The death of [30 Magician] Pok The Empire (Grey Elf)

in In the Muck

from the perspective of [30 Ruiner] Aretan Nameless (Drow Elf)

<worn as a badge>    a symbol of Malch'hor Ganl [poor]
<worn on head>       an angelic limestone hood
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a goblin earring (glowing)
<worn in ear>        a goblin earring (glowing)
<worn on face>       a hardened rubber mask from The Bugger Caves
<worn around neck>   an ashen emerald choker from Morg's Place
<worn around neck>   a blue quartz medallion (glowing)
<worn on body>       some spiked leather armor bearing the insignia of Tharnadia [poor]
<worn about body>    some blue platemail [superior]
<worn about waist>   a burnt gem belt from The Forest City of Aravne
<worn on arms>       some diabolical stone vambraces from Morg's Place
<held as shield>     an unique bone tower shield from Morg's Place
<worn on hands>      some jeweled iron gauntlets
<worn on finger>     a ring of citizenship
<worn on finger>     a obsidian ring with steel engravings
<primary weapon>     a masters rapier
<worn on feet>       some exquisite bone boots from The Twisting Tunnels of the Durian Underdark

A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the east.

< 331h/331H 49v/120V Pos: standing >
Laz leaves west.
You follow Laz.

A Turning
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East  -West #
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the east.

< 331h/331H 51v/120V Pos: standing >
Laz leaves north.
You follow Laz.

A Cobblestone Intersection
   It is here that two roads converge to form an intersection. Both roads were
made of a cobblestone that seems to have been paved over the years by constant
walking upon by the cow's within this town. Caravans and machines of war have
no trouble traversing this intersection, for it is truly grand. A small forest
sits to the east and must have some sort of grove within it, for why would it
still be standing? Birds can be heard chirping from it and animals are sure to
reside there. Large buildings loom in any direction along either road. Toward
the west it seems as though there are residential buildings, while to the north
it would appear that many commercial and various buildings reside, and finally
to the south there are many different types of buildings.
Obvious exits: -North -East  -South -West 
[2] A steel long sword has been left here.
[3] A small bandage rests upon the ground here.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the south.

< 331h/331H 50v/120V Pos: standing >
Laz leaves north.
You follow Laz.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the south.

< 331h/331H 50v/120V Pos: standing >
Laz leaves north.
You follow Laz.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the south.

< 331h/331H 49v/120V Pos: standing >
Laz leaves north.
You follow Laz.

A Town Center
   This is the point where small roads intersect and go their separate
ways. Either of the roads were not finely made, but rather loosely put
together. The cobblestones that were used to construe them are evenly
paved and provide an smooth surface adequate for transporting caravans
and other various machines of war. Some lightly packed dirt on either
side of the trail and in-between the cobblestones look to have been
walked and trampled upon for many ages, hinting at the age of this
encampment. One would think that after such a time a town would prosper
into a city, that is not the cow's way however. Although they are not
the most savage and brutal race on Duris, they are by no means gentle, nor
are they stupid. In fact, most minotaurs possess a very intelligent mind,
if not sinister in nature. It is perfectly natural for these people to
live within small towns and seek refuge only within their own tribe.
Obvious exits: -North -East  -South -West 
A small stream provides fresh water for all.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the south.

< 331h/331H 49v/120V Pos: standing >
Laz leaves north.
You follow Laz.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
An commoner walks the road, intent on his destination.
Rev rides in on a winged hellhound from the south.

< 331h/331H 49v/120V Pos: standing >
Laz leaves north.
You follow Laz.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East  -South -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the south.

< 331h/331H 50v/120V Pos: standing >
Laz leaves east.
You follow Laz.

The Brawling Foot Inn
   A few chairs are missing their legs. Some minotaurs have belt the need to
bash another more annoying cow with them, more than one table is splintered
along its edges also, with a few broken in two. The tavern was constructed in
a square shape with the business counter and meat room on the western wing. On
the southern section, a gigantic, elevated, flat, tap floor was constructed.
Dried pools of blood are visible atop of it. Its purpose, to provide ample
entertainment so the customers don't get too rowdy. Many war prisoners come
here to be named guest of honor and then they have the luxury of being beaten
to death by the members of the audience.
Obvious exits: -East  -West  -Up   
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the west.

