<worn as a badge> a royal badge of Arcium (illuminating)
<worn on head> a bronze, dragonnian spiked helmet
<worn on eyes> a troll-skin eyepatch [superior]
<worn in ear> a pitted rubber stud from Village of Split Shield
<worn in ear> a smallish golden earring [superior]
<worn on face> a smuggler's black mask
<worn around neck> a necklace of old bones [superior]
<worn around neck> a necklace of old bones [superior]
<worn on body> a magical bark tunic from Village of Split Shield [85%]
<worn about body> the magnificent mantle of Storm Port
<worn as quiver> a spiked glass quiver from Village of Split Shield
<worn about waist> a deep-blue sash of the great master
<worn on arms> some bone-plated sleeves smeared with blood
<worn around wrist> a glittering glass bracer from Village of Split Shield
<worn around wrist> a frozen reed wristguard from Village of Split Shield
<worn on hands> some thick cargo gloves (glowing)
<worn on finger> a ring with triangular emeralds [superior]
<worn on finger> the signet of Baphomet
<worn on legs> a pair of dusty leather leggings
<worn on feet> some frost-rimed glass boots from Village of Split Shield
< 140h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: elven sta EP: pretty hurt >
Morrigu drops flat to the ground.
< 140h/360H 135v/135V Pos: standing >
< T: Morrigu TP: ass TC:few scratches E: elven sta EP: pretty hurt >
Morrigu clambers to his feet.
< 140h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: elven sta EP: pretty hurt >
An experienced elven sailor's weak punch wounds Morrigu.
Morrigu dodges an experienced elven sailor's attack.
Morrigu avoids being bashed by an experienced elven sailor, who loses his balance and falls.
[Damage: 17 ] Your impressive punch strikes an experienced elven sailor.
[Damage: 14 ] Your fine punch strikes an experienced elven sailor.
[Damage: 14 ] Your punch strikes an experienced elven sailor.
[Damage: 14 ] Your fine punch strikes an experienced elven sailor.
Morrigu drops flat to the ground.
< 140h/360H 135v/135V Pos: standing >
< T: Morrigu TP: ass TC:few scratches E: elven kne EP: pretty hurt >
Morrigu clambers to his feet.
You begin moving into position for a combination...
< 140h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: elven kne EP: pretty hurt >
Morrigu drops flat to the ground.
< 140h/360H 135v/135V Pos: standing >
< T: Morrigu TP: ass TC:few scratches E: elven kne EP: pretty hurt >
Morrigu clambers to his feet.
< 140h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: elven kne EP: pretty hurt >
Morrigu drops flat to the ground.
< 140h/360H 135v/135V Pos: standing >
< T: Morrigu TP: ass TC:few scratches E: elven kne EP: pretty hurt >
Morrigu clambers to his feet.
[Damage: 45 ] WHAP! For a moment, you feel just like a dragon must as you punch an experienced elven sailor.
< 140h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: elven kne EP: awful >
Morrigu misses an experienced elven sailor.
Morrigu misses an experienced elven sailor.
< 140h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: elven kne EP: awful >
[Damage: 16 ] Your impressive punch strikes an experienced elven sailor very hard.
You miss an experienced elven sailor.
[Damage: 12 ] Your fine punch strikes an experienced elven sailor hard.
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 29 ] Your powerful punch enshrouds an experienced elven sailor in a mist of blood.
< 140h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: elven kne EP: awful >
You no longer feel like a hero!
Your spiritual senses return to the land of the living, bringing your fears and vulnerabilities back with them.
You no longer feel like a hero!
You no longer feel like a hero!
< 140h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: elven kne EP: awful >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 140h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: elven kne EP: awful >
An elven sailor leaves east.
< 140h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: elven kne EP: awful >
Morrigu misses an experienced elven sailor.
Morrigu misses an experienced elven sailor.
< 140h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: elven kne EP: awful >
[Damage: 12 ] Your punch strikes an experienced elven sailor very hard.
An experienced elven sailor rises to his feet.
An experienced elven sailor dodges your futile attack.
[Damage: 9 ] Your fine punch strikes an experienced elven sailor very hard.
< 140h/360H 135v/135V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: elven sta EP: awful >
Your limbs begin to blur...
[Damage: 5 ] You pull an experienced elven sailor's head down and bring your knee up, smashing it...
