >
 An Orc's punch strikes you very hard.
An Orc's fine punch strikes you very hard.
An Orc's fine punch seriously wounds you.

< 56h/143H 105v/128V Pos: sitting >
< T: Jinx TP: sit TC: nasty wounds E: sand sta EP: excellent >
 An Orc begins moving into position for a combination...

< 56h/143H 105v/128V Pos: sitting >
< T: Jinx TP: sit TC: nasty wounds E: sand sta EP: excellent >
 You miss a sand viper.

< 56h/143H 105v/128V Pos: sitting >
< T: Jinx TP: sit TC: nasty wounds E: sand sta EP: excellent >
 You clamber to your feet.

< 56h/143H 105v/128V Pos: standing >
< T: Jinx TP: sta TC: nasty wounds E: sand sta EP: excellent >
 You attempt to flee...
 
  ....^   
 .^..^.M  
 ...@^MM  
 ...P^MM  
  ..^.M   
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 
You flee northward!

< 56h/143H 80v/128V Pos: standing >
 
  ....^   
 .....^M  
 .^.@^.M  
 ...^^MM  
  ..P^M   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 56h/143H 77v/128V Pos: standing >
 
  ....^   
 .....^M  
 ...@.^M  
 .^..^.M  
  ..P^M   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 56h/143H 72v/128V Pos: standing >
 
  .....   
 .....^M  
 ...@.^M  
 .....^M  
  ^..^.   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 56h/143H 67v/128V Pos: standing >
 
  ^....   
 ^......  
 ...@.^M  
 .....^M  
  ....^   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 56h/143H 63v/128V Pos: standing >
You start chanting...

< 56h/143H 64v/128V Pos: standing >
An Orc enters from the south.

< 56h/143H 65v/128V Pos: standing >
Casting: shadow travel *
An Orc's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
YIKES!  Another hit like that, and you've had it!!

< 21h/143H 65v/128V Pos: standing >
< T: Jinx TP: sta TC: awful E: An Orc sta EP: excellent >
 An Orc's limbs begin to blur...
An Orc pulls you's head down and brings her knee up, smashing it...
...then swings her elbow around, smashing your face...
You wish that your wounds would stop BLEEDING so much!
...then pounds your face with a series of swift jabs...
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your twisted stone hat from the Ship Yards was damaged from the massive blow!
...then feigns low and in a blur of speed leaps into the air landing a swift roundkick to your head.
Your visions blurs as you topple to the ground, your neck broken.
Your soft skin cloak was completely destroyed by the massive blow!
Your choker with red, white and a blue gems was completely destroyed by the massive blow!