< 331h/331H 50v/120V Pos: standing >
Laz closes the door.

< 331h/331H 54v/120V Pos: standing >
Laz leaves east.
You follow Laz.

The Commonroom of the Brawling Foot Inn
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the west.

< 331h/331H 55v/120V Pos: standing >
Laz leaves east.
You follow Laz.

The Brawling Foot Tavern
   Walls swell with the stench of alcohol. Broken bottles lay in various
places along the floor, some have dried up blood upon their jagged ends.  This
is the only building in town that has been made in earnest, with a brick
foundation. The roof was built u sing wood, as well as the ceiling, however,
the walls were made with brick and mortar. It appears that the immediate area
is a lobby, however, it would seem that the many cow's wrestling around have
had much run during odd hours of the night and during the day.
Obvious exits: -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.
Rev rides in on a winged hellhound from the west.

< 331h/331H 54v/120V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.

< 331h/331H 57v/120V Pos: standing >
Laz gets a small pile of coins from his bottomless bag of the illithids.

< 331h/331H 59v/120V Pos: standing >
Syrm says 'Abandon what quest, hmmmm!'

< 331h/331H 61v/120V Pos: standing >
Syrm says in minotaur 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold.'
Syrm says in minotaur 'Remember, you can always type 'quest' to see your current quest.'

< 331h/331H 62v/120V Pos: standing >
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 10 platinum, 6 gold, and 1 silver and I'll take care of your task!'

< 331h/331H 66v/120V Pos: standing >
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold.'
Syrm says in minotaur 'Remember, you can always type 'quest' to see your current quest.'

< 331h/331H 67v/120V Pos: standing >
You are well on your way towards your next level.

< 331h/331H 79v/120V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -West 
Rev  Nameless (Drow Elf)(medium) sits atop a winged hellhound.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.

< 331h/331H 79v/120V Pos: standing >
The sun rises over the northern horizon.
Syrm says in minotaur 'OH NO, you've cost me alot of time and money, but toss me 10 platinum, 6 gold, and 1 silver and I'll take care of your task!'

< 331h/331H 81v/120V Pos: standing >

		Score information for Aretan

Level: 30   Race: Drow Elf   Class: Blighter / Ruiner Sex: Male
Hit points: 331(331)  Moves: 82(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   19 platinum    28 gold     9 silver     0 copper
Playing time: 1 days / 7 hours/ 0 minutes
Received data: 0.5522 MB this session.
Send data:     0.0083 MB this session.
Compression ratio: 84%
Title:  Nameless
Group Leader: Laz
Status:  Standing.
Epic points(total): 12(12)
Epic Bonus: Epic Points Bonus (0.06%)
Frags:   +0.00   Deaths:   8
Consenting: Rev
Detecting:       Invisible Good
Protected from:  Low Circle spells
Enchantments:    Ultravision Armor Levitation
Bartender Quests Remaining: 3
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  299 
Paladin auras:   Precision
Guarded by: Rev

Active Spells:
--------------
vitality (9 minutes)
thornskin (23 minutes)
sap nature (4 minutes)
globe of darkness (1 minute)

Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold.'
Syrm says 'Remember, you can always type 'quest' to see your current quest.'

< 331h/331H 82v/120V Pos: standing >
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 10 platinum, 6 gold, and 1 silver and I'll take care of your task!'

< 331h/331H 86v/120V Pos: standing >
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold.'
Syrm says 'Remember, you can always type 'quest' to see your current quest.'

< 331h/331H 86v/120V Pos: standing >
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 10 platinum, 6 gold, and 1 silver and I'll take care of your task!'

< 331h/331H 105v/120V Pos: standing >
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold.'
Syrm says 'Remember, you can always type 'quest' to see your current quest.'

< 331h/331H 105v/120V Pos: standing >
Laz puts a small pile of coins into a bottomless bag of the illithids.

< 331h/331H 117v/120V Pos: standing >
Laz leaves west.
You follow Laz.

The Commonroom of the Brawling Foot Inn
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the east.

< 331h/331H 118v/120V Pos: standing >
Laz leaves west.
You follow Laz.