[Damage: 10 ] ...then swing your elbow around, smashing an experienced elven sailor's face...
[Damage: 10 ] ...then pound an experienced elven sailor's face with a series of swift jabs...
[Damage: 13 ] ...then drop to the ground and make a sweeping kick to an experienced elven sailor's thigh...
[Damage: 14 ] ...then launch a mighty kick to an experienced elven sailor's groin...
An experienced elven sailor is mortally wounded, and will die soon, if not aided.
< 140h/360H 135v/135V Pos: standing >
<
< 140h/360H 135v/135V Pos: standing >
<[Damage: 16 ] Your fearsome punch hits an experienced elven sailor, smashing him to death.
An experienced elven sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an experienced elven sailor's last actions in this world.
< 140h/360H 135v/135V Pos: standing >
Morrigu gets something from the corpse of an experienced elven sailor.
< 140h/360H 135v/135V Pos: standing >
Morrigu puts a small pile of coins into a bottomless bag of the illithids.
< 140h/360H 135v/135V Pos: standing >
Morrigu sits down in a comfortable spot.
< 140h/360H 135v/135V Pos: standing >
An experienced elven sailor leaves south.
An elven sailor leaves south.
< 142h/360H 135v/135V Pos: standing >
You start to chant in a deep voice.
Something wicked just happened didn't it? My god you feel weird.
A sense of heroism grows in your heart.
< 144h/360H 135v/135V Pos: standing >
< 148h/360H 135v/135V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 149h/360H 135v/135V Pos: standing >
You get a large medicated bandage from a bottomless bag of the illithids.
< 152h/360H 135v/135V Pos: standing >
Morrigu gets the opaque white potion of regeneration from his bottomless bag of the illithids.
< 153h/360H 135v/135V Pos: standing >
Morrigu gives you the opaque white potion of regeneration.
You attempt to bandage yourself.
< 156h/360H 135v/135V Pos: standing >
An experienced elven sailor leaves south.
< 156h/360H 135v/135V Pos: standing >
An experienced elven sailor enters from the south.
< 157h/360H 135v/135V Pos: standing >
You feel your skin harden to stone.
The spirits of Village of Split Shield grant you their protection.
< 159h/360H 135v/135V Pos: standing >
You continue bandaging yourself.
< 197h/360H 132v/135V Pos: standing >
You continue bandaging yourself.
< 239h/360H 129v/135V Pos: standing >
An elven sailor enters from the east.
< 242h/360H 129v/135V Pos: standing >
You continue bandaging yourself.
< 281h/360H 126v/135V Pos: standing >
An elven sailor enters from the east.
You continue bandaging yourself.
< 315h/360H 123v/135V Pos: standing >
An elven sailor leaves south.
< 318h/360H 123v/135V Pos: standing >
You continue bandaging yourself.
Your bandage won't do any more good now.
You are no longer being bandaged.
< 320h/360H 123v/135V Pos: standing >
< 323h/360H 125v/135V Pos: standing >
An elven sailor leaves east.
< 328h/360H 130v/135V Pos: standing >
< 328h/360H 130v/135V Pos: standing >
An elven sailor enters from the east.
< 331h/360H 133v/135V Pos: standing >
< 332h/360H 133v/135V Pos: standing >
An elven sailor leaves south.
< 334h/360H 135v/135V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 335h/360H 135v/135V Pos: standing >
Saving Lumi.
< 336h/360H 135v/135V Pos: standing >
An elven sailor enters from the south.
< 336h/360H 135v/135V Pos: standing >
On an Elegant Elven Cruiser
Obvious exits: -East -South
Fresh blood splatters cover the area.
The corpse of an experienced elven sailor is lying here.
An elven sailor prepares the vessel.
An elven sailor prepares the vessel.
An elven sailor prepares the vessel.
An elven sailor prepares the vessel.
An experienced elven sailor prepares the ship.
An elven sailor prepares the vessel.
Morrigu Nameless (Drow Elf)(medium) sits resting.
< 337h/360H 135v/135V Pos: standing >
You quickly scan the area.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An elven sailor who is close by to your south.
An elven sailor who is close by to your south.
An experienced elven sailor who is close by to your south.
An elven sailor who is close by to your south.
An elven sailor who is close by to your south.
An elven sailor who is close by to your south.