The Brawling Foot Inn
   A few chairs are missing their legs. Some minotaurs have belt the need to
bash another more annoying cow with them, more than one table is splintered
along its edges also, with a few broken in two. The tavern was constructed in
a square shape with the business counter and meat room on the western wing. On
the southern section, a gigantic, elevated, flat, tap floor was constructed.
Dried pools of blood are visible atop of it. Its purpose, to provide ample
entertainment so the customers don't get too rowdy. Many war prisoners come
here to be named guest of honor and then they have the luxury of being beaten
to death by the members of the audience.
Obvious exits: -East  -West # -Up   
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the east.

< 331h/331H 118v/120V Pos: standing >
Laz opens the door.

< 331h/331H 120v/120V Pos: standing >
Laz leaves west.
You follow Laz.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East  -South -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the east.

< 331h/331H 119v/120V Pos: standing >
Laz closes the door.

< 331h/331H 119v/120V Pos: standing >
Laz leaves south.
You follow Laz.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the north.

< 331h/331H 118v/120V Pos: standing >
Laz leaves south.
You follow Laz.

A Town Center
   This is the point where small roads intersect and go their separate
ways. Either of the roads were not finely made, but rather loosely put
together. The cobblestones that were used to construe them are evenly
paved and provide an smooth surface adequate for transporting caravans
and other various machines of war. Some lightly packed dirt on either
side of the trail and in-between the cobblestones look to have been
walked and trampled upon for many ages, hinting at the age of this
encampment. One would think that after such a time a town would prosper
into a city, that is not the cow's way however. Although they are not
the most savage and brutal race on Duris, they are by no means gentle, nor
are they stupid. In fact, most minotaurs possess a very intelligent mind,
if not sinister in nature. It is perfectly natural for these people to
live within small towns and seek refuge only within their own tribe.
Obvious exits: -North -East  -South -West 
A small stream provides fresh water for all.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the north.

< 331h/331H 117v/120V Pos: standing >
A Grey Elf enters from the south.

< 331h/331H 117v/120V Pos: standing >
A Grey Elf leaves south.

< 331h/331H 119v/120V Pos: standing >
Laz leaves south.
You follow Laz.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the north.

< 331h/331H 119v/120V Pos: standing >
Laz leaves south.
You follow Laz.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the north.

< 331h/331H 118v/120V Pos: standing >
Laz leaves south.
You follow Laz.

A Cobblestone Intersection
   It is here that two roads converge to form an intersection. Both roads were
made of a cobblestone that seems to have been paved over the years by constant
walking upon by the cow's within this town. Caravans and machines of war have
no trouble traversing this intersection, for it is truly grand. A small forest
sits to the east and must have some sort of grove within it, for why would it
still be standing? Birds can be heard chirping from it and animals are sure to
reside there. Large buildings loom in any direction along either road. Toward
the west it seems as though there are residential buildings, while to the north
it would appear that many commercial and various buildings reside, and finally
to the south there are many different types of buildings.
Obvious exits: -North -East  -South -West 
[2] A steel long sword has been left here.
[3] A small bandage rests upon the ground here.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the north.

< 331h/331H 117v/120V Pos: standing >
Laz leaves east.
You follow Laz.

A Small Forest Park
   Little animals scurry along under the brush. This section of the town is
the only undeveloped region within the area, which isn't so bad for the cow's
kind of enjoy returning to nature once and a while. The trees are in full
bloom and their leaves are a beautifully colored green. Many broken twigs and
dirt trails give evidence of the frequent visitation paid by the inhabitants
of the town. Just what a cow could do within this small grove is something
best left undiscovered, for they could be letting off some steam. Whatever the
case may be, this section of the town is highly valued by its residence.
Obvious exits: -East  -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the west.

< 331h/331H 116v/120V Pos: standing >
Laz leaves east.
You follow Laz.

A Small Forest Park
   Little animals scurry along under the brush. This section of the town is
the only undeveloped region within the area, which isn't so bad for the cow's
kind of enjoy returning to nature once and a while. The trees are in full
bloom and their leaves are a beautifully colored green. Many broken twigs and
dirt trails give evidence of the frequent visitation paid by the inhabitants
of the town. Just what a cow could do within this small grove is something
best left undiscovered, for they could be letting off some steam. Whatever the
case may be, this section of the town is highly valued by its residence.
Obvious exits: -North -East  -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the west.

< 331h/331H 116v/120V Pos: standing >
Laz leaves west.
You follow Laz.