< 338h/360H 135v/135V Pos: standing >
You feel aligned with your surroundings.
< 339h/360H 135v/135V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 340h/360H 135v/135V Pos: standing >
< 340h/360H 135v/135V Pos: standing >
An elven sailor enters from the east.
< 344h/360H 135v/135V Pos: standing >
An elven sailor enters from the south.
< 346h/360H 135v/135V Pos: standing >
An elven sailor enters from the south.
< 347h/360H 135v/135V Pos: standing >
An elven sailor enters from the east.
< 349h/360H 135v/135V Pos: standing >
An elven sailor leaves east.
< 355h/360H 135v/135V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.
< 358h/360H 135v/135V Pos: standing >
An experienced elven sailor leaves east.
< 359h/360H 135v/135V Pos: standing >
You quickly scan the area.
An experienced elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An elven sailor who is close by to your south.
An elven sailor who is close by to your south.
An experienced elven sailor who is close by to your south.
An elven sailor who is close by to your south.
< 360h/360H 135v/135V Pos: standing >
An elven sailor leaves south.
< 360h/360H 135v/135V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 360h/360H 135v/135V Pos: standing >
Saving Lumi.
< 360h/360H 135v/135V Pos: standing >
< 360h/360H 135v/135V Pos: standing >
An elven sailor leaves south.
< 360h/360H 135v/135V Pos: standing >
An elven sailor leaves east.
< 360h/360H 135v/135V Pos: standing >
< 360h/360H 135v/135V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 360h/360H 135v/135V Pos: standing >
Saving Lumi.
< 360h/360H 135v/135V Pos: standing >
On an Elegant Elven Cruiser
Obvious exits: -East -South
Fresh blood splatters cover the area.
The corpse of an experienced elven sailor is lying here.
An elven sailor prepares the vessel.
An elven sailor prepares the vessel.
An elven sailor prepares the vessel.
An elven sailor prepares the vessel.
An elven sailor prepares the vessel.
Morrigu Nameless (Drow Elf)(medium) sits resting.
< 360h/360H 135v/135V Pos: standing >
You quickly scan the area.
An elven sailor who is close by to your east.
An experienced elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An elven sailor who is close by to your south.
An elven sailor who is close by to your south.
An elven sailor who is close by to your south.
An elven sailor who is close by to your south.
An experienced elven sailor who is close by to your south.
An elven sailor who is close by to your south.
< 360h/360H 135v/135V Pos: standing >
An elven sailor enters from the east.
< 360h/360H 135v/135V Pos: standing >
An elven sailor enters from the south.
< 360h/360H 135v/135V Pos: standing >
An elven sailor leaves east.
< 360h/360H 135v/135V Pos: standing >
An elven sailor leaves east.
< 360h/360H 135v/135V Pos: standing >
< 360h/360H 135v/135V Pos: standing >
Morrigu clambers to his feet.
< 360h/360H 135v/135V Pos: standing >
An elven sailor enters from the east.
< 360h/360H 135v/135V Pos: standing >
An elven sailor leaves south.
< 360h/360H 135v/135V Pos: standing >
< 360h/360H 135v/135V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 360h/360H 135v/135V Pos: standing >
An elven sailor leaves south.
< 360h/360H 135v/135V Pos: standing >
Saving Lumi.
< 360h/360H 135v/135V Pos: standing >
On an Elegant Elven Cruiser
Obvious exits: -East -South
The corpse of an experienced elven sailor is lying here.
An elven sailor prepares the vessel.
An experienced elven sailor prepares the ship.
An elven sailor prepares the vessel.
An elven sailor prepares the vessel.
Morrigu Nameless (Drow Elf)(medium) stands in mid-air here. (casting)
< 360h/360H 135v/135V Pos: standing >
You quickly scan the area.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An experienced elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An elven sailor who is close by to your south.
An elven sailor who is close by to your south.
An elven sailor who is close by to your south.
An elven sailor who is close by to your south.
An elven sailor who is close by to your south.
An experienced elven sailor who is close by to your south.
< 360h/360H 135v/135V Pos: standing >
Morrigu looks physically stronger.
You feel aligned with your surroundings.
< 360h/360H 135v/135V Pos: standing >
Score information for Lumi
Level: 32 Race: Orc Class: Monk / Red Dragon Sex: Female
Hit points: 360(360) Moves: 135(135)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 105 gold 165 silver 0 copper
Playing time: 1 days / 2 hours/ 26 minutes
Received data: 1.3445 MB this session.
Send data: 0.0402 MB this session.
Compression ratio: 84%
84%
Group Leader: Morrigu
Status: Standing.
Epic points(total): 248(248)
Epic Bonus: Movement Regen Bonus (0.62%)
Frags: +2.00 Deaths: 2
Consenting: Morrigu
Detecting: Life
Protected from: Low Circle spells
Enchantments: Ultravision Farsee Levitation
Bartender Quests Remaining: 8
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 520
Active Spells:
--------------
stone skin (3 minutes)
heroism (9 minutes)
indomitability (9 minutes)
heroism (9 minutes)
lionrage (7 minutes)
hawkvision (6 minutes)
regeneration (2 minutes)
< 360h/360H 135v/135V Pos: standing >
An elven sailor leaves east.
< 360h/360H 135v/135V Pos: standing >
You start to chant in a deep voice.
You are already regenerating.
< 360h/360H 135v/135V Pos: standing >
You get a yellow potion from a bottomless bag of the illithids.
< 360h/360H 135v/135V Pos: standing >
As you quaff a yellow potion, the vial disappears in a bright flash of light!
You suddenly feel blessed!
Bands of magic armor wrap around you!
< 360h/360H 135v/135V Pos: standing >
An elven sailor leaves south.
< 360h/360H 135v/135V Pos: standing >
An elven sailor leaves east.
< 360h/360H 135v/135V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.
< 360h/360H 135v/135V Pos: standing >
Skill
awareness 100
bandage 41
blindfighting 42
buddha palm 40
calm 40
chant 100
chi purge 44
climb 40
combination attack 62
diamond soul 40
dragon punch 70
feign death 40
fishing 40
fist of dragon (obtained at level 46)
heroism 76
kick 41
martial arts 100
mount 82
quivering palm 41
regenerate 71
retreat 40
roundkick 59
safe fall 40
salvage 40
springleap 64
swim 40
switch opponents 40
unarmed damage 100
< 360h/360H 135v/135V Pos: standing >
An elven sailor enters from the east.
< 360h/360H 135v/135V Pos: standing >
An experienced elven sailor enters from the south.
< 360h/360H 135v/135V Pos: standing >
An elven sailor enters from the south.
< 360h/360H 135v/135V Pos: standing >
An elven sailor leaves east.
< 360h/360H 135v/135V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
On an Elegant Elven Cruiser
It's too noisy out here, the elven captains like it nice. It is said that
an elven cruiser could sneak up on any enemy vessel in the dead of night and
take the ship in a matter of minutes. The magical masks that do this have
runes painted on them, allowing them to flap silently. The hull also has runes
painted on them, an elven magic that provides protection and stealth. During
the day these runes provide protection from enemy vessels, the magic provides
camelfauge so that anyone not looking for the ship will not see it. The deck
is large, large with alot of space. The masks are a medium size, not very
heavy. Elven sailors manage the ship for the captain, who can be found by the
helm, he shouts orders regularly.
Obvious exits: -South -West
Morrigu Nameless (Drow Elf)(medium) stands in mid-air here.
An elven sailor prepares the vessel.
An experienced elven sailor prepares the ship.
An elven sailor prepares the vessel.
An elven sailor prepares the vessel.
An elven sailor prepares the vessel.
An experienced elven sailor prepares the ship.
< 360h/360H 134v/135V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
On an Elegant Elven Cruiser
It's too noisy out here, the elven captains like it nice. It is said that
an elven cruiser could sneak up on any enemy vessel in the dead of night and
take the ship in a matter of minutes. The magical masks that do this have
runes painted on them, allowing them to flap silently. The hull also has runes
painted on them, an elven magic that provides protection and stealth. During
the day these runes provide protection from enemy vessels, the magic provides
camelfauge so that anyone not looking for the ship will not see it. The deck
is large, large with alot of space. The masks are a medium size, not very
heavy. Elven sailors manage the ship for the captain, who can be found by the
helm, he shouts orders regularly.
Obvious exits: -North -East -South -West
A rope ladder has been tossed overboard to descend.
Morrigu Nameless (Drow Elf)(medium) stands in mid-air here.