A Small Forest Park
   Little animals scurry along under the brush. This section of the town is
the only undeveloped region within the area, which isn't so bad for the cow's
kind of enjoy returning to nature once and a while. The trees are in full
bloom and their leaves are a beautifully colored green. Many broken twigs and
dirt trails give evidence of the frequent visitation paid by the inhabitants
of the town. Just what a cow could do within this small grove is something
best left undiscovered, for they could be letting off some steam. Whatever the
case may be, this section of the town is highly valued by its residence.
Obvious exits: -East  -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the east.

< 331h/331H 116v/120V Pos: standing >
Laz leaves west.
You follow Laz.

A Cobblestone Intersection
   It is here that two roads converge to form an intersection. Both roads were
made of a cobblestone that seems to have been paved over the years by constant
walking upon by the cow's within this town. Caravans and machines of war have
no trouble traversing this intersection, for it is truly grand. A small forest
sits to the east and must have some sort of grove within it, for why would it
still be standing? Birds can be heard chirping from it and animals are sure to
reside there. Large buildings loom in any direction along either road. Toward
the west it seems as though there are residential buildings, while to the north
it would appear that many commercial and various buildings reside, and finally
to the south there are many different types of buildings.
Obvious exits: -North -East  -South -West 
[2] A steel long sword has been left here.
[3] A small bandage rests upon the ground here.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev rides in on a winged hellhound from the east.

< 331h/331H 115v/120V Pos: standing >
Rev dismounts a winged hellhound.
Laz leaves south.
You follow Laz.

A Turning
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East  -West #
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev enters from the north.
A winged hellhound trots in from the north.

< 331h/331H 115v/120V Pos: standing >
Laz leaves east.
You follow Laz.

A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev enters from the west.
A winged hellhound trots in from the west.

< 331h/331H 115v/120V Pos: standing >
Laz leaves east.
You follow Laz.

A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -South# -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
An commoner walks the road, intent on his destination.
Rev enters from the west.
A winged hellhound trots in from the west.

< 331h/331H 114v/120V Pos: standing >
Laz leaves east.
You follow Laz.

A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
An agitated commoner walks the road.
Rev enters from the west.
A winged hellhound trots in from the west.

< 331h/331H 114v/120V Pos: standing >
Laz leaves east.
You follow Laz.

An Intersection of Roads
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East  -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev enters from the west.
A winged hellhound trots in from the west.

< 331h/331H 113v/120V Pos: standing >
Laz leaves east.
You follow Laz.

A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev enters from the west.
A winged hellhound trots in from the west.

< 331h/331H 113v/120V Pos: standing >
Laz leaves east.
You follow Laz.

A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -South -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev enters from the west.
A winged hellhound trots in from the west.

< 331h/331H 112v/120V Pos: standing >
Laz leaves south.
You follow Laz.

A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
*A Grey Elf (medium) Mirage The Empire stands in mid-air here.(Gold Aura)
Rev enters from the north.
A winged hellhound trots in from the north.

< 331h/331H 112v/120V Pos: standing >
A Grey Elf leaves south.
Laz leaves south.
You follow Laz.

A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
*A Grey Elf (medium) Mirage The Empire stands in mid-air here.(Gold Aura)
Rev enters from the north.
A winged hellhound trots in from the north.

< 331h/331H 111v/120V Pos: standing >
A Grey Elf leaves east.

< 331h/331H 112v/120V Pos: standing >
Laz leaves east.
You follow Laz.

A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
An agitated commoner walks the road.
Rev enters from the west.
A winged hellhound trots in from the west.

< 331h/331H 111v/120V Pos: standing >
Laz leaves east.
You follow Laz.

A Path of Dirt
   Some little rocks are visible along this dirt road. Mud doesn't totally
eclipse them just yet, however, the once totally enveloping trail to the east
has transformed into something that of a road of rocks, paved rocks. These
rocks seem to be made of cobblestone and provide easy access for all of those
who wish to traverse it. Weathering seems to have no hold upon these rocks,
for they have truly survived the test of time. Brushes and large patches of
weeds lay on either side of the path, guarding the algae covered water. Dead
trees lay about the area, however, all are out of reach and lay in shallow
pools of water that makes up the swamp to the east.
Obvious exits: -East  -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev enters from the west.
A winged hellhound trots in from the west.

< 331h/331H 111v/120V Pos: standing >
Laz leaves east.
You follow Laz.

A Muddy Trail
   Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East  -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
Rev enters from the west.
A winged hellhound trots in from the west.

< 331h/331H 110v/120V Pos: standing >
Laz leaves east.
You follow Laz.

In the Muck
   Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
*A Grey Elf (medium) Mirage The Empire stands in mid-air here.(Gold Aura)
Rev enters from the west.
A winged hellhound trots in from the west.

< 331h/331H 110v/120V Pos: standing >
A dark shroud encases Rev as he charges into battle.
A Grey Elf snaps into visibility.
A Grey Elf is knocked to the ground by Rev's mighty bash!

< 331h/331H 110v/120V Pos: standing >
Laz leaves north.
You follow Laz.

A Muddy Trail through the Swamp
   A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East  -South
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
A small snake swims in the swamp.

< 331h/331H 110v/120V Pos: standing >
Laz leaves east.
You follow Laz.

The green glow surrounding you fades away.
You are no longer being guarded by Rev.
An Old Trail
   Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East  -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.

< 331h/331H 110v/120V Pos: standing >
Laz leaves west.
You follow Laz.

A Muddy Trail through the Swamp
   A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East  -South
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
A small snake swims in the swamp.

< 331h/331H 110v/120V Pos: standing >
Laz leaves south.
You follow Laz.

In the Muck
   Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West 
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
A winged hellhound stands in mid-air here, fighting a Grey Elf. (minion) 
Rev  Nameless (Drow Elf)(medium) stands here, fighting a Grey Elf.
A Grey Elf (medium) Mirage The Empire sits in mid-air here, fighting Rev.(Gold Aura)

< 331h/331H 110v/120V Pos: standing >
Rev's fine crush strikes a Grey Elf.
Rev's mithril two-handed dwarven battle hammer [superior] glows brightly as lightning bolts streak out of it!
A Grey Elf wavers under the impact of the lightning bolt sent by Rev.
Rev's fine crush strikes a Grey Elf.

< 331h/331H 110v/120V Pos: standing >
Laz starts casting an offensive spell.

< 331h/331H 112v/120V Pos: standing >
Rev parries a Grey Elf's lunge at him.

< 331h/331H 113v/120V Pos: standing >
Laz completes his spell...
Laz utters the words 'yrawz ghfutz'
Laz's spell flows around a Grey Elf, leaving him unharmed!

< 331h/331H 114v/120V Pos: standing >
A winged hellhound's fine thrash seriously wounds a Grey Elf.

< 331h/331H 115v/120V Pos: standing >
Laz starts casting an offensive spell.

< 331h/331H 116v/120V Pos: standing >
Rev misses a Grey Elf.
Rev's fine crush strikes a Grey Elf hard.

< 331h/331H 118v/120V Pos: standing >
You are surrounded by a green glow.

< 331h/331H 118v/120V Pos: standing >
Laz completes his spell...
Laz utters the words 'yrawz ghfutz'
Laz's spell flows around a Grey Elf, leaving him unharmed!
Laz's spell flows around a Grey Elf, leaving him unharmed!

< 331h/331H 118v/120V Pos: standing >
Rev parries a Grey Elf's lunge at him.

< 331h/331H 119v/120V Pos: standing >
Laz leaves north.
You follow Laz.

A Muddy Trail through the Swamp
   A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East  -South
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
A small snake swims in the swamp.

< 331h/331H 119v/120V Pos: standing >
Laz leaves south.
You follow Laz.

In the Muck
   Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.
A winged beast from hell stands here reeking with malevolence. (minion) 
Rev  Nameless (Drow Elf)(medium) stands here.

< 331h/331H 118v/120V Pos: standing >
A Grey Elf enters from the south.
A Grey Elf is knocked to the ground by Rev's mighty bash!

< 331h/331H 118v/120V Pos: standing >
A Grey Elf suddenly appears a bit confused!
A Grey Elf misses Rev.

< 331h/331H 120v/120V Pos: standing >
Rev's fine crush seriously wounds a Grey Elf.
Rev's mithril two-handed dwarven battle hammer [superior] glows brightly as lightning bolts streak out of it!
A Grey Elf receives the full blast of a lightning bolt from Rev ... and is no more.
A Grey Elf's cloth baby diaper exploded spreading charges of electrical energy!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!