< 360h/360H 133v/135V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
On the Passenger Dock
Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passanger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East -South -West
An elven passenger ship prepares to set sail.
Morrigu Nameless (Drow Elf)(medium) stands in mid-air here.
< 360h/360H 132v/135V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
On the Passenger Dock
Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passenger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East -South -West
Morrigu Nameless (Drow Elf)(medium) stands in mid-air here.
A seagull squabbles.
< 360h/360H 131v/135V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
Morrigu Nameless (Drow Elf)(medium) stands in mid-air here.
< 360h/360H 130v/135V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West
Morrigu Nameless (Drow Elf)(medium) stands in mid-air here.
A drunk sailor stands here.
< 360h/360H 130v/135V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East
Morrigu Nameless (Drow Elf)(medium) stands in mid-air here.
< 360h/360H 130v/135V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
Morrigu Nameless (Drow Elf)(medium) stands in mid-air here.
< 360h/360H 130v/135V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Clipper Pobeda floats here.
The Caravel Koda floats here.
Morrigu Nameless (Drow Elf)(medium) stands in mid-air here.
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.
A Dwarf (medium) (HardCore) stands here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 360h/360H 129v/135V Pos: standing >
Morrigu suddenly attacks a Grey Elf!
Morrigu misses a Grey Elf.
< 360h/360H 131v/135V Pos: standing >
You kneel.
< 360h/360H 132v/135V Pos: kneeling >
You manage with complete incompetence to throw yourself head first into the ground!
A Dwarf leaves west.
< 360h/360H 132v/135V Pos: sitting >
Morrigu dodges a Grey Elf's attack.
< 360h/360H 135v/135V Pos: sitting >
A Grey Elf dodges Morrigu's attack.
A Grey Elf dodges Morrigu's attack.
Morrigu misses a Grey Elf.
< 360h/360H 135v/135V Pos: sitting >
< 360h/360H 135v/135V Pos: sitting >
Tiny explosions wrack a Grey Elf's body with pain!
< 360h/360H 135v/135V Pos: sitting >
A Grey Elf attempts to flee.
A Grey Elf leaves west.
< 360h/360H 135v/135V Pos: sitting >
Morrigu's face flushes white for a moment.
< 360h/360H 135v/135V Pos: sitting >
Morrigu leaves west.
< 360h/360H 135v/135V Pos: sitting >
You clamber to your feet.
< 360h/360H 135v/135V Pos: standing >
Slay whom?
< 360h/360H 135v/135V Pos: standing >
You have no opponent.
< 360h/360H 135v/135V Pos: standing >
You kneel.
< 360h/360H 135v/135V Pos: kneeling >
Umm. I don't believe there is anything that direction.
Your target doesn't seem to be there.
< 360h/360H 135v/135V Pos: kneeling >
You rise to your feet.
< 360h/360H 135v/135V Pos: standing >
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
< 360h/360H 134v/135V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
You quickly scan the area.
A seagull who is not far off to your north.
Fugly who is close by to your east.
< 360h/360H 134v/135V Pos: standing >
Find a dock to swim from!
< 360h/360H 134v/135V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
Fugly who is close by to your east.
< 360h/360H 134v/135V Pos: standing >
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East
< 360h/360H 134v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 360h/360H 134v/135V Pos: standing >
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West
A drunk sailor stands here.
< 360h/360H 133v/135V Pos: standing >
You quickly scan the area.
A pelican who is a brief walk away to your north.
A Grey Elf who is a brief walk away to your west.
< 360h/360H 133v/135V Pos: standing >
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
< 360h/360H 132v/135V Pos: standing >
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West
A drunk sailor stands here.
< 360h/360H 133v/135V Pos: standing >
A Crimson Cobblestone Road
Crimson bricks have been used to create this wide street, which leads
straight through the darker sections of Venan Trut to the docks. Much cleaner
then most of the streets within the slums, this area has been kept in good
condition, allowing the city to make a fair impression on visitors who traveled
by ship. The street is well over fifteen feet across, designed to allow
several wagons passage at a time. Because of this, the road is almost always
crowded, with merchants either heading to or from the docks, with cartloads of
merchandise. This is the most frequented road by many merchants, since it's so
close to the docks. During the days and often into the nights it's very busy.
Obvious exits: -North -East -South -West
< 360h/360H 132v/135V Pos: standing >
A Crimson Cobblestone Road
Crimson bricks have been used to create this wide street, which leads
straight through the darker sections of Venan Trut to the docks. Much cleaner
then most of the streets within the slums, this area has been kept in good
condition, allowing the city to make a fair impression on visitors who traveled
by ship. The street is well over fifteen feet across, designed to allow
several wagons passage at a time. Because of this, the road is almost always
crowded, with merchants either heading to or from the docks, with cartloads of
merchandise. This is the most frequented road by many merchants, since it's so
close to the docks. During the days and often into the nights it's very busy.
Obvious exits: -East -West
< 360h/360H 131v/135V Pos: standing >
Along the Desert Sea
A large amount of salt water is visible to the east. This water in the sea
is real ironic, it can only dehydrate and never quench a thirst. The
salt within the water obsurbs the water within ones cells, therefore making one
with less hydrated than before. The salt water makes up a sea that spans the
eastern horizon. A small port is visible along the shore, however this port is
sometimes hammered in bad weather since there is no harbor around it to protect
it. The street is comprised of many cobblestones embedded into the sand.
Huge poles are lined up on either side of the road with lanterns on top of them
to provide light during the night. A number of tents and buildings are
constructed upon this road. When the tide is high, some of the tents are in
danger of washing away.
Obvious exits: -North# -East -South# -West
Morrigu Nameless (Drow Elf)(medium) stands in mid-air here, fighting a Grey Elf.
A Grey Elf (medium) Legionary of The Empire stands in mid-air here, fighting Morrigu.
< 360h/360H 130v/135V Pos: standing >
Autosaving...
You quickly scan the area.
A drunk sailor who is a brief walk away to your east.
< 360h/360H 131v/135V Pos: standing >
You kneel.
< 360h/360H 132v/135V Pos: kneeling >
You manage with complete incompetence to throw yourself head first into the ground!
< 360h/360H 132v/135V Pos: sitting >
Morrigu dodges a Grey Elf's attack.
< 360h/360H 135v/135V Pos: sitting >
Morrigu misses a Grey Elf.
A Grey Elf dodges Morrigu's attack.
Morrigu misses a Grey Elf.
< 360h/360H 135v/135V Pos: sitting >
A Grey Elf starts casting a spell.
< 360h/360H 135v/135V Pos: sitting >
Tiny explosions wrack a Grey Elf's body with pain!
< 360h/360H 135v/135V Pos: sitting >
A Grey Elf completes his spell...
A Grey Elf utters the word 'pzar'
Healing energy flows from a Grey Elf into a Grey Elf's body!
< 360h/360H 135v/135V Pos: sitting >
Tiny explosions wrack a Grey Elf's body with pain!
< 360h/360H 135v/135V Pos: sitting >
Morrigu dodges a Grey Elf's attack.
< 360h/360H 135v/135V Pos: sitting >
Morrigu misses a Grey Elf.
A Grey Elf dodges Morrigu's attack.
Morrigu misses a Grey Elf.
< 360h/360H 135v/135V Pos: sitting >
You clamber to your feet.
< 360h/360H 135v/135V Pos: standing >
Morrigu's spell flows around a Grey Elf, leaving him unharmed!
Tiny explosions wrack a Grey Elf's body with pain!
< 360h/360H 135v/135V Pos: standing >
You kneel.
< 360h/360H 135v/135V Pos: kneeling >
Your spring at a Grey Elf sends him slightly off balance...
Unfortunately. a Grey Elf grabs your leg and yanks you down to the ground!
< 360h/360H 135v/135V Pos: sitting >
< T: Morrigu TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
A Grey Elf misses Morrigu.
< 360h/360H 135v/135V Pos: sitting >
< T: Morrigu TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Tiny explosions wrack a Grey Elf's body with pain!
< 360h/360H 135v/135V Pos: sitting >
< T: Morrigu TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
Morrigu misses a Grey Elf.
Morrigu misses a Grey Elf.
Morrigu misses a Grey Elf.
< 360h/360H 135v/135V Pos: sitting >
< T: Morrigu TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
Tiny explosions wrack a Grey Elf's body with pain!
A Grey Elf is stunned!
[Damage: 15 ] Your fearsome punch hits a Grey Elf, smashing him to death.
A Grey Elf's troglodyte eyepatch was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!